Merge pull request #3757 from stenzek/amd-glsl-storage-qualifier
ShaderGen: Handle AMD bug with storage qualifiers in interface blocks
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commit
77c05737e9
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@ -90,16 +90,15 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
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out.Write("#define InstanceID gl_InvocationID\n");
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out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
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out.Write("in VertexData {\n");
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GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier());
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GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true));
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out.Write("} vs[%d];\n", vertex_in);
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out.Write("out VertexData {\n");
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GenerateVSOutputMembers<T>(out, ApiType, "out", GetInterpolationQualifier());
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GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, false));
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if (g_ActiveConfig.iStereoMode > 0)
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out.Write("\tflat out int layer;\n");
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out.Write("\tflat int layer;\n");
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out.Write("} ps;\n");
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@ -354,12 +354,11 @@ static T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
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uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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{
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out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
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out.Write("in VertexData {\n");
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GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier());
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GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true));
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if (g_ActiveConfig.iStereoMode > 0)
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out.Write("\tflat in int layer;\n");
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out.Write("\tflat int layer;\n");
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out.Write("};\n");
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}
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@ -214,12 +214,9 @@ private:
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};
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template<class T>
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inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifier, const char* in_out, const char* type, const char* name, int var_index, const char* semantic = "", int semantic_index = -1)
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inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifier, const char* type, const char* name, int var_index, const char* semantic = "", int semantic_index = -1)
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{
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if (qualifier != nullptr)
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object.Write("\t%s %s %s %s", qualifier, in_out, type, name);
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else
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object.Write("\t%s %s %s", in_out, type, name);
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object.Write("\t%s %s %s", qualifier, type, name);
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if (var_index != -1)
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object.Write("%d", var_index);
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@ -236,21 +233,21 @@ inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifi
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}
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template<class T>
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inline void GenerateVSOutputMembers(T& object, API_TYPE api_type, const char* in_out, const char* qualifier = nullptr)
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inline void GenerateVSOutputMembers(T& object, API_TYPE api_type, const char* qualifier)
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{
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DefineOutputMember(object, api_type, qualifier, in_out, "float4", "pos", -1, "POSITION");
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DefineOutputMember(object, api_type, qualifier, in_out, "float4", "colors_", 0, "COLOR", 0);
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DefineOutputMember(object, api_type, qualifier, in_out, "float4", "colors_", 1, "COLOR", 1);
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DefineOutputMember(object, api_type, qualifier, "float4", "pos", -1, "POSITION");
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DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 0, "COLOR", 0);
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DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 1, "COLOR", 1);
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for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
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DefineOutputMember(object, api_type, qualifier, in_out, "float3", "tex", i, "TEXCOORD", i);
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DefineOutputMember(object, api_type, qualifier, "float3", "tex", i, "TEXCOORD", i);
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DefineOutputMember(object, api_type, qualifier, in_out, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens);
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DefineOutputMember(object, api_type, qualifier, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens);
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if (g_ActiveConfig.bEnablePixelLighting)
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{
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DefineOutputMember(object, api_type, qualifier, in_out, "float3", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
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DefineOutputMember(object, api_type, qualifier, in_out, "float3", "WorldPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 2);
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DefineOutputMember(object, api_type, qualifier, "float3", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
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DefineOutputMember(object, api_type, qualifier, "float3", "WorldPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 2);
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}
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}
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@ -281,15 +278,27 @@ inline void AssignVSOutputMembers(T& object, const char* a, const char* b)
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// As a workaround, we interpolate at the centroid of the coveraged pixel, which
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// is always inside the primitive.
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// Without MSAA, this flag is defined to have no effect.
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inline const char* GetInterpolationQualifier()
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inline const char* GetInterpolationQualifier(bool in_glsl_interface_block = false, bool in = false)
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{
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if (g_ActiveConfig.iMultisamples <= 1)
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return "";
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if (!g_ActiveConfig.bSSAA)
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return "centroid";
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return "sample";
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// Without GL_ARB_shading_language_420pack support, the interpolation qualifier must be
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// "centroid in" and not "centroid", even within an interface block.
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if (in_glsl_interface_block && !g_ActiveConfig.backend_info.bSupportsBindingLayout)
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{
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if (!g_ActiveConfig.bSSAA)
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return in ? "centroid in" : "centroid out";
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else
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return in ? "sample in" : "sample out";
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}
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else
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{
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if (!g_ActiveConfig.bSSAA)
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return "centroid";
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else
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return "sample";
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}
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}
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// Constant variable names
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@ -74,9 +74,8 @@ static T GenerateVertexShader(API_TYPE api_type)
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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{
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out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
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out.Write("out VertexData {\n");
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GenerateVSOutputMembers<T>(out, api_type, "out", GetInterpolationQualifier());
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GenerateVSOutputMembers<T>(out, api_type, GetInterpolationQualifier(true, false));
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out.Write("} vs;\n");
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}
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else
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