[OpenSLES] Fix a delay in audio processing.

A failure on my part. I was updating the two buffers in the wrong order, so we were always a buffer behind in sending audio out to OpenSLES.
This commit is contained in:
Ryan Houdek 2016-01-03 11:29:55 -06:00
parent a63873535f
commit 1db01a8c56
1 changed files with 4 additions and 8 deletions

View File

@ -37,19 +37,15 @@ static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
assert(bq == bqPlayerBufferQueue);
assert(nullptr == context);
short *nextBuffer = buffer[curBuffer];
int nextSize = sizeof(buffer[0]);
SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
// Render to the fresh buffer
g_mixer->Mix(reinterpret_cast<short *>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], sizeof(buffer[0]));
curBuffer ^= 1; // Switch buffer
// Comment from sample code:
// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
// which for this code example would indicate a programming error
_assert_msg_(AUDIO, SL_RESULT_SUCCESS == result, "Couldn't enqueue audio stream.");
curBuffer ^= 1; // Switch buffer
// Render to the fresh buffer
g_mixer->Mix(reinterpret_cast<short *>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
}
bool OpenSLESStream::Start()