RSDuck
b5dda7d6e2
add ui confirm dialog for linux
2020-04-26 13:05:00 +02:00
RSDuck
5ea91b8a03
optimise away unneeded flag sets
...
- especially useful for thumb code and larger max block sizes
- can still be improved upon
2020-04-26 13:05:00 +02:00
RSDuck
03ab7f1645
fix jit block size not changeable
2020-04-26 13:04:59 +02:00
RSDuck
3001d9492c
abandon pipelining on jit
...
fixes Golden Sun Dawn
this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
2020-04-26 13:04:59 +02:00
RSDuck
ec21172cd9
fix register alloc for half word loads
...
fixes Mega Man Star Force 2 with cheat applied
it probably used a pc relative load which were interpreted as branches
2020-04-26 13:04:58 +02:00
RSDuck
5e443e7962
remove unneeded dolphin code, C++11 static_assert
2020-04-26 13:04:57 +02:00
RSDuck
f31976fed0
jit: fix RSC
2020-04-26 13:03:12 +02:00
RSDuck
707da1f4c7
remove debug printf
2020-04-26 13:03:11 +02:00
RSDuck
51b6b7a7d5
fix uninitialised memory mapping
2020-04-26 13:03:11 +02:00
RSDuck
4a0f6b3b4b
jit: fix thumb hi reg alu and mcr halt
...
+ mcr/mrc aren't always, msr_imm is never unk on ARM7
2020-04-26 13:03:10 +02:00
RSDuck
9d180c7bbc
jit: decrease blockcache AddrMapping size for ARM9
2020-04-26 13:03:09 +02:00
RSDuck
be8846e31a
jit: fix misc static branch things
2020-04-26 13:03:08 +02:00
RSDuck
54985be157
jit: LDM/STM keep proper stack alignment
2020-04-26 13:03:08 +02:00
RSDuck
8ddc4d5904
jit: fix BLX_reg with rn=lr
2020-04-26 13:03:07 +02:00
RSDuck
411fb57c07
jit: add compile option
2020-04-26 13:03:06 +02:00
RSDuck
360317be8c
jit: remove unnessary files from dolphin
2020-04-26 13:03:04 +02:00
RSDuck
9d76d63af5
jit: make everything configurable
2020-04-26 13:03:03 +02:00
RSDuck
dcf6e1cad2
jit: fix linux
2020-04-26 13:03:01 +02:00
RSDuck
6f0dcad4f6
jit: fix wrongly placed const
2020-04-26 13:03:01 +02:00
RSDuck
9b3c14b58a
jit: SMULL and SMLAL
2020-04-26 13:03:00 +02:00
RSDuck
2efab201e9
jit: LDM/STM finally(!) working + MUL, MLA and CLZ
2020-04-26 13:02:59 +02:00
RSDuck
c58fdbd66b
jit: branch instructions
2020-04-26 13:02:58 +02:00
RSDuck
ff97211114
jit: thumb block transfer working
...
also pc and sp relative loads and some refactoring
2020-04-26 13:02:57 +02:00
RSDuck
2c44bf927c
JIT: most mem instructions working
...
+ branching
2020-04-26 13:02:57 +02:00
RSDuck
5f932cdf48
JIT: compilation of word load and store
2020-04-26 13:02:56 +02:00
RSDuck
ff901141e7
jit: correct cycle counting for thumb shift by reg
2020-04-26 13:02:55 +02:00
RSDuck
ebce9f035f
JIT: implemented most ALU instructions
2020-04-26 13:02:55 +02:00
RSDuck
c5c342c009
JIT: base
...
all instructions are interpreted
2020-04-26 13:02:53 +02:00
Arisotura
d2f05cd30f
prepare JIT beta branch
2020-04-26 13:02:26 +02:00
Arisotura
439ca1b2b5
get a Qt window showing up. 'tis a start, I guess.
2020-04-25 20:43:09 +02:00
Arisotura
0bdafb6295
finally get this going, I guess
2020-04-25 19:31:19 +02:00
Arisotura
d58c9d4b53
blarg
2020-04-25 18:56:39 +02:00
Arisotura
a85d41c53e
berp.
2020-04-25 18:51:08 +02:00
Arisotura
3b3a09ed2b
attempt something. maybe this worked, maybe not.
2020-04-25 18:48:33 +02:00
Arisotura
231f0fc2e5
welp
2020-04-14 23:38:48 +02:00
Arisotura
de405ce892
so, this is it
...
this was a glorious fight, but I admit defeat
2020-04-14 23:17:16 +02:00
Nadia Holmquist Pedersen
4b57416552
Windows: explicitly link gdi32
2020-04-12 17:15:39 +02:00
Nadia Holmquist Pedersen
a6150a9a9e
Use pkg-config to find SDL2 on Windows
2020-04-12 16:59:06 +02:00
Arisotura
ec6e4a2d1e
GPU3D: more accurate viewport transform (emulate quirk with W greater than 0xFFFF)
2020-04-12 16:40:08 +02:00
Arisotura
33b4cdb077
GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)
2020-04-12 14:01:43 +02:00
Arisotura
4c560f3324
GPU3D: swap vin and vout during clipping, giving results that are closer to hardware.
...
fixes #598 and also fixes #379
2020-04-11 23:56:36 +02:00
Arisotura
d412630a49
should probably be a strncmp() and not strncasecmp()
2020-03-30 13:28:51 +02:00
Arisotura
d2cae446b9
Merge branch 'master' of https://github.com/Arisotura/melonDS
2020-03-30 11:05:09 +02:00
Arisotura
104b2a03aa
properly handle ROMs with encrypted secure area
2020-03-30 11:04:50 +02:00
niemand-deu
ab911571e0
Update main.cpp
2020-02-26 03:56:03 +01:00
Arisotura
5f99a68151
detect whether we are running the game
2020-02-24 18:31:44 +01:00
Arisotura
8b1caae852
flesh shit out for loading a cheat file
2020-02-24 17:56:01 +01:00
Arisotura
228c625e62
fix teh comment
2020-02-24 17:42:05 +01:00
Arisotura
3eb613650d
change ParseTextCode() so we can specify the length of an individual AR code within a bigger string.
2020-02-16 11:21:45 +01:00
Arisotura
3a4947fbbe
also that might have been bad for security. who knows.
2020-02-15 17:26:48 +01:00
Arisotura
e40d414c56
now we can even parse the code from a text code. bahaahhhh
2020-02-15 16:20:53 +01:00
Arisotura
ed39122c67
Arisotura will you ever clean up after yourself. this is like your goddamn apartment, it's a mess.
2020-02-15 16:07:13 +01:00
Arisotura
51dbb7165e
finish the AR interpreter, I guess
...
or mostly
2020-02-15 00:36:22 +01:00
Arisotura
85a6a5bb38
* add support for a bunch of codes (all of them minus the loop shit, really)
...
* hook it betterer so it doesn't asplode
2020-02-14 23:34:26 +01:00
Arisotura
eb44833171
well, more AR shito
2020-02-14 21:19:36 +01:00
Arisotura
83f8e11bc1
update copyright years
2020-02-14 20:18:08 +01:00
Arisotura
d0b27178f1
miserable, feeble little attempt at executing AR codes.
...
also, it's hardcoded. probably not a good thing.
2020-02-14 20:13:06 +01:00
Arisotura
106b9a6f24
lay base for AR cheatzorz. baahahhhh
2020-02-14 19:26:52 +01:00
Arisotura
2944575cbc
Merge pull request #544 from i404788/master
...
Fix hanging UI when `null` addr
2020-02-14 14:30:54 +01:00
Markus ⛅
da0afbde88
Use different icon location
...
"pixmaps" is the deprecated, legacy-only location. "hicolor" is the current, proper location that supports multiple resolutions which we now use
2020-01-30 17:25:08 +01:00
Arisotura
2c51a49527
Merge pull request #546 from nadiaholmquist/feature/unix-xdg
...
Make melonDS properly installable systemwide on UNIX systems
2020-01-28 21:37:36 +01:00
Arisotura
12732aa51b
Merge pull request #550 from rzumer/slot2
...
Support GBA game cartridges for DS connectivity
2020-01-28 21:32:29 +01:00
Arisotura
3984491cce
* prevent potential race condition while changing window title
...
* cap framerate at 1000FPS
fixes #547
2019-12-30 13:29:19 +01:00
Raphaël Zumer
22d11209b0
Split GBA Reset and Eject logic into two sets
...
This allows solving some crashes and provides more
flexibility in how GBA cartridges change state between
soft and hard resets. Since save states including GBA
data do not carry over the original save file path,
and the GBA cartridge is being reset along with the other
parts of the system, this is needed to avoid losing
the GBA state on reset following a state load, while
preserving the behavior where cartridges are ejected
when calling Stop().
2019-12-22 16:01:13 -05:00
Raphaël Zumer
f380767fab
Only store the GBA ROM header in save states
...
Also fix some potential crashes due to SRAM
state not being cleared correctly on state load.
2019-12-22 14:13:10 -05:00
Raphaël Zumer
a57ba1368e
Skip saving/loading GBA flash state if SRAM is null
2019-12-22 11:45:11 -05:00
Raphaël Zumer
2abdcc54dd
Implement DoSavestate() for GBACart classes
...
Admittedly untested.
2019-12-19 00:12:40 -05:00
Raphaël Zumer
be19e0e8d4
Make solar sensor hotkeys configurable
2019-12-18 23:35:18 -05:00
Raphaël Zumer
8172cbc170
Add DoSavestate() function to GBACart_SolarSensor
...
Still empty, but should be implemented along with the rest.
2019-12-18 23:35:14 -05:00
Nadia Holmquist Pedersen
c5623c4dcd
Change the config/data dirs from "melonds" to "melonDS" for consistency.
2019-12-19 02:52:34 +01:00
Nadia Holmquist Pedersen
43535c873a
Remove redundant desktop file and change desktop/icon file name to net.kuribo64.melonDS, also change melonds to melonDS.
2019-12-19 02:48:11 +01:00
i404788
295404a5a6
Fix weird spacing
2019-12-12 09:03:01 +00:00
Raphaël Zumer
f8e43ac486
Display solar sensor level changes on OSD
2019-12-10 19:24:30 -05:00
Raphaël Zumer
f257b007a2
Properly pass through GBA GPIO writes
2019-12-10 19:10:14 -05:00
Raphaël Zumer
ca9f183d24
Hook up solar sensor control to the UI
...
