VI: derive field timing from VI registers

This commit is contained in:
booto 2015-07-03 00:18:32 +08:00
parent 0ba7a65f08
commit 480dbb22f2
6 changed files with 154 additions and 180 deletions

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@ -581,11 +581,11 @@ int GetTicksToNextSIPoll()
return SystemTimers::GetTicksPerSecond() / VideoInterface::TargetRefreshRate / 2;
if (!g_Poll.Y && g_Poll.X)
return VideoInterface::GetTicksPerLine() * g_Poll.X;
return 2 * VideoInterface::GetTicksPerHalfLine() * g_Poll.X;
else if (!g_Poll.Y)
return SystemTimers::GetTicksPerSecond() / 60;
return std::min(VideoInterface::GetTicksPerFrame() / g_Poll.Y, VideoInterface::GetTicksPerLine() * g_Poll.X);
return std::min(VideoInterface::GetTicksPerField() / g_Poll.Y, 2 * VideoInterface::GetTicksPerHalfLine() * g_Poll.X);
}
} // end of namespace SerialInterface

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@ -126,7 +126,7 @@ static void IPC_HLE_UpdateCallback(u64 userdata, int cyclesLate)
static void VICallback(u64 userdata, int cyclesLate)
{
VideoInterface::Update();
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerLine() - cyclesLate, et_VI);
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine() - cyclesLate, et_VI);
}
static void SICallback(u64 userdata, int cyclesLate)
@ -185,7 +185,7 @@ static void PatchEngineCallback(u64 userdata, int cyclesLate)
{
// Patch mem and run the Action Replay
PatchEngine::ApplyFramePatches();
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame() - cyclesLate, et_PatchEngine);
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField() - cyclesLate, et_PatchEngine);
}
static void ThrottleCallback(u64 last_time, int cyclesLate)
@ -259,16 +259,16 @@ void Init()
et_PatchEngine = CoreTiming::RegisterEvent("PatchEngine", PatchEngineCallback);
et_Throttle = CoreTiming::RegisterEvent("Throttle", ThrottleCallback);
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerLine(), et_VI);
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine(), et_VI);
CoreTiming::ScheduleEvent(0, et_DSP);
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_SI);
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_SI);
CoreTiming::ScheduleEvent(AUDIO_DMA_PERIOD, et_AudioDMA);
CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeMs());
if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
CoreTiming::ScheduleEvent(0, et_CP);
s_last_sync_gpu_tick = CoreTiming::GetTicks();
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_PatchEngine);
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
if (SConfig::GetInstance().bWii)
CoreTiming::ScheduleEvent(IPC_HLE_PERIOD, et_IPC_HLE);

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@ -36,8 +36,6 @@ static UVIFBInfoRegister m_XFBInfoTop;
static UVIFBInfoRegister m_XFBInfoBottom;
static UVIFBInfoRegister m_3DFBInfoTop; // Start making your stereoscopic demos! :p
static UVIFBInfoRegister m_3DFBInfoBottom;
static u16 m_VBeamPos = 0; // 0: Inactive
static u16 m_HBeamPos = 0; // 0: Inactive
static UVIInterruptRegister m_InterruptRegister[4];
static UVILatchRegister m_LatchRegister[2];
static PictureConfigurationRegister m_PictureConfiguration;
@ -53,11 +51,23 @@ static UVIBorderBlankRegister m_BorderHBlank;
u32 TargetRefreshRate = 0;
static u32 TicksPerFrame = 0;
static u32 s_lineCount = 0;
static u32 s_upperFieldBegin = 0;
static u32 s_lowerFieldBegin = 0;
static int fields = 1;
static u32 s_clock_freqs[2] =
{
27000000UL,
54000000UL,
