PixelShaderGen: Fixes implicit type conversion or PR #3772.
This regression did only happen on OpenGL ES.
This commit is contained in:
parent
c4af588945
commit
ef01f234df
|
@ -836,7 +836,7 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE
|
|||
uid_data->SetTevindrefTexmap(i, texmap);
|
||||
|
||||
out.Write("\ttextemp = ");
|
||||
SampleTexture<T>(out, "(tevcoord.xy)", texswap, texmap, ApiType);
|
||||
SampleTexture<T>(out, "float2(tevcoord.xy)", texswap, texmap, ApiType);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue