Commit Graph

15391 Commits

Author SHA1 Message Date
Stenzek 063761fbd2 D3D12: Don't add padding when allocating within empty StreamBuffer
Resources are already aligned to an address larger than any of our
requirements, anyway.
2016-05-08 12:08:25 +10:00
Stenzek 0c27aae7d3 D3D12: Improve output of shader compiler errors
These were completely broken due to lack of c_str(). We also output
warnings now as well (these can be useful).
2016-05-08 12:08:25 +10:00
Stenzek acfa93372e D3D12: Refactoring and cleanups
Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.

Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
2016-05-08 12:08:25 +10:00
Stenzek 7ec1fce741 D3D12: Fix error with >1xIR/MSAA EFB depth access 2016-05-08 12:08:25 +10:00
Stenzek ac1cd8279b D3D12: Implement GPU-based bounding box 2016-05-08 12:08:25 +10:00
Stenzek 32599559db D3D12: Use helper method for binding EFB render targets 2016-05-08 12:08:25 +10:00
Stenzek 984da2d624 D3D12: Use signed ints for viewport origin
Fixes black screen when crop is enabled.
2016-05-08 12:08:25 +10:00
Stenzek a8c4d6c242 D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
This is not optimal, but for those texture packs with extremely large
images, it won't crash. Releasing after the frame completes is an option
too, however, there is the risk of running out of memory by doing this.
2016-05-08 12:08:25 +10:00
magumagu cfce7a2aab Fix IPCHLE to make NeoGamma work.
NeoGamma is explicitly sending a nonsense command to the Bluetooth module;
make sure to respond with something sane.

Fixes issue 9470, a regression from PR #1856.
2016-05-07 11:37:21 -07:00
Matthew Parlane 1e1fce1a03 Merge pull request #3815 from degasus/scm
SCM: Use std::string.
2016-05-07 20:24:59 +12:00
Matthew Parlane 461a48f8e3 Merge pull request #3820 from Lionel07/netplay-elf-title-regression
Fix regression for .elf files in Netplay Game Selector
2016-05-07 19:47:13 +12:00
Corwin Mcknight 453d7777e5 Fix regression for .elf files in Netplay Game Selector
Rearranged code to look nicer, as well
2016-05-06 19:41:40 -07:00
Matthew Parlane 48237b38e8 Merge pull request #3817 from Lionel07/qt-mac
[UI] Enable Qt on Mac
2016-05-06 13:28:11 +12:00
Corwin McKnight 0368fc3837 [Qt]: Enable Qt on Mac OSX.
* Enables Qt on OSX
* Makes it look pretty
2016-05-05 17:03:53 -07:00
Matthew Parlane 1cfeacd5b6 Merge pull request #3793 from mathieui/netplay-disc-num
Add information about disc number in the netplay setup
2016-05-06 09:19:54 +12:00
mathieui f36cd77da4 Add information about disc number in the netplay setup
Previously, two-disc games would appear exactly the same, and not
necessarily in disc order, which made it a pain.
2016-05-05 23:15:00 +02:00
degasus 2030ad4577 SCM: Use std::string.
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Matthew Parlane dbd67c6b06 Merge pull request #3809 from Lionel07/netplay-gui-updates
[UI] Make NetPlay UI bigger and neater
2016-05-04 08:45:48 +12:00
Matthew Parlane ea82fcc24f Merge pull request #3658 from Tilka/helpers
Interpreter: simplify some helpers
2016-05-03 22:44:27 +12:00
Matthew Parlane 1634948b6e Merge pull request #3742 from phire/dither
Implement Dithering for video software
2016-05-03 22:41:39 +12:00
Matthew Parlane c32ba0fc06 Merge pull request #3744 from degasus/videosw
VideoSW: Fix special case.
2016-05-03 22:34:00 +12:00
Matthew Parlane e0a5f1bb75 Merge pull request #3791 from spxtr/mw-timer
Use CoreTiming for MemoryWatcher.
2016-05-03 22:30:51 +12:00
magumagu 36f01e141d Fix timing regression affecting ES_LAUNCH.
Scheduling an event for zero cycles in the future actually means zero
cycles with new timing changes, but the code for IPC ACKs was depending on
it meaning "soon".

Fixes #9511.

I'm not at all confident this is actually right... but it seems to work.
2016-05-02 21:56:49 -07:00
Corwin Mcknight 3a76aeb23d [UI] Make NetPlay UI bigger and neater
This commit does 4 things:
* It increases the default small size of the NetPlay window to a larger
and more appealing size.
* It cleans up and reorganizes a bit of the NetPlay Setup UI code.
* It moves the Direct or Transversal Selector to be more appealing and
nice looking.
* The Direct or Transversal also gets a label and nicer text, and a
spacer.
2016-05-02 08:15:44 -07:00
Matthew Parlane a78787ba75 Merge pull request #3730 from lioncash/noncopy
NonCopyable: Minor changes
2016-05-01 11:46:08 +12:00
Matthew Parlane 05e1406e89 Merge pull request #3795 from EmptyChaos/fix-diskreader
DriveReader: Fix View > Show Drives
2016-05-01 11:43:30 +12:00
Matthew Parlane 3d375592a2 Merge pull request #3798 from phire/goto_dino
Fix handling of Wii NAND's /tmp directory during savestate loads.
2016-05-01 11:37:33 +12:00
Anthony Serna 79b902e7e5 [UI] Remove browse toolbar button and tweak empty gamelist message
Removed some related functions
2016-04-30 10:25:46 -05:00
degasus 6f2d8483b7 VideoSW: Fix special case.
I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
2016-04-30 13:14:09 +02:00
mathieui 542e7ba158 Make a generic rumble function
Call the appropriate rumble function for each SI Device, Should fix #9331.
Ideally we wouldn’t have to do this, but since the way things are wired,
fixing the root cause it out of the picture for now.
2016-04-30 12:54:31 +02:00
degasus 170a7f1a06 CoreTiming: Trim max slicelength to the given value.
Previously it was underclocking by 50% when there were
no events to schedule.
2016-04-30 19:28:14 +12:00
Matthew Parlane 3df4b09a94 Merge pull request #3797 from phire/casually_delete_some_code
Fix netplay desync when using wii-u adapter.
2016-04-30 17:55:06 +12:00
Mathew Maidment 45e0cb70df Merge pull request #3770 from EmptyChaos/dsp-int-fail
DSP: Fix array out of bounds
2016-04-29 20:07:07 -04:00
Mathew Maidment 2d7dfa060e Merge pull request #3796 from endrift/indtev-simplify
VideoCommon: Workaround Intel OS X bug again
2016-04-29 19:59:45 -04:00
Mathew Maidment 9776b8db43 Merge pull request #3799 from mimimi085181/fix-auto-ir
Make integral auto IR(multiple of 640x528) work as expected
2016-04-29 19:50:21 -04:00
Mathew Maidment b99b685f22 Merge pull request #3800 from phire/unexceptional-exceptions
Make exceptions consistent across all JITs/Interpreters (Fixes Pokemon Box)
2016-04-29 19:48:55 -04:00
Mathew Maidment b420abc908 Merge pull request #3769 from RisingFog/remove_framestep
Remove Unused Framestop Functions
2016-04-29 19:41:25 -04:00
spxtr b9e9a5ee3d Use CoreTiming for MemoryWatcher. 2016-04-28 21:28:15 -07:00
Scott Mansell eb5819f88a Make exceptions consistant across all JITs/Interpeters.
They all handled it diffrently, so I've just moved it into Advance()

This fixes Pokemon Box booting in JIT/JITIL which shared a bug where
exceptions set in a scheduled event would be ignored untill the next
slice (upto 20,000 cycles).
2016-04-28 17:22:52 +12:00
mimimi085181 8c34463f14 Make integral auto IR(multiple of 640x528) work as expected
Right now, it's possible that x and y are scaled differently, if efb and xfb size are not the same.
2016-04-26 23:25:38 +02:00
EmptyChaos 97d570f0c9 DriveReader: Fix View > Show Drives
DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.

Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.

SectorReader has been given a working cache system.
2016-04-26 21:24:08 +10:00
Scott Mansell 8f4ac5bbad Close all files so /tmp can be deleted on save state load.
Because the file handles were open, the recursive delete was
failing. The previous commit stopped the crash but this should
make the restore actually happen has expected.
2016-04-25 18:29:49 +12:00
Scott Mansell b2f133d2ac make DeleteDirRecursively clean up correctly after failure.
Fixes Metroid prime crashing the second boot after loading
a save state (issue 9496)
2016-04-25 18:28:38 +12:00
Scott Mansell 429ae8fb01 Fix netplay desync when using wii-u adapter.
If the game sent a command to a disconnected controller, the
wii u adapter code would return a diffrent response.

This simply deletes the speclized version of RunBuffer for the
wii-u adapter as the only diffrence was the code which detected
disconnected controllers and returned a error.
2016-04-25 15:26:31 +12:00
Jules Blok 8a21b082d6 Merge pull request #3745 from stenzek/d3d11-texcache
D3D11: Fix EFB MSAA depth buffer copies, StateManager desyncs in some cases
2016-04-24 11:47:32 +02:00
Jeffrey Pfau d6517a761c VideoCommon: Simplify indirect texture lookup code slightly 2016-04-23 22:55:52 -07:00
Jeffrey Pfau aa736bf258 Revert "VideoBackend: Remove extraneous shifts from indirect texture lookups"
This reverts commit 1f1b127b69.
2016-04-23 22:55:42 -07:00
mimimi085181 fcd5170cff XInput: Apply Rumble/Motor output only on changes (again)
Disclaimer: I can't test if this works on xbox one controllers, i don't have one. But i have conformed that this UpdateMotors() is related to rumble for emulated wiimotes.

This partially reverts commit "XInput: Apply immediately as well" (1958a10b6f) from pr # https://github.com/dolphin-emu/dolphin/pull/1560

Hopefully this fixes the xbox one controller rumble issue:
https://bugs.dolphin-emu.org/issues/9071

And in theory it might reduce the used usb bandwidth, as it was originally intended before pr 1560.

@JMC47: Please do a good amount of testing, to see if this breaks rumble for wiimotes or gamecube controllers emulated with xinput devices.
2016-04-23 13:45:10 +02:00
Mathew Maidment bdb9da2104 Merge pull request #3687 from rukai/fixMakerColumn
DolphinWX: Disable 'maker' column hiding
2016-04-21 09:15:10 -04:00
EmptyChaos 49babfb60b CFrame: Fix Confirm Close
Closing Dolphin's main frame and clicking "no" does not clear
m_bClosing which means that pressing the "stop" button triggers
OnClosed which suddenly and unexpectedly closes the main frame.
2016-04-19 15:47:51 +10:00
Rukai 4cd918caf1 DolphinWX: Disable 'maker' column hiding
This was done because showing a column was broken:
Showing a column repopulates the column with no regard for the sorted
order. This results in a seemingly random order.
(actually the order of m_ISO_FILES)
2016-04-17 10:19:25 +10:00
EmptyChaos 32239f500c VideoInterface: Fix registers not being initialized
VideoInterface::Preset was not initializing all registers, this is a problem
because it leaks register settings across games. Xenoblade Chronicles does
not like m_DisplayControlRegister having random bit patterns in it.
2016-04-17 09:35:22 +10:00
Lioncash 4ae4b241ec ChunkFile: Handle bool in a stable way across platforms
bool is not always guaranteed to be the same size on every platform.
On some platforms it may be one byte, on others it can be 8 bytes if the
platform dictates it. It's implementation-defined.

This can be problematic when it comes to storing this
data to disk (it can also be space-inefficient, but that's not really an
issue). Also say for some reason you moved your savestates to another
platform, it's possible they won't load correctly due to differences in size.

This change stores all bools to savestates as if they were a byte in size
and handles the loading of them accordingly.
2016-04-14 22:55:03 -04:00
Pierre Bourdon 4d864ece27 Merge pull request #3759 from JosJuice/dvd-callback-savestates
DVDInterface/DVDThread: Don't store CoreTiming event IDs in savestates
2016-04-14 17:55:52 +02:00
Chris Burgener 02bfc62d1c Fix Windows build not copying certain files 2016-04-12 19:05:17 -04:00
Chris Burgener ab4c3314e7 Only copy relevant files for Windows builds
Fixes issue 9455: https://bugs.dolphin-emu.org/issues/9455
2016-04-12 12:20:23 -04:00
JosJuice be191c0473 DVDInterface/DVDThread: Don't store CoreTiming event IDs in savestates
CoreTiming event types aren't guaranteed to be stable across
runs of Dolphin, so they shouldn't be in savestates.
2016-04-11 22:14:25 +02:00
Pierre Bourdon 2063fc671a Merge pull request #3748 from mimimi085181/partial-updates-paletted-textures
Partial updates for paletted textures
2016-04-11 21:47:24 +02:00
Pierre Bourdon 58d8c734b8 Merge pull request #3773 from phire/if_you_want_100_cycles_ask_for_100_cycles
"Instant" ARAM DMA shouldn't schedule and event too soon.
2016-04-11 21:46:43 +02:00
Pierre Bourdon 61ea5328f7 Merge pull request #3774 from phire/Fix_Metroid_Other_M
Fix Metroid: Other M
2016-04-11 21:43:20 +02:00
degasus ef01f234df PixelShaderGen: Fixes implicit type conversion or PR #3772.
This regression did only happen on OpenGL ES.
2016-04-10 12:49:32 +02:00
Pierre Bourdon c4af588945 Merge pull request #3772 from degasus/shader_opt
PixelShaderGen: Move constant multiplication to constant generation.
2016-04-10 01:20:34 +02:00
mimimi085181 9f625417c0 Partial updates for paletted textures
This pr fixes another regression that happened after pr #3165 was merged. The shadows in mario baseball should now work again.
2016-04-09 18:22:36 +02:00
Pierre Bourdon e98fb0af84 Merge pull request #3752 from mimimi085181/remove-use-only-once-restriction-partial-updates
Remove the restriction to use efb copies only once as partial update
2016-04-09 18:10:20 +02:00
Scott Mansell 5e50c37c13 Alternative fix: promote cycleslate to an s64 everywhere.
Also changed a few functions to be static.
2016-04-10 02:13:06 +12:00
Scott Mansell 28e0607522 Fix Metroid: Other M
During boot of Other M, there is momentarily a period when VICallback's
cycles late is larger than GetTicksPerHalfLine(). Because
GetTicksPerHalfLine() returns a u32 and c++'s weird type promotion rules,
cycleslate gets promoted from a s32 to a u32 and the result of the
substraction is a really large u32.

Before ScheduleEvent accuracy improvements, ScheduleEvent took a s32, so
the result got cast back to the small negitave we expect. But it now takes
a s64 and the u32 to s64 conversion gives us a really large number (around
two seconds) and Other M times out while waiting for something.
2016-04-10 00:10:56 +12:00
Scott Mansell 662ed217d7 "Instant" ARAM DMA shouldn't schedule and event too soon.
Now that the accuracy of ScheduleEvent has changed, 0 cycles will
schedule an event as soon as possible. But this breaks ATV 2.

