StreamBuffer: Remove unnecessary inline specifiers

Methods defined directly in class bodies are inline by default
This commit is contained in:
Lioncash 2015-12-21 10:04:09 -05:00
parent 365a326798
commit 7b69fec8e7
1 changed files with 2 additions and 2 deletions

View File

@ -33,7 +33,7 @@ public:
virtual std::pair<u8*, u32> Map(u32 size) = 0;
virtual void Unmap(u32 used_size) = 0;
inline std::pair<u8*, u32> Map(u32 size, u32 stride)
std::pair<u8*, u32> Map(u32 size, u32 stride)
{
u32 padding = m_iterator % stride;
if (padding)
@ -60,7 +60,7 @@ protected:
private:
static const int SYNC_POINTS = 16;
inline int SLOT(u32 x) const { return x >> m_bit_per_slot; }
int SLOT(u32 x) const { return x >> m_bit_per_slot; }
const int m_bit_per_slot;
GLsync fences[SYNC_POINTS];