};
static u64 s_ticks_last_line_start; // number of ticks when the current full scanline started
static u32 s_half_line_count; // number of halflines that have occurred for this full frame
static FieldType s_current_field;
// below indexes are 1-based
static u32 s_even_field_first_hl; // index first halfline of the even field
static u32 s_odd_field_first_hl; // index first halfline of the odd field
static u32 s_even_field_last_hl; // index last halfline of the even field
static u32 s_odd_field_last_hl; // index last halfline of the odd field
void DoState(PointerWrap &p)
{
@ -73,8 +83,6 @@ void DoState(PointerWrap &p)
p.Do(m_XFBInfoBottom);
p.Do(m_3DFBInfoTop);
p.Do(m_3DFBInfoBottom);
p.Do(m_VBeamPos);
p.Do(m_HBeamPos);
p.DoArray(m_InterruptRegister, 4);
p.DoArray(m_LatchRegister, 2);
p.Do(m_PictureConfiguration);
@ -86,16 +94,20 @@ void DoState(PointerWrap &p)
p.Do(m_FBWidth);
p.Do(m_BorderHBlank);
p.Do(TargetRefreshRate);
p.Do(TicksPerFrame);
p.Do(s_lineCount);
p.Do(s_upperFieldBegin);
p.Do(s_lowerFieldBegin);
p.Do(s_ticks_last_line_start);
p.Do(s_half_line_count);
p.Do(s_current_field);
p.Do(s_even_field_first_hl);
p.Do(s_odd_field_first_hl);
p.Do(s_even_field_last_hl);
p.Do(s_odd_field_last_hl);
}
// Executed after Init, before game boot
void Preset(bool _bNTSC)
{
m_VerticalTimingRegister.EQU = 6;
m_VerticalTimingRegister.ACV = 0;
m_DisplayControlRegister.ENB = 1;
m_DisplayControlRegister.FMT = _bNTSC ? 0 : 1;
@ -133,59 +145,22 @@ void Preset(bool _bNTSC)
m_PictureConfiguration.STD = 40;
m_PictureConfiguration.WPL = 40;
m_HBeamPos = -1; // NTSC-U N64 VC games check for a non-zero HBeamPos
m_VBeamPos = 0; // RG4JC0 checks for a zero VBeamPos
// 54MHz, capable of progressive scan
m_Clock = SConfig::GetInstance().bNTSC;
// Say component cable is plugged
m_DTVStatus.component_plugged = SConfig::GetInstance().bProgressive;
s_ticks_last_line_start = 0;
s_half_line_count = 1;
s_current_field = FIELD_ODD;
UpdateParameters();
}
void Init()
{
m_VerticalTimingRegister.Hex = 0;
m_DisplayControlRegister.Hex = 0;
m_HTiming0.Hex = 0;
m_HTiming1.Hex = 0;
m_VBlankTimingOdd.Hex = 0;
m_VBlankTimingEven.Hex = 0;
m_BurstBlankingOdd.Hex = 0;
m_BurstBlankingEven.Hex = 0;
m_XFBInfoTop.Hex = 0;
m_XFBInfoBottom.Hex = 0;
m_3DFBInfoTop.Hex = 0;
m_3DFBInfoBottom.Hex = 0;
m_VBeamPos = 0;
m_HBeamPos = 0;
m_PictureConfiguration.Hex = 0;
m_HorizontalScaling.Hex = 0;
m_UnkAARegister = 0;
m_Clock = 0;
m_DTVStatus.Hex = 0;
m_FBWidth.Hex = 0;
m_BorderHBlank.Hex = 0;
memset(&m_FilterCoefTables, 0, sizeof(m_FilterCoefTables));
fields = 1;
m_DTVStatus.ntsc_j = SConfig::GetInstance().bForceNTSCJ;
for (UVIInterruptRegister& reg : m_InterruptRegister)
{
reg.Hex = 0;
}
for (UVILatchRegister& reg : m_LatchRegister)
{
reg.Hex = 0;
}
m_DisplayControlRegister.Hex = 0;
UpdateParameters();
Preset(true);
}
void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
@ -251,6 +226,32 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
);
}
struct {
u32 addr;
u16* ptr;
} update_params_on_read_vars[] = {
{ VI_VERTICAL_TIMING, &m_VerticalTimingRegister.Hex },
{ VI_HORIZONTAL_TIMING_0_HI, &m_HTiming0.Hi },
{ VI_HORIZONTAL_TIMING_0_LO, &m_HTiming0.Lo },
{ VI_VBLANK_TIMING_ODD_HI, &m_VBlankTimingOdd.Hi },
{ VI_VBLANK_TIMING_ODD_LO, &m_VBlankTimingOdd.Lo },
{ VI_VBLANK_TIMING_EVEN_HI, &m_VBlankTimingEven.Hi },
{ VI_VBLANK_TIMING_EVEN_LO, &m_VBlankTimingEven.Lo },
{ VI_CLOCK, &m_Clock },
};
// Declare all the MMIOs that update timing params.
for (auto& mapped_var : update_params_on_read_vars)
{
mmio->Register(base | mapped_var.addr,
MMIO::DirectRead<u16>(mapped_var.ptr),
MMIO::ComplexWrite<u16>([mapped_var](u32, u16 val) {
*mapped_var.ptr = val;
UpdateParameters();
})
);
}
// XFB related MMIOs that require special handling on writes.
mmio->Register(base | VI_FB_LEFT_TOP_HI,
MMIO::DirectRead<u16>(&m_XFBInfoTop.Hi),
@ -283,13 +284,17 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
// MMIOs with unimplemented writes that trigger warnings.
mmio->Register(base | VI_VERTICAL_BEAM_POSITION,
MMIO::DirectRead<u16>(&m_VBeamPos),
MMIO::ComplexRead<u16>([](u32) {
return (s_half_line_count + 1) / 2;
}),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
WARN_LOG(VIDEOINTERFACE, "Changing vertical beam position to 0x%04x - not documented or implemented yet", val);
})
);
mmio->Register(base | VI_HORIZONTAL_BEAM_POSITION,
MMIO::DirectRead<u16>(&m_HBeamPos),
MMIO::ComplexRead<u16>([](u32) {
return static_cast<u16>(m_HTiming0.HLW * (CoreTiming::GetTicks() - s_ticks_last_line_start) / GetTicksPerHalfLine());
}),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
WARN_LOG(VIDEOINTERFACE, "Changing horizontal beam position to 0x%04x - not documented or implemented yet", val);
})
@ -436,6 +441,27 @@ u32 GetXFBAddressBottom()
return m_XFBInfoBottom.FBB;
}
static u32 GetHalfLinesPerEvenField()
{
return (3 * m_VerticalTimingRegister.EQU + m_VBlankTimingEven.PRB + 2 * m_VerticalTimingRegister.ACV + m_VBlankTimingEven.PSB);
}
static u32 GetHalfLinesPerOddField()
{
return (3 * m_VerticalTimingRegister.EQU + m_VBlankTimingOdd.PRB + 2 * m_VerticalTimingRegister.ACV + m_VBlankTimingOdd.PSB);
}
static u32 GetTicksPerEvenField()
{
return GetTicksPerHalfLine() * GetHalfLinesPerEvenField();
}
static u32 GetTicksPerOddField()
{
return GetTicksPerHalfLine() * GetHalfLinesPerOddField();
}
float GetAspectRatio(bool wide)
{
u32 multiplier = static_cast<u32>(m_PictureConfiguration.STD / m_PictureConfiguration.WPL);
@ -489,59 +515,23 @@ float GetAspectRatio(bool wide)
void UpdateParameters()
{
fields = m_DisplayControlRegister.NIN ? 2 : 1;
s_even_field_first_hl = 1;
s_odd_field_first_hl = s_even_field_first_hl + GetHalfLinesPerEvenField();
s_even_field_last_hl = s_odd_field_first_hl - 1;
s_odd_field_last_hl = s_odd_field_first_hl + GetHalfLinesPerOddField() - 1;
switch (m_DisplayControlRegister.FMT)
{
case 0: // NTSC
TargetRefreshRate = NTSC_FIELD_RATE;
TicksPerFrame = SystemTimers::GetTicksPerSecond() / NTSC_FIELD_RATE;
s_lineCount = NTSC_LINE_COUNT;
s_upperFieldBegin = NTSC_UPPER_BEGIN;
s_lowerFieldBegin = NTSC_LOWER_BEGIN;
break;
case 2: // PAL-M
TargetRefreshRate = NTSC_FIELD_RATE;
TicksPerFrame = SystemTimers::GetTicksPerSecond() / NTSC_FIELD_RATE;
s_lineCount = PAL_LINE_COUNT;
s_upperFieldBegin = PAL_UPPER_BEGIN;
s_lowerFieldBegin = PAL_LOWER_BEGIN;
break;
case 1: // PAL
TargetRefreshRate = PAL_FIELD_RATE;
TicksPerFrame = SystemTimers::GetTicksPerSecond() / PAL_FIELD_RATE;
s_lineCount = PAL_LINE_COUNT;
s_upperFieldBegin = PAL_UPPER_BEGIN;
s_lowerFieldBegin = PAL_LOWER_BEGIN;
break;
case 3: // Debug
PanicAlert("Debug video mode not implemented");
break;
default:
PanicAlert("Unknown Video Format - CVideoInterface");
break;
}
TargetRefreshRate = 2 * SystemTimers::GetTicksPerSecond() / (GetTicksPerEvenField() + GetTicksPerOddField());
