avoid potential crash with EmuDirectory if we somehow got no argv or an empty path

This commit is contained in:
StapleButter 2018-12-16 00:38:10 +01:00
parent 0a7db56bef
commit 502d8c3fa0
2 changed files with 7 additions and 2 deletions

View File

@ -27,7 +27,6 @@
// this was measured to be close to hardware average
// a value of 1 would represent a perfect cache, but that causes
// games to run too fast, causing a number of issues
// code cache timing can get as low as 3
const int kDataCacheTiming = 2;
const int kCodeCacheTiming = 5;

View File

@ -1315,7 +1315,7 @@ void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
EmuRunning = prevstatus;
return;
}
int pos = strlen(file)-1;
while (file[pos] != '/' && file[pos] != '\\' && pos > 0) pos--;
strncpy(Config::LastROMFolder, file, pos);
@ -1566,6 +1566,7 @@ int main(int argc, char** argv)
printf("melonDS " MELONDS_VERSION "\n");
printf(MELONDS_URL "\n");
if (argc > 0 && strlen(argv[0]) > 0)
{
int len = strlen(argv[0]);
while (len > 0)
@ -1578,6 +1579,11 @@ int main(int argc, char** argv)
strncpy(EmuDirectory, argv[0], len);
EmuDirectory[len] = '\0';
}
else
{
EmuDirectory = new char[2];
strcpy(EmuDirectory, ".");
}
// http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");