Merge pull request #3413 from spxtr/follow-pointers
Allow MemoryWatcher to follow pointers
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commit
5cd4619a1d
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@ -12,7 +12,7 @@
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#include "Core/HW/Memmap.h"
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// We don't want to kill the cpu, so sleep for this long after polling.
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static const int SLEEP_DURATION = 10; // ms
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static const int SLEEP_DURATION = 2; // ms
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MemoryWatcher::MemoryWatcher()
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{
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@ -40,14 +40,25 @@ bool MemoryWatcher::LoadAddresses(const std::string& path)
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if (!locations)
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return false;
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u32 data;
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locations >> std::hex;
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while (locations >> data)
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m_values[data] = 0;
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std::string line;
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while (std::getline(locations, line))
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ParseLine(line);
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return m_values.size() > 0;
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}
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void MemoryWatcher::ParseLine(const std::string& line)
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{
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m_values[line] = 0;
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m_addresses[line] = std::vector<u32>();
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std::stringstream offsets(line);
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offsets >> std::hex;
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u32 offset;
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while (offsets >> offset)
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m_addresses[line].push_back(offset);
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}
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bool MemoryWatcher::OpenSocket(const std::string& path)
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{
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memset(&m_addr, 0, sizeof(m_addr));
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@ -58,24 +69,40 @@ bool MemoryWatcher::OpenSocket(const std::string& path)
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return m_fd >= 0;
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}
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u32 MemoryWatcher::ChasePointer(const std::string& line)
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{
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u32 value = 0;
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for (u32 offset : m_addresses[line])
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value = Memory::Read_U32(value + offset);
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return value;
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}
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std::string MemoryWatcher::ComposeMessage(const std::string& line, u32 value)
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{
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std::stringstream message_stream;
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message_stream << line << '\n' << std::hex << value;
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return message_stream.str();
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}
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void MemoryWatcher::WatcherThread()
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{
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while (m_running)
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{
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for (auto& entry : m_values)
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{
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u32 address = entry.first;
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std::string address = entry.first;
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u32& current_value = entry.second;
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u32 new_value = Memory::Read_U32(address);
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u32 new_value = ChasePointer(address);
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if (new_value != current_value)
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{
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// Update the value
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current_value = new_value;
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u32 buf[2] = {address, current_value};
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std::string message = ComposeMessage(address, new_value);
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sendto(
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m_fd,
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static_cast<void*>(buf),
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sizeof(buf),
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message.c_str(),
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message.size() + 1,
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0,
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reinterpret_cast<sockaddr*>(&m_addr),
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sizeof(m_addr));
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@ -7,16 +7,18 @@
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#include <atomic>
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#include <map>
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#include <thread>
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#include <vector>
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#include <sys/socket.h>
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#include <sys/un.h>
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// MemoryWatcher reads a file containing in-game memory addresses and outputs
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// changes to those memory addresses to a unix domain socket as the game runs.
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//
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// The input file is a newline-separated list of hex memory addresses
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// (without the "0x"). The output to the socket is two words long, the first
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// containing the address, and the second containing the data as stored in
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// game memory.
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// The input file is a newline-separated list of hex memory addresses, without
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// the "0x". To follow pointers, separate addresses with a space. For example,
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// "ABCD EF" will watch the address at (*0xABCD) + 0xEF.
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// The output to the socket is two lines. The first is the address from the
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// input file, and the second is the new value in hex.
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class MemoryWatcher final
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{
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public:
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@ -26,6 +28,11 @@ public:
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private:
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bool LoadAddresses(const std::string& path);
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bool OpenSocket(const std::string& path);
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void ParseLine(const std::string& line);
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u32 ChasePointer(const std::string& line);
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std::string ComposeMessage(const std::string& line, u32 value);
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void WatcherThread();
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std::thread m_watcher_thread;
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@ -34,6 +41,8 @@ private:
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int m_fd;
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sockaddr_un m_addr;
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// Address -> last value
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std::map<u32, u32> m_values;
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// Address as stored in the file -> list of offsets to follow
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std::map<std::string, std::vector<u32>> m_addresses;
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// Address as stored in the file -> current value
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std::map<std::string, u32> m_values;
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};
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