So we schedule it 100 cycles out (unless it's a really short copy)
2016-04-09 22:34:53 +12:00
degasus 10e4f7e7bf PixelShaderGen: Move constant multiplication to constant generation.
No need to do this within the shader per pixel if it can be done once.
2016-04-09 12:25:00 +02:00
EmptyChaos 80ff82b81a DSP: Fix integer promotion spill 2016-04-08 12:08:17 +10:00
Scott Mansell 365baeccb4 Only force progressive if we are currently in an interlaced video mode
The NES games on the Zelda Collecters Edition disk use a XFB which is
only 256 pixels wide, but has a stide of 640 pixels.

This fits our definition of a interlaced xfb, as a second line of data
could fit in the extra space. The solution is to check that we are
actually in a interlaced video mode before activating the force
progressive hack.
2016-04-06 05:12:53 +12:00
Chris Burgener 3140f9b226 Change GetStatePtr() Return to const 2016-04-05 12:45:48 -04:00
Chris Burgener 54eb8c09f9 Remove Unused Framestop Functions 2016-04-05 12:19:12 -04:00
Pierre Bourdon 3f079fb2c1 Merge pull request #3762 from mimimi085181/partial-updates-efb-copy-before-texutre
Partial texture updates: Allow the efb copy to start before the texture
2016-04-04 14:53:06 +02:00
shuffle2 c63ef18fcc Merge pull request #3760 from lioncash/vs
pch: Update Visual Studio version check
2016-04-03 17:14:45 -07:00
Lioncash 8d9221a71e MathUtilTest: Fix tests on MSVC - Document compiler bug
MSVC's implementation of numeric_limits currently generates incorrect
signaling NaNs. The resulting values are actually quiet NaNs instead.

This commit is based off of a solution by shuffle2. The only
difference is a template specialization for floats is also added
to cover all bases
2016-04-03 19:16:47 -04:00
Mathew Maidment 23f6c64525 Merge pull request #3733 from EmptyChaos/wx-playbtn-fix
WXGUI: Fix disabled play button not fading
2016-04-03 11:26:14 -04:00
mimimi085181 befb2e4809 Partial texture updates: Allow the efb copy to start before the texture
This is an oversight from pr https://github.com/dolphin-emu/dolphin/pull/3266 . Thanks to degasus for pointing this out.

It's possible that MAX_TEXTURE_BINARY_SIZE can be optimised, but i wanted to play it safe considering the 5.0 stable release.
2016-04-02 20:34:49 +02:00
Pierre Bourdon 418b8c03d5 Merge pull request #3763 from JosJuice/boot-clear-memory
Always clear memory when booting
2016-04-02 12:59:24 +02:00
JosJuice 2db2672810 Always clear memory when booting
Reading uninitalized memory is non-deterministic. We used to only
clear the memory when using EmulatedBS2_GC or FifoPlayer, but we
now do it during Memory::Init instead so it always gets done.
2016-04-01 21:35:26 +02:00
Pierre Bourdon 77c05737e9 Merge pull request #3757 from stenzek/amd-glsl-storage-qualifier
ShaderGen: Handle AMD bug with storage qualifiers in interface blocks
2016-04-01 10:05:50 +02:00
Lioncash 33c22ffab7 D3D: Amend code to fix a new VS warning
Fixes warning C4334
2016-03-30 20:59:57 -04:00
Pierre Bourdon 486d3a7114 Merge pull request #3656 from phire/windows-10-sdk-update
Updated D3D12 to build on the newer windows 10 sdk.
2016-03-30 18:37:53 +02:00
Stenzek e6b2212ec0 ShaderGen: Only specify storage qualifier in interface block when needed
Drivers that don't support GL_ARB_shading_language_420pack require that
the storage qualifier be specified even when inside an interface block.

AMD's driver throws a compile error when "centroid in/out" is used within
an interface block.

Our previous behavior was to include the storage qualifier regardless, but
this wasn't working on AMD, therefore we should check for the presence of
the extension and include based on this, instead.
2016-03-30 00:42:50 +10:00
mimimi085181 2dd9e6bfe2 Remove the restriction to apply efb copies only once as partial update
I'm not entirely sure what is happening, but this optimisation is causing an issue in Sonic Riders: Zero Gravity. Apparently the issue would also be fixed by PR#3747, but this PR should also fix similar issues.

Games that use partial updates might get slower with this, so some performance regression testing would be nice. Games like New Super Mario Bros, RS2, Zelda TP and Silent Hill. Testing with high graphics settings makes sense, since this would mostly end up in more work for the GPU.
2016-03-27 04:13:20 +02:00
Scott Mansell fbcac2598a Use a sane default for the controller update rate.
Previously the default queryed the controller 4500 times a second,
Wasn't really a problem for most games as they set it to a sane
value. But fifoplayer didn't, and so in my profile dolphin spends
12% of the cpu time reading the controllers.

This new default value (I just took what the gamecube bios set)
drops that to 1.2% of cpu time and increase the framerate of the
silent hill fifo by 10-12%
2016-03-27 09:02:52 +13:00
Scott Mansell c036cf7a5f Updated D3D12 to build on the newer windows 10 sdk. 2016-03-26 18:11:49 +13:00
Pierre Bourdon bd200bd195 Merge pull request #3736 from BhaaLseN/issue-9135
Rewrite NAND Content handling in ES to fix Issue 9135
2016-03-26 05:00:08 +01:00
Pierre Bourdon 2fd0884347 Merge pull request #3672 from EmptyChaos/d3d-anisotropy
Fix D3D Forced Anisotropy
2016-03-26 03:25:01 +01:00
Pierre Bourdon ae4cb12033 Merge pull request #3719 from Sonicadvance1/workaround_osx_video_drivers
Workaround OS X video driver bug #24983074
2016-03-26 01:43:32 +01:00
Pierre Bourdon 21eb1cd158 Merge pull request #3635 from phire/lazy_comex
Implement BLR Overflow handling for Windows.
2016-03-26 01:42:54 +01:00
Pierre Bourdon 8f74f1f4e9 Merge pull request #3601 from phire/AccurateEventScheduling
Adjust cycle counts so they are accurate to the JIT block level (Fixes OoT virtual console and other games)
2016-03-25 17:02:30 +01:00
Scott Mansell 066b6b0bcb OpenGL: Cache query to max texture size.
This showed up really high when I was profiling things.
2016-03-26 03:14:39 +13:00
Stenzek 53cf42fb06 D3D11: Fix some cases where render target switches desynced StateManager
This was occuring in certain EFB copy patterns, leaving the textures
unbound for the next draw call.
2016-03-26 00:01:26 +10:00
Stenzek 63e4e07683 D3D11: Simplify MSAA depth texture resolving
This also fixes EFB depth buffer copies when MSAA is enabled.
2016-03-26 00:00:39 +10:00
EmptyChaos 0b9a72a62d VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function 2016-03-24 13:43:29 +11:00
EmptyChaos 902e5cddf7 VideoBackends: Do not use Anisotropy on Point filtered textures.
The D3D backend was always forcing Anisotropic filtering when that is enabled regardless of how the game chose to configure the texture filtering registers; this causes the same issues as "Force Filtering" without Anisotropy, such as causing game UI elements to no longer line up adjacent correctly. Historically, OpenGL's Anisotropy support has always worked "better" than D3D's due to seeming to not have this problem; unfortunately, OpenGL's Anisotropy specification only gives GL_LINEAR based filtering modes defined behavior, with only the mipmap setting being required to be considered. Some OpenGL implementations were implicitly disabling Anisotropy when the min/mag filters were set to GL_NEAREST, but this behavior is not required by the spec so cannot be relied on.
2016-03-24 13:43:29 +11:00
Scott Mansell d61baef2f6 Disable JitArm64's inline timebase implemenation, as it's incorrect.
The interpeted version is correct.
2016-03-24 05:17:10 +13:00
Scott Mansell 27beef1ff4 Store an inverted copy of lastOCfactor.
The inverse operation is more common, especially when games check the
timer rapidly. So we do the division once and store the inverted copy.
2016-03-24 05:17:10 +13:00
Scott Mansell 407f86e01a Mark global variables with g_ prefix 2016-03-24 04:32:12 +13:00
Scott Mansell 67dc26cf1d CoreTiming: Fix 31bit overflow for events scheduling.
Events scheduled more than 4.12 seconds in the future (2.96 seconds for
Wii games) would overflow the sign bit and get scheduled in the past
instead, causing them to fire instantly.
2016-03-24 04:27:14 +13:00
Scott Mansell 2ebbfd6f85 Adjust cycle counts so they are accurate to the jit block level
Previously GlobalTimer was only updated at the end of each slice
when CoreTiming::Advance() was called, so it could be upto 20,000
cycles off.

This was causing huge problems with games which made heavy use of
the time base register, such as OoT (virtual console) and Pokemon
puzzle.

I've also made it so event scheduling will be accurate to the jit
block level, instead of accurate to the slice.
2016-03-24 04:24:53 +13:00
Scott Mansell 51dc779b7c Implement Dithering for video software 2016-03-23 12:29:35 +13:00
BhaaL 0aeac66222 clear the NAND data cache on ES_LAUNCH to avoid leaving files open
also, clear it on Device_ES::Close, just to make sure nothing remains open.
2016-03-20 13:50:19 +01:00
BhaaL a449ef4e11 properly open/close the file to avoid rapid open/close cycles
ES_OPENCONTENT and ES_CLOSECONTENT now call Open and Close respectively,
as the old code did.
2016-03-20 13:10:51 +01:00
BhaaL 8a6d9e1e0b hide the distinction between WAD and File from ES
instead, leave all the management with the NANDContentLoader.

for file data (directly on the NAND), this opens the file on-demand and
returns the requested chunk when asked for it.
for on-the-fly decrypted WAD data, we just keep the decoded buffer in
memory, like we've done before - except that we don't give away any objects
we don't want to.
2016-03-20 13:10:50 +01:00
BhaaL 8fd2f05741 remove all accesses to m_pContent
this fixes the crashes, but leaves the "else" part of ES_READCONTENT
temporarily broken until the next commit.

WAD access that are performed on the encrypted WAD will most likely fail
with this commit.
2016-03-20 13:10:49 +01:00
BhaaL 598c3dbe2f get rid of the cached pointer inside ES
only fixes half the issues, since we still cache a pointer from
SContentAccess.m_pContent to SNANDContent.m_data (which is free'd along
with the rest of the NAND data cached inside the CNANDContentManager when
ClearCache is called)
2016-03-20 13:10:48 +01:00
BhaaL 1e28d06f26 fix some style inconsistencies that drove me nuts 2016-03-20 13:10:47 +01:00
Rukai cc6a7826c0 Implements Emulation MenuBar
Save states, fullscreen, frame advance, screenshot and emulation
controls are available through the MenuBar
2016-03-20 11:44:35 +11:00
Scott Mansell c5b3a2efac Implement BLR Overflow handling for Windows. 2016-03-20 00:41:28 +13:00
Pierre Bourdon 647fec92a0 Merge pull request #3266 from mimimi085181/partial-updates-with-parts-of-efb-copies
Partial texture updates with parts of efb copies
2016-03-18 01:11:59 +01:00
Pierre Bourdon 421a67d7cc Merge pull request #3684 from Sonicadvance1/fix_vertexshadergen_asserts
Fix a few asserts in the VertexShaderGen.
2016-03-17 23:33:53 +01:00
mimimi085181 e4f984d5dd Minor fixes to the partial updates code
- remove an outdated comment about the efb to ram and scaled efb restriction
- when upscaling efb copies, mark the new texture as efb copy
- dx12 fixes for the src box, especially the number of layers for 3D
2016-03-16 22:24:11 +01:00
mimimi085181 80250f47e9 Partial texture updates with parts of efb copies new version 2016-03-16 22:24:10 +01:00
Ryan Houdek a53c0f6995 Merge pull request #3717 from degasus/videosw
VideoSW: Drop stupid state setters.
2016-03-14 09:36:12 -04:00
Ryan Houdek 95e7c247df Merge pull request #3700 from degasus/custom_textures
CustomTextures: Fix loading of the last mipmaps.
2016-03-14 09:35:40 -04:00
EmptyChaos 564341ab3d WXGUI: Fix disabled play button not being faded.
Followed from PR #3333.
2016-03-14 13:42:52 +11:00
Pierre Bourdon f0e25b8477 Merge pull request #3668 from RisingFog/wii_movie_sysconf
Apply Wii Settings on Movie Recording/Playback
2016-03-14 01:42:37 +01:00
Ryan Houdek 03071c0c5c Merge pull request #3711 from degasus/arm
JitArm64: Implement dcbx
2016-03-12 17:38:00 -05:00
Lioncash 2ce6b449d1 NonCopyable: Remove private access specifier
This isn't necessary, as the member functions are deleted.
If someone tries to perform a copy, the compiler will now
indicate that the member functions/constructors are deleted,
rather than inaccessible.
2016-03-12 16:59:45 -05:00
Lioncash 5d74e02286 NonCopyable: Specify const in copy constructor/assignment signatures 2016-03-12 16:59:45 -05:00
Ryan Houdek 4c4eaaa1d6 Merge pull request #3570 from endrift/indtev-reduce-shifting
VideoBackend: Remove extraneous shifts from indirect texture lookups
2016-03-10 13:12:47 -05:00
Ryan Houdek 3ab7806e24 Workaround OS X video driver bug #24983074
OS X's shader compiler has a bug with interface blocks where interface block members don't properly inherit the layout qualifier from the interface
block.
Work around this limitation by explicitly stating the layout qualifier on both the interface block and every single member inside of that block.
2016-03-09 09:11:00 -06:00
Pierre Bourdon a06eaabcdc Merge pull request #3721 from lioncash/net
NetPlayServer: Get rid of some explicit deallocations
2016-03-09 15:29:44 +01:00
Mathew Maidment 1c7f5b139d Merge pull request #3623 from rukai/dolphinQtAbout
DQt2: About Dialog
2016-03-09 03:16:40 -05:00
Lioncash 84b0a930da NetPlayServer: Get rid of some explicit deallocations 2016-03-08 19:31:36 -05:00
Pierre Bourdon 370e91d4c0 Merge pull request #3708 from ismail/miniupnpc-api-16
Fix build with MINIUPNPC_API_VERSION >= 16
2016-03-07 13:49:26 +01:00
degasus ab44d2ec5c VideoSW: Drop SetTevReg for colors. 2016-03-06 11:05:49 +01:00
degasus 7a154181b4 VideoSW: Drop SetScissor().
Just access the global state directly.
2016-03-06 10:24:28 +01:00
degasus 8b0fd623e5 VideoSW: Drop SetViewOffset.
Just use the global state.
2016-03-06 10:22:44 +01:00
Ryan Houdek 40931f5030 Merge pull request #3690 from aserna3/bikeshedding_bait
[Config UI] add "normal speed" to speed limit 100%
2016-03-05 11:55:06 -05:00
degasus 54a4d68c9a JitArm64: implement dcbx 2016-03-05 00:29:38 +01:00
Ryan Houdek 8f75594de7 Merge pull request #3694 from degasus/arm
JitArm64: Small improvements.
2016-03-04 18:01:25 -05:00
Pierre Bourdon 3b6af8c7a5 Merge pull request #3691 from rukai/netplayWiiRemoval
Netplay Wii Remote Removal
2016-03-04 23:45:07 +01:00
degasus 9bf50fb93d JitArm64: Fix mulli.
mulli has no inst.OE
2016-03-04 22:51:47 +01:00
degasus 9ed465f4ac JitArm64: Implement mulhwx 2016-03-04 22:51:46 +01:00
degasus 889a0d396d JitArm64: Align farcode entry points to 16 bytes 2016-03-04 22:49:02 +01:00
degasus eaa0e275db JitArm64: Use immediate WriteExceptionExit more often. 2016-03-04 22:49:01 +01:00
degasus 689205f0a4 JitArm64: small cleanup, no changes 2016-03-04 22:49:01 +01:00
degasus 7b017c6a65 JitArm64: Use a register as PC argument for the dispatcher. 2016-03-04 19:50:12 +01:00
degasus 050932ed23 JitArm64: Rename global registers. 2016-03-04 19:50:12 +01:00
degasus 57d76cefb0 JitArm64: Merge WriteExceptionExit. 2016-03-04 19:50:12 +01:00
degasus 55b9ce9b5b JitArm64: Store memory pointer once, not per block. 2016-03-04 19:50:12 +01:00
degasus 56c8f65bc2 JitArm64: Precheck for exceptions before calling PowerPC::CheckExceptions. 2016-03-04 19:50:12 +01:00
degasus aea48c4591 JitArm64: Drop unused WriteExceptionExit. 2016-03-04 19:50:11 +01:00
degasus c5b0dc98c2 JitArm64: Fix LWZ idle skipping. 2016-03-04 19:50:11 +01:00
Pierre Bourdon c24c278ce9 Merge pull request #3709 from Sonicadvance1/mesa_intel_geometry_shaders
Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
2016-03-04 18:02:26 +01:00
Ryan Houdek ff0aac82b5 Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2 2016-03-04 10:45:13 -06:00
İsmail Dönmez 20f8b471a8 Fix build with MINIUPNPC_API_VERSION >= 16
miniupnp commit c4991916e5c12a7754e935e71a5313e75af6aeb9 introduced a
4th statusCode parameter to miniwget function. This parameter is set
to a value returned by the UPnP device. We have to check if it's set
to 200 to make sure the result is a success. Also, we now have to check
if descXML is set in the error case and free it.
2016-03-04 10:59:57 +02:00
Ryan Houdek e60f0b3cf0 Merge pull request #3551 from RisingFog/videodump_proper_delay
Properly Handle Video Dumping from Power On
2016-03-03 10:38:36 -05:00
Anthony Serna 8ba9839161 [Config UI] add "normal speed" to speed limit 100% 2016-03-02 19:51:05 -06:00
Pierre Bourdon 265c6408d6 Merge pull request #3686 from Armada651/revert-3578
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Pierre Bourdon f752c6e704 Merge pull request #3589 from mathieui/gcadapter-recording
Fix recording a movie with the GC Adapter
2016-03-03 02:02:29 +01:00
degasus 1544e4049d CustomTextures: Fix loading of the last mipmaps.
Non-square textures still have mipmaps down to 1x1.
2016-03-02 23:25:04 +01:00
Mathew Maidment a64dd3659a Merge pull request #3634 from spxtr/DQt22
Stop parenting RenderWidget.
2016-03-02 16:51:37 -05:00
Mathew Maidment c2802f96a6 Merge pull request #3655 from jcowgill/spelling-fixes
Fix some very minor spelling mistakes
2016-03-02 14:04:05 -05:00
Pierre Bourdon 643cf4553f Merge pull request #3692 from EmptyChaos/d3d12-static
D3D12: Fix uninitialized variable in SetSamplerState
2016-03-02 15:52:44 +01:00
Rukai 1b65adcd56 Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp 2016-03-02 21:02:15 +11:00
Mathew Maidment 3a47845226 Merge pull request #3675 from rohit-n/build-pch
Fix building with PCH disabled.
2016-03-01 18:22:53 -05:00
Dolphin Bot ab50dd1926 Merge pull request #3667 from RisingFog/fix_savestates
Fix savestates if a device is changed after a savestate is made
2016-03-01 15:35:09 +01:00
Ryan Houdek 36b476ed76 Merge pull request #3683 from Sonicadvance1/aarch64_fix_fcmp
[AArch64] Fix fcmp.
2016-03-01 09:29:56 -05:00
Ryan Houdek 344a4ddc9b Merge pull request #3685 from degasus/arm
JitArm64: Optimize addi
2016-03-01 09:29:42 -05:00
Chris Burgener 7991605ad9 Fix savestates if a device is changed after a savestate is made 2016-03-01 09:28:04 -05:00
EmptyChaos cc36dec9b5 D3D12: Cleanup DX12::Renderer::SetSamplerState
Remove uninitialized non-static variable. Replace test to avoid unnecessary state changes with a simpler one.
2016-03-01 23:55:19 +11:00
degasus 64f9941595 EGL: Also check for higher GL versions.
Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
2016-03-01 07:55:57 +01:00
Ryan Houdek a8c37e5d6b Remove two more asserts in VertexShaderGen.
As confirmed by a hardware test if we are using the texgen type of COLOR_STRGBC0/STRGBC1 then it sets the texture coordinates to those values
regardless of what the input form or source row is.

