Merge pull request #3448 from Armada651/depth-epsilon

VertexShaderManager: Add an epsilon hack to the perspective projection.
This commit is contained in:
Jules Blok 2016-01-18 20:56:18 +01:00
commit 51a36f27e0
1 changed files with 3 additions and 4 deletions

View File

@ -434,10 +434,9 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;
// donkopunchstania suggested the GC GPU might round differently
// He had thus changed this to -(1 + epsilon) to fix clipping issues.
// I (neobrain) don't think his conjecture is true and thus reverted his change.
g_fProjectionMatrix[14] = -1.0f;
// Hack to fix depth clipping precision issues (such as Sonic Adventure UI)
g_fProjectionMatrix[14] = -(1.0f + FLT_EPSILON);
g_fProjectionMatrix[15] = 0.0f;
// Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode.