begin butchering uiArea
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4d427c9d2d
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a89366cb5a
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@ -432,7 +432,7 @@ void Open(int type)
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uiLabel* dummy = uiNewLabel("");
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uiBoxAppend(in_ctrl, uiControl(dummy), 1);
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dlg->keypresscatcher = uiNewArea(&dlg->areahandler);
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dlg->keypresscatcher = uiNewArea(&dlg->areahandler, 0);
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uiControl(dlg->keypresscatcher)->UserData = dlg;
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uiBoxAppend(in_ctrl, uiControl(dlg->keypresscatcher), 0);
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@ -341,7 +341,7 @@ _UI_EXTERN void uiAreaScrollTo(uiArea *a, double x, double y, double width, doub
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_UI_EXTERN void uiAreaBeginUserWindowMove(uiArea *a);
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_UI_EXTERN void uiAreaBeginUserWindowResize(uiArea *a, uiWindowResizeEdge edge);
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_UI_EXTERN void uiAreaSetBackgroundColor(uiArea *a, int r, int g, int b);
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_UI_EXTERN uiArea *uiNewArea(uiAreaHandler *ah);
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_UI_EXTERN uiArea *uiNewArea(uiAreaHandler *ah, int opengl);
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_UI_EXTERN uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height);
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struct uiAreaDrawParams {
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@ -608,6 +608,7 @@ _UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c, int vermajor, int verminor)
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_UI_EXTERN void uiGLFreeContext(uiGLContext* ctx);
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_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
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_UI_EXTERN void *uiGLGetProcAddress(const char* proc);
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_UI_EXTERN void uiGLSwapBuffers(uiGLContext* ctx);
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_UI_ENUM(uiModifiers) {
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@ -25,8 +25,11 @@ static LRESULT CALLBACK areaWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM
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}
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// always recreate the render target if necessary
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if (a->rt == NULL)
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a->rt = makeHWNDRenderTarget(a->hwnd);
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if (!a->openGL)
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{
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if (a->rt == NULL)
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a->rt = makeHWNDRenderTarget(a->hwnd);
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}
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if (areaDoDraw(a, uMsg, wParam, lParam, &lResult) != FALSE)
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return lResult;
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@ -34,12 +37,14 @@ static LRESULT CALLBACK areaWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM
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if (uMsg == WM_WINDOWPOSCHANGED) {
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if ((wp->flags & SWP_NOSIZE) != 0)
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return DefWindowProcW(hwnd, uMsg, wParam, lParam);
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a->width = -1;
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a->height = -1;
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uiWindowsEnsureGetClientRect(a->hwnd, &client);
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areaDrawOnResize(a, &client);
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areaScrollOnResize(a, &client);
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{
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double w, h;
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loadAreaSize(a, a->rt, &w, &h);
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loadAreaSize(a, &w, &h);
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a->ah->Resize(a->ah, a, (int)w, (int)h);
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}
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return 0;
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@ -176,12 +181,15 @@ void uiAreaSetBackgroundColor(uiArea *a, int r, int g, int b)
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}
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uiArea *uiNewArea(uiAreaHandler *ah)
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uiArea *uiNewArea(uiAreaHandler *ah, int opengl)
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{
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uiArea *a;
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uiWindowsNewControl(uiArea, a);
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a->width = -1;
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a->height = -1;
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a->ah = ah;
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a->scrolling = FALSE;
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clickCounterReset(&(a->cc));
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@ -195,6 +203,8 @@ uiArea *uiNewArea(uiAreaHandler *ah)
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uiAreaSetBackgroundColor(a, -1, -1, -1);
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a->openGL = opengl;
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return a;
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}
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@ -204,6 +214,9 @@ uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height)
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uiWindowsNewControl(uiArea, a);
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a->width = -1;
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a->height = -1;
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a->ah = ah;
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a->scrolling = TRUE;
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a->scrollWidth = width;
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@ -219,6 +232,8 @@ uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height)
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uiAreaSetBackgroundColor(a, -1, -1, -1);
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a->openGL = 0; // TODO, eventually???
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// set initial scrolling parameters
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areaUpdateScroll(a);
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@ -10,6 +10,8 @@ struct uiArea {
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HWND hwnd;
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uiAreaHandler *ah;
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int width, height;
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BOOL scrolling;
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int scrollWidth;
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int scrollHeight;
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@ -26,6 +28,8 @@ struct uiArea {
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int bgR, bgG, bgB;
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int openGL;
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ID2D1HwndRenderTarget *rt;
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};
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@ -42,6 +46,6 @@ extern void areaUpdateScroll(uiArea *a);
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extern BOOL areaDoEvents(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult);
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// areautil.cpp
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extern void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *height);
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extern void loadAreaSize(uiArea *a, double *width, double *height);
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extern void pixelsToDIP(uiArea *a, double *x, double *y);
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extern void dipToPixels(uiArea *a, double *x, double *y);
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@ -6,6 +6,13 @@ static HRESULT doPaint(uiArea *a, ID2D1RenderTarget *rt, RECT *clip)
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{
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uiAreaHandler *ah = a->ah;
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uiAreaDrawParams dp;
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if (a->openGL)
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{
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(*(ah->Draw))(ah, a, &dp);
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return S_OK;
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}
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COLORREF bgcolorref;
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D2D1_COLOR_F bgcolor;
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D2D1_MATRIX_3X2_F scrollTransform;
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@ -13,7 +20,7 @@ static HRESULT doPaint(uiArea *a, ID2D1RenderTarget *rt, RECT *clip)
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// no need to save or restore the graphics state to reset transformations; it's handled by resetTarget() in draw.c, called during the following
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dp.Context = newContext(rt);
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loadAreaSize(a, rt, &(dp.AreaWidth), &(dp.AreaHeight));
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loadAreaSize(a, &(dp.AreaWidth), &(dp.AreaHeight));
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dp.ClipX = clip->left;
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dp.ClipY = clip->top;
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@ -113,6 +120,9 @@ static void onWM_PAINT(uiArea *a)
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static void onWM_PRINTCLIENT(uiArea *a, HDC dc)
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{
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// TODO????
