woops
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@ -917,7 +917,7 @@ void GPU2D::DoCapture(u32 line, u32 width)
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if ((val1 >> 30) == 1)
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{
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u32 _3dval = _3DLine[i];
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u32 _3dval = _3DLine[val1 & 0xFF];
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if ((_3dval >> 24) > 0)
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{
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val1 = _3dval | 0x40000000;
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@ -928,7 +928,7 @@ void GPU2D::DoCapture(u32 line, u32 width)
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}
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else if ((val3 >> 30) == 1)
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{
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u32 _3dval = _3DLine[i];
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u32 _3dval = _3DLine[val3 & 0xFF];
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if ((_3dval >> 24) > 0)
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val2 = _3dval | 0x40000000;
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}
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