fix potential crash when switching video output methods
This commit is contained in:
parent
c49dec1acd
commit
d8d7ba9251
|
@ -134,13 +134,15 @@ void OnRendererChanged(uiRadioButtons* rb, void* blarg)
|
|||
ApplyNewSettings(2);
|
||||
else
|
||||
ApplyNewSettings(3);
|
||||
|
||||
uiControlSetFocus(uiControl(win));
|
||||
}
|
||||
|
||||
void OnGLDisplayChanged(uiCheckbox* cb, void* blarg)
|
||||
{
|
||||
Config::ScreenUseGL = uiCheckboxChecked(cb);
|
||||
ApplyNewSettings(2);
|
||||
uiControlSetFocus(uiControl(cb));
|
||||
uiControlSetFocus(uiControl(win));
|
||||
}
|
||||
|
||||
void OnThreaded3DChanged(uiCheckbox* cb, void* blarg)
|
||||
|
|
|
@ -2043,15 +2043,14 @@ void ApplyNewSettings(int type)
|
|||
bool usegl = Config::ScreenUseGL || (Config::_3DRenderer != 0);
|
||||
if (usegl != Screen_UseGL)
|
||||
{
|
||||
Screen_UseGL = usegl;
|
||||
|
||||
if (RunningSomething)
|
||||
{
|
||||
if (usegl) uiGLMakeContextCurrent(GLContext);
|
||||
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
|
||||
GPU3D::DeInitRenderer();
|
||||
if (usegl) uiGLMakeContextCurrent(NULL);
|
||||
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
|
||||
}
|
||||
|
||||
Screen_UseGL = usegl;
|
||||
RecreateMainWindow(usegl);
|
||||
|
||||
if (RunningSomething)
|
||||
|
|
Loading…
Reference in New Issue