DiscIO: Improve IVolume::Read32 error handling
Callers can now check whether reads fail, either by checking the return value or by setting the buffer to a known bad value and seeing if it stays untouched. I've added error checks to FileSystemGCWii and Boot_BS2Emu, but not to Boot since it doesn't check any of its other reads either.
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2b60eb0e22
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c7e747d775
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@ -60,17 +60,18 @@ void CBoot::Load_FST(bool _bIsWii)
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if (_bIsWii)
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shift = 2;
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u32 fstOffset = volume.Read32(0x0424, _bIsWii) << shift;
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u32 fstSize = volume.Read32(0x0428, _bIsWii) << shift;
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u32 maxFstSize = volume.Read32(0x042c, _bIsWii) << shift;
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u32 fst_offset, fst_size, max_fst_size;
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volume.ReadSwapped(0x0424, &fst_offset, _bIsWii);
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volume.ReadSwapped(0x0428, &fst_size, _bIsWii);
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volume.ReadSwapped(0x042c, &max_fst_size, _bIsWii);
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u32 arenaHigh = ROUND_DOWN(0x817FFFFF - maxFstSize, 0x20);
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Memory::Write_U32(arenaHigh, 0x00000034);
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u32 arena_high = ROUND_DOWN(0x817FFFFF - (max_fst_size << shift), 0x20);
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Memory::Write_U32(arena_high, 0x00000034);
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// load FST
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DVDRead(fstOffset, arenaHigh, fstSize, _bIsWii);
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Memory::Write_U32(arenaHigh, 0x00000038);
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Memory::Write_U32(maxFstSize, 0x0000003c);
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DVDRead(fst_offset << shift, arena_high, fst_size << shift, _bIsWii);
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Memory::Write_U32(arena_high, 0x00000038);
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Memory::Write_U32(max_fst_size << shift, 0x0000003c);
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}
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void CBoot::UpdateDebugger_MapLoaded()
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@ -90,15 +90,18 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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// Load Apploader to Memory - The apploader is hardcoded to begin at 0x2440 on the disc,
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// but the size can differ between discs. Compare with YAGCD chap 13.
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const DiscIO::IVolume& volume = DVDInterface::GetVolume();
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u32 iAppLoaderOffset = 0x2440;
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u32 iAppLoaderEntry = volume.Read32(iAppLoaderOffset + 0x10, false);
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u32 iAppLoaderSize = volume.Read32(iAppLoaderOffset + 0x14, false) + volume.Read32(iAppLoaderOffset + 0x18, false);
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if ((iAppLoaderEntry == (u32)-1) || (iAppLoaderSize == (u32)-1) || skipAppLoader)
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const u32 apploader_offset = 0x2440;
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u32 apploader_entry, apploader_size, apploader_trailer;
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if (skipAppLoader ||
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!volume.ReadSwapped(apploader_offset + 0x10, &apploader_entry, false) ||
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!volume.ReadSwapped(apploader_offset + 0x14, &apploader_size, false) ||
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!volume.ReadSwapped(apploader_offset + 0x18, &apploader_trailer, false) ||
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apploader_entry == (u32)-1 || apploader_size + apploader_trailer == (u32)-1)
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{
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INFO_LOG(BOOT, "GC BS2: Not running apploader!");
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return false;
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}
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DVDRead(iAppLoaderOffset + 0x20, 0x01200000, iAppLoaderSize, false);
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DVDRead(apploader_offset + 0x20, 0x01200000, apploader_size + apploader_trailer, false);
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// Setup pointers like real BS2 does
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if (SConfig::GetInstance().bNTSC)
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@ -122,7 +125,7 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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PowerPC::ppcState.gpr[3] = iAppLoaderFuncAddr + 0;
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PowerPC::ppcState.gpr[4] = iAppLoaderFuncAddr + 4;
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PowerPC::ppcState.gpr[5] = iAppLoaderFuncAddr + 8;
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RunFunction(iAppLoaderEntry);
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RunFunction(apploader_entry);
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u32 iAppLoaderInit = PowerPC::Read_U32(iAppLoaderFuncAddr + 0);
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u32 iAppLoaderMain = PowerPC::Read_U32(iAppLoaderFuncAddr + 4);
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u32 iAppLoaderClose = PowerPC::Read_U32(iAppLoaderFuncAddr + 8);
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@ -365,18 +368,19 @@ bool CBoot::EmulatedBS2_Wii()
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PowerPC::ppcState.gpr[1] = 0x816ffff0; // StackPointer
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u32 iAppLoaderOffset = 0x2440; // 0x1c40;
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const u32 apploader_offset = 0x2440; // 0x1c40;