}
unsigned int GetTicksPerLine()
u32 GetTicksPerHalfLine()
{
if (s_lineCount == 0)
{
return 1;
}
else
{
return TicksPerFrame / (s_lineCount / (2 / fields)) ;
}
return 2 * SystemTimers::GetTicksPerSecond() / s_clock_freqs[m_Clock] * m_HTiming0.HLW;
}
unsigned int GetTicksPerFrame()
u32 GetTicksPerField()
{
return TicksPerFrame;
return GetTicksPerEvenField();
}
static void BeginField(FieldType field)
@ -556,39 +546,48 @@ static void BeginField(FieldType field)
// What should actually happen is that we should pass on the correct width,
// stride, and height to the video backend, and it should deinterlace the
// output when appropriate.
u32 fbStride = m_PictureConfiguration.STD * (field == FIELD_PROGRESSIVE ? 16 : 8);
// STD is the stride between lines and WPL is the words per line. STD/WPL be either
// 1 or 2 (the latter indicates emitting a single field of an interlaced output from
// a framebuffer that contains both i.e. it skips the other field.)
u32 multiplier = static_cast<u32>(m_PictureConfiguration.STD / m_PictureConfiguration.WPL);
// if it's interlaced output from a framebuffer containing both fields, we
// divide the stride by 2 so that it emits every line
u32 fbStride = m_PictureConfiguration.STD * 16 / multiplier;
u32 fbWidth = m_PictureConfiguration.WPL * 16;
u32 fbHeight = m_VerticalTimingRegister.ACV * (field == FIELD_PROGRESSIVE ? 1 : 2);
// if it's interlaced output from a framebuffer containing both fields,
// double the number of lines we're outputting because we actually output
// both fields
u32 fbHeight = m_VerticalTimingRegister.ACV * multiplier;
u32 xfbAddr;
// Only the top field is valid in progressive mode.
if (field == FieldType::FIELD_PROGRESSIVE)
if (field == FieldType::FIELD_EVEN)
{
xfbAddr = GetXFBAddressTop();
}
else
{
// If we are displaying an interlaced field, we convert it to a progressive field
// by simply using the whole XFB, which 99% of the time contains a whole progressive
// frame.
// All known NTSC games use the top/odd field as the upper field but
// PAL games are known to whimsically arrange the fields in either order.
// So to work out which field is pointing to the top of the progressive XFB we check
// which field has the lower PRB value in the VBlank Timing Registers.
if(m_VBlankTimingOdd.PRB < m_VBlankTimingEven.PRB)
xfbAddr = GetXFBAddressTop();
else
xfbAddr = GetXFBAddressBottom();
xfbAddr = GetXFBAddressBottom();
}
static const char* const fieldTypeNames[] = { "Progressive", "Upper", "Lower" };
static const char* const fieldTypeNames[] = { "Odd", "Even" };
DEBUG_LOG(VIDEOINTERFACE,
"(VI->BeginField): Address: %.08X | WPL %u | STD %u | ACV %u | Field %s",
xfbAddr, m_PictureConfiguration.WPL, m_PictureConfiguration.STD,
m_VerticalTimingRegister.ACV, fieldTypeNames[field]);
static const UVIVBlankTimingRegister *vert_timing[] = {
&m_VBlankTimingOdd,
&m_VBlankTimingEven,
};
WARN_LOG(VIDEOINTERFACE,
"(VI->BeginField): Address: %.08X | WPL %u | STD %u | EQ %u | PRB %u | ACV %u | PSB %u | Field %s",
xfbAddr, m_PictureConfiguration.WPL, m_PictureConfiguration.STD, m_VerticalTimingRegister.EQU,
vert_timing[field]->PRB, m_VerticalTimingRegister.ACV, vert_timing[field]->PSB, fieldTypeNames[field]);
WARN_LOG(VIDEOINTERFACE,
"HorizScaling: %04x | fbwidth %d | %u | %u",
m_HorizontalScaling.Hex, m_FBWidth.Hex, GetTicksPerEvenField(), GetTicksPerOddField());
