Fix minor memory leak in WGL interface.
Would have a memory leak on game end
This commit is contained in:
parent
cc3dc05438
commit
d9999bf30c
|
@ -73,9 +73,7 @@ bool cInterfaceWGL::Create(void *window_handle, bool core)
|
|||
|
||||
m_window_handle = window_handle_reified;
|
||||
|
||||
#ifdef _WIN32
|
||||
dllHandle = LoadLibrary(TEXT("OpenGL32.dll"));
|
||||
#endif
|
||||
|
||||
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
|
||||
{
|
||||
|
@ -174,6 +172,7 @@ void cInterfaceWGL::Shutdown()
|
|||
ERROR_LOG(VIDEO, "Attempt to release device context failed.");
|
||||
hDC = nullptr;
|
||||
}
|
||||
FreeLibrary(dllHandle);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue