Hook up the GBA slot to the UI
A GBA cartridge may be loaded in the same way as a DS cartridge. If the extension of the selected file is "gba", it will be treated as a GBA file. The system boot logic is still centered around the DS cartridge, so loading a GBA file will not start or reset it.
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968768042e
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@ -105,9 +105,9 @@ int EmuRunning;
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volatile int EmuStatus;
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bool RunningSomething;
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char ROMPath[1024];
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char SRAMPath[1024];
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char PrevSRAMPath[1024]; // for savestate 'undo load'
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char ROMPath[2][1024];
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char SRAMPath[2][1024];
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char PrevSRAMPath[2][1024]; // for savestate 'undo load'
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bool SavestateLoaded;
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@ -184,7 +184,7 @@ void SetupScreenRects(int width, int height);
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void TogglePause(void* blarg);
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void Reset(void* blarg);
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void SetupSRAMPath();
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void SetupSRAMPath(int slot);
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void SaveState(int slot);
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void LoadState(int slot);
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@ -1648,12 +1648,18 @@ void Reset(void* blarg)
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SavestateLoaded = false;
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uiMenuItemDisable(MenuItem_UndoStateLoad);
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if (ROMPath[0] == '\0')
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if (ROMPath[0][0] == '\0')
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NDS::LoadBIOS();
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else
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{
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SetupSRAMPath();
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NDS::LoadROM(ROMPath, SRAMPath, Config::DirectBoot);
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SetupSRAMPath(0);
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NDS::LoadROM(ROMPath[0], SRAMPath[0], Config::DirectBoot);
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}
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if (ROMPath[1][0] != '\0')
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{
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SetupSRAMPath(1);
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NDS::LoadGBAROM(ROMPath[1], SRAMPath[1]);
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}
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Run();
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@ -1688,41 +1694,53 @@ void Stop(bool internal)
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OSD::AddMessage(0xFFC040, "Shutdown");
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}
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void SetupSRAMPath()
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void SetupSRAMPath(int slot)
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{
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strncpy(SRAMPath, ROMPath, 1023);
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SRAMPath[1023] = '\0';
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strncpy(SRAMPath + strlen(ROMPath) - 3, "sav", 3);
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strncpy(SRAMPath[slot], ROMPath[slot], 1023);
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SRAMPath[slot][1023] = '\0';
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strncpy(SRAMPath[slot] + strlen(ROMPath[slot]) - 3, "sav", 3);
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}
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void TryLoadROM(char* file, int prevstatus)
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void TryLoadROM(char* file, int slot, int prevstatus)
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{
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char oldpath[1024];
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char oldsram[1024];
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strncpy(oldpath, ROMPath, 1024);
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strncpy(oldsram, SRAMPath, 1024);
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strncpy(oldpath, ROMPath[slot], 1024);
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strncpy(oldsram, SRAMPath[slot], 1024);
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strncpy(ROMPath, file, 1023);
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ROMPath[1023] = '\0';
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strncpy(ROMPath[slot], file, 1023);
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ROMPath[slot][1023] = '\0';
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SetupSRAMPath();
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SetupSRAMPath(0);
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SetupSRAMPath(1);
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if (NDS::LoadROM(ROMPath, SRAMPath, Config::DirectBoot))
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if (slot == 0 && NDS::LoadROM(ROMPath[slot], SRAMPath[slot], Config::DirectBoot))
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{
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SavestateLoaded = false;
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uiMenuItemDisable(MenuItem_UndoStateLoad);
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strncpy(PrevSRAMPath, SRAMPath, 1024); // safety
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// Reload the inserted GBA cartridge (if any)
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if (ROMPath[1][0] != '\0') NDS::LoadGBAROM(ROMPath[1], SRAMPath[1]);
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strncpy(PrevSRAMPath[slot], SRAMPath[slot], 1024); // safety
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Run();
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}
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else if (slot == 1 && NDS::LoadGBAROM(ROMPath[slot], SRAMPath[slot]))
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{
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SavestateLoaded = false;
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uiMenuItemDisable(MenuItem_UndoStateLoad);
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strncpy(PrevSRAMPath[slot], SRAMPath[slot], 1024); // safety
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if (RunningSomething) Run(); // do not start just from a GBA cart
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}
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else
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{
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uiMsgBoxError(MainWindow,
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"Failed to load the ROM",
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"Make sure the file can be accessed and isn't opened in another application.");
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strncpy(ROMPath, oldpath, 1024);
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strncpy(SRAMPath, oldsram, 1024);
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strncpy(ROMPath[slot], oldpath, 1024);
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strncpy(SRAMPath[slot], oldsram, 1024);
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EmuRunning = prevstatus;
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}
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}
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@ -1735,22 +1753,22 @@ void GetSavestateName(int slot, char* filename, int len)
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{
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int pos;
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if (ROMPath[0] == '\0') // running firmware, no ROM
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if (ROMPath[0][0] == '\0') // running firmware, no ROM
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{
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strcpy(filename, "firmware");
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pos = 8;
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}
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else
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{
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int l = strlen(ROMPath);
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int l = strlen(ROMPath[0]);
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pos = l;
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while (ROMPath[pos] != '.' && pos > 0) pos--;
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while (ROMPath[0][pos] != '.' && pos > 0) pos--;
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if (pos == 0) pos = l;
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// avoid buffer overflow. shoddy
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if (pos > len-5) pos = len-5;
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strncpy(&filename[0], ROMPath, pos);
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strncpy(&filename[0], ROMPath[0], pos);
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}
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strcpy(&filename[pos], ".ml");
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filename[pos+3] = '0'+slot;
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@ -1818,16 +1836,16 @@ void LoadState(int slot)
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if (!failed)
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{
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if (Config::SavestateRelocSRAM && ROMPath[0]!='\0')
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if (Config::SavestateRelocSRAM && ROMPath[0][0]!='\0')
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{
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strncpy(PrevSRAMPath, SRAMPath, 1024);
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strncpy(PrevSRAMPath[0], SRAMPath[0], 1024);
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strncpy(SRAMPath, filename, 1019);
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int len = strlen(SRAMPath);
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strcpy(&SRAMPath[len], ".sav");
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SRAMPath[len+4] = '\0';
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strncpy(SRAMPath[0], filename, 1019);
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int len = strlen(SRAMPath[0]);
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strcpy(&SRAMPath[0][len], ".sav");
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SRAMPath[0][len+4] = '\0';
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NDS::RelocateSave(SRAMPath, false);
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NDS::RelocateSave(SRAMPath[0], false);
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}
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char msg[64];
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@ -1883,14 +1901,14 @@ void SaveState(int slot)
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if (slot > 0)
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uiMenuItemEnable(MenuItem_LoadStateSlot[slot-1]);
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if (Config::SavestateRelocSRAM && ROMPath[0]!='\0')
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if (Config::SavestateRelocSRAM && ROMPath[0][0]!='\0')
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{
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strncpy(SRAMPath, filename, 1019);
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int len = strlen(SRAMPath);
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strcpy(&SRAMPath[len], ".sav");
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SRAMPath[len+4] = '\0';
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strncpy(SRAMPath[0], filename, 1019);
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int len = strlen(SRAMPath[0]);
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strcpy(&SRAMPath[0][len], ".sav");
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SRAMPath[0][len+4] = '\0';
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NDS::RelocateSave(SRAMPath, true);
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NDS::RelocateSave(SRAMPath[0], true);
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}
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}
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@ -1917,10 +1935,10 @@ void UndoStateLoad()
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NDS::DoSavestate(backup);
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delete backup;
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if (ROMPath[0]!='\0')
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if (ROMPath[0][0]!='\0')
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{
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strncpy(SRAMPath, PrevSRAMPath, 1024);
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NDS::RelocateSave(SRAMPath, false);
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strncpy(SRAMPath[0], PrevSRAMPath[0], 1024);
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NDS::RelocateSave(SRAMPath[0], false);
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}
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OSD::AddMessage(0, "State load undone");
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@ -1964,7 +1982,11 @@ void OnDropFile(uiWindow* window, char* file, void* blarg)
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while (EmuStatus != 2);
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}
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TryLoadROM(file, prevstatus);
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TryLoadROM(file, 0, prevstatus);
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}
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else if (!strcasecmp(ext, "gba"))
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{
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TryLoadROM(file, 1, prevstatus);
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}
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}
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@ -1995,7 +2017,7 @@ void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
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EmuRunning = 2;
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while (EmuStatus != 2);
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char* file = uiOpenFile(window, "DS ROM (*.nds)|*.nds;*.srl|Any file|*.*", Config::LastROMFolder);
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char* file = uiOpenFile(window, "DS ROM (*.nds)|*.nds;*.srl|GBA ROM (*.gba)|*.gba|Any file|*.*", Config::LastROMFolder);
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if (!file)
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{
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EmuRunning = prevstatus;
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@ -2006,8 +2028,17 @@ void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
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while (file[pos] != '/' && file[pos] != '\\' && pos > 0) pos--;
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strncpy(Config::LastROMFolder, file, pos);
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Config::LastROMFolder[pos] = '\0';
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char* ext = &file[strlen(file)-3];
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if (!strcasecmp(ext, "gba"))
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{
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TryLoadROM(file, 1, prevstatus);
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}
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else
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{
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TryLoadROM(file, 0, prevstatus);
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}
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TryLoadROM(file, prevstatus);
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uiFreeText(file);
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}
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@ -2032,7 +2063,7 @@ void OnRun(uiMenuItem* item, uiWindow* window, void* blarg)
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{
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if (!RunningSomething)
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{
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ROMPath[0] = '\0';
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ROMPath[0][0] = '\0';
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NDS::LoadBIOS();
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}
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@ -2852,14 +2883,30 @@ int main(int argc, char** argv)
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if (!strcasecmp(ext, "nds") || !strcasecmp(ext, "srl"))
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{
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strncpy(ROMPath, file, 1023);
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ROMPath[1023] = '\0';
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strncpy(ROMPath[0], file, 1023);
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ROMPath[0][1023] = '\0';
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SetupSRAMPath();
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SetupSRAMPath(0);
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if (NDS::LoadROM(ROMPath, SRAMPath, Config::DirectBoot))
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if (NDS::LoadROM(ROMPath[0], SRAMPath[0], Config::DirectBoot))
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Run();
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}
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if (argc > 2)
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{
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file = argv[2];
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ext = &file[strlen(file)-3];
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if (!strcasecmp(ext, "gba"))
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{
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strncpy(ROMPath[1], file, 1023);
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ROMPath[1][1023] = '\0';
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SetupSRAMPath(1);
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NDS::LoadGBAROM(ROMPath[1], SRAMPath[1]);
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}
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}
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}
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uiMain();
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