Merge pull request #3076 from void-ghost/stereo3d_presets

Stereo3d presets
This commit is contained in:
shuffle2 2015-10-03 18:10:23 -07:00
commit 81414b4fa2
12 changed files with 115 additions and 10 deletions

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@ -117,6 +117,12 @@ const std::string hotkey_labels[] =
_trans("Undo Save State"),
_trans("Save State"),
_trans("Load State"),
_trans("Toggle 3D Preset"),
_trans("Use 3D Preset 1"),
_trans("Use 3D Preset 2"),
_trans("Use 3D Preset 3"),
};
static_assert(NUM_HOTKEYS == sizeof(hotkey_labels) / sizeof(hotkey_labels[0]), "Wrong count of hotkey_labels");

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@ -117,6 +117,11 @@ enum Hotkey
HK_SAVE_STATE_FILE,
HK_LOAD_STATE_FILE,
HK_SWITCH_STEREOSCOPY_PRESET,
HK_USE_STEREOSCOPY_PRESET_0,
HK_USE_STEREOSCOPY_PRESET_1,
HK_USE_STEREOSCOPY_PRESET_2,
NUM_HOTKEYS,
};

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@ -1416,29 +1416,73 @@ void CFrame::ParseHotkeys()
{
State::Load(g_saveSlot);
}
if (IsHotkey(HK_DECREASE_DEPTH, true))
auto savePreset = [](const std::string& param, int value)
{
IniFile localIni = SConfig::GetInstance().LoadLocalGameIni();
localIni.GetOrCreateSection("Enhancements")->Set(
StringFromFormat("Stereo%s_%d", param.c_str(), g_Config.iStereoActivePreset),
value);
std::string iniFileName = File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini";
OSD::AddMessage(StringFromFormat("%s: %d", param.c_str(), value) , 1000);
localIni.Save(iniFileName);
};
if (IsHotkey(HK_DECREASE_DEPTH))
{
if (--g_Config.iStereoDepth < 0)
g_Config.iStereoDepth = 0;
g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth = g_Config.iStereoDepth;
savePreset("Depth", g_Config.iStereoDepth);
}
if (IsHotkey(HK_INCREASE_DEPTH, true))
if (IsHotkey(HK_INCREASE_DEPTH))
{
if (++g_Config.iStereoDepth > 100)
g_Config.iStereoDepth = 100;
g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth = g_Config.iStereoDepth;
savePreset("Depth", g_Config.iStereoDepth);
}
if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
if (IsHotkey(HK_DECREASE_CONVERGENCE))
{
g_Config.iStereoConvergence -= 5;
if (g_Config.iStereoConvergence < 0)
g_Config.iStereoConvergence = 0;
g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence = g_Config.iStereoConvergence;
savePreset("Convergence", g_Config.iStereoConvergence);
}
if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
if (IsHotkey(HK_INCREASE_CONVERGENCE))
{
g_Config.iStereoConvergence += 5;
if (g_Config.iStereoConvergence > 500)
g_Config.iStereoConvergence = 500;
g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence = g_Config.iStereoConvergence;
savePreset("Convergence", g_Config.iStereoConvergence);
}
if (IsHotkey(HK_SWITCH_STEREOSCOPY_PRESET))
{
g_Config.iStereoActivePreset = !g_Config.iStereoActivePreset;
g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
}
if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_0))
{
g_Config.iStereoActivePreset = 0;
g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
}
if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_1))
{
g_Config.iStereoActivePreset = 1;
g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
}
if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_2))
{
g_Config.iStereoActivePreset = 2;
g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
}
static float debugSpeed = 1.0f;
if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
debugSpeed /= 1.1f;

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@ -17,6 +17,7 @@ class VideoBackend : public VideoBackendHardware
std::string GetName() const override;
std::string GetDisplayName() const override;
std::string GetConfigName() const override;
void Video_Prepare() override;
void Video_Cleanup() override;

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@ -64,6 +64,11 @@ std::string VideoBackend::GetDisplayName() const
return "Direct3D";
}
std::string VideoBackend::GetConfigName() const
{
return "gfx_dx11";
}
void InitBackendInfo()
{
HRESULT hr = DX11::D3D::LoadDXGI();
@ -142,7 +147,7 @@ void InitBackendInfo()
void VideoBackend::ShowConfig(void *hParent)
{
InitBackendInfo();
Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_dx11");
Host_ShowVideoConfig(hParent, GetDisplayName(), GetConfigName());
}
bool VideoBackend::Initialize(void *window_handle)
@ -155,7 +160,7 @@ bool VideoBackend::Initialize(void *window_handle)
frameCount = 0;
g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini");
g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + GetConfigName() + ".ini");
g_Config.GameIniLoad();
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();

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@ -17,6 +17,7 @@ class VideoBackend : public VideoBackendHardware
std::string GetName() const override;
std::string GetDisplayName() const override;
std::string GetConfigName() const override;
void Video_Prepare() override;
void Video_Cleanup() override;

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@ -102,6 +102,11 @@ std::string VideoBackend::GetDisplayName() const
return "OpenGL";
}
std::string VideoBackend::GetConfigName() const
{
return "gfx_opengl";
}
static std::vector<std::string> GetShaders(const std::string &sub_dir = "")
{
std::vector<std::string> paths = DoFileSearch({".glsl"}, {
@ -143,7 +148,7 @@ void VideoBackend::ShowConfig(void *_hParent)
{
if (!s_BackendInitialized)
InitBackendInfo();
Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
Host_ShowVideoConfig(_hParent, GetDisplayName(), GetConfigName());
}
bool VideoBackend::Initialize(void *window_handle)
@ -153,7 +158,7 @@ bool VideoBackend::Initialize(void *window_handle)
frameCount = 0;
g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini");
g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + GetConfigName() + ".ini");
g_Config.GameIniLoad();
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();

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@ -67,14 +67,19 @@ std::string VideoSoftware::GetDisplayName() const
return "Software Renderer";
}
std::string VideoSoftware::GetConfigName() const
{
return "gfx_software";
}
void VideoSoftware::ShowConfig(void *hParent)
{
Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software");
Host_ShowVideoConfig(hParent, GetDisplayName(), GetConfigName());
}
bool VideoSoftware::Initialize(void *window_handle)
{
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + GetConfigName() + ".ini").c_str());
InitInterface();
GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);

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@ -19,6 +19,7 @@ class VideoSoftware : public VideoBackend
std::string GetName() const override;
std::string GetDisplayName() const override;
std::string GetConfigName() const override;
void EmuStateChange(EMUSTATE_CHANGE newState) override;

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@ -72,6 +72,7 @@ public:
virtual std::string GetName() const = 0;
virtual std::string GetDisplayName() const { return GetName(); }
virtual std::string GetConfigName() const = 0;
virtual void ShowConfig(void*) = 0;

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@ -96,6 +96,16 @@ void VideoConfig::Load(const std::string& ini_file)
enhancements->Get("StereoConvergence", &iStereoConvergence, 20);
enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
//currently these settings are not saved in global config, so we could've initialized them directly
for (int i = 0; i < oStereoPresets.size(); ++i)
{
enhancements->Get(StringFromFormat("StereoConvergence_%d", i), &oStereoPresets[i].depth, iStereoConvergence);
enhancements->Get(StringFromFormat("StereoDepth_%d", i), &oStereoPresets[i].convergence, iStereoDepth);
}
enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0);
iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence;
iStereoDepth = oStereoPresets[iStereoActivePreset].depth;
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
hacks->Get("BBoxEnable", &bBBoxEnable, false);
@ -200,6 +210,17 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence);
CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes);
//these are not overrides, they are per-game settings, hence no warning
IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
for (int i = 0; i < oStereoPresets.size(); ++i)
{
enhancements->Get(StringFromFormat("StereoConvergence_%d", i), &oStereoPresets[i].depth, iStereoConvergence);
enhancements->Get(StringFromFormat("StereoDepth_%d", i), &oStereoPresets[i].convergence, iStereoDepth);
}
enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0);
iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence;
iStereoDepth = oStereoPresets[iStereoActivePreset].depth;
CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth);
CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum);

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@ -51,6 +51,14 @@ enum StereoMode
STEREO_3DVISION
};
constexpr int STEREOSCOPY_PRESETS_NUM = 3;
struct StereoscopyPreset final
{
int depth;
int convergence;
};
// NEVER inherit from this class.
struct VideoConfig final
{
@ -84,6 +92,8 @@ struct VideoConfig final
int iStereoDepth;
int iStereoConvergence;
bool bStereoSwapEyes;
std::array<StereoscopyPreset, STEREOSCOPY_PRESETS_NUM> oStereoPresets;
int iStereoActivePreset;
// Information
bool bShowFPS;