VideoConfig: Use "GFX.ini" for both D3D and OGL.
They share the same format, so there is no need to separate their configs.
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@ -112,31 +112,31 @@ public final class UserPreferences
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editor.putString("wiimoteExtension7", getConfig("WiimoteNew.ini", "Wiimote4", "Extension", "None"));
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editor.putString("gpuPref", getConfig("Dolphin.ini", "Core", "GFXBackend", "OGL"));
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editor.putBoolean("showFPS", getConfig("gfx_opengl.ini", "Settings", "ShowFPS", "False").equals("True"));
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editor.putBoolean("showFPS", getConfig("GFX.ini", "Settings", "ShowFPS", "False").equals("True"));
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editor.putBoolean("drawOnscreenControls", getConfig("Dolphin.ini", "Android", "ScreenControls", "True").equals("True"));
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editor.putString("internalResolution", getConfig("gfx_opengl.ini", "Settings", "EFBScale", "2"));
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editor.putString("FSAA", getConfig("gfx_opengl.ini", "Settings", "MSAA", "0"));
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editor.putString("anisotropicFiltering", getConfig("gfx_opengl.ini", "Enhancements", "MaxAnisotropy", "0"));
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editor.putString("postProcessingShader", getConfig("gfx_opengl.ini", "Enhancements", "PostProcessingShader", ""));
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editor.putBoolean("scaledEFBCopy", getConfig("gfx_opengl.ini", "Hacks", "EFBScaledCopy", "True").equals("True"));
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editor.putBoolean("perPixelLighting", getConfig("gfx_opengl.ini", "Settings", "EnablePixelLighting", "False").equals("True"));
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editor.putBoolean("forceTextureFiltering", getConfig("gfx_opengl.ini", "Enhancements", "ForceFiltering", "False").equals("True"));
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editor.putBoolean("disableFog", getConfig("gfx_opengl.ini", "Settings", "DisableFog", "False").equals("True"));
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editor.putBoolean("skipEFBAccess", getConfig("gfx_opengl.ini", "Hacks", "EFBAccessEnable", "False").equals("True"));
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editor.putBoolean("ignoreFormatChanges", getConfig("gfx_opengl.ini", "Hacks", "EFBEmulateFormatChanges", "False").equals("True"));
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editor.putString("stereoscopyMode", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoMode", "0"));
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editor.putBoolean("stereoSwapEyes", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoSwapEyes", "False").equals("True"));
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editor.putString("stereoDepth", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoDepth", "20"));
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editor.putString("stereoConvergencePercentage", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoConvergencePercentage", "100"));
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editor.putString("internalResolution", getConfig("GFX.ini", "Settings", "EFBScale", "2"));
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editor.putString("FSAA", getConfig("GFX.ini", "Settings", "MSAA", "0"));
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editor.putString("anisotropicFiltering", getConfig("GFX.ini", "Enhancements", "MaxAnisotropy", "0"));
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editor.putString("postProcessingShader", getConfig("GFX.ini", "Enhancements", "PostProcessingShader", ""));
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editor.putBoolean("scaledEFBCopy", getConfig("GFX.ini", "Hacks", "EFBScaledCopy", "True").equals("True"));
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editor.putBoolean("perPixelLighting", getConfig("GFX.ini", "Settings", "EnablePixelLighting", "False").equals("True"));
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editor.putBoolean("forceTextureFiltering", getConfig("GFX.ini", "Enhancements", "ForceFiltering", "False").equals("True"));
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editor.putBoolean("disableFog", getConfig("GFX.ini", "Settings", "DisableFog", "False").equals("True"));
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editor.putBoolean("skipEFBAccess", getConfig("GFX.ini", "Hacks", "EFBAccessEnable", "False").equals("True"));
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editor.putBoolean("ignoreFormatChanges", getConfig("GFX.ini", "Hacks", "EFBEmulateFormatChanges", "False").equals("True"));
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editor.putString("stereoscopyMode", getConfig("GFX.ini", "Stereoscopy", "StereoMode", "0"));
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editor.putBoolean("stereoSwapEyes", getConfig("GFX.ini", "Stereoscopy", "StereoSwapEyes", "False").equals("True"));
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editor.putString("stereoDepth", getConfig("GFX.ini", "Stereoscopy", "StereoDepth", "20"));
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editor.putString("stereoConvergencePercentage", getConfig("GFX.ini", "Stereoscopy", "StereoConvergencePercentage", "100"));
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editor.putBoolean("enableController1", getConfig("Dolphin.ini", "Core", "SIDevice0", "6") == "6");
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editor.putBoolean("enableController2", getConfig("Dolphin.ini", "Core", "SIDevice1", "0") == "6");
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editor.putBoolean("enableController3", getConfig("Dolphin.ini", "Core", "SIDevice2", "0") == "6");
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editor.putBoolean("enableController4", getConfig("Dolphin.ini", "Core", "SIDevice3", "0") == "6");
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String efbCopyOn = getConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "True");
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String efbToTexture = getConfig("gfx_opengl.ini", "Hacks", "EFBToTextureEnable", "True");
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String efbCopyCache = getConfig("gfx_opengl.ini", "Hacks", "EFBCopyCacheEnable", "False");
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String efbCopyOn = getConfig("GFX.ini", "Hacks", "EFBCopyEnable", "True");
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String efbToTexture = getConfig("GFX.ini", "Hacks", "EFBToTextureEnable", "True");
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String efbCopyCache = getConfig("GFX.ini", "Hacks", "EFBCopyCacheEnable", "False");
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if (efbCopyOn.equals("False"))
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{
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@ -155,10 +155,10 @@ public final class UserPreferences
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editor.putString("efbCopyMethod", "RAM (cached)");
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}
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editor.putString("textureCacheAccuracy", getConfig("gfx_opengl.ini", "Settings", "SafeTextureCacheColorSamples", "128"));
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editor.putString("textureCacheAccuracy", getConfig("GFX.ini", "Settings", "SafeTextureCacheColorSamples", "128"));
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String usingXFB = getConfig("gfx_opengl.ini", "Settings", "UseXFB", "False");
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String usingRealXFB = getConfig("gfx_opengl.ini", "Settings", "UseRealXFB", "False");
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String usingXFB = getConfig("GFX.ini", "Settings", "UseXFB", "False");
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String usingRealXFB = getConfig("GFX.ini", "Settings", "UseRealXFB", "False");
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if (usingXFB.equals("False"))
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{
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@ -173,8 +173,8 @@ public final class UserPreferences
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editor.putString("externalFrameBuffer", "Real");
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}
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editor.putBoolean("fastDepthCalculation", getConfig("gfx_opengl.ini", "Settings", "FastDepthCalc", "True").equals("True"));
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editor.putString("aspectRatio", getConfig("gfx_opengl.ini", "Settings", "AspectRatio", "0"));
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editor.putBoolean("fastDepthCalculation", getConfig("GFX.ini", "Settings", "FastDepthCalc", "True").equals("True"));
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editor.putString("aspectRatio", getConfig("GFX.ini", "Settings", "AspectRatio", "0"));
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// Apply the changes.
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editor.apply();
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@ -422,71 +422,71 @@ public final class UserPreferences
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// General Video Settings
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NativeLibrary.SetConfig("Dolphin.ini", "Core", "GFXBackend", currentVideoBackend);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "ShowFPS", showingFPS ? "True" : "False");
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NativeLibrary.SetConfig("GFX.ini", "Settings", "ShowFPS", showingFPS ? "True" : "False");
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NativeLibrary.SetConfig("Dolphin.ini", "Android", "ScreenControls", drawingOnscreenControls ? "True" : "False");
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// Video Hack Settings
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBAccessEnable", skipEFBAccess ? "False" : "True");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBEmulateFormatChanges", ignoreFormatChanges ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "AspectRatio", aspectRatio);
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBAccessEnable", skipEFBAccess ? "False" : "True");
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBEmulateFormatChanges", ignoreFormatChanges ? "True" : "False");
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NativeLibrary.SetConfig("GFX.ini", "Settings", "AspectRatio", aspectRatio);
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// Set EFB Copy Method
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if (efbCopyMethod.equals("Off"))
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{
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "False");
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBCopyEnable", "False");
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}
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else if (efbCopyMethod.equals("Texture"))
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{
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "True");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBToTextureEnable", "True");
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBCopyEnable", "True");
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBToTextureEnable", "True");
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}
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else if (efbCopyMethod.equals("RAM (uncached)"))
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{
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "True");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBToTextureEnable", "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyCacheEnable", "False");
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBCopyEnable", "True");
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBToTextureEnable", "False");
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBCopyCacheEnable", "False");
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}
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else if (efbCopyMethod.equals("RAM (cached)"))
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{
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyEnable", "True");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBToTextureEnable", "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBCopyCacheEnable", "True");
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBCopyEnable", "True");
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBToTextureEnable", "False");
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBCopyCacheEnable", "True");
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}
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// Set texture cache accuracy
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "SafeTextureCacheColorSamples", textureCacheAccuracy);
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NativeLibrary.SetConfig("GFX.ini", "Settings", "SafeTextureCacheColorSamples", textureCacheAccuracy);
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// Set external frame buffer.
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if (externalFrameBuffer.equals("Disabled"))
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{
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseXFB", "False");
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NativeLibrary.SetConfig("GFX.ini", "Settings", "UseXFB", "False");
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}
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else if (externalFrameBuffer.equals("Virtual"))
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{
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseXFB", "True");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseRealXFB", "False");
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NativeLibrary.SetConfig("GFX.ini", "Settings", "UseXFB", "True");
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NativeLibrary.SetConfig("GFX.ini", "Settings", "UseRealXFB", "False");
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}
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else if (externalFrameBuffer.equals("Real"))
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{
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseXFB", "True");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseRealXFB", "True");
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NativeLibrary.SetConfig("GFX.ini", "Settings", "UseXFB", "True");
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NativeLibrary.SetConfig("GFX.ini", "Settings", "UseRealXFB", "True");
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}
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "FastDepthCalc", useFastDepthCalc ? "True" : "False");
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NativeLibrary.SetConfig("GFX.ini", "Settings", "FastDepthCalc", useFastDepthCalc ? "True" : "False");
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//-- Enhancement Settings --//
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "EFBScale", internalResolution);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "MSAA", FSAALevel);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "MaxAnisotropy", anisotropicFiltLevel);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "PostProcessingShader", postProcessing);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "EFBScaledCopy", usingScaledEFBCopy ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "EnablePixelLighting", usingPerPixelLighting ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "ForceFiltering", isForcingTextureFiltering ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "DisableFog", fogIsDisabled ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoMode", stereoscopyMode);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoSwapEyes", stereoscopyEyeSwap ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoDepth", stereoscopySeparation);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoConvergence", stereoConvergencePercentage);
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NativeLibrary.SetConfig("GFX.ini", "Settings", "EFBScale", internalResolution);
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NativeLibrary.SetConfig("GFX.ini", "Settings", "MSAA", FSAALevel);
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NativeLibrary.SetConfig("GFX.ini", "Enhancements", "MaxAnisotropy", anisotropicFiltLevel);
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NativeLibrary.SetConfig("GFX.ini", "Enhancements", "PostProcessingShader", postProcessing);
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NativeLibrary.SetConfig("GFX.ini", "Hacks", "EFBScaledCopy", usingScaledEFBCopy ? "True" : "False");
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NativeLibrary.SetConfig("GFX.ini", "Settings", "EnablePixelLighting", usingPerPixelLighting ? "True" : "False");
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NativeLibrary.SetConfig("GFX.ini", "Enhancements", "ForceFiltering", isForcingTextureFiltering ? "True" : "False");
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NativeLibrary.SetConfig("GFX.ini", "Settings", "DisableFog", fogIsDisabled ? "True" : "False");
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NativeLibrary.SetConfig("GFX.ini", "Stereoscopy", "StereoMode", stereoscopyMode);
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NativeLibrary.SetConfig("GFX.ini", "Stereoscopy", "StereoSwapEyes", stereoscopyEyeSwap ? "True" : "False");
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NativeLibrary.SetConfig("GFX.ini", "Stereoscopy", "StereoDepth", stereoscopySeparation);
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NativeLibrary.SetConfig("GFX.ini", "Stereoscopy", "StereoConvergence", stereoConvergencePercentage);
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NativeLibrary.SetConfig("Dolphin.ini", "Core", "SIDevice0", "6");
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NativeLibrary.SetConfig("Dolphin.ini", "Core", "SIDevice1", enableController2 ? "6" : "0");
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NativeLibrary.SetConfig("Dolphin.ini", "Core", "SIDevice2", enableController3 ? "6" : "0");
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@ -83,7 +83,7 @@ void VideoConfigDiag::Event_ClickClose(wxCommandEvent&)
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void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
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{
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g_Config.Save(File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini");
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g_Config.Save(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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EndModal(wxID_OK);
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}
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@ -205,13 +205,15 @@ static wxArrayString GetListOfResolutions()
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}
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#endif
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VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& _ininame)
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VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& ininame)
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: wxDialog(parent, wxID_ANY,
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wxString::Format(_("Dolphin %s Graphics Configuration"), wxGetTranslation(StrToWxStr(title))))
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, vconfig(g_Config)
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, ininame(_ininame)
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{
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini");
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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else
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini");
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Bind(wxEVT_UPDATE_UI, &VideoConfigDiag::OnUpdateUI, this);
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@ -283,7 +283,6 @@ protected:
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std::map<wxWindow*, wxStaticText*> desc_texts; // maps dialog tabs (which are the parents of the setting controls) to their description text objects
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VideoConfig &vconfig;
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std::string ininame;
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size_t m_msaa_modes;
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};
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@ -153,7 +153,11 @@ bool VideoBackend::Initialize(void *window_handle)
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frameCount = 0;
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini");
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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else
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini");
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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@ -145,7 +145,10 @@ bool VideoBackend::Initialize(void* window_handle)
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frameCount = 0;
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini");
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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else
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini");
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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