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// Load Apploader to Memory
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const DiscIO::IVolume& volume = DVDInterface::GetVolume();
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u32 iAppLoaderEntry = volume.Read32(iAppLoaderOffset + 0x10, true);
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u32 iAppLoaderSize = volume.Read32(iAppLoaderOffset + 0x14, true);
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if ((iAppLoaderEntry == (u32)-1) || (iAppLoaderSize == (u32)-1))
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u32 apploader_entry, apploader_size;
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if (!volume.ReadSwapped(apploader_offset + 0x10, &apploader_entry, true) ||
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!volume.ReadSwapped(apploader_offset + 0x14, &apploader_size, true) ||
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apploader_entry == (u32)-1 || apploader_size == (u32)-1)
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{
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ERROR_LOG(BOOT, "Invalid apploader. Probably your image is corrupted.");
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return false;
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}
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DVDRead(iAppLoaderOffset + 0x20, 0x01200000, iAppLoaderSize, true);
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DVDRead(apploader_offset + 0x20, 0x01200000, apploader_size, true);
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//call iAppLoaderEntry
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DEBUG_LOG(BOOT, "Call iAppLoaderEntry");
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@ -385,7 +389,7 @@ bool CBoot::EmulatedBS2_Wii()
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PowerPC::ppcState.gpr[3] = iAppLoaderFuncAddr + 0;
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PowerPC::ppcState.gpr[4] = iAppLoaderFuncAddr + 4;
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PowerPC::ppcState.gpr[5] = iAppLoaderFuncAddr + 8;
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RunFunction(iAppLoaderEntry);
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RunFunction(apploader_entry);
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u32 iAppLoaderInit = PowerPC::Read_U32(iAppLoaderFuncAddr + 0);
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u32 iAppLoaderMain = PowerPC::Read_U32(iAppLoaderFuncAddr + 4);
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u32 iAppLoaderClose = PowerPC::Read_U32(iAppLoaderFuncAddr + 8);
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@ -127,20 +127,24 @@ bool CFileSystemGCWii::ExportFile(const std::string& _rFullPath, const std::stri
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bool CFileSystemGCWii::ExportApploader(const std::string& _rExportFolder) const
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{
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u32 AppSize = m_rVolume->Read32(0x2440 + 0x14, m_Wii); // apploader size
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AppSize += m_rVolume->Read32(0x2440 + 0x18, m_Wii); // + trailer size
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AppSize += 0x20; // + header size
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DEBUG_LOG(DISCIO,"AppSize -> %x", AppSize);
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u32 apploader_size;
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u32 trailer_size;
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const u32 header_size = 0x20;
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if (!m_rVolume->ReadSwapped(0x2440 + 0x14, &apploader_size, m_Wii) ||
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!m_rVolume->ReadSwapped(0x2440 + 0x18, &trailer_size, m_Wii))
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return false;
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apploader_size += trailer_size + header_size;
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DEBUG_LOG(DISCIO, "Apploader size -> %x", apploader_size);
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std::vector<u8> buffer(AppSize);
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if (m_rVolume->Read(0x2440, AppSize, &buffer[0], m_Wii))
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std::vector<u8> buffer(apploader_size);
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if (m_rVolume->Read(0x2440, apploader_size, buffer.data(), m_Wii))
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{
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std::string exportName(_rExportFolder + "/apploader.img");
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File::IOFile AppFile(exportName, "wb");
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if (AppFile)
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{
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AppFile.WriteBytes(&buffer[0], AppSize);
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AppFile.WriteBytes(buffer.data(), apploader_size);
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return true;
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}
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}
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@ -148,13 +152,20 @@ bool CFileSystemGCWii::ExportApploader(const std::string& _rExportFolder) const
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return false;
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}
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u32 CFileSystemGCWii::GetBootDOLSize() const
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u64 CFileSystemGCWii::GetBootDOLOffset() const
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{
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return GetBootDOLSize((u64)m_rVolume->Read32(0x420, m_Wii) << GetOffsetShift());
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u32 offset = 0;
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m_rVolume->ReadSwapped(0x420, &offset, m_Wii);
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return static_cast<u64>(offset) << GetOffsetShift();
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}
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u32 CFileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
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{
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// The dol_offset value is usually obtained by calling GetBootDOLOffset.
