D3D12: Don't enumerate outputs, it's not used anywhere

The D3D12 backend does not support exclusive fullscreen.
This commit is contained in:
Stenzek 2016-02-21 21:51:15 +10:00
parent 9efe66509d
commit 04257029e0
1 changed files with 0 additions and 21 deletions

View File

@ -362,7 +362,6 @@ HRESULT Create(HWND wnd)
IDXGIFactory* factory;
IDXGIAdapter* adapter;
IDXGIOutput* output;
hr = create_dxgi_factory(__uuidof(IDXGIFactory), (void**)&factory);
if (FAILED(hr))
MessageBox(wnd, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
@ -376,25 +375,6 @@ HRESULT Create(HWND wnd)
MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
}
// TODO: Make this configurable
hr = adapter->EnumOutputs(0, &output);
if (FAILED(hr))
{
// try using the first one
IDXGIAdapter* firstadapter;
hr = factory->EnumAdapters(0, &firstadapter);
if (!FAILED(hr))
hr = firstadapter->EnumOutputs(0, &output);
if (FAILED(hr))
MessageBox(wnd,
_T("Failed to enumerate outputs!\n")
_T("This usually happens when you've set your video adapter to the Nvidia GPU in an Optimus-equipped system.\n")
_T("Set Dolphin to use the high-performance graphics in Nvidia's drivers instead and leave Dolphin's video adapter set to the Intel GPU."),
_T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
SAFE_RELEASE(firstadapter);
}
// get supported AA modes
s_aa_modes = EnumAAModes(adapter);
@ -530,7 +510,6 @@ HRESULT Create(HWND wnd)
MessageBox(wnd, _T("Failed to associate the window"), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
SAFE_RELEASE(factory);
SAFE_RELEASE(output);
SAFE_RELEASE(adapter)
CreateDescriptorHeaps();