Thanks to Ornox for testing again
2016-02-29 16:45:51 -06:00
Ryan Houdek 92e9382e61 Confirm with hardware test that the high bit of the input form is ignored.
Thanks to Ornox for testing
2016-02-29 16:45:51 -06:00
Ryan Houdek e1d36f91fc Fix a few asserts in the VertexShaderGen.
Removes a couple asserts in the vertex shader gen when dealing with the input form.
Typically input form ABC1 is used, so it'll pull in the first three elements and always set the fourth to 1.0
The other input form available is AB11, which sets the last two components to 1.0 (Theoretically).
No titles actually use this input form that we know of except for Project M, but it can have some fairly drastic visual differences.

Confirmed correct by hardware test
2016-02-29 16:43:44 -06:00
Pierre Bourdon 392051bd69 Merge pull request #3679 from JosJuice/seek-log-sign
DVDInterface: Log seek offsets with a more intuitive sign
2016-02-29 16:49:39 +01:00
Pierre Bourdon 07ff8379ba Merge pull request #3647 from stenzek/d3d12-fences
D3D12: Multiple fixes (texture cache, fences, MSAA, CPU EFB access)
2016-02-29 16:49:03 +01:00
Ryan Houdek c82feb6c08 Merge pull request #3626 from Sonicadvance1/more_robust_gcadapter
Improve stability of the Wii U Gamecube Controller adapter under Android.
2016-02-29 09:54:01 -05:00
degasus e2725792d4 JitArm64: Optimize addi 2016-02-29 08:39:24 +01:00
degasus 4478146c80 JitArm64: Split addi from arith_imm.
They ARM assembly has different immediate versions for logic and additions, so there is no use in merging those instructions.
2016-02-29 08:39:14 +01:00
Chris Burgener b1c8198cec Move SetData logic to within SysConf.cpp 2016-02-28 19:42:15 -05:00
Jules Blok 6d1628eda4 Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
This reverts commit e2a1a085b6, reversing
changes made to 2aea549eef.
2016-02-29 00:55:51 +01:00
Pierre Bourdon 961901daae Merge pull request #3355 from mimimi085181/partial-texture-updates-check-dimensions
Partial texture updates: Check the dimensions of the efb copy
2016-02-29 00:49:48 +01:00
Ryan Houdek abaa8fc24d [AArch64] Fix fcmp.
Fixes Luigi's head vanishing. Was due to a mishandling of nans.
Confirmed fixed by hardware test.
2016-02-28 13:15:47 -06:00
Stenzek 0a96e2f531 D3D11: Fix texture dumping, for both single and multi-mip textures 2016-02-28 17:24:47 +10:00
Stenzek c793459b88 D3D12: Fixed issue where EFB copies could end up corrupted after reset
Also prevents previously-released textures from ending up in a descriptor
table.
2016-02-28 17:24:46 +10:00
Stenzek 74275bdfe3 D3D12: Don't keep screenshot/encoder buffers mapped
Readback heaps do not support persistent mapping. See D3D12 docs.
2016-02-28 17:24:09 +10:00
Stenzek c4d79d6db3 D3D12: Add helper method for setting both viewport and scissor rect
Simplfies making changes, as well as keeping the two in sync.
2016-02-28 17:18:46 +10:00
Stenzek 13e143de38 D3D12: Optionally prevent StreamBuffer from executing command list
This applies to callers that do not have full knowledge of the command
list state, and thus, cannot restore it should allocations cause command
list execution. Instead we reallocate a new buffer. Should not happen
often enough for this to be a concern, as it's mainly for the utility
classes.
2016-02-28 17:18:46 +10:00
Stenzek 04257029e0 D3D12: Don't enumerate outputs, it's not used anywhere
The D3D12 backend does not support exclusive fullscreen.
2016-02-28 17:18:45 +10:00
Stenzek 9efe66509d D3D12: Fix crash/errors when switching MSAA modes while running 2016-02-28 17:18:44 +10:00
Stenzek 1d909ec7a4 D3D12: Implement non-blocking EFB access when EFB has not been modified 2016-02-28 17:18:43 +10:00
Stenzek 6bbf836ea9 D3D12: Simplify and fix MSAA EFB depth copy path 2016-02-28 17:18:43 +10:00
Stenzek 649b94338e D3D12: Cleanup/refactoring of teardown process 2016-02-28 17:18:42 +10:00
Stenzek 759b77474d D3D12: Use std::thread for worker thread
Using CreateThread can create issues if any CRT calls are made, as
thread-specific data may not be initialized. Additionally, TerminateThread
is not a good idea for similar reasons, and may not free CRT resources.
2016-02-28 17:18:41 +10:00
Stenzek ffe0e326d2 D3D12: Use stream buffer for CD3DFont 2016-02-28 17:18:40 +10:00
Stenzek 5c1a708977 D3D12: Clean up debug device creation path 2016-02-28 17:18:39 +10:00
Stenzek efbb85da43 D3D12: Improve robustness of command allocator and fence tracking 2016-02-28 17:18:39 +10:00
Stenzek 2f7870b046 D3D12: Don't add fence tracking entries without buffer offset changes 2016-02-28 17:18:38 +10:00
Stenzek 31bc0cf2c3 D3D12: Don't clear texture SRV on destruction, as it may still be in use 2016-02-28 17:18:37 +10:00
degasus 68defb72a3 JitArm64: Don't generate the carry if it's not used any more. 2016-02-27 21:27:29 +01:00
JosJuice 9427d6efb9 DVDInterface: Log seek offsets with a more intuitive sign 2016-02-27 15:20:49 +01:00
Rohit Nirmal 14b0a9cf70 Fix building with PCH disabled. 2016-02-26 13:55:34 -06:00
Pierre Bourdon 1b37b39d64 Merge pull request #3673 from mmastrac/dvd_nobackwardsbuffer
[DVD] Ignore buffer when seeking backwards
2016-02-26 13:14:47 +01:00
Pierre Bourdon 1d07fee367 Merge pull request #3432 from stenzek/bba-tap-win
EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups
2016-02-26 12:46:20 +01:00
mathieui 4fe2886c2c [netplay] Use the device only if it’s a gc controller or similar
(bad things could happen if we wire up the gba with netplay)
2016-02-25 22:58:21 +01:00
mathieui 7b2c54ad93 [Movie] allow recording with any pad
(bongo/dancemat/adapter…)
2016-02-25 22:58:21 +01:00
mathieui d61ef9a95a [SI] add a way to check if the current controller is a gcpad
(or gcpad-compatible)
2016-02-25 22:58:17 +01:00
Matt Mastracci f1a5d6c104 [DVD] Ignore buffer when seeking backwards
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
degasus 3286bbd9bd JitArm64: Track single precision in ps_sel. 2016-02-25 19:47:07 +01:00
degasus 141e299161 JitArm64: Track single precision in fctiwzx. 2016-02-25 19:47:07 +01:00
degasus e0793a274f JitArm64: Track singles in fselx. 2016-02-25 19:47:07 +01:00
degasus b4d0307b25 JitArm64: Remove LoadTo* helpers. 2016-02-25 19:47:07 +01:00
degasus 2112d8dfda JitArm64: Replace REG_IS_LOADED with REG_LOWER_PAIR 2016-02-25 19:47:07 +01:00
degasus c30a66b2d5 JitArm64: Track singles in fabs. 2016-02-25 19:47:07 +01:00
degasus 84395b65f6 JitArm64: Track singles in psq_st. 2016-02-25 19:47:06 +01:00
degasus fe87462be8 JitArm64: Track singles in stfs. 2016-02-25 19:47:06 +01:00
degasus 5fad3d94a0 JitArm64: Track singles in fcmpX. 2016-02-25 19:47:06 +01:00
degasus c8948ff8c7 JitArm64: Track single precision in ps_maddXX. 2016-02-25 19:47:06 +01:00
degasus 7fd68c8761 JitArm64: Track singles in ps_sumX. 2016-02-25 19:47:06 +01:00
degasus ca091b9e92 JitArm64: Track single precision in ps_res. 2016-02-25 19:47:06 +01:00
degasus d185d2f704 JitArm64: Track singles in ps_mulsX. 2016-02-25 19:47:06 +01:00
degasus 6572790d8b JitArm64: Track singles in ps_mergeXX. 2016-02-25 19:47:06 +01:00
degasus 5506295123 JitArm64: Track singles in frspx. 2016-02-25 19:47:06 +01:00
degasus 0efdd5cacd JitArm64: Track singles in paired fp_logic. 2016-02-25 19:47:06 +01:00
degasus 003288a886 JitArm64: Track singles in fp_arith. 2016-02-25 19:47:05 +01:00
degasus ae1b5ff9e8 JitArm64: Track single precision in load/store. 2016-02-25 19:47:05 +01:00
degasus 1e59dc1025 JitArm64: Single precision tracking. 2016-02-25 19:47:05 +01:00
Chris Burgener 4aa6f6c812 Apply Wii Settings on Movie Recording/Playback 2016-02-24 21:22:37 -05:00
Ryan Houdek 0e7401f350 Merge pull request #3639 from ASSympt0te/toggle-frame-limit-changes-fixes
Reword "Toggle Frame Limit" to better explain function
2016-02-24 12:15:11 -05:00
Jules Blok e2a1a085b6 Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Stenzek 1ce38a136d TextureConversionShader: Invert depth for Z24 encoder with D3D 2016-02-22 00:09:07 +10:00
Mathew Maidment bd148e911b Merge pull request #3642 from lioncash/backend
VideoBackendBase: Store video backends as unique_ptr
2016-02-21 04:49:14 -05:00
Sintendo 00cc59e83a VideoInterface: Fix comment typo 2016-02-21 09:39:01 +01:00
Lioncash 1d6ee140f0 VideoBackendBase: Store video backends as unique_ptr 2016-02-20 19:07:40 -05:00
Pierre Bourdon 5fd9604195 Merge pull request #3660 from aserna3/no_wagglesticks_allowed
[Netplay] Disable Wiimotes
2016-02-20 14:30:28 +01:00
Anthony Serna 28fbf6ae03 [Netplay] Disable Wiimotes 2016-02-19 22:15:52 -06:00
Chris Burgener d39d193c0f Properly Handle Video Dumping from Power On 2016-02-19 22:53:58 -05:00
Tillmann Karras 4ecd191a7e VertexShaderGen: turn pseudo-mod into a simple and
The type of posmtx has changed over time: half -> float -> int.
I assume this is supposed to be a modulo.
2016-02-20 03:29:08 +00:00
Tillmann Karras 3b2e170f0b Interpreter: simplify subtable handling 2016-02-20 02:20:41 +00:00
Tillmann Karras b291b0a7c2 Interpreter: simplify mask helper 2016-02-20 01:03:46 +00:00
Tillmann Karras af5ff9941a Interpreter: deduplicate CR0 helper 2016-02-20 01:03:37 +00:00
James Cowgill db8dbae131 Fix some very minor spelling mistakes
Found by Lintian https://lintian.debian.org/
2016-02-19 01:48:10 +00:00
rukai 6349b88fae DolphinQt Builds on Visual Studio 2016-02-18 16:42:05 +11:00
Mathew Maidment 1f2b1caf42 Merge pull request #3633 from spxtr/DQt2
Replace TableProxyModel with TableDelegate.
2016-02-18 00:24:52 -05:00
rukai 704d9cbea5 Enter key opens selected game in the game list. 2016-02-18 16:16:24 +11:00
spxtr dfb0db9d31 Replace TableProxyModel with TableDelegate. 2016-02-17 21:12:24 -08:00
Mathew Maidment 58b3552233 Merge pull request #3616 from rukai/dolphinQtGameContextMenu
DQT2: Add context menu to gamelist
2016-02-18 00:07:22 -05:00
Rukai 7cd1a233eb DQT2: Added context menu to gamelist 2016-02-18 16:04:15 +11:00
Mathew Maidment 05e431d5b5 Merge pull request #3645 from lioncash/dxmem
D3D12: Get rid of most explicit delete and new usages
2016-02-16 22:54:04 -05:00
Mathew Maidment 96e48c3c9f Merge pull request #3644 from lioncash/shadercache
ShaderCache: Minor changes
2016-02-16 22:52:39 -05:00
Chris Burgener 6fe3a3004d Rename Direct3D to Direct3D 11 2016-02-16 22:43:21 -05:00
Mathew Maidment 2e35e79302 Merge pull request #3643 from lioncash/inclass
NativeVertexFormat: Minor changes
2016-02-16 21:47:38 -05:00
Pierre Bourdon d4b67be288 Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
Lioncash 6b08194728 D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using
the correct standard library types.
2016-02-16 02:09:06 -05:00
Lioncash 626fcf4c15 D3DStreamBuffer: Use size_t within the class interface
A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
2016-02-16 02:08:52 -05:00
Lioncash 932dd14418 NativeVertexFormat: Add missing override specifier 2016-02-15 23:41:20 -05:00
Lioncash 69c82f32ff NativeVertexFormat: Use in-class initialization 2016-02-15 23:40:34 -05:00
Lioncash 6c0db9fe3c ShaderCache: Remove unnecessary template type specifications
These are already inferred through the passed in arguments.
2016-02-15 23:32:30 -05:00
Lioncash 53fe5a04ec ShaderCache: Remove unnecessary null checks
We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
Lioncash a22f2e1144 D3DBase: Fix missing return statement 2016-02-15 21:15:43 -05:00
Pierre Bourdon 05f5668bcc Merge pull request #3591 from phire/VC_widescreen
Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
hdcmeta 8cc686b360 D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
hdcmeta a2e2e36745 D3D12: Additions to VideoCommon to support D3D12 backend. 2016-02-15 09:48:23 -08:00
hdcmeta 9f279f77fc Add missing include, this was previously masked by PCH usage 2016-02-15 09:48:22 -08:00
Ryan Houdek d4dfbbf214 Make sure to get the right function pointer for DSA+buffer_storage 2016-02-15 06:05:38 -06:00
Ryan Houdek 64cb57c5ee Disable a few OpenGL 4.5 functions that AMD fails to expose. 2016-02-15 06:05:09 -06:00
blendmaster345 c61625cdd3 Relabel hotkey option for toggle frame limit to better reflect function 2016-02-15 04:11:21 -06:00
Pierre Bourdon a89d48ad99 Merge pull request #3636 from Sonicadvance1/glextensions_improvements
Glextensions improvements
2016-02-15 10:30:44 +01:00
Pierre Bourdon 14cdf82a69 Merge pull request #3638 from lioncash/mmio
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
Lioncash b36b10fa78 Memmap: Make the MMIO mapping a unique_ptr 2016-02-15 00:02:00 -05:00
Ryan Houdek 2685ebaed1 Add support for GL 4.3 2016-02-14 20:35:38 -06:00
Ryan Houdek e253fafe42 Add support for GL 4.4 2016-02-14 20:16:33 -06:00
Ryan Houdek 87afa2c277 Add support for GL 4.5 2016-02-14 20:15:40 -06:00
Ryan Houdek 23787f709c Change GL 4.2 defines over to the proper naming convention. 2016-02-14 20:01:02 -06:00
spxtr 0d80c6c5f7 Stop parenting RenderWidget. 2016-02-14 17:04:16 -08:00
Matt Mastracci 4e6f58d82e [DVD] Signedness fix in realistic timing path 2016-02-14 14:27:08 -07:00
mimimi085181 bb4d636f34 Copy all layers of textures with CopyRectangleFromTexture 2016-02-14 21:17:06 +01:00
mimimi085181 99555a35ca For partial texture updates check the dimensions of the efb copy and the target texture, not just the binary size.
This should get Donkey Kong Country Returns characters to be as broken as they should be. They will be fixed in a later pr.