It uses hardcoded keypad left and right arrows.
2019-12-10 17:54:35 -05:00
Raphaël Zumer
f6cd66e5b1
Implement solar sensor processing
2019-12-10 17:43:25 -05:00
Raphaël Zumer
9128517b90
Add basic GBA GPIO support, solar sensor detection
2019-12-10 16:36:39 -05:00
Raphaël Zumer
0092937148
Rename SRAMFlash to SRAMFlashState
2019-12-10 16:36:00 -05:00
Raphaël Zumer
4d1f3d419e
Clarify comments and credit DeSmuME for Flash I/O
2019-12-10 09:57:15 -05:00
Raphaël Zumer
68d3474458
Fix GBA Flash read/writes and clean up
2019-12-09 07:37:09 -05:00
Raphaël Zumer
8fc9a33a9f
Implement GBA cartridge Flash reading and writing
2019-12-09 06:10:26 -05:00
Raphaël Zumer
5a7600dc79
Fix "é" character encoding in NDS.cpp
2019-12-09 06:09:52 -05:00
Raphaël Zumer
4e8b0c8ce4
Eject GBA cartridges on stop from the UI
2019-12-09 06:09:30 -05:00
Raphaël Zumer
5ad85f15c1
Add a framework to support non-SRAM GBA saves
...
The support is not yet there, but at least
we should not read or write bogus data.
2019-12-09 04:58:54 -05:00
Raphaël Zumer
86b746dd1c
Remove unused Write function in NDSCart
2019-12-09 04:51:59 -05:00
Raphaël Zumer
62b9f51e23
Handle GBA cartridge SRAM writes
2019-12-08 21:20:01 -05:00
Raphaël Zumer
48a8a25548
Reset GBA cartridge state when loading a new ROM
2019-12-08 17:13:56 -05:00
Raphaël Zumer
91bf62a1d4
Keep GBA carts loaded when booting to firmware
2019-12-08 15:55:06 -05:00
Raphaël Zumer
1da9b3806c
Hook up the GBA slot to the UI
...
A GBA cartridge may be loaded in the same
way as a DS cartridge. If the extension of
the selected file is "gba", it will be treated
as a GBA file. The system boot logic is still
centered around the DS cartridge, so loading
a GBA file will not start or reset it.
2019-12-08 15:31:20 -05:00
Raphaël Zumer
968768042e
Properly init/deinit the GBA slot
2019-12-08 15:30:56 -05:00
Raphaël Zumer
d86ee1d5bf
Add GBA cart model and allow reading from it
2019-12-08 15:30:07 -05:00
Raphaël Zumer
f21347c918
Fix GBA memory values on deselected CPU
...
Previously, the GBA memory was 0xFF-filled
on both CPUs. However, GBATEK reports that
the deselected CPU is 0x00-filled, and that
some titles depend on this behavior to
function properly.
2019-12-08 12:33:02 -05:00
Nadia Holmquist Pedersen
23bca8c17a
Tell the user where to place romlist.bin if it can't be found for UNIX non-portable builds.
2019-12-05 00:40:59 +01:00
Nadia Holmquist Pedersen
03f33fa5c3
Make UNIX builds non-portable by default.
2019-12-05 00:12:40 +01:00
Nadia Holmquist Pedersen
4f87707cda
If all else fails, look for data files (romlist.bin) in the current working direcoty.
2019-12-05 00:11:52 +01:00
Nadia Holmquist Pedersen
959c37ead7
Open with rb instead of r in OpenDataFile to avoid potential problems with Windows.
2019-12-04 22:54:30 +01:00
Nadia Holmquist Pedersen
7af658f089
Add a UNIX_PORTABLE build option, turning it off makes a build of melonDS suitable for systemwide installation.
2019-12-04 22:46:33 +01:00
i404788
7730e6c1e2
Coding style + weird spacing
2019-11-20 23:24:16 +00:00
i404788
477be1d155
add device name
2019-11-19 22:34:02 +00:00
i404788
c2a55bc217
clean log
2019-11-19 22:22:47 +00:00
i404788
cdd60bb298
fix build
2019-11-19 22:20:39 +00:00
i404788
7e07250652
Maybe better to log
2019-11-19 22:19:30 +00:00
i404788
7340b1d6e3
Fix hanging UI when `null` addr
2019-11-19 21:37:47 +00:00
Arisotura
3f7bc1a6c1
add warning against hacked firmware dumps
2019-11-08 21:55:13 +01:00
Arisotura
c064f738ea
OpenGL: fix bug when rendering translucent polygons coming after shadow polygons, against a zero-alpha clear-plane (would use wrong shader, resulting in broken transparency)
2019-11-03 09:55:52 +01:00
Arisotura
b641ccaf35
fix remaining sprite y-coord bugs. fixes #531
2019-11-03 04:53:11 +01:00
Arisotura
3561e93bf6
fix sprite y-flip
...
also, meaningless shenanigans
2019-11-03 04:32:47 +01:00
Arisotura
e117da235e
smarter CP15 PU region updates. disable some useless logging.
...
fixes #528
2019-10-21 23:14:34 +02:00
Arisotura
f9ac26078b
look for NAND nocash footer at the end of the file rather than using a hardcoded offset. check whether the footer is present.
2019-10-20 18:52:33 +02:00
Arisotura
1c72df43ab
messing around
2019-10-20 18:35:16 +02:00
Arisotura
de11d6d410
Merge branch 'melonDSi' of https://github.com/Arisotura/melonDS into melonDSi
2019-10-19 16:05:35 +02:00
Arisotura
e82364f010
* some fixes to SD controller support, make it clear that there is no SD inserted, makes Flipnote work somewhat better
...
* immediately clear AES busy flag when the block count is zero (occurs when loading DSi cart games)
* implement NDMA start modes that have an old-DMA equivalent (except for GXFIFO mode)
now it boots DSi carts!
2019-10-19 16:03:59 +02:00
StapleButter
db6187a953
add DSi shit to cmakelists
2019-10-16 01:37:44 +02:00
Arisotura
118b3b0f24
don't auto-patch firmware touchscreen coordinates, atleast until we find out whether that causes problems in DSi mode
2019-10-15 23:30:01 +02:00
Arisotura
58c2790ea3
uuuh we should only do it once per scanline
2019-09-15 02:08:47 +02:00
Arisotura
e418b353e8
well, here, OBJ X mosaic is done too
2019-09-15 02:01:22 +02:00
Arisotura
cb90475b60
begin work on mosaic
...
OBJ Y mosaic emulated correctly, there's atleast that.
2019-09-15 01:31:09 +02:00
Arisotura
b8f55623c1
prevent capture-o-magic from freezing. also, make code more readable.
2019-09-14 13:45:01 +02:00
Arisotura
1c3661f33d
BLAHAHAHAHHHH
2019-09-14 01:16:38 +02:00
Arisotura
9d376335b7
HARK HARK HARK HARK
2019-09-13 22:43:02 +02:00
Arisotura
1aaf0c33ce
guess who the idiot is who broke sprite extpal
2019-09-05 11:49:22 +02:00
Arisotura
0010e296bd
GPU2D: delay palette lookup for sprites
2019-09-05 11:42:08 +02:00
Arisotura
3efe90f78a
deal with SPU FIFO overflow in a more pleasant manner
2019-09-04 16:40:29 +02:00
Arisotura
02a6fe182c
see, Arisotura, was it that hard?
2019-09-04 16:29:40 +02:00
Arisotura
1b40149b0a
blarg
...
here, have code
2019-09-04 15:41:42 +02:00
StapleButter
a4f9187b9b
fix bug with vsync checkbox
2019-09-01 23:04:06 +02:00
Arisotura
f70ee39543
BAHAHAHAHHHAHARKKZKFKKSLFS-*~+¤
2019-09-01 20:40:55 +02:00
Arisotura
27498ced4a
Merge pull request #505 from Zettymaster/master
...
Add warning message if romlist.bin is not found
2019-09-01 20:25:06 +02:00
Arisotura
b3df6e523a
Merge pull request #509 from Zapeth/master
...
Fix cmake resource file compilation issues
2019-09-01 20:24:14 +02:00
Arisotura
abb06269a1
add VSync toggle
2019-09-01 20:20:22 +02:00
Arisotura
5b51034436
zerp
2019-09-01 18:38:01 +02:00
Arisotura
f01016a30b
GPU2D: shape3 sprites are always 8x8
2019-09-01 18:35:33 +02:00
Arisotura
455b0e5689
more fixes to audio output
...
maybe by 2034 we'll finally get that shit going
2019-09-01 15:41:46 +02:00
Arisotura
210c1056b0
Merge branch 'master' of https://github.com/Arisotura/melonDS
2019-08-29 15:55:33 +02:00
Arisotura
fbad8b0f43
* new FPS limiter
...
* new audio output/sync method
about fucking time
2019-08-29 15:55:18 +02:00
Zapeth
96d5d3f4c8
Fix glib-compile-resources path issues
...
Apparently double quotes are not stripped away for assigned arguments when parsing, which causes isses for paths that include spaces.
2019-08-28 22:24:54 +02:00
Zapeth
7cb8112984
Fix MinGW resource file compilation issues
2019-08-25 18:28:54 +02:00
xperia64
6c7c037b20
Fix division edge case
2019-08-24 11:52:24 -04:00
Lukas Wienke
fefcd5165b
Merge branch 'master' of https://github.com/Arisotura/melonDS
2019-08-19 19:09:57 +02:00
Arisotura
626a9c1385
my bad.
2019-08-18 11:31:03 +02:00
Lukas Wienke
6a50bcfaf7
add warning message if romlist.bin is not found
2019-08-15 23:59:05 +02:00
Arisotura
dcda848cdf
* base for potentially re-encrypting modcrypt, doesn't seem to be required? but can also serve to decrypt it
...
