Merge pull request #3347 from JosJuice/wii-compress-warning-once
DolphinWX: Fixes for compressing multiple games at once
This commit is contained in:
commit
5b795c4b20
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@ -53,9 +53,19 @@
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#include "DolphinWX/Main.h"
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#include "DolphinWX/WxUtils.h"
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size_t CGameListCtrl::m_currentItem = 0;
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size_t CGameListCtrl::m_numberItem = 0;
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std::string CGameListCtrl::m_currentFilename;
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struct CompressionProgress final
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{
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public:
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CompressionProgress(int items_done_, int items_total_, const std::string& current_filename_, wxProgressDialog* dialog_)
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: items_done(items_done_), items_total(items_total_), current_filename(current_filename_), dialog(dialog_)
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{ }
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int items_done;
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int items_total;
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std::string current_filename;
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wxProgressDialog* dialog;
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};
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static bool sorted = false;
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static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
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@ -921,7 +931,7 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
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}
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}
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const GameListItem * CGameListCtrl::GetSelectedISO()
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const GameListItem* CGameListCtrl::GetSelectedISO() const
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{
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if (m_ISOFiles.size() == 0)
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{
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@ -935,20 +945,21 @@ const GameListItem * CGameListCtrl::GetSelectedISO()
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{
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long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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if (item == wxNOT_FOUND)
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{
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return nullptr;
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}
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else
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{
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// Here is a little workaround for multiselections:
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// when > 1 item is selected, return info on the first one
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// and deselect it so the next time GetSelectedISO() is called,
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// the next item's info is returned
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if (GetSelectedItemCount() > 1)
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SetItemState(item, 0, wxLIST_STATE_SELECTED);
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return m_ISOFiles[GetItemData(item)];
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}
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}
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return m_ISOFiles[GetItemData(item)];
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}
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std::vector<const GameListItem*> CGameListCtrl::GetAllSelectedISOs() const
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{
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std::vector<const GameListItem*> result;
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long item = -1;
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while (true)
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{
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item = GetNextItem(item, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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if (item == wxNOT_FOUND)
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return result;
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result.push_back(m_ISOFiles[GetItemData(item)]);
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}
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}
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@ -1032,32 +1043,15 @@ void CGameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
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void CGameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED (event))
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{
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if (GetSelectedItemCount() == 1)
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{
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const GameListItem* iso = GetSelectedISO();
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if (!iso)
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return;
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if (wxMessageBox(_("Are you sure you want to delete this file? It will be gone forever!"),
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_("Warning"), wxYES_NO | wxICON_EXCLAMATION) == wxYES)
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{
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File::Delete(iso->GetFileName());
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Update();
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}
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}
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else
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{
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if (wxMessageBox(_("Are you sure you want to delete these files?\nThey will be gone forever!"),
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_("Warning"), wxYES_NO | wxICON_EXCLAMATION) == wxYES)
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{
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int selected = GetSelectedItemCount();
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const wxString message = GetSelectedItemCount() == 1 ?
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_("Are you sure you want to delete this file? It will be gone forever!") :
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_("Are you sure you want to delete these files? They will be gone forever!");
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for (int i = 0; i < selected; i++)
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{
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const GameListItem* iso = GetSelectedISO();
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File::Delete(iso->GetFileName());
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}
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Update();
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}
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if (wxMessageBox(message, _("Warning"), wxYES_NO | wxICON_EXCLAMATION) == wxYES)
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{
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for (const GameListItem* iso : GetAllSelectedISOs())
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File::Delete(iso->GetFileName());
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Update();
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}
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}
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@ -1083,12 +1077,14 @@ void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED (event))
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bool CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
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{
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percent = (((float)m_currentItem) + percent) / (float)m_numberItem;
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wxString textString(StrToWxStr(StringFromFormat("%s (%i/%i) - %s",
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m_currentFilename.c_str(), (int)m_currentItem + 1,
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(int)m_numberItem, text.c_str())));
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CompressionProgress* progress = static_cast<CompressionProgress*>(arg);
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return ((wxProgressDialog*)arg)->Update((int)(percent * 1000), textString);
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float total_percent = ((float)progress->items_done + percent) / (float)progress->items_total;
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wxString text_string(StrToWxStr(StringFromFormat("%s (%i/%i) - %s",
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progress->current_filename.c_str(), progress->items_done + 1,
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progress->items_total, text.c_str())));
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return progress->dialog->Update(total_percent * progress->dialog->GetRange(), text_string);