Expected result is:
efbtex: characters are always flickering or invisible, no matter what scaling or IR setting
efb2ram: characters are always working properly at 1xIR, no matter what scaling or IR setting
2016-02-14 17:13:51 +01:00
Ryan Houdek cafc879b7c Merge pull request #3617 from degasus/arm
JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Tillmann Karras 797431dda4 MMIO: correct error message 2016-02-13 17:42:24 +00:00
Ryan Houdek 6cc40b1235 Improve stability of the Wii U Gamecube Controller adapter under Android.
Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.

Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
Rukai 77efb2d134 About dialog displays version numbers and handy links 2016-02-13 14:28:38 +11:00
degasus f259a8d6cf JitArm64: Merge more stuff into ps_maddXX. 2016-02-12 23:26:47 +01:00
Mathew Maidment 5b795c4b20 Merge pull request #3347 from JosJuice/wii-compress-warning-once
DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
Ryan Houdek b2b0959f23 Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge 2016-02-12 07:04:09 -06:00
degasus 8b32cd0738 JitArm64: Merge ps_sumX. 2016-02-12 10:09:57 +01:00
degasus 2d8e1bc34d JitArm64: Merge PS stuff into fp_logic. 2016-02-12 10:09:57 +01:00
degasus 52f9912c46 ArmJit64: Merge FP two operant instructions. 2016-02-12 10:09:57 +01:00
degasus 157404fd1e JitArm64: Merge ps_mulsX. 2016-02-12 10:09:57 +01:00
degasus 09af32c063 JitArm64: Merge ps_mergeXX. 2016-02-12 10:09:57 +01:00
degasus 1b6d9dfc4e JitArm64: Merge ps_maddsX. 2016-02-12 10:09:57 +01:00
degasus 19713f7c14 JitArm64: Merge scalar 4-operant instructions. 2016-02-12 10:09:53 +01:00
Mathew Maidment bbb67857d3 Merge pull request #3618 from rukai/dolphinQtBannerSize
DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
Ryan Houdek cf6f9de350 Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2 2016-02-11 12:55:55 -06:00
Rukai 26637ed262 Gamelist viewed as a table has a properly spaced row height 2016-02-11 14:14:41 +11:00
Mathew Maidment 585761a456 Merge pull request #3605 from spxtr/DQt2
DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
degasus 9c048bbc36 JitArm64: Also merge 3 way FP-PS instructions. 2016-02-10 17:41:25 +01:00
degasus 83eb1d8c31 JitArm64: Merge 3 way FP instructions. 2016-02-10 17:41:25 +01:00
Rukai 0969581bab DolphinQt2: No longer crashes when loading gameini without an EmulationStateId 2016-02-10 22:27:01 +11:00
spxtr 726d6c17af Make paths dialog modeless. 2016-02-09 20:42:06 -08:00
Jens Nyberg 91772492dd VideoCommon: Remove unused pow functions 2016-02-10 02:57:09 +01:00
Aestek b92a80ba1b Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
JosJuice 8a2e678ea7 DolphinWX: Don't include skipped items in the compression count 2016-02-08 15:26:25 +01:00
JosJuice 8cad70238c DolphinWX: Don't store compression progress in member variables
Just some extra cleanup.
2016-02-08 15:26:11 +01:00
Jules Blok 9805f70913 VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
2016-02-08 12:26:55 +01:00
Mathew Maidment 08c9e3b7a4 Merge pull request #3602 from OatmealDome/coreaudio
CoreAudioSound: Minor clean up
2016-02-07 22:25:15 -05:00
Ryan Houdek 35d7c2bc78 Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek fe53461611 [Android] Implement support for real Wiimotes with the DolphinBar
This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.

Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.

Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Mathew Maidment 76d614eded Merge pull request #3585 from lioncash/inc
VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00
Ryan Houdek 36af9981c7 Merge pull request #3595 from Sonicadvance1/Android_headless
[Android] Headless support
2016-02-06 20:08:58 -05:00
OatmealDome 36a20c3535 CoreAudioSound: Replace deprecated parameters
The kAudioUnitParameterFlag_* parameters don't exist on iOS.
2016-02-06 16:48:03 -05:00
OatmealDome 2e24996a9c CoreAudioSound: Only include AudioUnit 2016-02-06 16:47:49 -05:00
Nick Tiberi e7ad0fd600 normalize and check upper/lower bounds of hats input on OS X 2016-02-05 16:40:59 -05:00
Ryan Houdek 2f7e3ae58e CMakeLists cleanup and enable Android headless building. 2016-02-05 11:24:11 -06:00
Ryan Houdek 6305f09467 Use cmake to determine if we are enabling the Android Controller Interface 2016-02-05 10:54:17 -06:00
Ryan Houdek 018625e54f Rearrange GLInterface interface generation.
This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek 38cb6ba6dc Fix a bug in the Common CMakeLists file
We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek 19cd9ecf16 Fix a few missing includes 2016-02-05 10:50:08 -06:00
Scott Mansell baad10593e GameInis: Allow one ini to cover all VC games for a console
Since all Virtual console releases use the same emulator (though there
are multiple revisions some emulators) and generally need the same
setting, this commit allows the creation of INI files which cover all
Virtual Console games fow each system.

For example, F.ini can provide settings that all NES games have in common
and C.ini will provide settings for all Commadore 64 games.

If needed, a 3 letter ini can override settings for individual games.
2016-02-05 17:35:13 +13:00
Lioncash 1df1ba55bb VideoCommon: Convert some DataReader includes into forward declarations
Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00
Stenzek a870253cd6 Common: Use C++ random generator for generating MAC addresses 2016-01-31 23:52:47 +10:00
Stenzek 98e5270b3c EXI: Use unique_ptr in CEXIEthernet 2016-01-31 23:52:43 +10:00
Stenzek e75d37ec36 EXI: Fix crash when loading save states with BBA activated 2016-01-31 23:52:40 +10:00
Stenzek ccc70a98f3 EXI: Refactor BBA-TAP interface for Windows to use a read thread
This also has the added benefit of not crashing under most circumstances.
Includes a few other changes, including replacing the atomic<bool> with a
Flag, as well as adding a flag for indicating read thread shutdown.
2016-01-31 23:52:33 +10:00
Ryan Houdek 31523b7e80 Merge pull request #3572 from Sonicadvance1/egl_support_headless
Egl support headless
2016-01-30 11:15:07 -05:00
JosJuice 6a75212e7a DolphinWX: Only show Wii compression warning once
When compressing multiple Wii games, the warning used to be showed
once for each game. Now it only appears once at the beginning.
2016-01-30 13:33:03 +01:00
JosJuice bd326ace5c DolphinWX: Replace GetSelectedISO hack for multiple selections 2016-01-30 13:32:57 +01:00
Pierre Bourdon c2c1f839dd Merge pull request #3574 from palxex/master
fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-30 13:17:08 +01:00
Pierre Bourdon 50221088a9 Merge pull request #3576 from lioncash/boot
BootManager: Minor changes
2016-01-30 13:14:52 +01:00
Pierre Bourdon cf20ff48aa Merge pull request #3480 from phire/memory_stride_too_small
Avoid the "Memory stride too small" assert
2016-01-30 13:11:07 +01:00
Pierre Bourdon 9da8593cf4 Merge pull request #3569 from mathieui/netplay-gcpad-position
[netplay] Fix a regression
2016-01-30 11:54:31 +01:00
Pierre Bourdon ff5d6887d1 Merge pull request #3575 from mathieui/netplay-server-cleanup
Small netplay server cleanup & fix
2016-01-30 11:51:50 +01:00
Ryan Houdek f1ca95eec7 Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter
Implement requesting permission for using the GC Wii U Adapter.
2016-01-29 23:12:37 -05:00
Ryan Houdek 5edc7705fe Merge pull request #3550 from Sonicadvance1/egl_support_core_profile
Support the OpenGL core profile in EGL.
2016-01-29 19:37:24 -05:00
Ryan Houdek c50efb17e5 Merge pull request #3546 from Sonicadvance1/egl_shared_context
Implement shared contexts in the EGL context.
2016-01-29 19:33:52 -05:00
Ryan Houdek ea3a457091 Merge pull request #3573 from degasus/fifoplayer
Fifoplayer: Fix dual core
2016-01-29 16:39:32 -05:00
Ryan Houdek e086928806 Merge pull request #3579 from Sonicadvance1/GLExtesions_gl_4_2
Implement support for GL 4.2 in GLExtensions
2016-01-28 19:25:17 -05:00
Tillmann Karras bf643c98aa Fix warnings 2016-01-28 23:54:11 +00:00
Ryan Houdek e1f21602fd Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
Add support for framedumping to OpenGL ES.
2016-01-28 18:24:32 -05:00
mathieui c7750b287d netplay: default the local pad to a gc controller
if the configured local pad is none, it will make dolphin behave
incorrectly (due to the game expecting inputs from the device while it
doesn’t exist).
2016-01-28 20:24:18 +01:00
Pal Lockheart ea44e0e3ba fix El Capitan WiimoteReal pairing problem and refresh crash problem 2016-01-28 14:29:44 +08:00
mathieui 4529930f91 gcadapter: fix an incorrect mapping for non-local devices
Remote devices would always enter an error path and get disconnected
from the gamecube, breaking netplay in the process.

Culprit is still InGamePadToLocalPad
2016-01-28 02:46:58 +01:00
mathieui b9b4a0c530 gcadapter: set the konga setting properly
if it was used in netplay, it would read memory out of bounds
(due to the mapping method returning 4 if the device was remote) which
was 0 more often than not, causing the device in this position to be a konga.