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if (a->openGL) return;
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ID2D1DCRenderTarget *rt;
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RECT client;
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HRESULT hr;
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@ -143,13 +153,16 @@ BOOL areaDoDraw(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lRe
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// TODO only if the render target wasn't just created?
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void areaDrawOnResize(uiArea *a, RECT *newClient)
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{
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D2D1_SIZE_U size;
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if (!a->openGL)
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{
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D2D1_SIZE_U size;
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size.width = newClient->right - newClient->left;
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size.height = newClient->bottom - newClient->top;
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// don't track the error; we'll get that in EndDraw()
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// see https://msdn.microsoft.com/en-us/library/windows/desktop/dd370994%28v=vs.85%29.aspx
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a->rt->Resize(&size);
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size.width = newClient->right - newClient->left;
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size.height = newClient->bottom - newClient->top;
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// don't track the error; we'll get that in EndDraw()
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// see https://msdn.microsoft.com/en-us/library/windows/desktop/dd370994%28v=vs.85%29.aspx
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a->rt->Resize(&size);
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}
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// according to Rick Brewster, we must always redraw the entire client area after calling ID2D1RenderTarget::Resize() (see http://stackoverflow.com/a/33222983/3408572)
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// we used to have a uiAreaHandler.RedrawOnResize() method to decide this; now you know why we don't anymore
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@ -109,7 +109,7 @@ static void areaMouseEvent(uiArea *a, int down, int up, WPARAM wParam, LPARAM l
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me.Y += a->vscrollpos;
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}
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loadAreaSize(a, NULL, &(me.AreaWidth), &(me.AreaHeight));
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loadAreaSize(a, &(me.AreaWidth), &(me.AreaHeight));
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me.Down = down;
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me.Up = up;
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@ -2,20 +2,35 @@
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#include "uipriv_windows.hpp"
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#include "area.hpp"
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void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *height)
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// TODO: make those int rather than double
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void loadAreaSize(uiArea *a, double *width, double *height)
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{
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D2D1_SIZE_F size;
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if (a->width != -1)
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{
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*width = (double)a->width;
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*height = (double)a->height;
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return;
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}
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*width = 0;
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*height = 0;
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if (!a->scrolling) {
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if (rt == NULL)
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/*if (rt == NULL)
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rt = a->rt;
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size = realGetSize(rt);
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*width = size.width;
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*height = size.height;
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dipToPixels(a, width, height);
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dipToPixels(a, width, height);*/
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RECT rect;
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GetWindowRect(a->hwnd, &rect);
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*width = (double)(rect.right - rect.left);
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*height = (double)(rect.bottom - rect.top);
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}
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a->width = (int)*width;
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a->height = (int)*height;
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}
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void pixelsToDIP(uiArea *a, double *x, double *y)
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@ -134,3 +134,8 @@ void *uiGLGetProcAddress(const char* proc)
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{
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return (void*)wglGetProcAddress(proc);
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}
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void uiGLSwapBuffers(uiGLContext* ctx)
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{
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SwapBuffers(ctx->dc);
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}
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@ -568,6 +568,7 @@ int EmuThreadFunc(void* burp)
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if (EmuRunning == 0) break;
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uiAreaQueueRedrawAll(MainDrawArea);
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//uiGLSwapBuffers(GLContext);
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// framerate limiter based off SDL2_gfx
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float framerate;
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@ -619,7 +620,8 @@ int EmuThreadFunc(void* burp)
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if (EmuRunning == 2)
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{
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uiAreaQueueRedrawAll(MainDrawArea);
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//uiAreaQueueRedrawAll(MainDrawArea);
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//uiGLSwapBuffers(GLContext);
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}
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EmuStatus = EmuRunning;
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@ -2061,7 +2063,7 @@ int main(int argc, char** argv)
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areahandler.Resize = OnAreaResize;
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ScreenDrawInited = false;
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MainDrawArea = uiNewArea(&areahandler);
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MainDrawArea = uiNewArea(&areahandler, 0);
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uiWindowSetChild(MainWindow, uiControl(MainDrawArea));
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uiControlSetMinSize(uiControl(MainDrawArea), 256, 384);
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uiAreaSetBackgroundColor(MainDrawArea, 0, 0, 0); // TODO: make configurable?
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