fix potential crash when running the software renderer (oops)

This commit is contained in:
Arisotura 2019-06-02 14:57:59 +02:00
parent 3aa971403b
commit 6de19645f8
2 changed files with 7 additions and 3 deletions

View File

@ -143,6 +143,8 @@
<Unit filename="src/libui_sdl/LAN_PCap.h" />
<Unit filename="src/libui_sdl/LAN_Socket.cpp" />
<Unit filename="src/libui_sdl/LAN_Socket.h" />
<Unit filename="src/libui_sdl/OSD.cpp" />
<Unit filename="src/libui_sdl/OSD.h" />
<Unit filename="src/libui_sdl/Platform.cpp" />
<Unit filename="src/libui_sdl/PlatformConfig.cpp" />
<Unit filename="src/libui_sdl/PlatformConfig.h" />

View File

@ -882,10 +882,12 @@ void GPU2D::VBlankEnd()
OBJMosaicY = 0;
OBJMosaicYMax = OBJMosaicSize[1];
// TODO: make optional
if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
if (GPU3D::Renderer != 0)
{
GPU3D::GLRenderer::PrepareCaptureFrame();
if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
{
GPU3D::GLRenderer::PrepareCaptureFrame();
}
}
}