Render: Clamp the z range to the full range.
This commit is contained in:
parent
f0e5811d9a
commit
8c3108b354
|
@ -496,7 +496,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
|
|||
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.0f, 0.0f, (float)GetTargetWidth(), (float)GetTargetHeight(),
|
||||
1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f,
|
||||
1.0f - MathUtil::Clamp<float>((xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777215.0f)), 0.0f, 16777215.0f) / 16777216.0f);
|
||||
1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777216.0f), 0.0f, 16777215.0f) / 16777216.0f);
|
||||
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
|
||||
|
@ -555,7 +555,7 @@ void Renderer::SetViewport()
|
|||
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht,
|
||||
1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f,
|
||||
1.0f - MathUtil::Clamp<float>((xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777215.0f)), 0.0f, 16777215.0f) / 16777216.0f);
|
||||
1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777216.0f), 0.0f, 16777215.0f) / 16777216.0f);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
}
|
||||
|
||||
|
|
|
@ -1012,7 +1012,7 @@ void Renderer::SetViewport()
|
|||
float Y = EFBToScaledYf((float)EFB_HEIGHT - xfmem.viewport.yOrig + xfmem.viewport.ht + (float)scissorYOff);
|
||||
float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd);
|
||||
float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht);
|
||||
float GLNear = MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, -16777215.0f, 16777215.0f), 0.0f, 16777215.0f) / 16777216.0f;
|
||||
float GLNear = MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, -16777216.0f, 16777216.0f), 0.0f, 16777215.0f) / 16777216.0f;
|
||||
float GLFar = MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f;
|
||||
if (Width < 0)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue