Merge pull request #3763 from JosJuice/boot-clear-memory

Always clear memory when booting
This commit is contained in:
Pierre Bourdon 2016-04-02 12:59:24 +02:00
commit 418b8c03d5
3 changed files with 6 additions and 7 deletions

View File

@ -50,9 +50,6 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
// Clear ALL memory
Memory::Clear();
// Write necessary values
// Here we write values to memory that the apploader does not take care of. Game info goes
// to 0x80000000 according to YAGCD 4.2.

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@ -380,8 +380,6 @@ void FifoPlayer::LoadMemory()
PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
Memory::Clear();
SetupFifo();
u32 *regs = m_File->GetBPMem();

View File

@ -180,8 +180,10 @@ void Init()
#endif
u32 flags = 0;
if (wii) flags |= MV_WII_ONLY;
if (bFakeVMEM) flags |= MV_FAKE_VMEM;
if (wii)
flags |= MV_WII_ONLY;
if (bFakeVMEM)
flags |= MV_FAKE_VMEM;
physical_base = MemoryMap_Setup(views, num_views, flags, &g_arena);
#ifndef _ARCH_32
logical_base = physical_base + 0x200000000;
@ -192,6 +194,8 @@ void Init()
else
mmio_mapping = InitMMIO();
Clear();
INFO_LOG(MEMMAP, "Memory system initialized. RAM at %p", m_pRAM);
m_IsInitialized = true;
}