BootManager: Vertically align where sensible to do so
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0c920f175f
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@ -81,55 +81,53 @@ private:
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int iSelectedLanguage;
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int iCPUCore;
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int Volume;
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std::array<int, MAX_BBMOTES> iWiimoteSource;
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std::array<SIDevices, MAX_SI_CHANNELS> Pads;
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std::array<TEXIDevices, MAX_EXI_CHANNELS> m_EXIDevice;
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unsigned int frameSkip;
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float m_EmulationSpeed;
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std::string strBackend;
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std::string sBackend;
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std::string m_strGPUDeterminismMode;
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std::array<int, MAX_BBMOTES> iWiimoteSource;
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std::array<SIDevices, MAX_SI_CHANNELS> Pads;
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std::array<TEXIDevices, MAX_EXI_CHANNELS> m_EXIDevice;
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};
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void ConfigCache::SaveConfig(const SConfig& config)
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{
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valid = true;
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bCPUThread = config.bCPUThread;
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bSkipIdle = config.bSkipIdle;
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bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
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bFPRF = config.bFPRF;
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bAccurateNaNs = config.bAccurateNaNs;
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bMMU = config.bMMU;
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bDCBZOFF = config.bDCBZOFF;
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m_EnableJIT = config.m_DSPEnableJIT;
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bSyncGPU = config.bSyncGPU;
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bFastDiscSpeed = config.bFastDiscSpeed;
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bDSPHLE = config.bDSPHLE;
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bHLE_BS2 = config.bHLE_BS2;
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bProgressive = config.bProgressive;
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bPAL60 = config.bPAL60;
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iSelectedLanguage = config.SelectedLanguage;
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iCPUCore = config.iCPUCore;
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Volume = config.m_Volume;
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bCPUThread = config.bCPUThread;
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bSkipIdle = config.bSkipIdle;
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bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
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bFPRF = config.bFPRF;
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bAccurateNaNs = config.bAccurateNaNs;
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bMMU = config.bMMU;
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bDCBZOFF = config.bDCBZOFF;
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m_EnableJIT = config.m_DSPEnableJIT;
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bSyncGPU = config.bSyncGPU;
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bFastDiscSpeed = config.bFastDiscSpeed;
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bDSPHLE = config.bDSPHLE;
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bHLE_BS2 = config.bHLE_BS2;
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bProgressive = config.bProgressive;
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bPAL60 = config.bPAL60;
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iSelectedLanguage = config.SelectedLanguage;
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iCPUCore = config.iCPUCore;
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Volume = config.m_Volume;
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m_EmulationSpeed = config.m_EmulationSpeed;
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frameSkip = config.m_FrameSkip;
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strBackend = config.m_strVideoBackend;
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sBackend = config.sBackend;
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m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
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std::copy(std::begin(g_wiimote_sources), std::end(g_wiimote_sources), std::begin(iWiimoteSource));
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std::copy(std::begin(config.m_SIDevice), std::end(config.m_SIDevice), std::begin(Pads));
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std::copy(std::begin(config.m_EXIDevice), std::end(config.m_EXIDevice), std::begin(m_EXIDevice));
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m_EmulationSpeed = config.m_EmulationSpeed;
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frameSkip = config.m_FrameSkip;
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strBackend = config.m_strVideoBackend;
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sBackend = config.sBackend;
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m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
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bSetEmulationSpeed = false;
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bSetVolume = false;
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bSetFrameSkip = false;
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bSetWiimoteSource.fill(false);
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bSetPads.fill(false);
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bSetEXIDevice.fill(false);
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bSetFrameSkip = false;
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}
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void ConfigCache::RestoreConfig(SConfig* config)
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@ -139,24 +137,25 @@ void ConfigCache::RestoreConfig(SConfig* config)
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valid = false;
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config->bCPUThread = bCPUThread;
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config->bSkipIdle = bSkipIdle;
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config->bCPUThread = bCPUThread;
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config->bSkipIdle = bSkipIdle;
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config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
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config->bFPRF = bFPRF;
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config->bAccurateNaNs = bAccurateNaNs;