* revise SD IRQ behavior (fixing potential hang when loading DS games)
2019-08-07 12:57:12 +02:00
Arisotura
9c1ea0e539
guess after all we shouldn't send ACKs for nonexistant I2C devices
2019-08-06 13:31:27 +02:00
Arisotura
28a9c7d9d1
camera: enough stub to pass firmware init
2019-08-06 13:06:14 +02:00
Arisotura
62a605cd92
lay base for camera shito
2019-08-06 02:27:54 +02:00
Arisotura
4d3d8433cb
* add old DS BIOSes and 04004000 BIOS-switch
...
fixes audio issues when running DS games
* attempt adding other fun shit like dynamic RAM size, but that mostly went nowhere for now
2019-08-05 19:52:03 +02:00
Arisotura
36c741241a
support DSi-mode carts
...
except they need to have the DSi-mode shit encrypted
2019-08-04 16:46:02 +02:00
Arisotura
a9f36929e0
TSC: add backwards-compatibility
2019-08-04 14:34:33 +02:00
Arisotura
f897d8c0d7
touchscreen input, somewhat
...
it's off, need to patch the calibration data
2019-08-04 12:13:01 +02:00
Arisotura
a6a9f74acc
lay base for DSi-mode TSC
2019-08-04 11:44:36 +02:00
Arisotura
f7f4ff0519
wifi: take this shit further. complete wifi init
2019-08-04 02:16:16 +02:00
Arisotura
0918da7b00
add BMI commands and other shit
2019-07-24 21:13:08 +02:00
Arisotura
06716794a1
lots of things. attempting to make wifi init work. not there yet.
2019-07-24 18:48:52 +02:00
Arisotura
78ff4165ed
GPU2D:
...
* implement reserved mode for bitmap sprites (not too interesting)
* mask out DISPCNT bits that don't apply to the sub GPU
2019-07-24 04:29:19 +02:00
Arisotura
a8886d5949
GPU2D: add 'prohibited' large BG sizes
2019-07-24 03:30:09 +02:00
Arisotura
3c006fd361
GPU2D: fill gaps in BG modes
...
* mode6 actually works on the sub GPU, albeit limited to 1/4 the full bitmap size due to having only 128K of VRAM
* mode7 draws BG0, BG1 and sprites. no BG2/BG3.
2019-07-24 02:46:30 +02:00
Arisotura
c1fa5d8283
GPU2D: forced-blank only disables BG/OBJ compositing (VRAM/FIFO display, capture, master brightness still run)
...
fixes #491
2019-07-24 00:27:08 +02:00
Arisotura
22f3cae067
fix potential out-of-bounds write
2019-07-13 02:54:14 +02:00
Arisotura
ff27036b35
start botching the FPS limiter
...
results in shitty audio because it's overflowing the buffer
2019-07-12 22:04:55 +02:00
Arisotura
504ccb7044
don't allow modifier mappings in input config dialog, either
2019-07-09 18:41:44 +02:00
Arisotura
592e493a7a
input: don't check modifiers for regular input
2019-07-09 18:39:50 +02:00
Arisotura
c5e14074c3
* add SCFG_EXT
...
* quick hack to detect cartridges
2019-07-03 12:37:34 +02:00
Arisotura
5062ed543a
HARK HARK HARK HARK
2019-07-03 01:17:23 +02:00
Arisotura
ec042000cf
lay base for DSi wifi
2019-07-03 00:07:51 +02:00
Arisotura
851e255b40
* AES-CCM decrypt
...
* fix a bunch of bugs
2019-07-02 23:46:39 +02:00
Arisotura
36f1e6f475
remove glBindImageTexture (4.2)
2019-06-30 16:57:30 +02:00
Arisotura
1b98a3e3a0
fix 'shift by register' operands: always only take the lower 8 bits of the register, fix handling for LSL/LSR >32
...
fixes #479
2019-06-27 14:05:51 +02:00
Arisotura
204b5d8700
HARK HARK HARK
2019-06-25 19:29:21 +02:00
Arisotura
4d775dcf85
fix OpenGL deinit when closing emu
2019-06-25 17:37:32 +02:00
Arisotura
1d8902c631
remove stupid hack that caused more problems than it fixed
2019-06-25 13:09:06 +02:00
Arisotura
58575f82b7
libui/windows: backport fix for #471
2019-06-25 12:29:56 +02:00
Arisotura
49b2f8d969
raise kMaxIterationCycles to 64
2019-06-25 02:05:48 +02:00
Arisotura
8c64290958
make it work better
2019-06-21 00:07:57 +02:00
Arisotura
1d138c0589
add SCFG_MC
2019-06-20 23:34:32 +02:00
Arisotura
1bd7243edc
make it actually not crapo the NAND
2019-06-20 23:20:08 +02:00
Arisotura
ed6b85bf33
implement SD/MMC write (cmd25)
2019-06-20 23:05:32 +02:00
Arisotura
6c60e97a63
fix another AES bug
2019-06-20 22:42:28 +02:00
Arisotura
e2dc98d144
fix bug when mapping a joystick axis control but no button
2019-06-20 16:31:28 +02:00
Arisotura
f59094e033
OpenGL: disable vsync, atleast under Windows
2019-06-20 16:00:12 +02:00
Arisotura
77bf92a272
Merge branch 'master' of https://github.com/Arisotura/melonDS
2019-06-20 13:57:34 +02:00
Arisotura
6d01677a57
add 32bit writes to some IO ports. fixes #313
2019-06-20 13:57:14 +02:00
Arisotura
d943a51b96
ayyy
...
getting there!
2019-06-20 03:19:51 +02:00
Arisotura
000aa1f327
add LCD init flag in DISPSTAT
2019-06-20 02:31:46 +02:00
Arisotura
5dd7fe05a8
add some registers
...
someday I should implement the SCFG shit correctly
2019-06-20 01:54:40 +02:00
Arisotura
3d9e6c5c66
* fix more AES bugs
...
* fix ass-stupid bug with NWRAM mapping
2019-06-20 01:36:10 +02:00
Arisotura
95f4c1472b
probably betterer like this
2019-06-19 22:08:35 +02:00
Arisotura
3807c9bf5b
combat AES overflowing and/or getting stuck
2019-06-19 21:57:08 +02:00
Arisotura
dcae9788e5
add NDMA start mode 0x0A (AES input FIFO)
2019-06-19 19:19:51 +02:00
Arisotura
f4c7f5c96b
support loading extra RSA keys from dsikeys.bin file (to dump from haxed DSi)
2019-06-19 18:55:48 +02:00
Arisotura
734c9024d5
add NWRAM registers
2019-06-19 17:16:44 +02:00
Arisotura
b03e81edc8
add consoleID registers
2019-06-19 16:56:58 +02:00
Arisotura
d5a7c0bab8
there, PSISP
2019-06-19 15:58:50 +02:00
Arisotura
2a60fad0a5
fix moar bugs, get furtherer (add support for SDHC addressing)
2019-06-19 15:54:07 +02:00
Arisotura
6e5879f8bb
fix more bugs, get further
2019-06-19 15:26:38 +02:00
Arisotura
78b28f6a5c
fix bug with SD reads going a bit too far
2019-06-19 14:44:00 +02:00
Arisotura
81dde71eba
add AES, fix a bunch of bugs
...
we're getting an error screen! wee
2019-06-19 14:24:49 +02:00
Arisotura
f0131cfac9
plug it to the SD/MMC FIFO.
...
now half the shit is done.
2019-06-18 23:10:55 +02:00
Arisotura
b1ed835ae9
might be more impressive if it actually worked, like this
2019-06-18 23:05:36 +02:00
Arisotura
606a40e6b8
y'know, actually running the DMA units might yield better results.
2019-06-18 22:57:37 +02:00
Arisotura
d6bbc6f0f1
tremble upon the NDMA implementation
...
that doesn't do much beyond getting stuck
2019-06-18 22:54:07 +02:00
Arisotura
841122bc51
prevent old DMA from being a shitshow.
2019-06-18 21:12:39 +02:00
Arisotura
7335379127
HARK HARK HARK
2019-06-18 19:00:44 +02:00
Arisotura
eb18643762
add data32 IRQ thing
2019-06-18 18:39:13 +02:00
Arisotura
dc3c9f5bf8
take all the SDMMC shit further. now it's completing MMC init and trying to read shit.
2019-06-18 14:12:37 +02:00
Arisotura
6c75275593
moar SD/MMC commands
2019-06-17 18:40:45 +02:00
Arisotura
bedc0220fc
take this shit further
2019-06-17 13:24:37 +02:00
RSDuck
dac9ccc577
fix OGL renderer not working at all on some GPUs
2019-06-17 13:14:52 +02:00
Arisotura
d4dd97638d
lay base for SD shit
2019-06-16 17:01:49 +02:00
Arisotura
566a8df6cd
add IE2/IF2
2019-06-16 15:05:18 +02:00
Arisotura
78c41736c3
fix fucking ass-stupid bug with new-WRAM handling
2019-06-16 14:26:54 +02:00
Arisotura
7b19a01204
betterer I2C
2019-06-15 18:39:34 +02:00
Arisotura
4d3f346edc
get it to do more interesting things
2019-06-15 18:30:12 +02:00
Arisotura
93330d2670
fix I2C shit? I think
2019-06-15 17:23:48 +02:00
Arisotura
58e3ff61ac
add I2C shito
2019-06-15 16:58:02 +02:00
Arisotura
7aa5131ec7
run teh binary. BAHAHAHAHAHAHAHAAHHHH
...
it doesn't do much for now tho
2019-06-15 14:05:31 +02:00
Arisotura
ebd1a359cc
setup new-WRAM mapping. hark hark hark
2019-06-15 13:46:20 +02:00
Arisotura
83d23939db
melonDSi: skeleton in place
2019-06-15 13:09:11 +02:00
Arisotura
0e421ccebd
add all sorts of shit
2019-06-13 14:41:54 +02:00
Arisotura
b03c727fb9
blarg
2019-06-13 13:59:11 +02:00
Arisotura
29fb71cab8
BAHAHAHAHHHH
...
