StreamBuffer: Make factory function return a std::unique_ptr

This commit is contained in:
Lioncash 2015-12-21 10:15:17 -05:00
parent ec71452706
commit d20ba76ab3
5 changed files with 22 additions and 20 deletions

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include <string>
#include "Common/Common.h"
@ -28,7 +29,7 @@ static const u32 UBO_LENGTH = 32*1024*1024;
u32 ProgramShaderCache::s_ubo_buffer_size;
s32 ProgramShaderCache::s_ubo_align;
static StreamBuffer *s_buffer;
static std::unique_ptr<StreamBuffer> s_buffer;
static int num_failures = 0;
static LinearDiskCache<SHADERUID, u8> g_program_disk_cache;
@ -505,8 +506,7 @@ void ProgramShaderCache::Shutdown()
pixel_uid_checker.Invalidate();
vertex_uid_checker.Invalidate();
delete s_buffer;
s_buffer = nullptr;
s_buffer.reset();
}
void ProgramShaderCache::CreateHeader()

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@ -355,17 +355,17 @@ public:
u8* m_pointer;
};
// choose best streaming library based on the supported extensions and known issues
StreamBuffer* StreamBuffer::Create(u32 type, u32 size)
// Chooses the best streaming method based on the supported extensions and known issues
std::unique_ptr<StreamBuffer> StreamBuffer::Create(u32 type, u32 size)
{
// without basevertex support, only streaming methods whith uploads everything to zero works fine:
if (!g_ogl_config.bSupportsGLBaseVertex)
{
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
return new BufferSubData(type, size);
return std::make_unique<BufferSubData>(type, size);
// BufferData is by far the worst way, only use it if needed
return new BufferData(type, size);
return std::make_unique<BufferData>(type, size);
}
// Prefer the syncing buffers over the orphaning one
@ -374,25 +374,25 @@ StreamBuffer* StreamBuffer::Create(u32 type, u32 size)
// pinned memory is much faster than buffer storage on AMD cards
if (g_ogl_config.bSupportsGLPinnedMemory &&
!(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) && type == GL_ELEMENT_ARRAY_BUFFER))
return new PinnedMemory(type, size);
return std::make_unique<PinnedMemory>(type, size);
// buffer storage works well in most situations
if (g_ogl_config.bSupportsGLBufferStorage &&
!(DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTORAGE) && type == GL_ARRAY_BUFFER) &&
!(DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENBUFFERSTORAGE) && type == GL_ELEMENT_ARRAY_BUFFER))
return new BufferStorage(type, size);
return std::make_unique<BufferStorage>(type, size);
// don't fall back to MapAnd* for Nvidia drivers
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING))
return new BufferSubData(type, size);
return std::make_unique<BufferSubData>(type, size);
// mapping fallback
if (g_ogl_config.bSupportsGLSync)
return new MapAndSync(type, size);
return std::make_unique<MapAndSync>(type, size);
}
// default fallback, should work everywhere, but isn't the best way to do this job
return new MapAndOrphan(type, size);
return std::make_unique<MapAndOrphan>(type, size);
}
}

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@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <memory>
#include <utility>
#include "Common/GL/GLUtil.h"
@ -20,7 +21,7 @@ class StreamBuffer
{
public:
static StreamBuffer* Create(u32 type, u32 size);
static std::unique_ptr<StreamBuffer> Create(u32 type, u32 size);
virtual ~StreamBuffer();
/* This mapping function will return a pair of:

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@ -5,6 +5,7 @@
#include <algorithm>
#include <cmath>
#include <fstream>
#include <memory>
#include <vector>
#include "Common/Common.h"
@ -51,7 +52,7 @@ static u32 s_Textures[8];
static u32 s_ActiveTexture;
static SHADER s_palette_pixel_shader[3];
static StreamBuffer* s_palette_stream_buffer = nullptr;
static std::unique_ptr<StreamBuffer> s_palette_stream_buffer;
static GLuint s_palette_resolv_texture;
static GLuint s_palette_buffer_offset_uniform[3];
static GLuint s_palette_multiplier_uniform[3];
@ -318,8 +319,7 @@ TextureCache::~TextureCache()
if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
{
delete s_palette_stream_buffer;
s_palette_stream_buffer = nullptr;
s_palette_stream_buffer.reset();
glDeleteTextures(1, &s_palette_resolv_texture);
}
}

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@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <fstream>
#include <memory>
#include <string>
#include <vector>
@ -36,8 +37,8 @@ namespace OGL
const u32 MAX_IBUFFER_SIZE = 2*1024*1024;
const u32 MAX_VBUFFER_SIZE = 32*1024*1024;
static StreamBuffer *s_vertexBuffer;
static StreamBuffer *s_indexBuffer;
static std::unique_ptr<StreamBuffer> s_vertexBuffer;
static std::unique_ptr<StreamBuffer> s_indexBuffer;
static size_t s_baseVertex;
static size_t s_index_offset;
@ -65,8 +66,8 @@ void VertexManager::CreateDeviceObjects()
void VertexManager::DestroyDeviceObjects()
{
delete s_vertexBuffer;
delete s_indexBuffer;
s_vertexBuffer.reset();
s_indexBuffer.reset();
}
void VertexManager::PrepareDrawBuffers(u32 stride)