Merge branch 'master' of https://github.com/Arisotura/melonDS
This commit is contained in:
commit
77bf92a272
|
@ -342,36 +342,11 @@ bool Init()
|
|||
SetupDefaultTexParams(FramebufferTex[7]);
|
||||
|
||||
// downscale framebuffer for antialiased mode
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]);
|
||||
SetupDefaultTexParams(FramebufferTex[2]);
|
||||
|
||||
// downscale framebuffer for display capture (always 256x192)
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[3]);
|
||||
SetupDefaultTexParams(FramebufferTex[3]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 192, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[3], 0);
|
||||
|
||||
GLenum fbassign[2] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1};
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[0]);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[0], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, FramebufferTex[4], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, FramebufferTex[5], 0);
|
||||
glDrawBuffers(2, fbassign);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[1]);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[1], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, FramebufferTex[4], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, FramebufferTex[5], 0);
|
||||
glDrawBuffers(2, fbassign);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[2], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, FramebufferTex[6], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, FramebufferTex[7], 0);
|
||||
glDrawBuffers(2, fbassign);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[0]);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquationSeparate(GL_FUNC_ADD, GL_MAX);
|
||||
|
@ -475,6 +450,31 @@ void UpdateDisplaySettings()
|
|||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, ScreenW, ScreenH, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, NULL);
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[3]);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[3], 0);
|
||||
|
||||
GLenum fbassign[2] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1};
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[0]);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[0], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, FramebufferTex[4], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, FramebufferTex[5], 0);
|
||||
glDrawBuffers(2, fbassign);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[1]);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[1], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, FramebufferTex[4], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, FramebufferTex[5], 0);
|
||||
glDrawBuffers(2, fbassign);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[2], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, FramebufferTex[6], 0);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, FramebufferTex[7], 0);
|
||||
glDrawBuffers(2, fbassign);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[0]);
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, PixelbufferID);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, 256*192*4, NULL, GL_DYNAMIC_READ);
|
||||
|
||||
|
|
Loading…
Reference in New Issue