(which may or not be the gcadapter due to the swap between local and
ingame controllers)
2016-01-28 02:39:55 +01:00
Mathew Maidment 437b3db88e Merge pull request #3514 from lioncash/mixer
Mixer: Minor changes
2016-01-27 19:19:42 -05:00
Ryan Houdek b846ec084e Implement requesting permission for using the GC Wii U Adapter. 2016-01-27 15:08:45 -06:00
Ryan Houdek 628e9bad92 Support a headless EGL option.
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek 184a7a3e0d Include the EGL defines we need for KHR_create_context ourselves.
This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
2016-01-27 14:54:44 -06:00
Ryan Houdek 34d0e7835b Support the OpenGL core profile in EGL.
This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek 921c7139c5 Implement support for GL 4.2 in GLExtensions 2016-01-27 13:58:34 -06:00
Ryan Houdek aed693eded Implement shared contexts in the EGL context.
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.

This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
degasus 231daa2da1 Thread: Limit thread name to 15 bytes on linux. 2016-01-27 07:23:17 +01:00
degasus a4a2928905 FifoPlayer: Sleep while high watermark is set. 2016-01-27 07:23:17 +01:00
Lioncash d7d0673900 BootManager: Vertically align where sensible to do so 2016-01-26 20:54:22 -05:00
Lioncash 0c920f175f BootManager: Simplify SaveConfig
Also std::array-ifies C-array members of ConfigCache
2016-01-26 20:52:57 -05:00
mathieui aaf2be2044 bootmanager: update the supposed-end-of-enum
fixes a bug where gcadapter would fuck up netplay
2016-01-27 01:43:38 +01:00
mathieui 24cb6487d4 [netplay] Fix a regression
Introduced in 6e13496d8, pads would get assigned to their netplay
position, which breaks assumptions. With this behavior, the SI devices
should be mapped properly.
2016-01-27 01:43:31 +01:00
mathieui 8ce9191948 NetPlayServer: Make SendAsyncToClients use an unique_ptr 2016-01-27 01:34:03 +01:00
mathieui 34ae512d91 NetPlayServer: Make pad data unpacking nicer to read 2016-01-27 01:34:03 +01:00
mathieui 1c808a2835 NetPlayServer: Possible out-of-bounds access on invalid input
if a pad or wiimote number was outside bounds (e.g. 42353543232),
it would still have been read from the array, which could lead to
inappropriate consequences, like a segfault.
2016-01-27 01:33:50 +01:00
mathieui 8e1be37feb NetPlayServer: in-class initialization 2016-01-27 01:20:44 +01:00
degasus 159d83c5a9 FifoPlayer: Use more enums. 2016-01-26 19:19:21 +01:00
Jeffrey Pfau 1f1b127b69 VideoBackend: Remove extraneous shifts from indirect texture lookups 2016-01-25 19:27:26 -08:00
Lioncash 488e7bd46a Fifo: Get rid of undefined global
This declaration doesn't have a matching implementation
so it can be removed entirely.
2016-01-25 05:24:03 -05:00
Lioncash 32ce2be2bf Fifo: Make g_use_deterministic_gpu_thread a TU-local variable 2016-01-25 05:24:03 -05:00
Lioncash 5ebd1e215b Fifo: Make g_bSkipCurrentFrame a TU-local variable
This is only ever queried, making it a global isn't necessary.
2016-01-25 05:23:14 -05:00
Mathew Maidment 48e7e5b72e Merge pull request #3567 from lioncash/netplay
NetPlayClient: Minor changes
2016-01-25 05:13:54 -05:00
Mathew Maidment ee0fbdf087 Merge pull request #3558 from lioncash/dvd-global
DVDInterface: Reduce a global variable to translation unit scope
2016-01-25 05:13:08 -05:00
Lioncash c434b5b3a9 NetPlayClient: Use std::array instead of C arrays for buffers 2016-01-25 04:57:21 -05:00
Lioncash 7304c863a6 NetPlayClient: Deduplicate code for player list retrieval 2016-01-25 04:57:20 -05:00
Lioncash e6ad76fa70 NetPlayClient: Extract control mapping checking to its own function 2016-01-25 04:57:19 -05:00
Lioncash 8588c8fd31 NetPlayClient: Make SendAsync take a unique_ptr as a parameter 2016-01-25 04:57:18 -05:00
Lioncash c2deb337aa NetPlayClient: In-class initialize variables where possible 2016-01-25 04:57:17 -05:00
Lioncash 1d8ff504a5 NetPlayClient: Make m_state private
Also turns it into an enum class.
2016-01-25 04:57:16 -05:00
Lioncash 102672a797 NetPlayClient: Make is_connected private
This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
Pierre Bourdon 0bd649248f Merge pull request #3530 from degasus/syncgpufix
Fifo: Fix SyncGPU.
2016-01-25 10:46:08 +01:00
Pierre Bourdon 7b4e965465 Merge pull request #3555 from mathieui/gcadapter_payload
Fix a bug in GCAdapter
2016-01-25 10:42:28 +01:00
Lioncash d9f87b8030 NetPlayClient: Remove unnecessary includes
Replace with needed ones
2016-01-24 21:46:49 -05:00
Lioncash 90f2f48ef6 DVDInterface: Use correct prefix for static local variables 2016-01-24 17:24:33 -05:00
Mathew Maidment bad7242c63 Merge pull request #3559 from lioncash/tcache
TextureCacheBase: Simplify init/comparison of TCacheEntryConfig
2016-01-24 17:18:08 -05:00
Mathew Maidment e9713e19d7 Merge pull request #3561 from lioncash/render
RenderBase: Get rid of an undefined global extern
2016-01-24 17:17:48 -05:00
Mathew Maidment b451b722fb Merge pull request #3562 from lioncash/cpmem
CPMemory: Remove unnecessary extern specifiers from functions
2016-01-24 17:17:31 -05:00
mathieui 07caff35ad Fix a bug in GCAdapter
where the payload size would end up being crazy values on the other
thread. Mirroring the similar commit made for the android side:

2833685fbf
2016-01-24 21:55:20 +01:00
degasus 4295751662 Fifo: More comments for SyncGPU functions. 2016-01-24 11:06:01 +01:00
degasus cf4478dc92 Fifo: Fix SyncGPU.
CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
2016-01-24 11:06:01 +01:00
Lioncash e187c55bdd OpcodeDecoder: Add namespace 2016-01-24 01:31:36 -05:00
Lioncash 758cd796a7 CPMemory: Remove unnecessary extern specifiers from functions
These are defined in CPMemory.cpp, as expected. There's no need for
extern
2016-01-24 01:17:43 -05:00
Lioncash 508c521f10 RenderBase: Get rid of an undefined global extern
This doesn't have an implementation, so into
the trash it goes.
2016-01-24 01:07:24 -05:00
Lioncash 59d5935067 TextureCacheBase: Simplify init/comparison of TCacheEntryConfig 2016-01-23 22:57:05 -05:00
Lioncash a2dc22f016 DVDInterface: Make a global a local variable 2016-01-23 18:40:55 -05:00
Ryan Houdek 6e13496d8d Merge pull request #3554 from mathieui/netplay_devices
[netplay] Use the local type of each SI device
2016-01-23 16:03:25 -05:00
Ryan Houdek 1c3c36f285 Merge pull request #3533 from JosJuice/2x-resources
DolphinWX: Support 2x images for all resources
2016-01-23 12:52:05 -05:00
Ryan Houdek a62a9b8161 Fix a bug in GCAdapter_Android where the payload size would end up being crazy values on the opposite thread 2016-01-23 11:40:33 -06:00
mathieui 5e709f3d72 [netplay] Use the local type of each SI device
Instead of using SI_GCcontroller which would make it not work with gc
adapters, bongos, and other stuff.

Trying to fix issue #9263
2016-01-23 17:29:07 +01:00
Mathew Maidment 3f5f52342a Merge pull request #3424 from spxtr/DQt2
DQt2: Add a message if the game list is empty
2016-01-22 22:16:56 -05:00
Ryan Houdek ae4c7661d6 Merge pull request #3212 from mickdermack/pr-recalc-flags
JIT x64: Recalculate flags after add/sub
2016-01-22 12:45:52 -05:00
Lioncash fdf6fb47e0 VideoInterface: specify internal linkage on local variable 2016-01-21 19:25:21 -05:00
mathieui 4b06e92731 A few more asterisks, mostly casts 2016-01-21 22:20:22 +01:00
mathieui f15ffda5a7 Correct ampersands as well 2016-01-21 21:27:56 +01:00
mathieui 3e283ea9f1 More asterisks 2016-01-21 21:16:51 +01:00
mathieui 78aa398e7c Common: asterisks go against the type name
not the variable name
2016-01-21 20:46:25 +01:00
Ryan Houdek 7c3e4b34f3 Merge pull request #3541 from Sonicadvance1/fix_netplay_option_sending
Stops netplay clients from failing to send settings on game start
2016-01-21 08:51:11 -05:00
Ryan Houdek 1a20772ccd Stops netplay clients from failing to send settings on game start
Clients have no need to send their configuration information on start and the server straight out ignores it.
Not to mention it shouldn't try sending a struct as a null terminated string.

Cleans up how the server sends the configuration slightly as well.
2016-01-21 07:20:21 -06:00
Pierre Bourdon 912555968d Merge pull request #3538 from mathieui/pipes_locale
[Pipe input] Make the commands locale-unaware
2016-01-21 14:04:38 +01:00
Lioncash 82147f42af VideoInterface: Correct namespace indentation 2016-01-21 00:40:01 -05:00
Lioncash f45e1bff37 VideoInterface: Change a global into a translation-unit local variable 2016-01-21 00:39:24 -05:00
mathieui 64e2f93f38 [Pipe input] Make the commands locale-unaware
Setting axis values in an automated way should not be locale-aware as
strtod is.
2016-01-20 22:48:22 +01:00
Ryan Houdek 70aa012fef Allow multiple GC adapters on one PC to be used with multiple Dolphin instances.
Previously we would iterate through every GC adapter plugged in to the PC and steal ownership of it.
This causes issues all over the place in the implementation if this happens.
Break on the first adapter we can get access to.
2016-01-20 15:20:17 -06:00
Pierre Bourdon a14c07413f Merge pull request #3515 from booto/wii-region
DiscIO: Use specified Wii region for discs
2016-01-20 19:58:58 +01:00
Pierre Bourdon f98176f38a Merge pull request #3528 from Shugyousha/codedframedeprecated
AVIDump: coded_frame is deprecated
2016-01-20 19:40:31 +01:00
Pierre Bourdon be1a9e4231 Merge pull request #3518 from Sonicadvance1/blacklist_sandy
Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 19:32:56 +01:00
Ryan Houdek 3dda36bc5b Blacklist Sandy Bridge on mesa from using geometry shaders. 2016-01-20 12:13:21 -06:00
Pierre Bourdon e455ca4d58 Merge pull request #3535 from RisingFog/cya_savestate_memleak
Properly clear JIT cache on save states
2016-01-20 18:02:25 +01:00
Chris Burgener a7a744d33c Properly clear JIT cache on save states 2016-01-20 11:20:15 -05:00
Lioncash 42e9927bca VideoInterface: Fix code style/indentation 2016-01-19 20:16:18 -05:00
JosJuice 53acd063f9 DolphinWX: Support 2x images for all resources 2016-01-20 00:46:10 +01:00
Pierre Bourdon 991d3f6f96 Merge pull request #3525 from lioncash/ptr
DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-19 23:54:58 +01:00
Silvan Jegen 59f72d3571 AVIDump: coded_frame is deprecated
Setting this is not required anymore as of commit 40cf1bbacc622 of
FFmpeg.

For users of older versions of the libavcodec library we guard the
change with an #if.
2016-01-19 20:38:21 +01:00
Ryan Houdek abb4c64c8f Fix the Exit hotkey.
We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
2016-01-19 02:04:45 -06:00
Ryan Houdek 7b9eeba168 Merge pull request #3479 from Sonicadvance1/fix_hotkeys
Fix hotkeys not reporting inputs.
2016-01-19 02:15:25 -05:00
Jules Blok 51a36f27e0 Merge pull request #3448 from Armada651/depth-epsilon
VertexShaderManager: Add an epsilon hack to the perspective projection.
2016-01-18 20:56:18 +01:00
Ryan Houdek f73961663e Fix a typo on the size passed in to the IPL descrambler.
Fixes issue #6081
2016-01-18 04:30:30 -06:00
Lioncash 2ff5923334 DSPEmulator: Make CreateDSPEmulator return a unique_ptr 2016-01-17 22:33:21 -05:00
Pierre Bourdon 24c228c6e9 Merge pull request #3523 from lioncash/video
VideoCommon: Header cleanup
2016-01-18 02:24:50 +01:00
Lioncash d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Mathew Maidment a7f35eeb42 Merge pull request #3520 from Sonicadvance1/debugger_address_minsize
Fix debugger address lookup search control.
2016-01-16 11:34:24 -05:00
Ryan Houdek 6754326c6b Fix debugger address lookup search control.
The dumb wxAUI stuff isn't fully implemented for GTK. So the wxAuiToolBar doesn't properly deduce the size it needs to be when it contains a
wxSearchCtrl object.
Force the manager to set its minimum size to something reasonable.
2016-01-16 08:05:24 -06:00
Pierre Bourdon ea2765e010 Merge pull request #3509 from stenzek/negative-indirect
PixelShaderGen: Manually wrap negative indirect texture coordinates
2016-01-16 09:10:33 +01:00
shuffle2 799fce0b03 Merge pull request #3512 from jloehr/Fix-SCMRevGen
Fix SCMRevGen by running system native CScript
2016-01-15 23:56:31 -08:00
Lioncash c70487163f Mixer: Convert defines into concrete variables
Gets defines out of global scope.
2016-01-15 23:41:53 -05:00
Stenzek edebadc093 PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
booto 92278886b9 DiscIO: Use specified Wii region for discs 2016-01-15 03:35:10 +08:00
Lioncash fc6a2f490f Mixer: Directly initialize class members 2016-01-14 01:32:31 -05:00
Lioncash 531a3ed09a Mixer: Devirtualize
Nothing in the codebase inherits from this class
2016-01-14 01:32:24 -05:00
Mathew Maidment 87464d432b Merge pull request #3501 from rohit-n/build-pch
Fix building with PCH disabled.
2016-01-13 21:07:51 -05:00
Jules Blok 48b60649af Merge pull request #3495 from Armada651/d3d-float
D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
Julian Löhr bb5cb7e365 Run system native CScript
Build Events are run in an 32 bit environment, therefore both program files environment strings resolve to the x86 program files folder on 64 Bit systems. If Git is 64 bit and installed into the x64 program files it can't be found by the script.
2016-01-14 00:37:11 +01:00
Jules Blok d54291f2e8 Merge pull request #3506 from stenzek/odd-mips
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
2016-01-13 23:10:18 +01:00
Jules Blok 55cb6675cc IniFile: Initialize with default value if key does not exist. 2016-01-13 22:51:53 +01:00
Pierre Bourdon 8ee93fc4fa Merge pull request #3507 from lioncash/header
HW: Header cleanup
2016-01-13 14:09:35 +01:00
Jules Blok a307883069 Merge pull request #3505 from Armada651/invert-conversion
TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 12:58:44 +01:00
Lioncash f2038b9e90 HW: Remove unnecessary header inclusions 2016-01-13 02:47:32 -05:00
Stenzek 1f3b90d70a TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
This was causing crashes/driver resets when odd-dimension textures were
being loaded, due to the size we were uploading being larger than the size
of the higher-level texture calculated by the runtime.
2016-01-13 12:54:38 +10:00
Pierre Bourdon 8f8134f5f4 Merge pull request #3504 from degasus/master
VideoBackend: Cleanup API a bit.
2016-01-13 01:27:24 +01:00
Jules Blok daabd88d69 TextureConversionShader: Also invert color encoders if they're used to encode depth. 2016-01-13 01:08:27 +01:00
degasus aa430c10d5 VideoState: Simplify dummy wrapper. 2016-01-12 23:28:26 +01:00
degasus 5f244abf28 Fifo: Create a "Fifo" namespace. 2016-01-12 23:28:26 +01:00
degasus c3481a576b VideoBackend: Remove simple wrapper functions. 2016-01-12 23:28:26 +01:00
degasus 0c92603fd5 Merge VideoBackendHardware into VideoBackend.
And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
Lioncash f8fcceb99e Jit: Get rid of indirect includes 2016-01-12 00:12:36 -05:00
Jules Blok 8158d291aa D3D: Use the full depth range for Z pokes. 2016-01-11 22:27:41 +01:00
Jules Blok 129975233f D3D: Use a 32-bit floating point depth buffer. 2016-01-11 22:27:40 +01:00
Rohit Nirmal f9837d4447 Fix building with PCH disabled. 2016-01-11 13:20:47 -06:00
Pierre Bourdon 68094171f8 Merge pull request #3489 from lioncash/interp
Interpreter: Remove unnecessary includes from Interpreter.h
2016-01-11 12:43:25 +01:00
Pierre Bourdon 84c4f75aeb Merge pull request #3498 from lioncash/global
MemTools: Get rid of a global variable
2016-01-11 12:43:01 +01:00
Pierre Bourdon 7c6fe11348 Merge pull request #3499 from lioncash/hle
HLE: Move static variable out of header
2016-01-11 12:42:48 +01:00
Pierre Bourdon 6b25e52f57 Merge pull request #3500 from lioncash/arm
ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 12:42:24 +01:00
Lioncash 984fc7fb39 ARM Jit: Use std::tie for SlowmemHandler comparison 2016-01-11 04:28:16 -05:00
Lioncash 846c904624 HLE: Move static variable out of header
It's only ever used in the implementation file.
2016-01-11 04:11:12 -05:00
Lioncash b688a62143 MemTools: Get rid of a global variable 2016-01-11 03:24:03 -05:00
Lioncash d9a16f7c9c Interpreter: Remove unnecessary includes from Interpreter.h
Previously the JIT code relied on indirect inclusion from this header,
this gets rid of that.
2016-01-10 18:51:12 -05:00
Ryan Houdek 5a549ef663 [Android] Add support for rotation and minimizing the application 2016-01-10 13:00:32 -06:00
Ryan Houdek 6448e5e5ee Add support to EGL to on the fly destroy the resulting surface 2016-01-10 12:28:05 -06:00
Pierre Bourdon e7fbd1fd50 Merge pull request #3439 from Armada651/depth-range
Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
Pierre Bourdon 20718305db Merge pull request #3484 from Sonicadvance1/mesa_disable_geometry_shaders
Disable geometry shaders on mesa AMD/ATI drivers.
2016-01-10 02:38:33 +01:00
Mathew Maidment ff0e1c3624 Merge pull request #3485 from booto/minor-comment-change
Comment change to reflect what code does
2016-01-09 17:18:59 -05:00
Mathew Maidment 9925d8a947 Merge pull request #3478 from mmastrac/ui_resize_fix
DolphinWX: fixes the window growing slightly on every re-launch
2016-01-09 17:15:35 -05:00
Matt Mastracci 560769ad5d DolphinWX: Fix window growing on every relaunch
Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
2016-01-09 14:29:15 -07:00
Pierre Bourdon 98106b717a Merge pull request #3487 from Sonicadvance1/fix_typo
Fix typo in GLExtensions
2016-01-09 22:17:05 +01:00
Ryan Houdek b4eb5d8e3f Disable geometry shaders on mesa AMD/ATI drivers.
Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
Ryan Houdek 8c37498230 Fix typo in GLExtensions
I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
Lioncash 986108715d JitInterface: Get rid of a global variable 2016-01-09 14:57:50 -05:00
booto b89c79b9f2 Comment change to reflect what code does 2016-01-10 02:42:56 +08:00
Ryan Houdek 54e4d90b6d Fix assert on reset button hit.
Fixes issue 9225.
2016-01-09 11:23:22 -06:00
Pierre Bourdon 5db10d83f7 Merge pull request #3477 from mmastrac/memorywatcher_crash
MemoryWatcher: Initialize m_running
2016-01-09 16:11:42 +01:00
Tillmann Karras 98ea1f773a VideoSW: fix some warnings 2016-01-09 10:38:07 +01:00
Ryan Houdek 3f15aa4b57 Add support for framedumping to OpenGL ES. 2016-01-09 00:21:20 -06:00
Scott Mansell 74b772c3be Avoid the "Memory stride too small" assert
EFB2Tex still has no idea what to do with these weird textures so we
simply disable EFB2Tex when one is encountered.
2016-01-09 18:30:29 +13:00
Ryan Houdek 6862d7c7b2 Fix hotkeys not reporting inputs. 2016-01-08 23:25:36 -06:00
Pierre Bourdon dbe7e6634d Merge pull request #3412 from skidau/CheatSearch-Prev-Value
Added the ability to search on previous value in the Cheat Search.
2016-01-09 06:06:02 +01:00
Pierre Bourdon 39971ec039 Merge pull request #3472 from phire/TVs_dont_have_pixels
Rework the aspect ratio calculation (Fixes 240p mode)
2016-01-09 04:27:16 +01:00
Scott Mansell c49a82bf0a Rework aspect ratio calculations.
They are now based on signal timings rather than pixels, as it
didn't make a lot of sense to do things with pixels.

Now handles all 240i/240p/480i/480p modes without any special
casing.

Despite the diffrent equaions, this should result in the exact same aspect
ratio as the previous code.
2016-01-09 14:30:46 +13:00
Pierre Bourdon bf1c53a6e8 Merge pull request #3451 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
Matt Mastracci a60b24c937 MemoryWatcher: Initialize m_running to false to prevent crashes on OSX in the dtor when it picks up the wrong initial value 2016-01-08 12:20:35 -07:00
Chris Burgener 66595b0ac9 Force XVID FourCC for MPEG4 output 2016-01-08 10:22:19 -05:00
Scott Mansell 9c0dae47ca Normalize aspect ratio calculations to 4:3
Video Interface simply isn't aware about widescreen.
Instead, the render class can multiply by 1.3333333 to get
the 16:9 aspect ratio.
2016-01-08 13:31:48 +13:00
Chris Burgener c34fb3edf0 Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
Jules Blok db551c55a2 FrameBufferManager: Fix typo in stereoscopic MSAA shader. 2016-01-07 20:05:12 +01:00
Pierre Bourdon 89bb4b1288 Merge pull request #3460 from JosJuice/platform-icon-padding
Adjust the size of the Wii platform icon and padding of all platform icons
2016-01-07 00:50:06 +01:00
Pierre Bourdon bff79df363 Merge pull request #3429 from sepalani/debug_vector_fix
Debug Builds: Fixed vector assertion
2016-01-07 00:48:40 +01:00
Pierre Bourdon e668fd7a02 Merge pull request #3465 from Sonicadvance1/Android_move_jni
Move Android JNI bits from DolphinWX to the Android folder.
2016-01-07 00:47:39 +01:00
Pierre Bourdon 7c91dbe239 Merge pull request #3467 from mathieui/netplay_version_commit_hash
Use the current commit hash in the netplay version
2016-01-07 00:45:11 +01:00
Pierre Bourdon 22555312de Merge pull request #3464 from Armada651/stereo-warnings
VideoConfig: Don't give warnings for per-game stereoscopy parameters.
2016-01-07 00:35:14 +01:00
Pierre Bourdon 4553f723ff Merge pull request #3466 from JosJuice/game-list-empty-condition
DolphinWX: Unify the condition for the game list being empty
2016-01-07 00:33:32 +01:00
mathieui 40c7a2fb7d Use the current commit hash in the netplay version
So that it contains the current commit and not an arbitrary date that
may or may not be up-to-date. This will cause tears as people will not
be able to use netplay with one diverging commit that does not touch
anything related. On the other hand, users can’t be trusted.
2016-01-07 00:17:05 +01:00
JosJuice 85ab84935a Use the English name for DK Bongos in the English version of Dolphin
Tarukonga is Japanese. People who don't speak Japanese are unlikely to
understand it.
2016-01-07 00:12:25 +01:00
Ryan Houdek 74478addeb Move Android JNI bits from DolphinWX to the Android folder. 2016-01-06 15:36:44 -06:00
JosJuice dcde91cdd8 DolphinWX: Unify the condition for the game list being empty
When there are no games to display in the game list, DolphinWX shows a
message instead. Clicking the message will perform an action. If the game
list truly is empty, the message and action are for opening a browse
dialog, but if the user has hidden some games, they are instead for
unhiding all games. However, the condition for checking which message to
display lacked some parts that are in the condition for checking which
action to use, so the two could be different in rare cases. This PR fixes
that by breaking out the two conditions to a new unified function.
2016-01-06 22:25:30 +01:00
Jules Blok 1e111421e9 VideoConfig: Don't give warnings for per-game stereoscopy parameters. 2016-01-06 22:21:12 +01:00
degasus efbe5bc4b6 VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
Ryan Houdek 7fcb5a803b Merge pull request #3359 from degasus/ini
VideoConfig: Use "GFX.ini" for both D3D and OGL.
2016-01-06 16:02:23 -05:00
Markus Wick 05fdf0398b Merge pull request #3313 from degasus/videosw
VideoSW: Clear Vertex data before usage
2016-01-06 21:56:02 +01:00
degasus ad1f7576ad VideoConfig: Use "GFX.ini" for both D3D and OGL.
They share the same format, so there is no need to separate their configs.
2016-01-06 21:43:11 +01:00
Ryan Houdek 0a42a0ab1b Merge pull request #3428 from Sonicadvance1/proper_glextensions
Make GLExtensions no longer require slghtly modified GL headers
2016-01-06 15:24:47 -05:00
Ryan Houdek 342496563d Merge pull request #3455 from Sonicadvance1/GC_adapter_android
[Android] Add support for the Wii U Gamecube adapter under Android.
2016-01-06 15:07:09 -05:00
JosJuice e6cee3a130 DolphinWX: Re-add some padding for platform icons
The padding on the right was changed from 3px to 0px by fd2d505. 1px is
needed for counteracting the white 1px line to the left of the game list.
2016-01-06 21:06:36 +01:00
Mathew Maidment 87e753b104 Merge pull request #3459 from JosJuice/custom-texture-all-regions-2
HiresTextures: Refactor getting directory
2016-01-06 14:19:33 -05:00
Ryan Houdek b49683b2e8 Merge pull request #3357 from JosJuice/no-xpm
DolphinWX: Stop using XPM images
2016-01-06 13:37:03 -05:00
JosJuice 03091ce180 HiresTextures: Refactor getting directory 2016-01-06 19:35:16 +01:00
Ryan Houdek adffa5fbec Merge pull request #3457 from booto/si-sampling
[RFC] SI: Base SI sampling on VSync & horiz lines
2016-01-06 13:02:38 -05:00
booto a1db1a2082 SI: Base SI sampling on VSync & horiz lines 2016-01-06 23:47:20 +08:00
JosJuice 42237dc511 Merge pull request #3456 from JosJuice/custom-texture-all-regions
HiresTextures: Also look for directories with 3-character IDs
2016-01-06 14:43:49 +01:00
JosJuice a2b45a4b82 HiresTextures: Also look for directories with 3-character IDs
People who make texture packs usually release them using a specific ID
(for instance SX4E01). Users who have a different version of the game
(like the PAL version SX4P01) then need to rename the custom texture
folder to match. This is a lot simpler than renaming every texture file,
as was required with the old texture format, but it's still something
that users can forget to do. To make that unnecessary, this change makes
it possible to use three-character region-free IDs for custom texture
folders, similarly to how game INIs can use three-character IDs. Once
most people have updated to Dolphin versions that include this change,
those who make texture packs will be able to name them with
three-character IDs, removing the need for users to rename anything.
2016-01-06 14:33:36 +01:00
Markus Wick 86b0e7e4f2 Merge pull request #3356 from degasus/master
Throttler: Rename "framelimiter" to "emulation speed".
2016-01-06 14:21:55 +01:00
Ryan Houdek e62503c873 [Android] Add support for the Wii U Gamecube adapter under Android.
No way to properly enable it from an end user perspective yet.
Doesn't require root.
This same sort of system can be used for the Dolphinbar in the future for real wiimote support.
2016-01-06 01:10:54 -06:00
Ryan Houdek 6e503bebc4 Add a stubbed GCAdapter namespace.
This cleans up a bunch of #ifdef checks in places.
2016-01-06 00:57:08 -06:00
Ryan Houdek af6a5ddafe Fixup typo in GCAdapter 2016-01-06 00:41:00 -06:00
Ryan Houdek 1dcc199a63 Fix GCPad recalibration shortcut.
Dolphin has supported the recalibration shortcut (X+Y+Start) for quite a long while. So if someont's axises are terrible, you could easily
recalibrate.
Games even get the initial calibration upon boot(Most of the time).

While changing over the GCAdapter code, I was testing to make sure the reset and calibration shortcuts still worked, turns out they didn't work at
all.
Looking in to the problem, we capture the combination properly, and we wait three seconds until we actually fire that off recalibration.
The problem is for Nintendo's SDK to properly handle recalibrating, we need to send back data saying that it needs to recalibrate.
On hardware this is done as part of the 64bits of data the controller sends back to us.
On holding of the controller, bit 61 of the return value is set, which the Nintendo SDK catches, and then signals immediately afterwards a CMD_ORIGIN
command in order to recalibrate the controller.
We were outright ignoring this bit, so the library wasn't ever recalibrating. I suspect in the past the class itself used to use the calibration data
to to offset the data, but somewhere along the lines it got munged out of existence.

The Gamecube adapter does this shortcut in a bit of a unique way, instead of sending the command and having the library support it and what have you.
Once holding the shortcut for the amount of time, the adapter reports back that the controller has actually been disconnected. Then when you let go of
the combination, the adapter states that a new device has been connected to that port, and the recalibration happens because a new device is
"connected."

This fixes controller calibration for both emulated GC controllers and also the Wii Gamecube Adapter.
2016-01-06 00:41:00 -06:00
Anthony Serna 2ee84a20fe [UI] Remove DolphinQt 2016-01-05 19:42:02 -06:00
degasus 3ff4ec275a Throttler: Rename "framelimiter" to "emulation speed".
We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
2016-01-05 23:39:05 +01:00
Ryan Houdek 49410576e9 Make the Wii U Gamecube adapter work with less magic.
The Wii U Gamecube controller adapter setup has always been a bit weird. It tries to be as automatic as possible to make the user experience as easy
as possible.
The problem with this approach is that it brings a large disconnect in the user experience because you have the Gamecube controller setup with regular
gamepads and then for some reason below that you have a "direct connect" option which will cause the Gamecube Adapter to overwrite the regular inputs
if something was connected.
While this works and allows the user to only click one checkbox to get the device working, it breaks the user's experience because they don't really
know what "direct connect" means and won't look it up to figure out what it is. Just expecting the device to work (At least one occurence of this in
the IRC channel in the last week).