mostly just going to derp around some, so don't hold your breath here
2019-06-13 13:11:33 +02:00
StapleButter
c4182b5ad3
BAHAHHAHAHAHH
2019-06-12 14:03:06 +02:00
Arisotura
34c60eaca4
fix bugs with line polygons
2019-06-12 13:14:11 +02:00
Arisotura
886bf6bc10
prevent loading savestates that are too recent
2019-06-12 12:49:52 +02:00
Arisotura
27f758d353
hack so that the GL renderer can render lines
2019-06-12 03:55:40 +02:00
Arisotura
4553da720c
add setting for showing/hiding OSD
2019-06-12 03:32:25 +02:00
Arisotura
ea5dc39e83
cheapass fix for texture positions, atleast effective at 1xIR
2019-06-12 02:55:38 +02:00
Arisotura
a3fed77da3
somewhat better edge marking
2019-06-12 02:23:40 +02:00
Arisotura
711fda469e
stop fast-forward hotkeys from getting lost every damn time
2019-06-12 01:39:12 +02:00
Arisotura
4abf0473c2
add pause/reset hotkeys
2019-06-12 01:12:49 +02:00
Arisotura
1cb8f3c8b2
rework input/hotkey code to suck less, implement the new features
2019-06-12 00:59:51 +02:00
Arisotura
82f4f4fdcb
fix bugs, make it more responsive
2019-06-11 23:48:49 +02:00
Arisotura
bfc12a038e
add ability to map joystick axes, too
...
and add support for multiple hats
2019-06-11 23:41:48 +02:00
Arisotura
1ea25ac6f1
add ability to map keys with modifiers, only in config UI for now
2019-06-11 23:16:15 +02:00
Arisotura
4447e010d7
actually save the current joystick ID
2019-06-11 18:57:22 +02:00
Arisotura
b9183b8818
begin work on multiple joystick support
2019-06-11 18:55:04 +02:00
Arisotura
543a40c7cb
add some OSD messages. prepare shit.
2019-06-11 04:04:49 +02:00
Arisotura
3c70015da7
software renderer: fix rendering of line polygons. fixes #350
2019-06-11 03:10:32 +02:00
Arisotura
09cfdc6e76
pft
2019-06-10 18:24:38 +02:00
Arisotura
fd28391160
fix ass-stupid bug in CP15 PU region setup
2019-06-10 15:29:40 +02:00
Arisotura
d28035674a
GPU2D: hardware renders sprites one scanline in advance.
...
fixes #375 (midframe OAM update)
2019-06-10 03:05:26 +02:00
Arisotura
9ab331c6dd
fix more stupid shit. askzjkdsf
2019-06-09 20:44:35 +02:00
Arisotura
c056dfe509
fix fog alpha
2019-06-09 19:53:28 +02:00
Arisotura
086354a420
miserable, feeble little attempt at edge marking
2019-06-09 19:32:02 +02:00
Arisotura
434a3007e2
fasterer BG/OBJ VRAM reads
2019-06-09 16:06:01 +02:00
Arisotura
00a5576492
fasterer IRQ check. clean up code.
2019-06-08 22:16:51 +02:00
Arisotura
8fc30d69c5
fix last bugs when changing video settings with no game loaded
2019-06-08 13:06:36 +02:00
Arisotura
bc53ff35a9
this is the same thing, but, for the sake of consistency
2019-06-08 12:39:52 +02:00
Arisotura
eaaf5ec93b
also, don't hardcode the timer interval in the callback
2019-06-04 16:19:49 +02:00
Arisotura
86b4cbcb03
when closing an input config dialog, remove SDL timer if needed
...
fixes #429
2019-06-04 16:17:30 +02:00
Arisotura
c8472a67c1
make capitalization consistent
2019-06-04 15:56:09 +02:00
Arisotura
97f4b5f70b
Merge branch 'master' into fast-forward-hotkey
2019-06-04 15:53:08 +02:00
Arisotura
3134c8fc66
add support for setting key mappings to none
2019-06-04 15:44:40 +02:00
Arisotura
e3dc4e122a
use OSD for some actual purposes
2019-06-03 17:01:53 +02:00
Arisotura
2b3ca2089f
take the OSD shito somewhere
2019-06-03 16:45:55 +02:00
Arisotura
4a4415fc2e
more work on OSD
2019-06-03 15:00:49 +02:00
Arisotura
43e3e53afc
fix some shito
2019-06-02 21:45:36 +02:00
Arisotura
5487a4e71c
fix bugs when changing 3D renderer with no game loaded
2019-06-02 15:22:37 +02:00
Arisotura
6de19645f8
fix potential crash when running the software renderer (oops)
2019-06-02 14:57:59 +02:00
Arisotura
3aa971403b
lay base for OSD
2019-06-02 14:33:20 +02:00
Arisotura
78208a9728
OpenGL: fix cases of layers/sprites blending over the 3D layer
2019-06-01 03:39:35 +02:00
Arisotura
27d21e06df
use regular slash instead of backslash in config file name. fixes #413
2019-06-01 02:54:38 +02:00
Arisotura
06e08b053f
do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
...
should fix the rendering issues with strict drivers (AMD, Intel).
2019-05-31 02:26:13 +02:00
StapleButter
6f5e45ef2c
also, properly delete glarea framebuffers on exit
2019-05-30 23:16:56 +02:00
StapleButter
b9529e8361
Linux: fix uiGLGetProcAddress()
2019-06-01 00:27:54 +02:00
Arisotura
5d5e8ceced
BAHAHAHAHAHHAHHHHH-~*+
2019-05-31 21:57:11 +02:00
Arisotura
f6814e02c0
* add needed libui functions under Windows, even if they don't do a whole lot
...
* fix ass-stupid fog bug
2019-05-31 21:37:30 +02:00
StapleButter
65ccf2a717
blarg
2019-05-31 19:29:48 +02:00
StapleButter
1a3314f0bd
GL: don't draw the screens when nothing is running
2019-05-31 12:25:16 +02:00
StapleButter
464b116916
fix the whole mutex shito
...
fixes potential crash when resizing window
2019-05-31 04:15:37 +02:00
StapleButter
d8d7ba9251
fix potential crash when switching video output methods
2019-05-31 03:18:09 +02:00
StapleButter
c49dec1acd
try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
...
also clean up more code
2019-05-31 03:00:53 +02:00
StapleButter
3ef00f8fa6
attempt at fixing THE FLICKERING without making everything shitty. also, clean up code
2019-05-31 02:21:41 +02:00
StapleButter
27d451d07a
clean up code, attempt at shit
2019-05-31 01:46:47 +02:00
StapleButter
ea669190aa
fix crash when using -O3.
...
gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary.
2019-05-30 18:05:52 +02:00
StapleButter
ce9d728fb6
fix cleanup of libui objects when closing melonDS
...
fixes to Cmake shito
attempt shit
2019-05-30 17:29:41 +02:00
StapleButter
ee61b97ec9
OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)
2019-05-30 02:44:49 +02:00
StapleButter
891ab9fd3c
Linux: start getting somewhere with the whole OpenGL shito
2019-05-28 19:48:59 +02:00
PoroCYon
ebad773a38
apply tgsm's changes (see PR #411 )
2019-05-26 00:50:27 +02:00
PoroCYon
38f61a24fc
'port' libui GL stuff to Linux
...
Only implemented the functions needed by melonDS, and only tested using
a very recent mesa+libglvnd+nouveau. Will most likely bork using
proprietary nvidia or old(er) drivers (see gl.c)
2019-05-26 00:38:24 +02:00
PoroCYon
31e0f15797
fix oudated CMake compile settings, add OpenGL dependency for Linux
2019-05-26 00:37:51 +02:00
StapleButter
99dbbb0b04
gfghfshdf
2019-05-25 22:23:43 +02:00
Arisotura
dd14a3e88e
for config dialogs that reflect changes instantly, make behavior of window close button consistent with that of Cancel button
2019-05-25 21:03:39 +02:00
Arisotura
eb6fe823f8
close any opened dialogs when closing the main window
2019-05-25 20:58:32 +02:00
Arisotura
af581513fb
* remove old 'threaded 3D' setting from emu settings dialog
...
* remove 'antialiasing' for now
2019-05-25 20:51:26 +02:00
Arisotura
94f5ecb647
Merge branch 'blackmagic'
...
BAHAHAHHAHAHAHAAHAHAHAHHH
HARK HARK HARK HARK HA-*~
2019-05-25 20:42:27 +02:00
Arisotura
9ed1dda9ca
fix possible crash
2019-05-25 19:52:56 +02:00
Arisotura
956c2c5d86
finalize the GL/software switch
2019-05-25 19:47:19 +02:00
Arisotura
70a3243714
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
2019-05-25 19:36:47 +02:00
Arisotura
8c93a45574
also support alpha-only fog
2019-05-25 13:45:00 +02:00
Arisotura
478ca019da
implement fog correctly
...
also some base work for edgemarking
2019-05-25 13:43:06 +02:00
Arisotura
7cdeb7fa4e
feeble, miserable little attempt at emulating fog
2019-05-25 04:28:00 +02:00
Arisotura
04f1809dd1
finish fixing shadows
2019-05-25 02:34:14 +02:00
Arisotura
182e123598
fix shadow bugs
...
bahaahah
2019-05-25 01:55:44 +02:00
Arisotura
8a63c76f4f
of course
...
I'm a complete and absolute fucking idiot
2019-05-24 02:41:24 +02:00
Arisotura
9e2f47f4a0
fix more bugs
2019-05-24 02:35:25 +02:00
Arisotura
0bb3321262
getting somewhere??
2019-05-24 02:29:16 +02:00
Arisotura
79ea104931
properly recreate window based on changes to either video output method or 3D renderer
2019-05-24 02:12:46 +02:00
Arisotura
667dee6754
more code botching
...
it's less shitty tho
but still has bugs
2019-05-24 02:04:41 +02:00
Arisotura
e5236f0cde
add API for getting/setting window size
...
bahahahaaa
2019-05-23 22:50:46 +02:00
Arisotura
3915b8cb4e
botch the code
2019-05-23 22:41:21 +02:00
Arisotura
db396e992b
welp.
...
progress
2019-05-21 22:28:46 +02:00
Arisotura
c835b24f07
modify libui GL support so that it will be compatible with GTK
2019-05-21 14:53:22 +02:00
Arisotura
139c2d24ec
burp
2019-05-20 22:24:11 +02:00
Arisotura
b493c24128
remove reference to GL version 4.3 from filenames and namespaces
2019-05-20 00:05:37 +02:00
Arisotura
a4417b727a
lower GL requirement of renderer itself to 3.1
2019-05-19 23:59:43 +02:00
Arisotura
1fb3968047
properly clean up GL resources
2019-05-19 23:06:42 +02:00
Arisotura
6dbb645ffa
make shadows work without relying on black magic.
