VideoBackend: Remove simple wrapper functions.
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@ -64,7 +64,9 @@
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#include "DiscIO/FileMonitor.h"
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#include "InputCommon/GCAdapter.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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// This can mostly be removed when we move to VS2015
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@ -165,7 +167,7 @@ void DisplayMessage(const std::string& message, int time_in_ms)
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return;
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}
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g_video_backend->Video_AddMessage(message, time_in_ms);
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OSD::AddMessage(message, time_in_ms);
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Host_UpdateTitle(message);
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}
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@ -262,7 +264,7 @@ void Stop() // - Hammertime!
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s_is_stopping = true;
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g_video_backend->EmuStateChange(EMUSTATE_CHANGE_STOP);
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EmulatorState(false);
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INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----");
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@ -534,7 +536,7 @@ void EmuThread()
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s_cpu_thread = std::thread(cpuThreadFunc);
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// become the GPU thread
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g_video_backend->Video_EnterLoop();
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RunGpuLoop();
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// We have now exited the Video Loop
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INFO_LOG(CONSOLE, "%s", StopMessage(false, "Video Loop Ended").c_str());
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@ -602,7 +604,7 @@ void EmuThread()
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Main Emu thread stopped").c_str());
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// Clear on screen messages that haven't expired
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g_video_backend->Video_ClearMessages();
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OSD::ClearMessages();
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// Reload sysconf file in order to see changes committed during emulation
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if (core_parameter.bWii)
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@ -693,7 +695,7 @@ void SaveScreenShot()
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SetState(CORE_PAUSE);
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g_video_backend->Video_Screenshot(GenerateScreenshotName());
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Renderer::SetScreenshot(GenerateScreenshotName());
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if (!bPaused)
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SetState(CORE_RUN);
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@ -707,7 +709,7 @@ void SaveScreenShot(const std::string& name)
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std::string filePath = GenerateScreenshotFolderPath() + name + ".png";
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g_video_backend->Video_Screenshot(filePath);
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Renderer::SetScreenshot(filePath);
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if (!bPaused)
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SetState(CORE_RUN);
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@ -736,7 +738,7 @@ bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
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DSP::GetDSPEmulator()->PauseAndLock(doLock, unpauseOnUnlock);
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// video has to come after CPU, because CPU thread can wait for video thread (s_efbAccessRequested).
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g_video_backend->PauseAndLock(doLock, unpauseOnUnlock);
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Fifo_PauseAndLock(doLock, unpauseOnUnlock);
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#if defined(__LIBUSB__) || defined(_WIN32)
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GCAdapter::ResetRumble();
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@ -888,7 +890,7 @@ void UpdateWantDeterminism(bool initial)
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g_want_determinism = new_want_determinism;
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WiiSockMan::GetInstance().UpdateWantDeterminism(new_want_determinism);
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g_video_backend->UpdateWantDeterminism(new_want_determinism);
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Fifo_UpdateWantDeterminism(new_want_determinism);
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// We need to clear the cache because some parts of the JIT depend on want_determinism, e.g. use of FMA.
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JitInterface::ClearCache();
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Common::InitializeWiiRoot(g_want_determinism);
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@ -17,6 +17,7 @@
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#include "Core/CoreTiming.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/VideoBackendBase.h"
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#define MAX_SLICE_LENGTH 20000
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@ -445,7 +446,7 @@ void Idle()
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//the VI will be desynchronized. So, We are waiting until the FIFO finish and
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//while we process only the events required by the FIFO.
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ProcessFifoWaitEvents();
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g_video_backend->Video_Sync(0);
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Fifo_Update(0);
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}
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idledCycles += DowncountToCycles(PowerPC::ppcState.downcount);
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@ -15,6 +15,7 @@
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#include "Core/HW/DSP.h"
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#include "Core/HW/Memmap.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace
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@ -114,7 +115,7 @@ void EnableStepping(const bool stepping)
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{
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PowerPC::Pause();
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m_StepEvent.Reset();
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g_video_backend->EmuStateChange(EMUSTATE_CHANGE_PAUSE);
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EmulatorState(false);
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AudioCommon::ClearAudioBuffer(true);
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}
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else
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@ -137,7 +138,7 @@ void EnableStepping(const bool stepping)
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}
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PowerPC::Start();
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m_StepEvent.Set();
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g_video_backend->EmuStateChange(EMUSTATE_CHANGE_PLAY);
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EmulatorState(true);
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AudioCommon::ClearAudioBuffer(false);
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}
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}
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@ -14,6 +14,7 @@
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#include "Core/PowerPC/JitInterface.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace GPFifo
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@ -80,7 +81,7 @@ static void UpdateGatherPipe()
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ProcessorInterface::Fifo_CPUWritePointer += GATHER_PIPE_SIZE;
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}
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g_video_backend->Video_GatherPipeBursted();
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CommandProcessor::GatherPipeBursted();
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}
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// move back the spill bytes
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@ -35,6 +35,7 @@
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/JitCommon/JitBase.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VideoBackendBase.h"
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@ -68,7 +69,7 @@ MMIO::Mapping* mmio_mapping;
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static void InitMMIO(MMIO::Mapping* mmio)
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{
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g_video_backend->RegisterCPMMIO(mmio, 0x0C000000);
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CommandProcessor::RegisterMMIO(mmio, 0x0C000000);
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PixelEngine::RegisterMMIO(mmio, 0x0C001000);
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VideoInterface::RegisterMMIO(mmio, 0x0C002000);
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ProcessorInterface::RegisterMMIO(mmio, 0x0C003000);
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@ -128,7 +128,7 @@ static void VICallback(u64 userdata, int cyclesLate)
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static void CPCallback(u64 userdata, int cyclesLate)
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{
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u64 now = CoreTiming::GetTicks();
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int next = g_video_backend->Video_Sync((int)(now - s_last_sync_gpu_tick));
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int next = Fifo_Update((int)(now - s_last_sync_gpu_tick));
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s_last_sync_gpu_tick = now;
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if (next > 0)
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@ -35,6 +35,7 @@
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "InputCommon/GCPadStatus.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/VideoConfig.h"
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// The chunk to allocate movie data in multiples of.