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}
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void CGameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/)
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@ -1103,6 +1099,29 @@ void CGameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
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void CGameListCtrl::CompressSelection(bool _compress)
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{
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std::vector<const GameListItem*> items_to_compress;
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bool wii_compression_warning_accepted = false;
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for (const GameListItem* iso : GetAllSelectedISOs())
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{
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// Don't include items that we can't do anything with
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if (iso->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC && iso->GetPlatform() != DiscIO::IVolume::WII_DISC)
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continue;
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if (iso->GetBlobType() != DiscIO::BlobType::PLAIN && iso->GetBlobType() != DiscIO::BlobType::GCZ)
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continue;
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items_to_compress.push_back(iso);
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// Show the Wii compression warning if it's relevant and it hasn't been shown already
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if (!wii_compression_warning_accepted && _compress &&
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!iso->IsCompressed() && iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
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{
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if (WiiCompressWarning())
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wii_compression_warning_accepted = true;
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else
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return;
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}
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}
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wxString dirHome;
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wxGetHomeDir(&dirHome);
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@ -1117,7 +1136,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
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wxProgressDialog progressDialog(
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_compress ? _("Compressing ISO") : _("Decompressing ISO"),
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_("Working..."),
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1000,
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1000, // Arbitrary number that's larger than the dialog's width in pixels
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this,
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wxPD_APP_MODAL |
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wxPD_CAN_ABORT |
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@ -1125,24 +1144,15 @@ void CGameListCtrl::CompressSelection(bool _compress)
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wxPD_SMOOTH
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);
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m_currentItem = 0;
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m_numberItem = GetSelectedItemCount();
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for (u32 i = 0; i < m_numberItem; i++)
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{
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const GameListItem* iso = GetSelectedISO();
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if (iso->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC && iso->GetPlatform() != DiscIO::IVolume::WII_DISC)
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continue;
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if (iso->GetBlobType() != DiscIO::BlobType::PLAIN && iso->GetBlobType() != DiscIO::BlobType::GCZ)
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continue;
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CompressionProgress progress(0, items_to_compress.size(), "", &progressDialog);
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for (const GameListItem* iso : items_to_compress)
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{
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if (!iso->IsCompressed() && _compress)
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{
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if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC && !WiiCompressWarning())
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return;
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std::string FileName, FileExt;
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SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
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m_currentFilename = FileName;
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std::string FileName;
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SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
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progress.current_filename = FileName;
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FileName.append(".gcz");
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std::string OutputFileName;
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@ -1161,13 +1171,13 @@ void CGameListCtrl::CompressSelection(bool _compress)
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all_good &= DiscIO::CompressFileToBlob(iso->GetFileName(),
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OutputFileName,
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(iso->GetPlatform() == DiscIO::IVolume::WII_DISC) ? 1 : 0,
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16384, &MultiCompressCB, &progressDialog);
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16384, &MultiCompressCB, &progress);
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}
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else if (iso->IsCompressed() && !_compress)
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{
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std::string FileName, FileExt;
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SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
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m_currentFilename = FileName;
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std::string FileName;
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SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
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progress.current_filename = FileName;
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if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
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FileName.append(".iso");
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else
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@ -1187,9 +1197,10 @@ void CGameListCtrl::CompressSelection(bool _compress)
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continue;
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all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(),
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OutputFileName.c_str(), &MultiCompressCB, &progressDialog);
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OutputFileName.c_str(), &MultiCompressCB, &progress);
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}
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m_currentItem++;
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progress.items_done++;
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}
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}
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@ -36,8 +36,9 @@ public:
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void Update() override;
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void BrowseForDirectory();
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const GameListItem *GetSelectedISO();
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const GameListItem *GetISO(size_t index) const;
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const GameListItem* GetISO(size_t index) const;
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const GameListItem* GetSelectedISO() const;
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std::vector<const GameListItem*> GetAllSelectedISOs() const;
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static bool IsHidingItems();
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@ -108,9 +109,6 @@ private:
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void HideColumn(int column);
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void UnselectAll();
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static size_t m_currentItem;
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static std::string m_currentFilename;
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static size_t m_numberItem;
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static bool CompressCB(const std::string& text, float percent, void* arg);
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static bool MultiCompressCB(const std::string& text, float percent, void* arg);
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static bool WiiCompressWarning();
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