first attempt at things

(also fix softrenderer reset)
This commit is contained in:
Arisotura 2019-04-01 02:51:31 +02:00
parent f1628b98de
commit f8751bd1fb
10 changed files with 275 additions and 62 deletions

View File

@ -19,22 +19,6 @@
</Compiler>
<Linker>
<Add option="-m64" />
<Add library="SDL2" />
<Add library="shell32" />
<Add library="comctl32" />
<Add library="comdlg32" />
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="oleacc" />
<Add library="ole32" />
<Add library="usp10" />
<Add library="gdi32" />
<Add library="d2d1" />
<Add library="dwrite" />
<Add library="uxtheme" />
<Add library="iphlpapi" />
<Add library="user32" />
<Add library="ws2_32" />
</Linker>
</Target>
<Target title="Release Windows">
@ -51,22 +35,6 @@
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add library="SDL2" />
<Add library="shell32" />
<Add library="comctl32" />
<Add library="comdlg32" />
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="oleacc" />
<Add library="ole32" />
<Add library="usp10" />
<Add library="gdi32" />
<Add library="d2d1" />
<Add library="dwrite" />
<Add library="uxtheme" />
<Add library="iphlpapi" />
<Add library="user32" />
<Add library="ws2_32" />
</Linker>
</Target>
<Target title="DebugFast Windows">
@ -82,22 +50,6 @@
</Compiler>
<Linker>
<Add option="-m64" />
<Add library="SDL2" />
<Add library="shell32" />
<Add library="comctl32" />
<Add library="comdlg32" />
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="oleacc" />
<Add library="ole32" />
<Add library="usp10" />
<Add library="gdi32" />
<Add library="d2d1" />
<Add library="dwrite" />
<Add library="uxtheme" />
<Add library="iphlpapi" />
<Add library="user32" />
<Add library="ws2_32" />
</Linker>
</Target>
</Build>
@ -107,6 +59,25 @@
<Add option="-pipe" />
<Add directory="src" />
</Compiler>
<Linker>
<Add library="SDL2" />
<Add library="shell32" />
<Add library="comctl32" />
<Add library="comdlg32" />
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="oleacc" />
<Add library="ole32" />
<Add library="usp10" />
<Add library="gdi32" />
<Add library="d2d1" />
<Add library="dwrite" />
<Add library="uxtheme" />
<Add library="iphlpapi" />
<Add library="user32" />
<Add library="ws2_32" />
<Add library="opengl32" />
</Linker>
<Unit filename="melon.rc">
<Option compilerVar="WINDRES" />
</Unit>
@ -135,6 +106,7 @@
<Unit filename="src/GPU2D.h" />
<Unit filename="src/GPU3D.cpp" />
<Unit filename="src/GPU3D.h" />
<Unit filename="src/GPU3D_OpenGL43.cpp" />
<Unit filename="src/GPU3D_Soft.cpp" />
<Unit filename="src/NDS.cpp" />
<Unit filename="src/NDS.h" />

View File

@ -275,14 +275,16 @@ bool Init()
CmdStallQueue = new FIFO<CmdFIFOEntry>(64);
if (!SoftRenderer::Init()) return false;
//if (!SoftRenderer::Init()) return false;
if (!GLRenderer43::Init()) return false;
return true;
}
void DeInit()
{
SoftRenderer::DeInit();
//SoftRenderer::DeInit();
GLRenderer43::DeInit();
delete CmdFIFO;
delete CmdPIPE;
@ -382,7 +384,8 @@ void Reset()
FlushAttributes = 0;
ResetRenderingState();
SoftRenderer::Reset();
//SoftRenderer::Reset();
GLRenderer43::Reset();
}
void DoSavestate(Savestate* file)
@ -2331,7 +2334,7 @@ void CheckFIFODMA()
void VCount144()
{
SoftRenderer::VCount144();
//SoftRenderer::VCount144();
}
@ -2413,17 +2416,20 @@ void VBlank()
void VCount215()
{
SoftRenderer::RenderFrame();
//SoftRenderer::RenderFrame();
GLRenderer43::RenderFrame();
}
void RequestLine(int line)
{
return SoftRenderer::RequestLine(line);
//return SoftRenderer::RequestLine(line);
return GLRenderer43::RequestLine(line);
}
u32* GetLine(int line)
{
return SoftRenderer::GetLine(line);
//return SoftRenderer::GetLine(line);
return GLRenderer43::GetLine(line);
}