...
clean up the code some.
2019-05-19 22:08:30 +02:00
Arisotura
50cc38d781
botch more code
2019-05-19 19:47:23 +02:00
Arisotura
cd8236303e
begin botching the code
...
BAHAHAHAAAA
2019-05-19 19:37:13 +02:00
Arisotura
61c1ebe01c
finally fix shadows, mostly
2019-05-18 02:34:14 +02:00
Arisotura
5448969ca1
'fix' shadows
2019-05-18 02:16:07 +02:00
Arisotura
f5a7cb71fd
also, do master brightness
2019-05-18 01:42:50 +02:00
Arisotura
a752b1d7c2
woops
2019-05-18 01:32:31 +02:00
Arisotura
f1a970ec30
actually finish display capture in hardware-accel mode
2019-05-18 01:21:46 +02:00
Arisotura
de287825ee
start work on display capture
...
also fix a bug in the compositing shader
2019-05-17 22:50:41 +02:00
Arisotura
26f997172b
fix 3D doublebuffering
2019-05-17 19:09:41 +02:00
Arisotura
8bf4557175
make screen shaders work with OpenGL 3.1
2019-05-17 15:47:40 +02:00
Arisotura
72920bb763
fix 3D on bottom screen
2019-05-16 22:04:27 +02:00
Arisotura
c1746f0c60
BAHAHAHHHH
...
HARK HARK HARK
2019-05-16 20:58:07 +02:00
Arisotura
c81bcccadc
BAHAHAHAHAHAHAHAA
2019-05-16 16:27:45 +02:00
Arisotura
f2282e9e32
Arisotura is a fucking derp
2019-05-16 01:46:09 +02:00
Arisotura
4b874cc440
make GL renderer able to coexist with GL screen drawing
2019-05-16 01:08:53 +02:00
Arisotura
f75106c61b
don't hardcode screen sizes
2019-05-16 00:46:50 +02:00
Arisotura
f2725791d8
preliminary, shitty, code for drawing the main window with OpenGL
2019-05-16 00:30:55 +02:00
Arisotura
256b8cb69c
botch GL support.
2019-05-15 19:49:21 +02:00
Arisotura
a89366cb5a
begin butchering uiArea
2019-05-15 16:43:56 +02:00
Jon Pacheco
f769d6e23f
Ensure that 'Limit framerate' option is synced with the toggle hotkeys
2019-05-14 17:29:49 +01:00
Arisotura
4d427c9d2d
BAHAHAHAHAHA
2019-05-14 17:45:16 +02:00
Arisotura
71ecb6a65b
derping around
2019-05-14 15:10:58 +02:00
Rafael Caetano
3a9410b5d0
Firmware backup writing now uses OpenLocalFile
2019-05-13 23:05:50 +01:00
Arisotura
02b4919005
resolution switch somewhat functional
2019-05-12 17:43:39 +02:00
Arisotura
f5ba35ca9f
don't scale the screen gap
2019-05-12 16:47:34 +02:00
Arisotura
0a464c504d
de-hardcode the GL renderer.
...
init framebuffer to black.
fix bugs.
2019-05-12 16:32:53 +02:00
Arisotura
a32c5c99bb
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
2019-05-12 15:58:12 +02:00
Arisotura
2a0bc4e700
make GPU2D somewhat more flexible. change LineScale to be log2.
2019-05-12 15:45:58 +02:00
Arisotura
c88981b589
split framebuffer.
...
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
2019-05-12 15:01:40 +02:00
Jon Pacheco
7d2ba09fd7
Add fast forward hotkeys
2019-05-12 11:41:46 +01:00
Arisotura
939a376389
add relevant config entries
2019-05-12 04:40:44 +02:00
Arisotura
39080be9b7
draft video settings dialog with the envisioned features
2019-05-11 16:12:57 +02:00
Arisotura
b730bb8902
welp
2019-05-11 15:36:42 +02:00
Arisotura
53b2262917
calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res.
2019-05-11 15:14:59 +02:00
Arisotura
5c9df6a4e5
attempt to take shadow support a bit further.
2019-05-11 15:01:54 +02:00
Arisotura
858c0eecb9
scale screen gap
...
also moar optimization...
2019-05-11 01:46:38 +02:00
Arisotura
44e1593e1f
some optimization to the 2D pipeline
2019-05-10 22:22:17 +02:00
Arisotura
7a2504a3a4
fix derpy bug
2019-05-10 18:22:34 +02:00
Arisotura
492d2cfa69
implement texture blending/shading modes
2019-05-10 17:49:13 +02:00
Arisotura
b74587a482
* optional path for chunked rendering (might be faster, but not always)
...
* fix bugs
2019-05-10 16:30:20 +02:00
Arisotura
13b0d13e23
move code around
2019-05-10 15:59:46 +02:00
Arisotura
92d67a17de
(disabled) proof-of-concept antialiasing
2019-05-10 02:28:26 +02:00
Arisotura
8efc8623ad
do not hardcode GL screen size all over the place
2019-05-10 01:52:05 +02:00
Arisotura
f1d1a9b828
temp fix for color effects
2019-05-08 03:24:22 +02:00
Arisotura
fb4f972cad
hires hax. somewhat functional
2019-05-08 01:58:34 +02:00
Arisotura
587d432677
don't do OBJ window if it isn't enabled (oops)
2019-05-07 21:19:33 +02:00
Arisotura
99b07f9300
Merge pull request #398 from Nadia-h/master
...
Revamp CMake build system
2019-05-07 20:18:18 +02:00
Cameron Cawley
f91eb18152
Fix all -Wwrite-strings warnings
2019-05-04 14:07:02 +01:00
Arisotura
83331bc7e5
lay base for hi-res rendering
...
IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
Arisotura
dc68842db4
some work on shadows.
...
(still need to check opaquePolyID)
2019-05-03 18:55:45 +02:00
Arisotura
3d77087320
betterer transparency support
2019-05-02 13:44:54 +02:00
Arisotura
1e29e1242d
beginning work on transparency support.
...
floats suck.
depth/stencil textures suck.
the world sucks.
burn it down.
r e v o l u t i o n
in the meantime getting this shit working wouldn't be too bad tho.
2019-05-02 04:16:48 +02:00
Arisotura
4a776f5d5b
half-proper screen clear.
...
still missing bitmap mode, but atleast you can play NSMB without being in the dark.
2019-05-02 02:28:31 +02:00
Arisotura
8c2b4b4813
very evil shit
2019-05-01 23:35:48 +02:00
Nadia Holmquist Pedersen
a462774ad3
Removed commented code
2019-05-01 06:18:36 +02:00
Nadia Holmquist Pedersen
9c9b2e79ce
Remove unnecessary commonted-out lines
2019-05-01 05:20:06 +02:00
Nadia Holmquist Pedersen
b31b5ed66a
Revamp build system
2019-05-01 05:16:54 +02:00
Arisotura
88bc765455
don't lose half the zbuffer range
2019-04-29 19:13:20 +02:00
Arisotura
ffa0ddd94c
fix the alpha0 shit
2019-04-29 18:52:23 +02:00
Arisotura
41e7af8412
add remaining texture types
2019-04-29 18:47:32 +02:00
Arisotura
e7be82430b
texcoord wrap modes
2019-04-29 18:24:36 +02:00
Arisotura
eb9cfd12d4
* add type5 textures
...
* fix texture distortion. I knew it was something stupid like that.
2019-04-29 13:05:15 +02:00
Arisotura
2a63ba40d7
support 256-color textures.
...
but ass-batteringly shitty.
2019-04-29 04:19:56 +02:00
Arisotura
85b3bdebd1
avoid potential division by zero in framerate counting when running uberfast. likely fixes #394
2019-04-27 20:53:58 +02:00
Arisotura
6febd79f83
finally get wbuffering covered.
2019-04-25 13:32:15 +02:00
Arisotura
448806fada
weak little attempt at a zbuffer.
...
still bad for wbuffering because of course it is
2019-04-24 22:38:50 +02:00
Arisotura
15b7903170
now with perspective correction!
2019-04-10 23:55:34 +02:00
Arisotura
3888518575
here, have vertex colors
2019-04-10 23:47:58 +02:00
Arisotura
210a5b583e
make it actually work without asploding half the geometry
...
also, fix colors
2019-04-10 23:25:01 +02:00
Arisotura
ccc9608ad2
it renders shit!!
...
albeit in monochrome and with fucky clipping for some reason
2019-04-10 22:49:06 +02:00
Arisotura
32c75e20a6
here, have shader shit
2019-04-09 23:23:24 +02:00
Arisotura
00341bbae5
actually, seems faster to read it all at once??
2019-04-01 04:58:21 +02:00
Arisotura
4bf75a8d8e
glörg
2019-04-01 04:52:03 +02:00
Arisotura
1f13d9ce80
* move GL init to main thread
...
* fix potential bug causing the screen bitmap to be created twice
2019-04-01 04:50:48 +02:00
Arisotura
2d0d501d1f
probs better this way
...
(ultimately RequestLine should be axed)
2019-04-01 04:22:03 +02:00
Arisotura
8bc4ca3fc8
fasterer framebuffer read
2019-04-01 04:20:43 +02:00
Arisotura
f8751bd1fb
first attempt at things
...
(also fix softrenderer reset)
2019-04-01 02:51:31 +02:00
Arisotura
f1628b98de
adding that file might be good, too
2019-03-31 21:54:42 +02:00
Arisotura
b48fe5909b
* add some GL base to libui (only for Windows for now)
...
* make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
2019-03-31 21:54:14 +02:00
Arisotura
75f8cbf953
draft API for OpenGL shito in libui
2019-03-31 21:15:45 +02:00
Arisotura
b9703d2e8f
fix CP15 control reg init during direct boot (fixes LMNTS demo regression)
2019-03-30 23:49:22 +01:00
PoroCYon
fe29bfad44
fix stupid compilation issues on Linux
2019-03-30 16:51:32 +01:00
Arisotura
2a2e6a0c76
fix potential memleak under Windows
2019-03-30 12:33:10 +01:00
Arisotura
60a728283e
* remove EmuDirectory from the core
...
