Merge pull request #3441 from Sonicadvance1/opensles_audio_delay

[OpenSLES] Fix a delay in audio processing.
This commit is contained in:
Ryan Houdek 2016-01-03 18:34:20 -05:00
commit 465ef93beb
1 changed files with 4 additions and 8 deletions

View File

@ -37,19 +37,15 @@ static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
assert(bq == bqPlayerBufferQueue);
assert(nullptr == context);
short *nextBuffer = buffer[curBuffer];
int nextSize = sizeof(buffer[0]);
SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
// Render to the fresh buffer
g_mixer->Mix(reinterpret_cast<short *>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], sizeof(buffer[0]));
curBuffer ^= 1; // Switch buffer
// Comment from sample code:
// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
// which for this code example would indicate a programming error
_assert_msg_(AUDIO, SL_RESULT_SUCCESS == result, "Couldn't enqueue audio stream.");
curBuffer ^= 1; // Switch buffer
// Render to the fresh buffer
g_mixer->Mix(reinterpret_cast<short *>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
}
bool OpenSLESStream::Start()