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// If GetBootDOLOffset fails by returning 0, GetBootDOLSize should also fail.
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if (dol_offset == 0)
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return 0;
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u32 dol_size = 0;
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u32 offset = 0;
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u32 size = 0;
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@ -162,16 +173,18 @@ u32 CFileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
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// Iterate through the 7 code segments
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for (u8 i = 0; i < 7; i++)
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{
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offset = m_rVolume->Read32(dol_offset + 0x00 + i * 4, m_Wii);
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size = m_rVolume->Read32(dol_offset + 0x90 + i * 4, m_Wii);
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if (!m_rVolume->ReadSwapped(dol_offset + 0x00 + i * 4, &offset, m_Wii) ||
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!m_rVolume->ReadSwapped(dol_offset + 0x90 + i * 4, &size, m_Wii))
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return 0;
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dol_size = std::max(offset + size, dol_size);
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}
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// Iterate through the 11 data segments
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for (u8 i = 0; i < 11; i++)
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{
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offset = m_rVolume->Read32(dol_offset + 0x1c + i * 4, m_Wii);
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size = m_rVolume->Read32(dol_offset + 0xac + i * 4, m_Wii);
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if (!m_rVolume->ReadSwapped(dol_offset + 0x1c + i * 4, &offset, m_Wii) ||
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!m_rVolume->ReadSwapped(dol_offset + 0xac + i * 4, &size, m_Wii))
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return 0;
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dol_size = std::max(offset + size, dol_size);
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}
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@ -180,8 +193,11 @@ u32 CFileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
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bool CFileSystemGCWii::ExportDOL(const std::string& _rExportFolder) const
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{
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u32 DolOffset = m_rVolume->Read32(0x420, m_Wii) << GetOffsetShift();
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u32 DolSize = GetBootDOLSize();
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u64 DolOffset = GetBootDOLOffset();
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u32 DolSize = GetBootDOLSize(DolOffset);
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if (DolOffset == 0 || DolSize == 0)
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return false;
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std::vector<u8> buffer(DolSize);
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if (m_rVolume->Read(DolOffset, DolSize, &buffer[0], m_Wii))
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@ -234,12 +250,13 @@ const SFileInfo* CFileSystemGCWii::FindFileInfo(const std::string& _rFullPath)
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bool CFileSystemGCWii::DetectFileSystem()
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{
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if (m_rVolume->Read32(0x18, false) == 0x5D1C9EA3)
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u32 magic_bytes;
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if (m_rVolume->ReadSwapped(0x18, &magic_bytes, false) && magic_bytes == 0x5D1C9EA3)
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{
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m_Wii = true;
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return true;
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}
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else if (m_rVolume->Read32(0x1c, false) == 0xC2339F3D)
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else if (m_rVolume->ReadSwapped(0x1c, &magic_bytes, false) && magic_bytes == 0xC2339F3D)
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{
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m_Wii = false;
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return true;
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@ -254,26 +271,26 @@ void CFileSystemGCWii::InitFileSystem()
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u32 const shift = GetOffsetShift();
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// read the whole FST
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u64 FSTOffset = static_cast<u64>(m_rVolume->Read32(0x424, m_Wii)) << shift;
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// u32 FSTSize = Read32(0x428);
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// u32 FSTMaxSize = Read32(0x42C);
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u32 fst_offset_unshifted;
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if (!m_rVolume->ReadSwapped(0x424, &fst_offset_unshifted, m_Wii))
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return;
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u64 FSTOffset = static_cast<u64>(fst_offset_unshifted) << shift;
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// read all fileinfos
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SFileInfo Root
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{
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m_rVolume->Read32(FSTOffset + 0x0, m_Wii),
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static_cast<u64>(FSTOffset + 0x4) << shift,
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m_rVolume->Read32(FSTOffset + 0x8, m_Wii)
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};
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u32 name_offset, offset, size;
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if (!m_rVolume->ReadSwapped(FSTOffset + 0x0, &name_offset, m_Wii) ||
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!m_rVolume->ReadSwapped(FSTOffset + 0x4, &offset, m_Wii) ||
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!m_rVolume->ReadSwapped(FSTOffset + 0x8, &size, m_Wii))
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return;
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SFileInfo root = { name_offset, static_cast<u64>(offset) << shift, size };
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if (!Root.IsDirectory())
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if (!root.IsDirectory())
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return;
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// 12 bytes (the size of a file entry) times 10 * 1024 * 1024 is 120 MiB,
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// more than total RAM in a Wii. No file system should use anywhere near that much.
