avoid potential division by zero in framerate counting when running uberfast. likely fixes #394

This commit is contained in:
Arisotura 2019-04-27 20:53:58 +02:00
parent b9703d2e8f
commit 85b3bdebd1
1 changed files with 3 additions and 1 deletions

View File

@ -578,7 +578,9 @@ int EmuThreadFunc(void* burp)
u32 diff = tick - lastmeasuretick;
lastmeasuretick = tick;
u32 fps = (nframes * 1000) / diff;
u32 fps;
if (diff < 1) fps = 77777;
else fps = (nframes * 1000) / diff;
nframes = 0;
float fpstarget;