D3D: Amend code to fix a new VS warning

Fixes warning C4334
This commit is contained in:
Lioncash 2016-03-30 20:45:40 -04:00
parent d2c4ce8696
commit 33c22ffab7
1 changed files with 1 additions and 1 deletions

View File

@ -1030,7 +1030,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
for (unsigned int stage = 0; stage < 8; stage++)
{
// TODO: cache SamplerState directly, not d3d object
gx_state.sampler[stage].max_anisotropy = 1 << g_ActiveConfig.iMaxAnisotropy;
gx_state.sampler[stage].max_anisotropy = UINT64_C(1) << g_ActiveConfig.iMaxAnisotropy;
D3D::stateman->SetSampler(stage, gx_state_cache.Get(gx_state.sampler[stage]));
}