This way around also had the terrible nature of making the code more filthy than it needed to be. The GCAdapter namespace was parasitic and hooked in
to the regular GC Controller SI class to overwrite the data that it was getting from the default configuration.
Now instead we have a specific SIDevice class for the Wii U Gamecube adapter. This class is fairly simple and is a child of the regular SI Gamecube
Pad device and only reimplements what it needs to.
This also gives the ability to configure controllers individually, which allows the user to configure rumble individually per pad input.

Overall the code is cleaner, and it fits more in line with how the rest of Dolphin works.
2016-01-05 13:44:37 -06:00
Ryan Houdek 6e932af831 Add two missing values that can fit in GCPadStatus 2016-01-05 13:44:37 -06:00
Ryan Houdek 371e9f4fae Move SI_GCAdapter over to InputCommon 2016-01-05 13:44:37 -06:00
JosJuice fd2d50535f DolphinWX: Minor adjustments to the widths of images 2016-01-05 19:19:36 +01:00
JosJuice 81466d7fa3 DolphinWX: Stop using XPM images
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
2016-01-05 19:11:58 +01:00
Ryan Houdek 14e6720f22 Fix warning in VideoInterface 2016-01-05 11:54:04 -06:00
JosJuice ea7d686811 Remove padding from platform icons and rating icons 2016-01-05 16:57:31 +01:00
Markus Wick 0da8bd0f61 Merge pull request #3444 from RisingFog/avidumpfixes
AVIDump Clean Up and Fixes
2016-01-05 10:38:07 +01:00
Ryan Houdek e8e0ad3e52 Merge pull request #3408 from Tilka/fcmp
JitArm64: fix fcmpo/fcmpu
2016-01-04 22:19:32 -05:00
Ryan Houdek b00bb300e5 Merge pull request #3447 from degasus/arm
JITArm64: Single precision + FPRF
2016-01-04 22:09:44 -05:00
Jules Blok 358e458a93 VertexShaderManager: Add an epsilon hack to the perspective projection. 2016-01-05 01:24:54 +01:00
Mathew Maidment 0509292f86 Merge pull request #3431 from stenzek/shadercache
ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.
2016-01-04 19:11:14 -05:00
Markus Wick 8b3bf1557f Merge pull request #3445 from jake8/add-crop-hotkey
Added Hotkey for toggling the Crop Setting
2016-01-04 16:24:22 +01:00
jake8 cc8aeec58c Added hotkey for toggling the crop setting 2016-01-04 10:10:49 -05:00
Markus Wick f3c1cc95fc Merge pull request #3311 from Phatcat/analog_input_android
[Android] More analog input configurations + misc
2016-01-04 14:57:43 +01:00
Markus Wick d29b406292 Merge pull request #3433 from lioncash/gl
GLInterface: Minor changes
2016-01-04 13:49:40 +01:00
Markus Wick ca7160f714 Merge pull request #3434 from lioncash/enum
OnScreenDisplay: Make CallbackType an enum class
2016-01-04 13:47:22 +01:00
Markus Wick 3045e08daf Merge pull request #3430 from lioncash/compare
ProgramShaderCache: Simplify SHADERUID comparison operators
2016-01-04 13:42:39 +01:00
Phatcat f62054e467 Android: More analog input configurations
Lets the user set the following in intervals of 10 between 10 and 100;
- Stick/Radius (default 100,000000)
- Triggers/Threshold (default 90,000000)
- Tilt/Modifier/Range (default 50,000000) + mapped Tilt/Modifier button
to the configurations for wiimotes & nunchuks
2016-01-04 13:35:04 +01:00
Phatcat 158f0e8102 Android: Added categories to input controls
- Seperates input configurations into categories
- Reworked input configurations to reuse more strings
2016-01-04 13:19:44 +01:00
Phatcat cfe8400cdd Android: Revision of PR 3253 (Wiimote controls)
- Fix small error in NativeLibrary (line 141)
- Fix faulty indentment in arrays.xml
- Rework numbering system to be more accessible.
2016-01-04 13:19:42 +01:00
Chris Burgener fe4e99d6bf AVIDump Clean Up and Fixes 2016-01-03 18:39:52 -05:00
Ryan Houdek 465ef93beb Merge pull request #3441 from Sonicadvance1/opensles_audio_delay
[OpenSLES] Fix a delay in audio processing.
2016-01-03 18:34:20 -05:00
Lioncash 1bcfae5fd7 OGL: Correct unique_ptr types
By default unique_ptr will call delete on the given type if an array
qualifier isn't present, not delete[]. It's important to explicitly
specify an array is being handled.
2016-01-03 16:00:16 -05:00
Ryan Houdek a898aa1585 Merge pull request #3436 from endrift/fix-libusb
HW: Fix libusb support for older libusb APIs
2016-01-03 12:35:08 -05:00
Ryan Houdek 1db01a8c56 [OpenSLES] Fix a delay in audio processing.
A failure on my part. I was updating the two buffers in the wrong order, so we were always a buffer behind in sending audio out to OpenSLES.
2016-01-03 11:33:38 -06:00
Jules Blok 8c3108b354 Render: Clamp the z range to the full range. 2016-01-03 15:39:34 +01:00
Sepalani ba794272f5 Debug Builds: Fixed vector assertion 2016-01-03 13:17:26 +01:00
Ganael Laplanche fb3b1e4eb0 Add missing header for sprintf() 2016-01-03 01:30:39 -08:00
Jeffrey Pfau d4e2c9fa98 HW: Fix libusb support for older libusb APIs 2016-01-03 00:53:31 -08:00
Lioncash 01f99a04a2 VideoBackend: Get rid of a boolean global
Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Lioncash edda018d54 OnScreenDisplay: Make CallbackType an enum class 2016-01-02 14:57:55 -05:00
Lioncash f3c05d39b9 GLInterface: Make GLInterfaceMode an enum class 2016-01-02 14:26:43 -05:00
Lioncash df9c9ad706 GLInterfaceBase: In-class initialize protected members
Gives the class a well-defined initial state
2016-01-02 14:26:42 -05:00
Lioncash 11a7defdba WGL: Make class member private 2016-01-02 14:26:41 -05:00
Lioncash df2f6089be GLInterface: Add missing override specifiers 2016-01-02 14:26:36 -05:00
Ryan Houdek 37525f3fcf Make GLExtensions no longer require slghtly modified GL headers.
In fact, removes the need for external headers at all.
2016-01-02 10:34:13 -06:00
Stenzek 617f9d9532 ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.

The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
2016-01-02 17:35:06 +10:00
Lioncash 6093d1f72a ProgramShaderCache: Simplify SHADERUID comparison operators 2016-01-01 22:28:42 -05:00
skidau 066af14272 Merge pull request #3409 from sepalani/r_menu_code
RegisterView: View code menu added
2016-01-02 11:40:02 +11:00
skidau 96d8ea5537 Merge pull request #3415 from rabbott99/movie-end-pause
Movie: Fix "Pause at End of Movie" for wii games
2016-01-02 09:08:06 +11:00
Mathew Maidment 988f62dfb1 Merge pull request #3427 from rohit-n/build-pch
Fix building with PCH disabled.
2016-01-01 15:36:48 -05:00
Ryan Houdek b4e9bbb551 Merge pull request #3336 from Sonicadvance1/improve_glextensions
[GLExtensions] Improve the extension loader.
2016-01-01 13:01:51 -05:00
Rohit Nirmal 76333b388f Fix building with PCH disabled. 2016-01-01 10:26:15 -06:00
spxtr 48d1adb96f DQt2: Add a message if the game list is empty. 2016-01-01 02:29:39 -08:00
Ryan Houdek f836e5937f Merge pull request #3422 from Sonicadvance1/Linux_bba_bridge
Support multiple bridge interfaces in Linux.
2016-01-01 04:23:06 -05:00
Ryan Houdek 454ebb7150 Merge pull request #3417 from aserna3/remove_salt_button
[Netplay] Disabled loading savestates
2016-01-01 04:02:43 -05:00
Ryan Houdek 4e22bab71d Support multiple bridge interfaces in Linux.
This allows you to run multiple instances of Dolphin that touch the BBA (Up to a 32 interface limit)
2016-01-01 02:51:31 -06:00
Scott Mansell 552ea58bf5 Merge pull request #3419 from Sonicadvance1/QC_driverdetails
Add a comment to DriverDetails about Qualcomm failing our alpha tests.
2016-01-01 21:50:22 +13:00
Scott Mansell d2e9688ab0 Merge pull request #3388 from spxtr/DQt2
DQt2: Implement Paths config dialog
2016-01-01 21:48:05 +13:00
Scott Mansell 5cd4619a1d Merge pull request #3413 from spxtr/follow-pointers
Allow MemoryWatcher to follow pointers
2016-01-01 21:45:44 +13:00
Rohit Nirmal a551e8adbb Fix building with PCH disabled. 2016-01-01 02:32:53 -06:00
Anthony Serna 42c38cbbd3 Blocked netplay users from desyncing by messing with savestates. 2015-12-31 18:50:45 -06:00
Ryan Houdek 721d319c7b Add a comment to DriverDetails about Qualcomm failing our alpha tests. 2015-12-31 10:14:14 -06:00
rabbott99 d2ef903d1a Movie: Fix "Pause at End of Movie" for wii games.
InputUpdate() is never called during wii playback, so the pause never
executed.
2015-12-30 23:11:40 -05:00
spxtr 525fc4fe8a Allow MemoryWatcher to follow pointers 2015-12-30 19:10:31 -08:00
spxtr 5b2a76458d DQt2: Implement Paths config dialog 2015-12-30 19:03:13 -08:00
booto d9e921cc2c VI: set the JP bit of VI's DTV reg when needed
The "Force NTSC-J" option was broken by 480dbb22f2
 (i.e. field-timing). A side effect of this was that it exposed a bug
 where the JP region bit of VI's DTV reg was not automatically set for wads
 from the JP region.
2015-12-31 05:36:29 +08:00
Markus Wick 330329254c Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
D3D: Implement vectored efb pokes
2015-12-30 15:27:24 +01:00
Scott Mansell afde6ae72c Merge pull request #3403 from spxtr/reporter
Add support for sending game memory changes to outside processes
2015-12-30 15:17:47 +13:00
spxtr 2f50560602 Add support for sending game memory changes to outside processes 2015-12-29 17:59:16 -08:00
skidau c055b40d3b Added the ability to search on previous value in the Cheat Search.
Fixed a bug where old values were being updated automatically by the display refresh.

