2D: blending cases that bypass the BLDCNT first-target check (semitransp sprite, 3D layer) also bypass the window 'color effect enable' check.

fixes #299
This commit is contained in:
StapleButter 2018-12-13 19:21:03 +01:00
parent eb1289c2fa
commit 32392cc8e2
1 changed files with 2 additions and 6 deletions

View File

@ -1167,11 +1167,7 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
else if (flag2 & 0x40) target2 = 0x0100;
else target2 = flag2 << 8;
if (!(windowmask[i] & 0x20))
{
coloreffect = 0;
}
else if ((flag1 & 0x80) && (BlendCnt & target2))
if ((flag1 & 0x80) && (BlendCnt & target2))
{
// sprite blending
@ -1214,7 +1210,7 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
continue;
}
else if (BlendCnt & flag1)
else if ((BlendCnt & flag1) && (windowmask[i] & 0x20))
{
if ((bldcnteffect == 1) && (BlendCnt & target2))
{