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@ -240,7 +241,7 @@ void SetFrameSkipping(unsigned int framesToSkip)
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// Don't forget to re-enable rendering in case it wasn't...
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// as this won't be changed anymore when frameskip is turned off
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if (framesToSkip == 0)
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g_video_backend->Video_SetRendering(true);
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Fifo_SetRendering(true);
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}
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void SetPolledDevice()
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@ -288,7 +289,7 @@ void FrameSkipping()
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if (s_frameSkipCounter > s_framesToSkip || Core::ShouldSkipFrame(s_frameSkipCounter) == false)
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s_frameSkipCounter = 0;
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g_video_backend->Video_SetRendering(!s_frameSkipCounter);
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Fifo_SetRendering(!s_frameSkipCounter);
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}
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}
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@ -29,28 +29,12 @@ static volatile struct
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u32 fbHeight;
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} s_beginFieldArgs;
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void VideoBackendBase::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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EmulatorState(newState == EMUSTATE_CHANGE_PLAY);
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}
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// Enter and exit the video loop
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void VideoBackendBase::Video_EnterLoop()
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{
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RunGpuLoop();
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}
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void VideoBackendBase::Video_ExitLoop()
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{
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ExitGpuLoop();
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s_FifoShuttingDown.Set();
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}
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void VideoBackendBase::Video_SetRendering(bool bEnabled)
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{
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Fifo_SetRendering(bEnabled);
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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{
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@ -82,23 +66,6 @@ void VideoBackendBase::Video_EndField()
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}
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}
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void VideoBackendBase::Video_AddMessage(const std::string& msg, u32 milliseconds)
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{
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OSD::AddMessage(msg, milliseconds);
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}
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void VideoBackendBase::Video_ClearMessages()
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{
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OSD::ClearMessages();
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}
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// Screenshot
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bool VideoBackendBase::Video_Screenshot(const std::string& filename)
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{
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Renderer::SetScreenshot(filename.c_str());
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return true;
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}
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u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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if (!g_ActiveConfig.bEFBAccessEnable)
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@ -225,34 +192,3 @@ void VideoBackendBase::CheckInvalidState()
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TextureCacheBase::Invalidate();
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}
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}
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void VideoBackendBase::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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Fifo_PauseAndLock(doLock, unpauseOnUnlock);
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}
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void VideoBackendBase::RunLoop(bool enable)
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{
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VideoCommon_RunLoop(enable);
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}
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void VideoBackendBase::Video_GatherPipeBursted()
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{
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CommandProcessor::GatherPipeBursted();
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}
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int VideoBackendBase::Video_Sync(int ticks)
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{
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return Fifo_Update(ticks);
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}
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void VideoBackendBase::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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{
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CommandProcessor::RegisterMMIO(mmio, base);
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}
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void VideoBackendBase::UpdateWantDeterminism(bool want)
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{
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Fifo_UpdateWantDeterminism(want);
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}
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@ -62,13 +62,10 @@ class VideoBackendBase
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public:
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virtual ~VideoBackendBase() {}
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void EmuStateChange(EMUSTATE_CHANGE);
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virtual unsigned int PeekMessages() = 0;
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virtual bool Initialize(void* window_handle) = 0;
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virtual void Shutdown() = 0;
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void RunLoop(bool enable);
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virtual std::string GetName() const = 0;
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virtual std::string GetDisplayName() const { return GetName(); }
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@ -76,7 +73,6 @@ public:
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virtual void ShowConfig(void*) = 0;
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virtual void Video_Prepare() = 0;
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void Video_EnterLoop();
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void Video_ExitLoop();
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virtual void Video_Cleanup() = 0; // called from gl/d3d thread
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@ -87,35 +83,15 @@ public:
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u32 Video_GetQueryResult(PerfQueryType type);
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u16 Video_GetBoundingBox(int index);
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void Video_AddMessage(const std::string& msg, unsigned int milliseconds);
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void Video_ClearMessages();
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bool Video_Screenshot(const std::string& filename);
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void Video_SetRendering(bool bEnabled);
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void Video_GatherPipeBursted();
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int Video_Sync(int ticks);
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// Registers MMIO handlers for the CommandProcessor registers.
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base);
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static void PopulateList();
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static void ClearList();
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static void ActivateBackend(const std::string& name);
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// waits until is paused and fully idle, and acquires a lock on that state.
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// or, if doLock is false, releases a lock on that state and optionally unpauses.
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// calls must be balanced and non-recursive (once with doLock true, then once with doLock false).
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void PauseAndLock(bool doLock, bool unpauseOnUnlock = true);
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// the implementation needs not do synchronization logic, because calls to it are surrounded by PauseAndLock now
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void DoState(PointerWrap &p);
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void CheckInvalidState();
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void UpdateWantDeterminism(bool want);
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protected:
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void InitializeShared();
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