VideoInterface: Correct namespace indentation
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@ -305,34 +305,35 @@ union UVIHorizontalStepping
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};
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};
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// For BS2 HLE
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void Preset(bool _bNTSC);
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// For BS2 HLE
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void Preset(bool _bNTSC);
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void Init();
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void SetRegionReg(char region);
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void DoState(PointerWrap &p);
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void Init();
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void SetRegionReg(char region);
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void DoState(PointerWrap &p);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// returns a pointer to the current visible xfb
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u32 GetXFBAddressTop();
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u32 GetXFBAddressBottom();
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// returns a pointer to the current visible xfb
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u32 GetXFBAddressTop();
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u32 GetXFBAddressBottom();
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// Update and draw framebuffer
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void Update();
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// Update and draw framebuffer
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void Update();
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// UpdateInterrupts: check if we have to generate a new VI Interrupt
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void UpdateInterrupts();
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// UpdateInterrupts: check if we have to generate a new VI Interrupt
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void UpdateInterrupts();
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// Change values pertaining to video mode
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void UpdateParameters();
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// Change values pertaining to video mode
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void UpdateParameters();
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u32 GetTargetRefreshRate();
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u32 GetTicksPerSample();
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u32 GetTicksPerHalfLine();
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u32 GetTicksPerField();
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u32 GetTargetRefreshRate();
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u32 GetTicksPerSample();
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u32 GetTicksPerHalfLine();
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u32 GetTicksPerField();
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// Get the aspect ratio of VI's active area.
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// This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply the result by 1.33333..
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float GetAspectRatio();
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}
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// Get the aspect ratio of VI's active area.
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// This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply the result by 1.33333..
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float GetAspectRatio();
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} // namespace VideoInterface
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