VideoSW: Clear Vertex data before usage
This must have no effect, everything else is usage of uninitialized memory.
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@ -34,6 +34,8 @@ SWVertexLoader::~SWVertexLoader()
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void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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{
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memset(&m_Vertex, 0, sizeof(m_Vertex));
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m_attributeIndex = attributeIndex;
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VertexLoaderUID uid(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]);
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@ -21,6 +21,12 @@ void SetupUnit::Init(u8 primitiveType)
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m_VertWritePointer = m_VertPointer[0];
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}
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OutputVertexData* SetupUnit::GetVertex()
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{
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memset(m_VertWritePointer, 0, sizeof(*m_VertWritePointer));
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return m_VertWritePointer;
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}
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void SetupUnit::SetupVertex()
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{
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switch (m_PrimType)
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@ -29,7 +29,7 @@ class SetupUnit
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public:
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void Init(u8 primitiveType);
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OutputVertexData* GetVertex() { return m_VertWritePointer; }
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OutputVertexData* GetVertex();
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void SetupVertex();
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void DoState(PointerWrap &p);
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