Always load system fonts from IPL dump, if available
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@ -170,6 +170,7 @@ bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
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const u32 USA_v1_0 = 0x6D740AE7; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
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const u32 USA_v1_1 = 0xD5E6FEEA; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385334#pid385334
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const u32 USA_v1_2 = 0x86573808; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385399#pid385399
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const u32 BRA_v1_0 = 0x667D0B64; // GameCubes sold in Brazil have this IPL. Same as USA v1.2 but localized
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const u32 JAP_v1_0 = 0x6DAC1F2A; // Redump
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const u32 JAP_v1_1 = 0xD235E3F9; // https://bugs.dolphin-emu.org/issues/8936
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const u32 PAL_v1_0 = 0x4F319F43; // Redump
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@ -189,6 +190,7 @@ bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
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case USA_v1_0:
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case USA_v1_1:
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case USA_v1_2:
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case BRA_v1_0:
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ipl_region = USA_DIR;
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break;
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case JAP_v1_0:
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@ -101,8 +101,8 @@ CEXIIPL::CEXIIPL() :
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memcpy(m_pIPL, m_bNTSC ? iplverNTSC : iplverPAL, m_bNTSC ? sizeof(iplverNTSC) : sizeof(iplverPAL));
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// Load fonts
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LoadFileToIPL((File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + FONT_SJIS), 0x1aff00);
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LoadFileToIPL((File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + FONT_ANSI), 0x1fcf00);
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LoadFontFile((File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + FONT_SJIS), 0x1aff00);
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LoadFontFile((File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + FONT_ANSI), 0x1fcf00);
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}
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else
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{
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@ -152,15 +152,68 @@ void CEXIIPL::DoState(PointerWrap &p)
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void CEXIIPL::LoadFileToIPL(const std::string& filename, u32 offset)
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{
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File::IOFile pStream(filename, "rb");
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if (pStream)
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{
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u64 filesize = pStream.GetSize();
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File::IOFile stream(filename, "rb");
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if (!stream)
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return;
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pStream.ReadBytes(m_pIPL + offset, filesize);
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u64 filesize = stream.GetSize();
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stream.ReadBytes(m_pIPL + offset, filesize);
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m_FontsLoaded = true;
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}
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std::string CEXIIPL::FindIPLDump(const std::string& path_prefix)
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{
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std::string ipl_dump_path;
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if (File::Exists(path_prefix + DIR_SEP + USA_DIR + DIR_SEP + GC_IPL))
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ipl_dump_path = path_prefix + DIR_SEP + USA_DIR + DIR_SEP + GC_IPL;
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else if (File::Exists(path_prefix + DIR_SEP + EUR_DIR + DIR_SEP + GC_IPL))
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ipl_dump_path = path_prefix + DIR_SEP + EUR_DIR + DIR_SEP + GC_IPL;
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else if (File::Exists(path_prefix + DIR_SEP + JAP_DIR + DIR_SEP + GC_IPL))
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ipl_dump_path = path_prefix + DIR_SEP + JAP_DIR + DIR_SEP + GC_IPL;
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return ipl_dump_path;
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}
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void CEXIIPL::LoadFontFile(const std::string& filename, u32 offset)
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{
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// Official IPL fonts are copyrighted. Dolphin ships with a set of free font alternatives but
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// unfortunately the bundled fonts have different padding, causing issues with misplaced text
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// in some titles. This function check if the user has IPL dumps available and load the fonts
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// from those dumps instead of loading the bundled fonts
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// Check for IPL dumps in User folder
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std::string ipl_rom_path = FindIPLDump(File::GetUserPath(D_GCUSER_IDX));
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// If not found, check again in Sys folder
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if (ipl_rom_path.empty())
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ipl_rom_path = FindIPLDump(File::GetSysDirectory() + GC_SYS_DIR);
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if (File::Exists(ipl_rom_path))
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{
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// The user has an IPL dump, load the font from it
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File::IOFile stream(ipl_rom_path, "rb");
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if (!stream)
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return;
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// Official Windows-1252 and SJIS fonts present on the IPL dumps are 0x2575 and 0x4a24d bytes
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// long respectively, so, determine the size of the font being loaded based on the offset
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u64 fontsize = (offset == 0x1aff00) ? 0x4a24d : 0x2575;
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INFO_LOG(BOOT, "Found IPL dump, loading %s font from %s", ((offset == 0x1aff00) ? "SJIS" : "Windows-1252"), (ipl_rom_path).c_str());
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stream.Seek(offset, 0);
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stream.ReadBytes(m_pIPL + offset, fontsize);
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m_FontsLoaded = true;
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}
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else
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{
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// No IPL dump available, load bundled font instead
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LoadFileToIPL(filename, offset);
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}
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}
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void CEXIIPL::SetCS(int _iCS)
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@ -71,4 +71,6 @@ private:
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u32 CommandRegion() const { return (m_uAddress & ~(1 << 31)) >> 8; }
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void LoadFileToIPL(const std::string& filename, u32 offset);
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void LoadFontFile(const std::string& filename, u32 offset);
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std::string FindIPLDump(const std::string& path_prefix);
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};
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