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static const u32 ARBITRARY_FILE_SYSTEM_SIZE_LIMIT = 10 * 1024 * 1024;
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if (Root.m_FileSize > ARBITRARY_FILE_SYSTEM_SIZE_LIMIT)
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if (root.m_FileSize > ARBITRARY_FILE_SYSTEM_SIZE_LIMIT)
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{
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// Without this check, Dolphin can crash by trying to allocate too much
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// memory when loading the file systems of certain malformed disc images.
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@ -286,14 +303,17 @@ void CFileSystemGCWii::InitFileSystem()
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PanicAlert("Wtf?");
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u64 NameTableOffset = FSTOffset;
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m_FileInfoVector.reserve((size_t)Root.m_FileSize);
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for (u32 i = 0; i < Root.m_FileSize; i++)
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m_FileInfoVector.reserve((size_t)root.m_FileSize);
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for (u32 i = 0; i < root.m_FileSize; i++)
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{
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u64 const read_offset = FSTOffset + (i * 0xC);
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u64 const name_offset = m_rVolume->Read32(read_offset + 0x0, m_Wii);
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u64 const offset = static_cast<u64>(m_rVolume->Read32(read_offset + 0x4, m_Wii)) << shift;
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u64 const size = m_rVolume->Read32(read_offset + 0x8, m_Wii);
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m_FileInfoVector.emplace_back(name_offset, offset, size);
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const u64 read_offset = FSTOffset + (i * 0xC);
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name_offset = 0;
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m_rVolume->ReadSwapped(read_offset + 0x0, &name_offset, m_Wii);
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offset = 0;
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m_rVolume->ReadSwapped(read_offset + 0x4, &offset, m_Wii);
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size = 0;
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m_rVolume->ReadSwapped(read_offset + 0x8, &size, m_Wii);
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m_FileInfoVector.emplace_back(name_offset, static_cast<u64>(offset) << shift, size);
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NameTableOffset += 0xC;
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}
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@ -30,7 +30,7 @@ public:
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bool ExportFile(const std::string& _rFullPath, const std::string&_rExportFilename) override;
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bool ExportApploader(const std::string& _rExportFolder) const override;
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bool ExportDOL(const std::string& _rExportFolder) const override;
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u32 GetBootDOLSize() const override;
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u64 GetBootDOLOffset() const override;
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u32 GetBootDOLSize(u64 dol_offset) const override;
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private:
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@ -49,7 +49,7 @@ public:
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virtual bool ExportApploader(const std::string& _rExportFolder) const = 0;
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virtual bool ExportDOL(const std::string& _rExportFolder) const = 0;
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virtual const std::string GetFileName(u64 _Address) = 0;
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virtual u32 GetBootDOLSize() const = 0;
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virtual u64 GetBootDOLOffset() const = 0;
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virtual u32 GetBootDOLSize(u64 dol_offset) const = 0;
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protected:
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@ -71,11 +71,14 @@ public:
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// decrypt parameter must be false if not reading a Wii disc
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virtual bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const = 0;
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virtual u32 Read32(u64 _Offset, bool decrypt) const
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template <typename T>
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bool ReadSwapped(u64 offset, T* buffer, bool decrypt) const
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{
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u32 temp;
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Read(_Offset, sizeof(u32), (u8*)&temp, decrypt);
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return Common::swap32(temp);
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T temp;
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if (!Read(offset, sizeof(T), reinterpret_cast<u8*>(&temp), decrypt))
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return false;
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*buffer = Common::FromBigEndian(temp);
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return true;
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}
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virtual bool GetTitleID(u64*) const { return false; }
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