Fixes issue 9212.
2015-12-30 11:51:36 +11:00
Markus Wick 8cf078a1a0 Merge pull request #3407 from phire/fix_assert
TextureCache, fix an incorrect assert.
2015-12-29 20:58:24 +01:00
Markus Wick f8d7becba9 Merge pull request #3410 from lioncash/hires
HiresTextures: Minor changes
2015-12-29 20:44:58 +01:00
Lioncash 4bc7c0c5a8 DSPCore: Prefix globals with g_ 2015-12-29 10:40:44 -05:00
Lioncash 78565fabbc DSPCore: Make the DSP emitter global a unique_ptr 2015-12-29 10:29:02 -05:00
Lioncash e082ebad1a HiresTextures: Remove the need to explicitly free SOIL allocated data 2015-12-29 08:40:17 -05:00
Lioncash 1d01fbd217 HiresTextures: Make Load return a unique_ptr 2015-12-29 08:40:15 -05:00
Lioncash 6a9e4511b5 HiresTextures: Remove unnecessary header includes 2015-12-29 08:40:07 -05:00
Scott Mansell d8e5d8659e TextureCache, fix an incorrect assert. 2015-12-29 14:25:31 +13:00
skidau c16c2d9356 Merge pull request #3393 from rabbott99/desync-fix
Movie: Reset wiimotes at at start of recording/playback to fix desync issues
2015-12-29 11:58:03 +11:00
rabbott99 9e54cf80c2 Movie: Reset wiimotes at at start of recording/playback,
to prevent desync issues which occur when the a game has been opened beforehand
2015-12-28 19:44:42 -05:00
skidau 5fefc1fd79 Merge pull request #3375 from mbc07/IPLfonts
Always load system fonts from IPL dump, if available
2015-12-29 11:21:03 +11:00
skidau 88c2900e9e Merge pull request #3399 from rabbott99/cheat-search
CheatSearchTab: Use an enum for filter masks rather than ints
2015-12-29 11:13:35 +11:00
skidau c80dede49f Merge pull request #3377 from JosJuice/elfdol-case
DolphinWX: Add missing m_ListElfDol cases
2015-12-29 11:03:43 +11:00
skidau 08bf808d49 Merge pull request #3343 from JosJuice/getstringt-encoding
Fix encoding for savestate slots
2015-12-29 10:54:54 +11:00
skidau fb55544021 Merge pull request #3406 from skidau/soundtouch-192
Updated SoundTouch library to 1.9.2
2015-12-29 10:21:58 +11:00
skidau fc86a9e626 Merge pull request #3387 from skidau/Mouse-In-Separate-Window-By-ProcessId
Ignored the mouse position unless the cursor is over the Dolphin window.
2015-12-29 10:21:28 +11:00
skidau d3d0aa69ce Merge pull request #3397 from skidau/dsp-acc-loop-end
Catered for the case where ADPCM audio would loop before the end of the stream
2015-12-29 10:21:12 +11:00
degasus 5d63a08a50 VideoSW: Clear Vertex data before usage
This must have no effect, everything else is usage of uninitialized memory.
2015-12-28 20:37:25 +01:00
Sepalani a6967358b2 RegisterView: View code menu added 2015-12-28 22:41:24 +04:00
skidau cfa925fbbe Updated SoundTouch library to 1.9.2 2015-12-28 23:08:55 +11:00
Markus Wick aabcd441d9 Merge pull request #3381 from Armada651/revert-3076
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
2015-12-28 10:18:32 +01:00
Markus Wick 281860eafa Merge pull request #3400 from lioncash/shadergen
ShaderGen: Get rid of static buffers
2015-12-28 10:09:11 +01:00
Markus Wick cec1a75976 Merge pull request #3296 from sepalani/r_menu
DebuggerViews: Fixed nullptr dereferences
2015-12-28 10:02:53 +01:00
Scott Mansell 790a836736 FifoAnalyzer: Fix a few warnings that visual studio missed. 2015-12-28 20:20:30 +13:00
Stenzek 5cb047f449 D3D: Fix compilation error on windows 2015-12-28 15:50:01 +10:00
Markus Wick 294bb75316 Merge pull request #3295 from stenzek/d3d-xfb-msaa
D3D: Fix multiple issues relating to MSAA
2015-12-28 01:13:42 +01:00
Scott Mansell 52d6a7505a Merge pull request #3239 from phire/cleanup-fifo-analyzers
Cleanup fifo analyzers (and fix major bugs with fifo recording)
2015-12-28 11:14:09 +13:00
Sepalani 4d3f05ddf8 DebuggerViews: Fixed nullptr dereferences 2015-12-27 19:57:58 +04:00
Lioncash c5f123a70b ShaderGenCommon: Remove unnecessary static keywords
Functions defined in a header should be inline only, otherwise program
code is generated for every other file that calls said functions
2015-12-26 18:02:54 -05:00
Lioncash c151fe582f ShaderGenerators: Remove unnecessary inline keywords
Static by itself is sufficient
2015-12-26 17:57:32 -05:00
Lioncash 8ce3a4aa70 ShaderGeneration: Get rid of static buffers 2015-12-26 17:01:54 -05:00
rabbott99 5d61e067a0 CheatSearchTab: Use an enum for filter masks rather than ints 2015-12-26 16:51:06 -05:00
Scott Mansell bed102ae89 Revert "ShaderGen: Toggle value of uninitialized color." 2015-12-27 02:28:29 +13:00
Scott Mansell be8410dcad Merge pull request #3383 from Sonicadvance1/compile_fixes
Compile fixes
2015-12-27 02:16:55 +13:00
skidau 5555822ca2 Catered for the case where ADPCM audio would loop before the end of the stream. Patch by hk.konpie. 2015-12-26 22:57:43 +11:00
Lioncash a8ab156a29 Fifo: Convert define into constant
Also moves it to the cpp file where it's used.
2015-12-25 16:07:04 -05:00
Mateus B. Cassiano 7f1fe7a6cb Always load system fonts from IPL dump, if available 2015-12-24 15:57:54 -03:00
Scott Mansell 0216879d3e Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration." 2015-12-24 18:25:22 +13:00
skidau f96f90b334 Ignored the mouse position unless the cursor is over the Dolphin window.
Fixes issue 8673.
2015-12-24 09:44:26 +11:00
Rohit Nirmal 4163ab6a0e Fix building with PCH disabled. 2015-12-23 09:54:33 -06:00
Stenzek 12ef4c8ae0 OGL: Fix for black framebuffer when resolution/msaa mode changes 2015-12-23 23:29:32 +10:00
Stenzek 4d48a7abfc D3D: Fix crash on startup/resize 2015-12-23 23:07:31 +10:00
Lioncash 8371c428cd VertexLoaderBase: Get rid of explicit delete and new 2015-12-22 20:09:54 -05:00
Mathew Maidment 3cf16f8573 Merge pull request #3382 from lioncash/render
Render: Get rid of explicit new and delete
2015-12-22 19:26:26 -05:00
Ryan Houdek eb2d4935cd Including missing headers required for non-pch builds and other architectures 2015-12-22 18:20:48 -06:00
Ryan Houdek eaf21b3c80 Work around Google's trash NDK 2015-12-22 18:20:17 -06:00
Lioncash da0e647346 Render: Get rid of explicit new and delete 2015-12-22 19:10:05 -05:00
Jules Blok 8bda12bcfd Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
This reverts commit 81414b4fa2, reversing
changes made to b926061f64.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Markus Wick a55af16131 Merge pull request #3350 from Armada651/video-stereoscopy
VideoConfig: Move all stereoscopy options to the stereoscopy section.
2015-12-23 00:20:37 +01:00
Lioncash e422af9cce FramebufferManager: Get rid of raw new and delete 2015-12-22 18:06:05 -05:00
Jules Blok 7b4c4bfc5e VideoConfig: Fix stereoscopy preset settings.
PR #3076 looks to be pretty poor quality and should be reverted.
2015-12-22 23:24:05 +01:00
Jules Blok fa207ef8a0 VideoConfig: Move all stereoscopy options to the stereoscopy section. 2015-12-22 23:16:27 +01:00
Jules Blok 9a1b2f68cc ISOProperties: Replace the ConvergenceMinimum option by the Convergence option.
The ConvergenceMinimum was replaced by Convergence in the GameINI.
2015-12-22 23:16:27 +01:00
Jules Blok c49bb57e09 VideoConfig: Move all GameINI stereoscopy options to the stereoscopy section. 2015-12-22 23:16:27 +01:00
JosJuice ed8fa5ba77 DolphinWX: Add missing m_ListElfDol cases 2015-12-22 16:26:31 +01:00
Mathew Maidment 1b69743ba1 Merge pull request #3362 from lioncash/memory
NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-22 06:39:12 -05:00
spxtr 21032d76a8 Use const reference, explicit, final, and override in DQt2. 2015-12-21 19:46:03 -08:00
Scott Mansell ce6de78854 Merge pull request #3250 from JosJuice/loadgameini-condition
BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 13:24:09 +13:00
JosJuice 1b946c2ff3 BootManager: Remove unnecessary LoadGameIni condition 2015-12-22 00:54:54 +01:00
Scott Mansell a691e1fb6d Merge pull request #2621 from AdmiralCurtiss/config-cache-methods
BootManager: Slightly clean up the config_cache.
2015-12-22 12:52:16 +13:00
Scott Mansell 1ce9c33f6c Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
2015-12-22 12:37:22 +13:00
Admiral H. Curtiss 4d2e9abba7 BootManager: Slightly clean up the config_cache stuff by pulling the save and restore into their own methods. 2015-12-22 00:30:25 +01:00
Admiral H. Curtiss 3149140052 Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration. 2015-12-22 00:16:29 +01:00
Lioncash f448c6e291 FramebufferManagerBase: Get rid of explicit delete and new 2015-12-21 15:57:48 -05:00
Pierre Bourdon 9039cc5860 Merge pull request #3371 from lioncash/streambuffer
StreamBuffer: Minor changes
2015-12-21 18:56:08 +01:00
Mathew Maidment 4c62a5c0a4 Merge pull request #3370 from rohit-n/warnings
Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 11:44:51 -05:00
Mathew Maidment 44a3578993 Merge pull request #3367 from spxtr/DQt2
DQt2: Use a separate INI file for UI settings
2015-12-21 11:33:56 -05:00
Rohit Nirmal aaa89d4f73 Silence -Wshadow and -Wmaybe-uninitialized warnings. 2015-12-21 10:06:07 -06:00
Lioncash d20ba76ab3 StreamBuffer: Make factory function return a std::unique_ptr 2015-12-21 10:21:38 -05:00
Lioncash ec71452706 StreamBuffer: Correct function casing 2015-12-21 10:09:03 -05:00
Lioncash 1eea95a5be StreamBuffer: Use std::array for fences 2015-12-21 10:07:56 -05:00
Lioncash 7b69fec8e7 StreamBuffer: Remove unnecessary inline specifiers
Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
Lioncash f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
hdcmeta 50b9ab4541 Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this 2015-12-20 17:02:36 -08:00
spxtr 3a4a60f937 Use a separate INI file for UI settings. 2015-12-20 15:36:39 -08:00
Pierre Bourdon 2842897d55 Merge pull request #3363 from lioncash/tmd
Volume: Make GetTMD return a vector
2015-12-20 09:54:24 +01:00
spxtr f9f2b2fd36 Move the menu bar into its own file. 2015-12-19 21:24:48 -08:00
Stenzek a61fc372bb VideoCommon: Change PokeEFB to take a pointer rather than a vector
This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Lioncash cbeb7034eb Volume: Make GetTMD return a vector 2015-12-19 18:00:44 -05:00
Lioncash c78c54c546 NANDContentLoader/WiiWAD: Get rid of raw delete and new 2015-12-19 17:37:09 -05:00
Stenzek 7b628c99ec D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB 2015-12-20 00:31:58 +10:00
degasus 5e9ab28ed1 VideoSW: Clear normal vertex data.
This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
Markus Wick e638775bc7 Merge pull request #3351 from degasus/wip
Real Wiimote: Don't delay speaker data.
2015-12-18 15:30:49 +01:00
Pierre Bourdon de21da5fb2 Merge pull request #3315 from degasus/test
ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
Scott Mansell ebe3c49c5f Merge pull request #3332 from degasus/master
MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
Mathew Maidment 7a78df2624 Merge pull request #3349 from JosJuice/am-baseboard
DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
2015-12-17 18:25:54 -05:00
Mathew Maidment 15580e6a3d Merge pull request #3305 from spxtr/DQt
DQt2: Refactors.
2015-12-17 18:24:52 -05:00
degasus 94ae134bf4 Real Wiimote: Don't delay speaker data. 2015-12-17 23:48:43 +01:00
JosJuice b4b1844fe8 DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
JosJuice 03b4e16e0e DolphinQt: Attempt at fixing issue 9170 2015-12-17 21:49:28 +01:00
JosJuice 9a0b70cc51 Fix encoding for savestate slots
StrToWxStr is needed, otherwise the string will not be read as UTF-8.
2015-12-17 11:25:14 +01:00
Tillmann Karras 659b42b614 JitArm64: simplify fcmpX 2015-12-16 21:17:36 +01:00
Tillmann Karras 94f0e2493c JitArm64: fall back if FPSCR is used 2015-12-16 21:17:36 +01:00
Tillmann Karras 84b1e22246 PowerPC: rename fcmpx to fcmpX
lowercase: optional Rc bit
uppercase: generic placeholder
2015-12-16 21:17:36 +01:00
Tillmann Karras d3dfdf7767 Interpreter: don't always set FPSCR.FX on NaNs
FPSCR.FX must only be set if an exception bit changes from 0 to 1.
SetFPException() already handles this correctly.
2015-12-16 21:17:36 +01:00
Markus Wick cc6442734d Merge pull request #3340 from ShadowsFriend/missing_icons_regression
DolphinWX: Fix items vanishing from toolbar
2015-12-16 17:50:51 +01:00
spxtr f2e9321591 Repackage the unique_ptr in GameFile into a QSharedPointer. 2015-12-15 21:00:56 -08:00
Christian Widmer 9dd9a75dbe DolphinWX: Fix items vanishing from toolbar
Commit 33487ab5f2 introduced a regression
where items would vanish from the toolbar. This adds a call to Realize()
after the reinsertions of the play/pause button as required per
documentation.

Thanks to Simonwayneee for noticing this!
2015-12-16 00:18:04 +01:00
Markus Wick c310b3f0e6 Merge pull request #3309 from JosJuice/reload-banner-without-volume
Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
Markus Wick 2990df3f59 Merge pull request #3265 from JosJuice/volumedirectory-simplifications
DiscIO: Small VolumeDirectory simplifications
2015-12-15 18:36:49 +01:00
Markus Wick e15b6e1a37 Merge pull request #3162 from lioncash/rast
Software: Minor changes to Rasterizer
2015-12-15 18:22:42 +01:00
Markus Wick 25a584626f Merge pull request #3127 from JosJuice/read-return
DiscIO: Improve error handling for reading integers
2015-12-15 18:16:40 +01:00
Markus Wick e4b83d17bf Merge pull request #3270 from JosJuice/more-translations
Mark more strings for translation
2015-12-15 18:13:26 +01:00
Markus Wick 3e2ac3df43 Merge pull request #3292 from JosJuice/state-str
State: Don't use memcpy and memcmp with strings
2015-12-15 17:42:35 +01:00
Markus Wick 556371b2bc Merge pull request #3333 from ShadowsFriend/pausebutton_fix
DolphinWX: Fix label change for the play/pause button
2015-12-15 17:40:25 +01:00
Markus Wick 67557e1f91 Merge pull request #3330 from lioncash/alloc
EXI/SI: Get rid of explicit delete and new
2015-12-15 17:38:52 +01:00
Markus Wick 164e045123 Merge pull request #3317 from lioncash/null
NullSound: Minor changes
2015-12-15 17:38:37 +01:00
degasus e26d9f7c35 MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
JosJuice cbfab2a754 DiscIO: Improve DiscScrubber::ReadFromVolume error handling 2015-12-14 10:01:38 +01:00
JosJuice bd67333da9 DiscIO: Improve CBlobBigEndianReader error handling 2015-12-14 09:56:44 +01:00
JosJuice c01265db34 DiscIO: Unify CBlobBigEndianReader 2015-12-14 09:38:23 +01:00
JosJuice c7e747d775 DiscIO: Improve IVolume::Read32 error handling
Callers can now check whether reads fail, either by checking the return
value or by setting the buffer to a known bad value and seeing if it stays
untouched. I've added error checks to FileSystemGCWii and Boot_BS2Emu,
but not to Boot since it doesn't check any of its other reads either.
2015-12-14 09:38:21 +01:00
Pierre Bourdon 2e5c94865b ZeldaHLE: Add support for New Play Control! Pikmin 1 2015-12-14 05:44:08 +01:00
booto 3899667c25 VI: wait until start of ACV to sample xfb addr 2015-12-14 10:44:54 +08:00
Jules Blok 3f7bf5ca93 VideoConfigDiag: Snap the convergence slider. 2015-12-13 22:58:38 +01:00
Jules Blok ee657c04fe VideoConfig: Change convergence setting to percentage value. 2015-12-13 22:58:16 +01:00
Pierre Bourdon e670d29dfe Merge pull request #3335 from ShadowsFriend/nopch_fix
Core: Fix build with portaudio enabled and pch disabled
2015-12-13 22:26:42 +01:00
Christian Widmer 5818d72af4 Core: Fix build with portaudio enabled and pch disabled
Includes cstring in EXI_DeviceMic.cpp to fix the undeclared function
errors for memset and memcpy when building with portaudio enabled and
pch disabled. Also adds the std:: prefix to those function calls
because there is no guarantee that they are put in the global namespace
when using cstring.

Thanks to David Brooke for noticing this!
2015-12-13 19:44:54 +01:00
Ryan Houdek d9999bf30c Fix minor memory leak in WGL interface.
Would have a memory leak on game end
2015-12-13 11:42:18 -06:00
Ryan Houdek 78dda1cf79 [OGL] Update extension checks in Render.
This was relying on behaviour that GLExtensions was adding fake extensions to the supported list with ES.
This no longer happens so it needed to be changed.
2015-12-13 11:39:45 -06:00
Ryan Houdek b620b26f8f [GLExtensions] Improve the extension loader.
This removes some nonsense in the extension loader where under an ES context we would still pull all function pointers and just continue onward if we
fail to pull one.
Now function pointers are only pulled if the version of GL or ES actually supports that function.
2015-12-13 11:37:07 -06:00
Ryan Houdek 6d2fd8ae37 [GLExtensions] Support ORing of extensions when checking for support.
Makes my life easier.
2015-12-13 11:35:55 -06:00
Christian Widmer 33487ab5f2 DolphinWX: Fix label change for the play/pause button
This fixes changing the play/pause button's label depending on the
emulation state. Before, wxToolBarToolBase's SetLabel() function was
used. This function, however, is not implemented in wxGTK which leads to
the label not changing on linux when the button is clicked. Although the preferred
method (according to the wxWidgets documentation) to change the properties
of a tool is to use the toolbar's setters, there is no such setter for
the label. Therefore, this implements a workaround where the
button is deleted and readded afterwards with the updated properties.

Thanks to linkmauve for noticing this!
2015-12-12 23:28:34 +01:00
Lioncash cc75f2ea14 SI: Get rid of explicit delete and new 2015-12-12 14:41:45 -05:00
Lioncash 272054ec94 EXI_Device: Get rid of explicit delete and new 2015-12-12 14:39:40 -05:00