NetPlayServer: Make SendAsyncToClients use an unique_ptr
This commit is contained in:
parent
34ae512d91
commit
8ce9191948
|
@ -450,18 +450,18 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
|
|||
m_target_buffer_size = size;
|
||||
|
||||
// tell clients to change buffer size
|
||||
sf::Packet* spac = new sf::Packet;
|
||||
*spac << (MessageId)NP_MSG_PAD_BUFFER;
|
||||
*spac << (u32)m_target_buffer_size;
|
||||
auto spac = std::make_unique<sf::Packet>();
|
||||
*spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
|
||||
*spac << static_cast<u32>(m_target_buffer_size);
|
||||
|
||||
SendAsyncToClients(spac);
|
||||
SendAsyncToClients(std::move(spac));
|
||||
}
|
||||
|
||||
void NetPlayServer::SendAsyncToClients(sf::Packet* packet)
|
||||
void NetPlayServer::SendAsyncToClients(std::unique_ptr<sf::Packet> packet)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
|
||||
m_async_queue.Push(std::unique_ptr<sf::Packet>(packet));
|
||||
m_async_queue.Push(std::move(packet));
|
||||
}
|
||||
ENetUtil::WakeupThread(m_server);
|
||||
}
|
||||
|
@ -674,12 +674,12 @@ void NetPlayServer::OnTraversalStateChanged()
|
|||
// called from ---GUI--- thread
|
||||
void NetPlayServer::SendChatMessage(const std::string& msg)
|
||||
{
|
||||
sf::Packet* spac = new sf::Packet;
|
||||
auto spac = std::make_unique<sf::Packet>();
|
||||
*spac << (MessageId)NP_MSG_CHAT_MESSAGE;
|
||||
*spac << (PlayerId)0; // server id always 0
|
||||
*spac << msg;
|
||||
|
||||
SendAsyncToClients(spac);
|
||||
SendAsyncToClients(std::move(spac));
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
|
||||
|
@ -690,11 +690,11 @@ bool NetPlayServer::ChangeGame(const std::string &game)
|
|||
m_selected_game = game;
|
||||
|
||||
// send changed game to clients
|
||||
sf::Packet* spac = new sf::Packet;
|
||||
auto spac = std::make_unique<sf::Packet>();
|
||||
*spac << (MessageId)NP_MSG_CHANGE_GAME;
|
||||
*spac << game;
|
||||
|
||||
SendAsyncToClients(spac);
|
||||
SendAsyncToClients(std::move(spac));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -719,7 +719,7 @@ bool NetPlayServer::StartGame()
|
|||
g_netplay_initial_gctime = Common::Timer::GetLocalTimeSinceJan1970();
|
||||
|
||||
// tell clients to start game
|
||||
sf::Packet* spac = new sf::Packet;
|
||||
auto spac = std::make_unique<sf::Packet>();
|
||||
*spac << (MessageId)NP_MSG_START_GAME;
|
||||
*spac << m_current_game;
|
||||
*spac << m_settings.m_CPUthread;
|
||||
|
@ -738,7 +738,7 @@ bool NetPlayServer::StartGame()
|
|||
*spac << (u32)g_netplay_initial_gctime;
|
||||
*spac << (u32)(g_netplay_initial_gctime >> 32);
|
||||
|
||||
SendAsyncToClients(spac);
|
||||
SendAsyncToClients(std::move(spac));
|
||||
|
||||
m_is_running = true;
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ class NetPlayServer : public TraversalClientClient
|
|||
{
|
||||
public:
|
||||
void ThreadFunc();
|
||||
void SendAsyncToClients(sf::Packet* packet);
|
||||
void SendAsyncToClients(std::unique_ptr<sf::Packet> packet);
|
||||
|
||||
NetPlayServer(const u16 port, bool traversal, const std::string& centralServer, u16 centralPort);
|
||||
~NetPlayServer();
|
||||
|
|
Loading…
Reference in New Issue