Merge pull request #3541 from Sonicadvance1/fix_netplay_option_sending

Stops netplay clients from failing to send settings on game start
This commit is contained in:
Ryan Houdek 2016-01-21 08:51:11 -05:00
commit 7c3e4b34f3
1 changed files with 0 additions and 1 deletions

View File

@ -674,7 +674,6 @@ bool NetPlayClient::StartGame(const std::string &path)
sf::Packet* spac = new sf::Packet;
*spac << (MessageId)NP_MSG_START_GAME;
*spac << m_current_game;
*spac << (char *)&g_NetPlaySettings;
SendAsync(spac);
if (m_is_running.load())