ShaderGen: Only specify storage qualifier in interface block when needed

Drivers that don't support GL_ARB_shading_language_420pack require that
the storage qualifier be specified even when inside an interface block.

AMD's driver throws a compile error when "centroid in/out" is used within
an interface block.

Our previous behavior was to include the storage qualifier regardless, but
this wasn't working on AMD, therefore we should check for the presence of
the extension and include based on this, instead.
This commit is contained in:
Stenzek 2016-03-29 13:35:16 +10:00
parent 6d42054274
commit e6b2212ec0
4 changed files with 33 additions and 27 deletions

View File

@ -90,16 +90,15 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("in VertexData {\n");
GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier());
GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true));
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
GenerateVSOutputMembers<T>(out, ApiType, "out", GetInterpolationQualifier());
GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, false));
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat out int layer;\n");
out.Write("\tflat int layer;\n");
out.Write("} ps;\n");

View File

@ -354,12 +354,11 @@ static T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("in VertexData {\n");
GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier());
GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true));
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat in int layer;\n");
out.Write("\tflat int layer;\n");
out.Write("};\n");
}

View File

@ -214,12 +214,9 @@ private:
};
template<class T>
inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifier, const char* in_out, const char* type, const char* name, int var_index, const char* semantic = "", int semantic_index = -1)
inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifier, const char* type, const char* name, int var_index, const char* semantic = "", int semantic_index = -1)
{
if (qualifier != nullptr)
object.Write("\t%s %s %s %s", qualifier, in_out, type, name);
else
object.Write("\t%s %s %s", in_out, type, name);
object.Write("\t%s %s %s", qualifier, type, name);
if (var_index != -1)
object.Write("%d", var_index);
@ -236,21 +233,21 @@ inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifi
}
template<class T>
inline void GenerateVSOutputMembers(T& object, API_TYPE api_type, const char* in_out, const char* qualifier = nullptr)
inline void GenerateVSOutputMembers(T& object, API_TYPE api_type, const char* qualifier)
{
DefineOutputMember(object, api_type, qualifier, in_out, "float4", "pos", -1, "POSITION");
DefineOutputMember(object, api_type, qualifier, in_out, "float4", "colors_", 0, "COLOR", 0);
DefineOutputMember(object, api_type, qualifier, in_out, "float4", "colors_", 1, "COLOR", 1);
DefineOutputMember(object, api_type, qualifier, "float4", "pos", -1, "POSITION");
DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 0, "COLOR", 0);
DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 1, "COLOR", 1);
for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
DefineOutputMember(object, api_type, qualifier, in_out, "float3", "tex", i, "TEXCOORD", i);
DefineOutputMember(object, api_type, qualifier, "float3", "tex", i, "TEXCOORD", i);
DefineOutputMember(object, api_type, qualifier, in_out, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens);
DefineOutputMember(object, api_type, qualifier, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens);
if (g_ActiveConfig.bEnablePixelLighting)
{
DefineOutputMember(object, api_type, qualifier, in_out, "float3", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
DefineOutputMember(object, api_type, qualifier, in_out, "float3", "WorldPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 2);
DefineOutputMember(object, api_type, qualifier, "float3", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
DefineOutputMember(object, api_type, qualifier, "float3", "WorldPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 2);
}
}
@ -281,15 +278,27 @@ inline void AssignVSOutputMembers(T& object, const char* a, const char* b)
// As a workaround, we interpolate at the centroid of the coveraged pixel, which
// is always inside the primitive.
// Without MSAA, this flag is defined to have no effect.
inline const char* GetInterpolationQualifier()
inline const char* GetInterpolationQualifier(bool in_glsl_interface_block = false, bool in = false)
{
if (g_ActiveConfig.iMultisamples <= 1)
return "";
if (!g_ActiveConfig.bSSAA)
return "centroid";
return "sample";
// Without GL_ARB_shading_language_420pack support, the interpolation qualifier must be
// "centroid in" and not "centroid", even within an interface block.
if (in_glsl_interface_block && !g_ActiveConfig.backend_info.bSupportsBindingLayout)
{
if (!g_ActiveConfig.bSSAA)
return in ? "centroid in" : "centroid out";
else
return in ? "sample in" : "sample out";
}
else
{
if (!g_ActiveConfig.bSSAA)
return "centroid";
else
return "sample";
}
}
// Constant variable names

View File

@ -74,9 +74,8 @@ static T GenerateVertexShader(API_TYPE api_type)
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("out VertexData {\n");
GenerateVSOutputMembers<T>(out, api_type, "out", GetInterpolationQualifier());
GenerateVSOutputMembers<T>(out, api_type, GetInterpolationQualifier(true, false));
out.Write("} vs;\n");
}
else