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config->bMMU = bMMU;
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config->bDCBZOFF = bDCBZOFF;
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config->m_DSPEnableJIT = m_EnableJIT;
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config->bSyncGPU = bSyncGPU;
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config->bFastDiscSpeed = bFastDiscSpeed;
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config->bDSPHLE = bDSPHLE;
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config->bHLE_BS2 = bHLE_BS2;
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config->bProgressive = bProgressive;
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config->bFPRF = bFPRF;
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config->bAccurateNaNs = bAccurateNaNs;
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config->bMMU = bMMU;
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config->bDCBZOFF = bDCBZOFF;
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config->m_DSPEnableJIT = m_EnableJIT;
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config->bSyncGPU = bSyncGPU;
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config->bFastDiscSpeed = bFastDiscSpeed;
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config->bDSPHLE = bDSPHLE;
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config->bHLE_BS2 = bHLE_BS2;
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config->bProgressive = bProgressive;
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config->bPAL60 = bPAL60;
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config->SelectedLanguage = iSelectedLanguage;
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config->iCPUCore = iCPUCore;
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config->m_SYSCONF->SetData("IPL.PGS", bProgressive);
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config->bPAL60 = bPAL60;
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config->m_SYSCONF->SetData("IPL.E60", bPAL60);
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config->SelectedLanguage = iSelectedLanguage;
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config->iCPUCore = iCPUCore;
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// Only change these back if they were actually set by game ini, since they can be changed while a game is running.
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if (bSetVolume)
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@ -319,14 +318,14 @@ bool BootCore(const std::string& _rFilename)
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// Movie settings
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
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{
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StartUp.bCPUThread = Movie::IsDualCore();
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StartUp.bSkipIdle = Movie::IsSkipIdle();
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StartUp.bDSPHLE = Movie::IsDSPHLE();
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StartUp.bProgressive = Movie::IsProgressive();
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StartUp.bPAL60 = Movie::IsPAL60();
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StartUp.bCPUThread = Movie::IsDualCore();
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StartUp.bSkipIdle = Movie::IsSkipIdle();
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StartUp.bDSPHLE = Movie::IsDSPHLE();
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StartUp.bProgressive = Movie::IsProgressive();
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StartUp.bPAL60 = Movie::IsPAL60();
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StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
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StartUp.iCPUCore = Movie::GetCPUMode();
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StartUp.bSyncGPU = Movie::IsSyncGPU();
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StartUp.iCPUCore = Movie::GetCPUMode();
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StartUp.bSyncGPU = Movie::IsSyncGPU();
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for (int i = 0; i < 2; ++i)
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{
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if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
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@ -339,17 +338,17 @@ bool BootCore(const std::string& _rFilename)
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if (NetPlay::IsNetPlayRunning())
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{
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StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
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StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
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StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard;
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StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
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StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage;
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StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage;
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StartUp.bProgressive = g_NetPlaySettings.m_ProgressiveScan;
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StartUp.bPAL60 = g_NetPlaySettings.m_PAL60;
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StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
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StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
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StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard;
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StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
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StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage;
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StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage;
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StartUp.bProgressive = g_NetPlaySettings.m_ProgressiveScan;
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StartUp.bPAL60 = g_NetPlaySettings.m_PAL60;
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SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
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SConfig::GetInstance().m_OCEnable = g_NetPlaySettings.m_OCEnable;
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SConfig::GetInstance().m_OCFactor = g_NetPlaySettings.m_OCFactor;
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SConfig::GetInstance().m_OCEnable = g_NetPlaySettings.m_OCEnable;
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SConfig::GetInstance().m_OCFactor = g_NetPlaySettings.m_OCFactor;
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SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
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SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];
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config_cache.bSetEXIDevice[0] = true;
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