View File

@ -132,6 +132,20 @@ u32* GetLine(int line);
}
namespace GLRenderer43
{
bool Init();
void DeInit();
void Reset();
void VCount144();
void RenderFrame();
void RequestLine(int line);
u32* GetLine(int line);
}
}
#endif

138
src/GPU3D_OpenGL43.cpp Normal file
View File

@ -0,0 +1,138 @@
/*
Copyright 2016-2019 Arisotura
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdio.h>
#include <string.h>
#include "NDS.h"
#include "GPU.h"
#include "Platform.h"
namespace GPU3D
{
namespace GLRenderer43
{
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
GLuint FramebufferID;
u8 Framebuffer[256*192*4];
u8 CurLine[256*4];
bool InitGLExtensions()
{
#define LOADPROC(type, name) \
name = (PFN##type##PROC)Platform::GL_GetProcAddress(#name); \
if (!name) return false;
LOADPROC(GLGENFRAMEBUFFERS, glGenFramebuffers);
LOADPROC(GLBINDFRAMEBUFFER, glBindFramebuffer);
LOADPROC(GLFRAMEBUFFERTEXTURE, glFramebufferTexture);
#undef LOADPROC
return true;
}
bool Init()
{
if (!InitGLExtensions()) return false;
u8* test_tex = new u8[256*192*4];
u8* ptr = test_tex;
for (int y = 0; y < 192; y++)
{
for (int x = 0; x < 256; x++)
{
if ((x & 0x10) ^ (y & 0x10))
{
*ptr++ = 0x00;
*ptr++ = 0x00;
*ptr++ = 0x3F;
*ptr++ = 0x1F;
}
else
{
*ptr++ = 0;
*ptr++ = y>>2;
*ptr++ = 0x3F;
*ptr++ = 0x1F;
}
}
}
glGenFramebuffers(1, &FramebufferID);
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID);
GLuint frametex;
glGenTextures(1, &frametex);
glBindTexture(GL_TEXTURE_2D, frametex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 192, 0, GL_RGBA, GL_UNSIGNED_BYTE, test_tex);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, frametex, 0);
return true;
}
void DeInit()
{
//
}
void Reset()
{
//
}
void VCount144()
{
}
void RenderFrame()
{
//
}
void RequestLine(int line)
{
//
}
u32* GetLine(int line)
{
if (line == 0)
{
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID);
glReadBuffer(GL_COLOR_ATTACHMENT0);
glReadPixels(0, 0, 256, 192, GL_RGBA, GL_UNSIGNED_BYTE, Framebuffer);
}
return (u32*)&Framebuffer[256*4 * line];
}
}
}

View File

@ -129,9 +129,9 @@ void DeInit()
void Reset()
{
memset(ColorBuffer, 0, 256*192 * 4);
memset(DepthBuffer, 0, 256*192 * 4);
memset(AttrBuffer, 0, 256*192 * 4);
memset(ColorBuffer, 0, BufferSize * 2 * 4);
memset(DepthBuffer, 0, BufferSize * 2 * 4);
memset(AttrBuffer, 0, BufferSize * 2 * 4);
PrevIsShadowMask = false;

View File

@ -68,6 +68,8 @@ void Semaphore_Reset(void* sema);
void Semaphore_Wait(void* sema);
void Semaphore_Post(void* sema);
void* GL_GetProcAddress(const char* proc);
// local multiplayer comm interface
// packet type: DS-style TX header (12 bytes) + original 802.11 frame
bool MP_Init();

View File

@ -24,6 +24,7 @@
#include "PlatformConfig.h"
#include "LAN_Socket.h"
#include "LAN_PCap.h"
#include "libui/ui.h"
#include <string>
#ifdef __WIN32__
@ -302,6 +303,12 @@ void Semaphore_Post(void* sema)
}
void* GL_GetProcAddress(const char* proc)
{
return uiGLGetProcAddress(proc);
}
bool MP_Init()
{
int opt_true = 1;

View File

@ -604,7 +604,7 @@ _UI_EXTERN void uiDrawText(uiDrawContext *c, double x, double y, uiDrawTextLayou
typedef struct uiGLContext uiGLContext;
_UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c);
_UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c, int vermajor, int verminor);
_UI_EXTERN void uiGLFreeContext(uiGLContext* ctx);
_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
_UI_EXTERN void *uiGLGetProcAddress(const char* proc);

View File

@ -1,6 +1,9 @@
// 31 march 2019
#include "uipriv_windows.hpp"
#include <GL/gl.h>
#include <GL/wglext.h>
struct uiGLContext
{
uiControl* c;
@ -11,9 +14,10 @@ struct uiGLContext
};
uiGLContext* uiGLNewContext(uiControl* c)
uiGLContext* uiGLNewContext(uiControl* c, int vermajor, int verminor)
{
uiGLContext* ctx;
BOOL res;
ctx = uiNew(uiGLContext);
@ -25,7 +29,10 @@ uiGLContext* uiGLNewContext(uiControl* c)
else
{
// windowless context
ctx->hwnd = GetDesktopWindow();
//ctx->hwnd = GetDesktopWindow();
// nope.
uiFree(ctx);
return NULL;
}
PIXELFORMATDESCRIPTOR pfd;
@ -41,15 +48,71 @@ uiGLContext* uiGLNewContext(uiControl* c)
pfd.iLayerType = PFD_MAIN_PLANE;
ctx->dc = GetDC(ctx->hwnd);
if (!ctx->dc)
{
uiFree(ctx);
return NULL;
}
int pixelformat = ChoosePixelFormat(ctx->dc, &pfd);
SetPixelFormat(ctx->dc, pixelformat, &pfd);
res = SetPixelFormat(ctx->dc, pixelformat, &pfd);
if (!res)
{
ReleaseDC(ctx->hwnd, ctx->dc);
uiFree(ctx);
return NULL;
}
ctx->rc = wglCreateContext(ctx->dc);
if (!ctx->rc)
{
ReleaseDC(ctx->hwnd, ctx->dc);
uiFree(ctx);
return NULL;
}
wglMakeCurrent(ctx->dc, ctx->rc);
if (vermajor >= 3)
{
HGLRC (*wglCreateContextAttribsARB)(HDC,HGLRC,const int*);
HGLRC rc_better = NULL;
wglCreateContextAttribsARB = (HGLRC(*)(HDC,HGLRC,const int*))wglGetProcAddress("wglCreateContextAttribsARB");
if (wglCreateContextAttribsARB)
{
int attribs[15];
int i = 0;
attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
attribs[i++] = vermajor;
attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
attribs[i++] = verminor;
attribs[i] = 0;
rc_better = wglCreateContextAttribsARB(ctx->dc, NULL, attribs);
}
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ctx->rc);
if (!rc_better)
{
ReleaseDC(ctx->hwnd, ctx->dc);
uiFree(ctx);
return NULL;
}
ctx->rc = rc_better;
wglMakeCurrent(ctx->dc, ctx->rc);
}
return ctx;
}
void uiGLFreeContext(uiGLContext* ctx)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ctx->rc);
ReleaseDC(ctx->hwnd, ctx->dc);
uiFree(ctx);

View File

@ -392,6 +392,14 @@ void FeedMicInput()
int EmuThreadFunc(void* burp)
{
// TODO: fail gracefully, support older OpenGL, etc
uiGLContext* glctx = uiGLNewContext(uiControl(MainDrawArea), 4, 3); // haw haw haw
uiGLMakeContextCurrent(glctx);
void* testor = uiGLGetProcAddress("glUseProgram");
void* testor2 = uiGLGetProcAddress("glBindFramebuffer");
printf("OPENGL: %p %p\n", testor, testor2);
NDS::Init();
MainScreenPos[0] = 0;
@ -616,6 +624,8 @@ int EmuThreadFunc(void* burp)
NDS::DeInit();
Platform::LAN_DeInit();
uiGLFreeContext(glctx);
return 44203;
}
@ -1652,6 +1662,7 @@ void ApplyNewSettings(int type)
if (type == 0) // general emu settings
{
// TODO!! REMOVE ME
GPU3D::SoftRenderer::SetupRenderThread();
}
else if (type == 1) // wifi settings