StreamBuffer: Remove unnecessary inline specifiers
Methods defined directly in class bodies are inline by default
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@ -33,7 +33,7 @@ public:
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virtual std::pair<u8*, u32> Map(u32 size) = 0;
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virtual void Unmap(u32 used_size) = 0;
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inline std::pair<u8*, u32> Map(u32 size, u32 stride)
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std::pair<u8*, u32> Map(u32 size, u32 stride)
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{
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u32 padding = m_iterator % stride;
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if (padding)
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@ -60,7 +60,7 @@ protected:
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private:
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static const int SYNC_POINTS = 16;
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inline int SLOT(u32 x) const { return x >> m_bit_per_slot; }
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int SLOT(u32 x) const { return x >> m_bit_per_slot; }
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const int m_bit_per_slot;
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GLsync fences[SYNC_POINTS];
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