* rework OpenLocalFile(), make the code more elegant, also fixes #352
2019-03-27 13:54:33 +01:00
Arisotura
f08b87b41f
* move melon_fopen_local() to Platform.cpp
...
* make it require that the file already exist (hopefully fixing config saving bug)
* finally axe melon_fopen.cpp
2019-03-27 13:34:26 +01:00
Arisotura
6d7e80b677
move melon_fopen() to Platform.cpp
...
melon_fopen_local() will need fixoring
2019-03-27 04:23:03 +01:00
Arisotura
5d127f9e55
woops
2019-03-26 18:39:52 +01:00
Arisotura
633fb0f555
NDSCart: KEY1-gap delays don't apply when the WR bit is set. fixes #377
2019-03-26 18:34:01 +01:00
Arisotura
5941d57236
extra safety for the case of an empty platform config file
2019-03-26 15:11:32 +01:00
Arisotura
785716ac41
* readme update
...
* remove TODO that has already been done
2019-03-26 13:38:59 +01:00
Arisotura
02f989d3d8
BAHAHAHAHAH
2019-03-26 03:33:30 +01:00
StapleButter
c43574207a
add pcap code for Linux. fix bugs.
2019-03-26 02:53:17 +01:00
StapleButter
f86782cc2e
make it compile under Linux.
...
it shits itself tho.
2019-03-26 01:58:03 +01:00
Arisotura
d67437a11e
remove aggressive logging
2019-03-26 01:44:27 +01:00
Arisotura
211aa8ebb1
not gonna need that crap
2019-03-17 01:29:55 +01:00
Arisotura
b52458d7be
here have more code aaaaaaaaaaaaa
2019-03-15 01:08:37 +01:00
Arisotura
4de4631c15
move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbf
2019-03-15 00:58:29 +01:00
Arisotura
5edf40f665
UDP: forward received data
2019-03-09 22:41:56 +01:00
Arisotura
d59a52df1f
* lay base for UDP
...
* only handle DNS when it's destined to our internal DNS server
2019-03-09 22:14:34 +01:00
Arisotura
9485a4e8c0
properly close sockets, so that they can be reused
2019-03-09 02:30:05 +01:00
Arisotura
7d2b3bbf76
fix TCP checksum for odd lengths
2019-03-09 02:04:01 +01:00
Arisotura
cde1963e63
better TCP sequence numbers
2019-03-09 01:34:57 +01:00
Arisotura
f3f4613b4e
somewhat better TCP
...
still not perfect
2019-03-09 00:47:55 +01:00
Arisotura
e026574901
receive data, too
2019-03-06 18:21:12 +01:00
Arisotura
012a04021c
send shit.
...
into the void for now.
2019-03-06 17:07:07 +01:00
Arisotura
349322b94c
less shitty code.
...
also, initiating TCP connection!
2019-03-05 15:01:23 +01:00
Arisotura
623b0ea2e0
* begin work on actual socket shito
...
* move UDP-frame finishing to separate function
2019-03-05 14:06:24 +01:00
Arisotura
950170df6d
finish (halfassed) DNS support.
2019-03-05 13:24:42 +01:00
Arisotura
a88f0b6792
start work on DNS
2019-03-05 01:09:23 +01:00
Arisotura
909b29042c
start making things nicerer
2019-03-05 00:34:30 +01:00
Arisotura
cfaf5a0f3f
rework wifi settings dialog.
...
fail gracefully if pcap isn't loaded successfully.
2019-03-04 23:55:39 +01:00
Arisotura
3f82c7dcc1
make melonDS build again
2019-03-04 23:17:03 +01:00
Arisotura
720a5fbea5
fixor Platform.cpp
...
also remove debug shit that accidentally slipped in
2019-03-04 22:24:28 +01:00
Arisotura
0392f8736b
nearly finish the split.
2019-03-04 21:11:25 +01:00
Arisotura
8448e6bea0
take it further
2019-03-04 20:58:13 +01:00
Arisotura
1e108ad7fb
start differenciating between direct and indirect LAN modes.
...
indirect mode will use regular sockets and not pcap.
2019-03-04 20:52:29 +01:00
Arisotura
7a0c1af30b
more progress on LANMAGIC
2019-02-24 13:24:42 +01:00
Arisotura
60391a8a1b
LANMAGIC: get somewhere.
...
it works, but fucks up connections on the host.
2019-02-24 11:59:43 +01:00
Arisotura
c135670b9c
complete DHCP. ARP for the DHCP server. feed in proper DNS settings.
2019-02-23 18:50:58 +01:00
Arisotura
93d51b0cbc
start work on non-direct mode. reply to DHCP discover frame.
2019-02-23 13:41:51 +01:00
Arisotura
0550d22833
hook LAN shito. open proper pcap device. etc
2019-02-21 03:44:22 +01:00
Arisotura
f9822cdd44
save LAN settings
2019-02-21 03:06:37 +01:00
Arisotura
023a1ba200
list adapters, display their info
2019-02-21 02:45:01 +01:00
Arisotura
616f2b494b
make it somewhat functional. move wifi socket bind setting to wifi settings dialog.
2019-02-21 02:12:33 +01:00
Arisotura
81eae0e3ea
add base for wifi settings dialog
2019-02-21 01:58:03 +01:00
Arisotura
78c259121b
import some sekrit code that was never committed before
2019-02-21 01:47:35 +01:00
Arisotura
2d41291ee9
pack your shit, kids, we're moving
2019-02-21 01:32:28 +01:00
Arisotura
2340be886c
oh well.
2019-02-21 01:21:04 +01:00
Arisotura
6743ea0639
start adding LAN interface shito
2019-02-21 01:20:10 +01:00
Arisotura
d2d7c20208
fix WAV loading for files with more than one channel ( fixes #351 )
2019-02-16 04:14:15 +01:00
Arisotura
86b894ca71
change LidCommand to HotkeyMask so we can use it for other hotkeys without needing a billion variables
2019-01-24 21:28:58 +01:00
Arisotura
4bd96207fe
standardize way to detect whether a joystick button was just pressed
...
(paving the way for more hotkeys)
2019-01-24 03:01:47 +01:00
Arisotura
b0efde8bf7
also, update copyright name
2019-01-22 15:58:29 +01:00
Arisotura
47a3d2b49a
blarg. setting it to 4 breaks Millionaire
2019-01-22 15:47:32 +01:00
StapleButter
adc6da5f21
tweak cached memory timings.
...
fixes things, but needs watching closely for other things that could break.
2019-01-18 20:29:12 +01:00
StapleButter
d2701a0401
small optimization: avoid calling InterleaveSprites() if no sprites were drawn.
2019-01-06 23:16:10 +01:00
StapleButter
64ab8302cb
pause audio/mic devices when they're not needed.
...
fixes potential pop when starting emulator (due to playing uninitialized audio buffer).
2019-01-06 14:22:14 +01:00
Zapeth
7630e2d9db
Use workaround for GCC incompatibilities with MSVC aggregate returns
...
Fixes crash on MinGW builds when ID2D1RenderTarget::GetSize() is called
2019-01-06 12:03:01 +01:00
StapleButter
4b6ebd0532
HARK HARK HARK HARK
2019-01-05 13:03:25 +01:00
StapleButter
669247e8c8
redesign main emu loop to use timestamps instead of being a trainwreck
...
* cleaner code
* faster in some cases
* more accurate (on-demand compensation for timers and GPU)
* less prone to desyncs
* overall betterer
2019-01-05 05:28:58 +01:00
StapleButter
90f2c0834e
add PoC ARM9 instruction cache logic. not actually in use, but it's there as a reference (and if we ever need it).
2019-01-04 21:47:06 +01:00
StapleButter
1e35d18ce6
GX: polygon pipeline doesn't get as far if the polygon is rejected by culling/clipping.
2019-01-03 20:30:30 +01:00
StapleButter
4601636788
GX: always latch rendering engine registers even when not flushing (similar to hardware).
2019-01-03 15:29:25 +01:00
StapleButter
172c2eb229
blfdkgg. I'm a derp.
...
fix potential buffer overflow.
2019-01-03 13:21:21 +01:00
StapleButter
b6481a28ac
make nocashprint work from ARM code too.
...
fixes #315
2018-12-31 20:58:58 +01:00
StapleButter
eec27ebf69
oops
2018-12-31 14:19:02 +01:00
StapleButter
786abe63cb
add support for 128K EEPROM (Pokémon Mystery Dungeon - Explorers of Sky)
...
fixes #344
also, fix save type for Puzzler World (plain old 8K EEPROM. not sure why the Wood entry was different)
2018-12-31 14:17:58 +01:00
StapleButter
a4593a8f58
also, detect bad old romlist.bin and warn the user.
2018-12-31 04:54:17 +01:00
StapleButter
f6b979357f
ROM list by game code rather than CRC
2018-12-31 04:35:58 +01:00
StapleButter
2fd913aff2
add 'window size' menu to set the window to an integer size
2018-12-30 21:07:09 +01:00
StapleButter
0f0e04bfa3
init savemem to 0xFF instead of 0x00.
2018-12-30 20:57:20 +01:00
StapleButter
52d783e066
might want to update that when hotplugging joysticks, too
2018-12-30 13:43:59 +01:00
StapleButter
15be25085f
make it also be a thing under Windows
2018-12-30 01:49:47 +01:00
StapleButter
fc3952c981
libui/gtk: center windows
2018-12-30 01:17:50 +01:00
StapleButter
f9e143fc69
libui/gtk: add functions to uiWindow for setting/getting minimized/maximized state
...
remember if main window is maximized, avoid updating the saved size when it is
2018-12-30 01:07:25 +01:00
StapleButter
62704aee31
* make savestate SRAM reloc disabled by default (confusing behavior)
...
* add config entry for keeping track of whether the main window is maximized
2018-12-30 00:44:07 +01:00
StapleButter
1cf49e0dbe
make joystick hotpluggable
2018-12-30 00:27:12 +01:00
StapleButter
65c27c5c28
fix potential crashes in input config dialog when setting joystick buttons, by using uiQueueMain()
...
how could I not think of this? GTK is not thread safe.
2018-12-29 23:32:58 +01:00
StapleButter
7a949ddd0e
2D: add support for 8bit reads to DISPCNT/BGCNT.
...
fixes #331
2018-12-21 17:53:48 +01:00
StapleButter
63ae6bf8fb
libui/windows: some work on hiDPI shit
...
still looks derpy but atleast the rendering and touchscreen aren't broken
2018-12-21 05:01:37 +01:00
StapleButter
f86fe46035
move the W=0 check, to be sure to check all the vertices
2018-12-20 01:40:32 +01:00
StapleButter
f6e6fa05ea
some work on extreme/degenerate shit in GPU
...
* clip against Z then Y then X. apparently, fixes #310 . I had also observed hints that the hardware does it this way.
* truncate W to 24 bits before viewport transform.
* mark any polygons that have a W=0 at that point as degenerate. do not render.
2018-12-20 01:31:31 +01:00
StapleButter
0c37824447
2D: fix fade effects to semitransp sprites and 3D layer. fixes #263
...
(also remove some useless variable. wtf)
2018-12-19 05:54:39 +01:00
StapleButter
dd30b417b8
implement proper support for POWCNT1.
...
fixes #260
2018-12-18 17:04:42 +01:00
StapleButter
71bbb35bbf
watch your debug code better, you derp
2018-12-18 02:00:50 +01:00
StapleButter
694d6cafa2
fix STRD_POST (dumbest copypaste bug of the year)
...
fixes #276
2018-12-18 01:56:21 +01:00
StapleButter
4a36193cab
be sure to always reset NormalPipeline
2018-12-17 02:50:36 +01:00
StapleButter
59c715475d
fix oversight regarding hotkey joystick buttons. also prevent triggering the lid command a billion times in a row with a joystick button.
2018-12-16 14:41:46 +01:00
StapleButter
a99ebf38db
prevent crash if mic init fails
2018-12-16 14:18:59 +01:00
StapleButter
3f26fbddc0
HAW HAW HAW HAW
2018-12-16 01:13:14 +01:00
StapleButter
4a47bd6d53
make it even saferer
2018-12-16 00:39:14 +01:00
StapleButter
502d8c3fa0
avoid potential crash with EmuDirectory if we somehow got no argv or an empty path
2018-12-16 00:38:10 +01:00
StapleButter
a34d456fcc
GX: timing for command 0x50 is more like 325 cycles on average on hardware. (measured 319/325/331)
...
fixes #297
2018-12-15 13:33:44 +01:00
StapleButter
12c35093aa
set GXSTAT busy flag immediately when writing a command to the GXFIFO.
...
there was a slim chance that a game could send a couple commands and read GXSTAT.busy as zero immediately after. the new timings made that happen in NSMB (not in the USA ROM, oddly), such that the game was reading the clip matrix while matrix commands were running, and getting the first few values wrong.
fixes #295 and probably others in the same vein.
2018-12-15 05:00:25 +01:00
StapleButter
7fb1c0518c
Merge pull request #285 from abcdjdj/limit_fps
...
Add option to limit framerate from UI
2018-12-15 00:38:35 +01:00
StapleButter
d30043bc85
Merge pull request #230 from dogtopus/pcap-libnames-linux
...
Add linux libpcap names to the pcap library list
2018-12-15 00:30:44 +01:00
StapleButter
56c2160855
attempting to fix some potential input dialog crashes
2018-12-15 00:22:28 +01:00
StapleButter
e6c03619a1
libui/gtk: make uiWindowSetFocus() actually work
2018-12-14 22:57:06 +01:00
StapleButter
2077642a92
libui/GTK: remember directory in which the latest loaded ROM was, point file picker to it. behavior under Windows will likely stay unchanged as the Windows file picker already does that.
2018-12-14 22:03:34 +01:00
StapleButter
10ebae42db
avoid crash when the mic WAV couldn't be loaded
2018-12-14 14:20:59 +01:00
StapleButter
46bc2dba33
fix possible overflow in wav resampling. now it doesn't shit itself when loading large wavs.
2018-12-14 05:52:36 +01:00
StapleButter
c0c115a0ee
fix some wav/mic bugs
2018-12-14 05:48:50 +01:00
StapleButter
c7433ca664
finalize microphone code (hooked to all settings etc)
...
also add volume setting
2018-12-14 05:15:57 +01:00
StapleButter
8372edac0c
add file picker thing
...
I guess this part is done
2018-12-14 04:28:57 +01:00
StapleButter
5efb162302
actually save shit
2018-12-14 04:25:39 +01:00
StapleButter
fd54abd900
add dialog for audio settings, flesh it out
...
not functional yet tho
2018-12-14 04:09:51 +01:00
StapleButter
a64e59bf99
hook lid close/open to the actual hotkey system
2018-12-14 03:45:27 +01:00
StapleButter
ff1e21733d
add hotkey config values.
...
duplicate DlgInputConfig so that it can also do hotkey config.
also prevent from opening those config dialogs a billion times.
2018-12-14 03:32:40 +01:00
StapleButter
cb1e6ce750
proof-of-concept code for closing/opening lid.
2018-12-14 02:36:57 +01:00
StapleButter
e829c2e4a1
libui/windows: cache ideal size for uiButton.
...
input dialog isn't abysmally slow anymore.
2018-12-14 01:15:18 +01:00
StapleButter
dc2b1219cd
b0rp
2018-12-14 00:35:00 +01:00
StapleButter
a4eaf7dc19
SPU:
...
* support channel repeat mode 3, behaves same as mode 1 (loops)
* always clear channel buffers, so if channels 0-7 use format 3, they don't output old data over and over again (fixes #281 )
2018-12-14 00:14:06 +01:00
StapleButter
68d5e3c782
3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not +-0xFF
...
fixes #274
2018-12-13 22:46:12 +01:00
StapleButter
32392cc8e2
2D: blending cases that bypass the BLDCNT first-target check (semitransp sprite, 3D layer) also bypass the window 'color effect enable' check.
...
fixes #299
2018-12-13 19:21:03 +01:00
StapleButter
eb1289c2fa
release audio devices properly
2018-12-13 18:51:01 +01:00
StapleButter
aa8c84f040
* correct romlist.bin (Club Penguin Herbert's Revenge EUR uses 4K EEPROM, not 64K)
...
* support 32bit reads to POWCNT1 (and also POSTFLG)
fixes #300
(insert sparta meme)
2018-12-13 15:03:06 +01:00
StapleButter
ef79cc06f3
proof-of-concept code for feeding a WAV to microphone input.
...
this eventually needs a proper UI.
2018-12-13 14:34:15 +01:00
StapleButter
4d71da04ec
start work on NAND shito.
2018-12-12 20:59:08 +01:00
StapleButter
548432c364
add code to support GBA slot reads for later
2018-12-12 19:43:29 +01:00
StapleButter
2c8f674318
add ROM #3159 to romlist.bin
2018-12-12 17:23:54 +01:00
StapleButter
758bed93bc
preliminary microphone code. requires an actual microphone. resulting audio is farty and blargy as fuck.
2018-12-12 16:33:40 +01:00
StapleButter
24d6bd2786
send console output to parent process's console.
...
this way Windows release builds can get console output if run from cmd.exe, just like under Linux
2018-12-12 15:18:43 +01:00
StapleButter
affe1c084f
can't hurt to fix that, either, I guess
2018-12-12 03:18:14 +01:00
StapleButter
a8f2267a18
zarg
2018-12-12 03:09:48 +01:00
StapleButter
e7a4fe11ed
add nocashPrint type shit
2018-12-12 02:48:37 +01:00
StapleButter
d92c7e79df
re-blarg. linux doesn't take \ you idiot
2018-12-11 22:17:49 +01:00
StapleButter
1817c15cb0
blarg
2018-12-11 22:14:15 +01:00
StapleButter
e84d66dc64
use melon_fopen_local() for romlist.bin.
...
bump version number up.
2018-12-11 21:52:21 +01:00
StapleButter
3101bd595f
add missing shit to savestates. bump the version up.
2018-12-11 21:50:28 +01:00
StapleButter
40f3f91368
move config-file seeking code to its own thing.
...
look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini.
rewrite WinMain() wrapper.
2018-12-11 21:34:05 +01:00
StapleButter
9a0bf912d9
(finally) axe trainwreck savetype-autodetect code.
...
pull that from ROM database.
for now, assume EEPROM 64k if not found, or null for homebrew.
2018-12-11 20:39:07 +01:00
StapleButter
f03828f7b9
add code that searches into romlist.bin
2018-12-11 19:47:03 +01:00
StapleButter
e2f3c29360
blarg.
...
also, calculate ROM CRC.
2018-12-11 19:16:19 +01:00
StapleButter
0579a1cd2e
add CRC32 shit
2018-12-11 19:10:57 +01:00
StapleButter
4aafdee14d
more sensible cache timings
...
(still a big fat hack)
2018-12-11 17:59:52 +01:00
StapleButter
e4c6ac55d2
Mario&Sonic doesn't like it when its code is running too fast; dual-screen-3D shits itself big time
2018-12-11 17:28:59 +01:00
StapleButter
91b2f64596
add back faster prefetch for ARM9
2018-12-11 16:41:18 +01:00
StapleButter
beb092f93e
change where audio/joystick are inited, attempting to fix potential COM initialize issues
2018-12-11 16:24:55 +01:00
StapleButter
3dd8c7b152
finish the work on the main loop. finally fix all cases of desync I could find. also add #ifdef'd debug code to check for desyncs.
2018-12-11 15:56:34 +01:00
StapleButter
78d384a754
temp commit
...
almost done killing ARM9/ARM7 desync, f
2018-12-11 03:08:46 +01:00
StapleButter
aba4610d45
fix bugs
...
still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc)
2018-12-09 01:46:10 +01:00
StapleButter
b569c03884
make it fasterer
2018-12-09 01:26:51 +01:00
StapleButter
29bca33bc6
take it somewhere.
...
still need to speed it up a tad.
2018-12-09 01:17:05 +01:00
StapleButter
c6fb152d80
start devolving things.
...
also implement proper DMA timings.
will not build. don't try.