if (xfbAddr)
g_video_backend->Video_BeginField(xfbAddr, fbWidth, fbStride, fbHeight);
@ -604,44 +603,41 @@ static void EndField()
// Run when: When a frame is scanned (progressive/interlace)
void Update()
{
if (m_DisplayControlRegister.NIN)
if (s_half_line_count == s_even_field_first_hl)
{
// Progressive
if (m_VBeamPos == 1)
BeginField(FIELD_PROGRESSIVE);
BeginField(FIELD_EVEN);
}
else if (m_VBeamPos == s_upperFieldBegin)
else if (s_half_line_count == s_odd_field_first_hl)
{
// Interlace Upper
BeginField(FIELD_UPPER);
BeginField(FIELD_ODD);
}
else if (m_VBeamPos == s_lowerFieldBegin)
else if (s_half_line_count == s_even_field_last_hl)
{
// Interlace Lower
BeginField(FIELD_LOWER);
}
if (m_VBeamPos == s_upperFieldBegin + m_VerticalTimingRegister.ACV)
{
// Interlace Upper.
EndField();
}
else if (m_VBeamPos == s_lowerFieldBegin + m_VerticalTimingRegister.ACV)
else if (s_half_line_count == s_odd_field_last_hl)
{
// Interlace Lower
EndField();
}
if (++m_VBeamPos > s_lineCount * fields)
m_VBeamPos = 1;
for (UVIInterruptRegister& reg : m_InterruptRegister)
{
if (m_VBeamPos == reg.VCT)
if (s_half_line_count == 2 * reg.VCT)
{
reg.IR_INT = 1;
}
}
s_half_line_count++;
if (s_half_line_count > s_odd_field_last_hl) {
s_half_line_count = 1;
}
if (s_half_line_count & 1) {
s_ticks_last_line_start = CoreTiming::GetTicks();
}
UpdateInterrupts();
}

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@ -11,27 +11,6 @@ namespace MMIO { class Mapping; }
namespace VideoInterface
{
// NTSC is 60 FPS, right?
// Wrong, it's about 59.94 FPS. The NTSC engineers had to slightly lower
// the field rate from 60 FPS when they added color to the standard.
// This was done to prevent analog interference between the video and
// audio signals. PAL has no similar reduction; it is exactly 50 FPS.
//#define NTSC_FIELD_RATE (60.0f / 1.001f)
#define NTSC_FIELD_RATE 60
#define NTSC_LINE_COUNT 525
// These line numbers indicate the beginning of the "active video" in a frame.
// An NTSC frame has the lower field first followed by the upper field.
// TODO: Is this true for PAL-M? Is this true for PAL60?
#define NTSC_LOWER_BEGIN 21
#define NTSC_UPPER_BEGIN 283
//#define PAL_FIELD_RATE 50.0f
#define PAL_FIELD_RATE 50
#define PAL_LINE_COUNT 625
// These line numbers indicate the beginning of the "active video" in a frame.
// A PAL frame has the upper field first followed by the lower field.
#define PAL_UPPER_BEGIN 23
#define PAL_LOWER_BEGIN 336
// VI Internal Hardware Addresses
enum
@ -351,8 +330,8 @@ union UVIHorizontalStepping
// Change values pertaining to video mode
void UpdateParameters();
unsigned int GetTicksPerLine();
unsigned int GetTicksPerFrame();
u32 GetTicksPerHalfLine();
u32 GetTicksPerField();
//For VI Scaling and Aspect Ratio Correction
float GetAspectRatio(bool);

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@ -66,7 +66,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 45; // Last changed in PR 2846
static const u32 STATE_VERSION = 46; // Last changed in PR 2686
// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,

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@ -15,9 +15,8 @@ namespace MMIO { class Mapping; }
enum FieldType
{
FIELD_PROGRESSIVE = 0,
FIELD_UPPER,
FIELD_LOWER
FIELD_ODD = 0,
FIELD_EVEN = 1,
};
enum EFBAccessType