[OpenSLES] Fix a delay in audio processing.
A failure on my part. I was updating the two buffers in the wrong order, so we were always a buffer behind in sending audio out to OpenSLES.
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@ -37,19 +37,15 @@ static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
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assert(bq == bqPlayerBufferQueue);
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assert(nullptr == context);
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short *nextBuffer = buffer[curBuffer];
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int nextSize = sizeof(buffer[0]);
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SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
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// Render to the fresh buffer
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g_mixer->Mix(reinterpret_cast<short *>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
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SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], sizeof(buffer[0]));
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curBuffer ^= 1; // Switch buffer
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// Comment from sample code:
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// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
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// which for this code example would indicate a programming error
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_assert_msg_(AUDIO, SL_RESULT_SUCCESS == result, "Couldn't enqueue audio stream.");
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curBuffer ^= 1; // Switch buffer
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// Render to the fresh buffer
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g_mixer->Mix(reinterpret_cast<short *>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
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}
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bool OpenSLESStream::Start()
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