2018-12-08 22:33:41 +01:00
StapleButter
86dae1a25c
make this other branch where we're going to actually make it usable
...
but it'll be a gross hack
2018-12-08 20:27:00 +01:00
StapleButter
0b1c2f9691
begin PU work
2018-12-04 18:32:19 +01:00
StapleButter
9ebcb5f143
axe CP15.h, we don't need it anymore.
2018-12-04 17:55:03 +01:00
StapleButter
172fb4876a
begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit.
2018-12-04 17:54:10 +01:00
StapleButter
808bda9171
do not require dpad mappings for joystick axis to work
2018-12-02 15:11:56 +01:00
StapleButter
5b20f40fad
oopsies
2018-11-28 02:45:20 +01:00
StapleButter
b1973014d3
add some missing shit to savestates
2018-11-25 22:40:08 +01:00
StapleButter
4b8cea3b38
revise windows to be even closer to hardware.
...
apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
2018-11-25 19:13:23 +01:00
StapleButter
2035784f9f
on the DS, windows with backward coordinates end up inside-out. revise window code accordingly. fixes #287 .
2018-11-25 18:36:47 +01:00
StapleButter
5f1f2a7b4a
fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdly far in the negatives, and fix a few other issues.
2018-11-25 17:39:43 +01:00
StapleButter
3f8befaf4e
add support for forced-blank. fixing spurious colors during screen transitions in Picross 3D.
...
I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.
2018-11-24 21:10:26 +01:00
StapleButter
46d5a31275
well yeah that's what I thought
...
GXFIFO stalls don't stall the ARM7
2018-11-24 05:23:35 +01:00
StapleButter
391c8d43b0
drain GX pipelines when there's nothing else running. fixes some weird bugs, apparently.
2018-11-24 04:27:27 +01:00
StapleButter
7b48ce5b75
* fix possible issues with GXFIFO stalling
...
* rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho.
* Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus.
2018-11-24 02:29:25 +01:00
StapleButter
a9e7f8bc5b
add proper support for GXFIFO stalls.
...
bad games that blast the GXFIFO and overflow it:
* Super Mario 64 DS
* Rayman RR2
latter seems to get its music streaming crapoed.
2018-11-23 22:21:41 +01:00
Madhav Kanbur
78c767b693
Add option to limit framerate from UI
...
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
2018-11-21 11:11:02 +05:30
StapleButter
27e1ca4103
beginning timing renovation.
...
smarter Reschedule().
gotta start somewhere, I guess.
2018-11-09 14:10:06 +01:00
StapleButter
7ba32ea076
make the ARM clock shift configurable. nothing fancy there, just paving the way for DSi support later.
2018-11-07 18:38:54 +01:00
StapleButter
fa4fa164cb
* store all 32 matrix stack entries in savestates instead of 31.
...
* bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg.
* avoid relocating the savefile if loading a savestate fails.
2018-11-05 16:14:48 +01:00
StapleButter
9b32418367
3D: fix0r matrix stack handling when stack pointers overflow (it fucking wraps around).
...
fixes #231 and probably others of the same vein.
2018-11-05 16:05:16 +01:00
StapleButter
b4165cc0a9
3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
...
this, by a fucking shitshow of butterfly effect, ends up fixing #234 . technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.
about fucking time.
2018-11-04 23:21:58 +01:00
StapleButter
fb284f33ad
Merge branch 'master' of https://github.com/StapleButter/melonDS
2018-10-27 14:44:52 +02:00
StapleButter
658856b256
fix implementation of CoTaskMemRealloc, as it can decide to move the buffer elsewhere, we have to account for that
2018-10-27 14:44:39 +02:00
StapleButter
307c26de93
Merge pull request #248 from Dirbaio/master
...
Two fixes
2018-10-27 14:16:46 +02:00
StapleButter
a4339daade
oops! don't hardcode a 9
2018-10-27 13:51:40 +02:00
StapleButter
f4890137c0
fix configfile loading under Windows, for when it checks AppData
...
by making it actually, you know, build the complete file path
hopefully that fixes that crash bug, but I couldn't reproduce it after touching the code some. heisenbugs are lots of fun
2018-10-27 13:50:29 +02:00
StapleButter
d4d4965b2f
remove trainwrecky code that caused issues now.
2018-10-26 22:17:27 +02:00
StapleButter
c8d63f2be7
fuck that shit.
...
I fucking give up.
Windows actually doesn't want to cooperate either, and is being utter shit.
so, I'm going to do it the desmume way.
2018-10-26 20:10:25 +02:00
StapleButter
eb67ac9a1b
finally come up with a (crummy) solution for those fucking shitty submenus
2018-10-26 20:56:59 +02:00
StapleButter
cbe63f8fd5
until we actually get somewhere with the menu crap... fix potential crashes when exiting.
2018-10-26 18:39:41 +02:00
StapleButter
c5670a22a5
fix GTK menus asploding upon exit. hopefully. fuck this code
2018-10-26 16:29:46 +02:00
StapleButter
65bba8ff81
call it a release???
2018-10-24 00:38:35 +02:00
StapleButter
6e1209dd32
misc things
2018-10-24 00:32:31 +02:00
StapleButter
8b4ba2d8b9
separate SRAM setting coded, I guess
2018-10-24 00:24:36 +02:00
StapleButter
1edf2aed3b
* code function for relocating the savefile.
...
* don't bitch at the user when trying to load a savestate file that doesn't exist.
* grey out 'load state' items if there is no file.
2018-10-23 22:54:09 +02:00
StapleButter
f60ac42466
pass savefile name to NDS::LoadROM() instead of having the core generate it.
2018-10-23 21:52:41 +02:00
StapleButter
a4a9bca5f0
fix more shit
2018-10-23 20:40:57 +02:00
StapleButter
98076f2334
hopefully fix all 3D-related crashes when loading savestates
2018-10-23 20:20:38 +02:00
StapleButter
c9a7a0d744
* start coding UI shito for savestates
...
* change default mapping for L button to the key right next to Shift because we're gonna derp around with it
* still some shito to fix, but hang on, we're getting there
2018-10-23 19:57:01 +02:00
StapleButter
4075dad0a8
3D: attempt at fixing that shadow/AA interaction bug in the MKDS character select screen
2018-10-22 01:36:04 +02:00
StapleButter
d191af8690
rewrite how structures are stored to savestates (store individual fields, to avoid compatibility issues)
...
also fixes stability issues when 3D is involved. turns out we were storing raw pointers to vertices. figures
more crapo code to get around that, but atleast it works without asploding now.
2018-10-21 03:16:41 +02:00
StapleButter
cbcecc8cdb
don't store BIOS in savestates. no point doing so.
2018-10-19 01:05:19 +02:00
StapleButter
467461fb3d
properly initialize shit before attempting to read from the file
...
fixes load failure when attaching a debugger
2018-10-18 05:14:15 +02:00
StapleButter
b5c39680a5
hax, finally making savestates usable
...
F1 to save, F2 to load. filename hardcoded for now.
shits itself:
* when the 3D engine is used
* when a debugger is used (heh)
2018-10-18 04:00:16 +02:00
StapleButter
20862b7daf
aight, wifi done
2018-10-18 03:22:53 +02:00
StapleButter
f51e1ec805
I guess that might have malfunctioned
2018-10-18 03:10:17 +02:00
StapleButter
86f5155f72
more procrastinating before actually starting savestatez0ring wifi.
...
I need to pee
2018-10-18 03:09:03 +02:00
StapleButter
3a54b9178b
RTC done. misc shito.
2018-10-18 03:04:39 +02:00
StapleButter
cbe5780837
SPI done
2018-10-18 02:54:48 +02:00
StapleButter
7bf62918cd
SPU done
2018-10-18 02:45:38 +02:00
StapleButter
a2cc7087f7
GPU done
2018-10-18 02:31:01 +02:00
StapleButter
148f4032f1
fix code that would have fucking asploded
2018-10-18 01:38:33 +02:00
StapleButter
f4cf54829e
a bit moar of it
...
brick by brick, file by file, we will destroy capitalism
and make savestates work, maybe
2018-10-18 00:54:21 +02:00
StapleButter
de91eabf71
savestate shito: fix compile errors.
...
still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
2018-10-18 00:27:55 +02:00
StapleButter
7cbcc6c230
zlarg
2018-09-15 03:41:09 +02:00
StapleButter
60f24a7432
moar progress on it
2018-09-15 03:29:36 +02:00
StapleButter
0bfd019dc0
start implementing actual shito
...
(also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
2018-09-15 02:47:34 +02:00
StapleButter
fea7955675
fixor copyright years.
2018-09-15 02:32:13 +02:00
StapleButter
1d19145983
moar working now.
2018-09-15 02:14:08 +02:00
StapleButter
aa59ee257e
base for savestate crapo.
...
I'm not quite settled yet, so before I can get into the real meat, I figured I'd address some 'popular request' items.
2018-09-15 02:04:21 +02:00
Dario Nieuwenhuis
d721e098eb
Make "unknown IO" messages consistent, all including value and PC.
2018-05-24 01:09:40 +02:00
Dario Nieuwenhuis
cb79a5dc14
Make Main RAM size configurable in a single place.
2018-05-24 01:09:23 +02:00
StapleButter
20050fb668
quick attempt at supercard emulation. really ugly
2018-04-27 20:00:53 +02:00
StapleButter
81e98b5e12
direct boot: init cart ID from NDSCart::CartID instead of hardcoding it
2018-04-27 19:26:46 +02:00
StapleButter
f0bc364210
init AUXSPICNT to 0x8000.
...
(guess sloppy DLDI drivers expect that)
2018-04-27 00:20:18 +02:00
StapleButter
39bd94f551
start work on DLDI, with some (very haxy) patching so it can do interesting things
2018-04-27 00:17:05 +02:00
StapleButter
aa3fc8be68
fix build under Windows
...
(fuck that shit)
2018-04-24 23:16:26 +02:00
Dario Nieuwenhuis
a2c95f2dc3
Add 32bit IPCSYNC reads and writes.
2018-04-24 22:31:52 +02:00
dogtopus
41b40cd4fa
Add linux libpcap names to the pcap library list
2018-02-22 10:39:02 -04:00