Disable geometry shaders on mesa AMD/ATI drivers.
Causes misrenderings in games that uses them.
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@ -385,7 +385,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
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g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") && GLExtensions::Supports("GL_ARB_sample_shading");
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g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320;
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g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320 && !DriverDetails::HasBug(DriverDetails::BUG_BROKENGEOMETRYSHADERS);
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g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_ARB_texture_buffer_object") ||
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GLExtensions::Supports("GL_OES_texture_buffer") ||
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GLExtensions::Supports("GL_EXT_texture_buffer");
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@ -51,6 +51,7 @@ namespace DriverDetails
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{OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
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{OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, -1, BUG_BROKENUBO, 900, 916, true},
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{OS_ALL, VENDOR_MESA, DRIVER_R600, -1, BUG_BROKENUBO, 900, 913, true},
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{OS_ALL, VENDOR_MESA, DRIVER_R600, -1, BUG_BROKENGEOMETRYSHADERS, -1.0, -1.0, true},
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{OS_ALL, VENDOR_MESA, DRIVER_I965, -1, BUG_BROKENUBO, 900, 920, true},
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{OS_ALL, VENDOR_MESA, DRIVER_ALL, -1, BUG_BROKENCOPYIMAGE, -1.0, 1064.0, true},
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{OS_LINUX, VENDOR_ATI, DRIVER_ATI, -1, BUG_BROKENPINNEDMEMORY, -1.0, -1.0, true},
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@ -180,6 +180,14 @@ namespace DriverDetails
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// Example alpha test path
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// if(( (prev.a > alphaRef.r) && (prev.a > alphaRef.g)) == false) {
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BUG_BROKENALPHATEST,
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// Bug: Broken lines in geometry shaders
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// Affected Devices: Mesa r600/radeonsi
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// Started Version: -1
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// Ended Version: -1
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// Mesa inroduced geometry shader support for radeon devices and failed to test it with us.
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// Causes misrenderings on a large amount of things that draw lines.
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BUG_BROKENGEOMETRYSHADERS,
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};
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// Initializes our internal vendor, device family, and driver version
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