Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp
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8e1aff34df
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@ -17,7 +17,6 @@
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#include "Core/HW/SI_DeviceGCController.h"
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#include "Core/HW/Sram.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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static const char* NETPLAY_VERSION = scm_rev_git_str;
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@ -728,24 +727,6 @@ bool NetPlayClient::StartGame(const std::string &path)
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UpdateDevices();
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if (SConfig::GetInstance().bWii)
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{
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for (unsigned int i = 0; i < 4; ++i)
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WiimoteReal::ChangeWiimoteSource(i, m_wiimote_map[i] > 0 ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE);
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// Needed to prevent locking up at boot if (when) the wiimotes connect out of order.
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NetWiimote nw;
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nw.resize(4, 0);
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for (unsigned int w = 0; w < 4; ++w)
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{
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if (m_wiimote_map[w] != -1)
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// probably overkill, but whatever
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for (unsigned int i = 0; i < 7; ++i)
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m_wiimote_buffer[w].Push(nw);
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}
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}
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return true;
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}
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@ -117,15 +117,12 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
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wxStaticText* const alert_lbl = new wxStaticText(connect_tab, wxID_ANY,
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_("ALERT:\n\n"
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"Netplay will only work with the following settings:\n"
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" - DSP Emulator Engine Must be the same on all computers!\n"
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" - Manually set the extensions for each Wiimote\n"
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"All players must use the same Dolphin version.\n"
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"All memory cards, SD cards and cheats must be identical between players or disabled.\n"
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"If DSP LLE is used, DSP ROMs must be identical between players.\n"
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"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
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"\n"
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"All players should use the same Dolphin version and settings.\n"
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"All memory cards must be identical between players or disabled.\n"
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"Wiimote support is probably terrible. Don't use it.\n"
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"\n"
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"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"));
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"Wiimote support is broken in netplay and therefore disabled.\n"));
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wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
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@ -67,11 +67,6 @@ PadMappingArray PadMapDialog::GetModifiedPadMappings() const
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return m_pad_mapping;
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}
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PadMappingArray PadMapDialog::GetModifiedWiimoteMappings() const
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{
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return m_wii_mapping;
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}
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void PadMapDialog::OnAdjust(wxCommandEvent& WXUNUSED(event))
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{
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for (unsigned int i = 0; i < 4; i++)
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@ -81,11 +76,5 @@ void PadMapDialog::OnAdjust(wxCommandEvent& WXUNUSED(event))
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m_pad_mapping[i] = m_player_list[player_idx - 1]->pid;
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else
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m_pad_mapping[i] = -1;
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player_idx = m_map_cbox[i + 4]->GetSelection();
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if (player_idx > 0)
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m_wii_mapping[i] = m_player_list[player_idx - 1]->pid;
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else
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m_wii_mapping[i] = -1;
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}
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}
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@ -20,13 +20,11 @@ public:
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PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client);
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PadMappingArray GetModifiedPadMappings() const;
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PadMappingArray GetModifiedWiimoteMappings() const;
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private:
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void OnAdjust(wxCommandEvent& event);
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wxChoice* m_map_cbox[8];
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wxChoice* m_map_cbox[4];
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PadMappingArray m_pad_mapping;
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PadMappingArray m_wii_mapping;
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std::vector<const Player*> m_player_list;
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};
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