guess who the idiot is who broke sprite extpal
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@ -2463,7 +2463,10 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
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if (!window)
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{
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if (!(DispCnt & 0x80000000)) pixelattr |= 0x1000;
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if (!(DispCnt & 0x80000000))
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pixelattr |= 0x1000;
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else
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pixelattr |= ((attrib[2] & 0xF000) >> 4);
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}
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if (xmos && !(attrib[0]&0x0200))
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@ -2716,7 +2719,10 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos)
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if (!window)
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{
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if (!(DispCnt & 0x80000000)) pixelattr |= 0x1000;
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if (!(DispCnt & 0x80000000))
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pixelattr |= 0x1000;
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else
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pixelattr |= ((attrib[2] & 0xF000) >> 4);
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}
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if (attrib[1] & 0x1000) // xflip. TODO: do better? oh well for now this works
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