use OSD for some actual purposes
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2b3ca2089f
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@ -205,7 +205,7 @@ void RenderText(u32 color, const char* text, Item* item)
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u32 rainbowinc = (text[0] * 17) % 600;
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color |= 0xFF000000;
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const u32 shadow = 0xFE000000;
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const u32 shadow = 0xE0000000;
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LayoutText(text, &w, &h, breaks);
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@ -1591,6 +1591,11 @@ void LoadState(int slot)
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if (!Platform::FileExists(filename))
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{
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char msg[64];
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if (slot > 0) sprintf(msg, "State slot %d is empty", slot);
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else sprintf(msg, "State file does not exist");
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OSD::AddMessage(0xFFA0A0, msg);
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EmuRunning = prevstatus;
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return;
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}
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@ -1631,6 +1636,11 @@ void LoadState(int slot)
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NDS::RelocateSave(SRAMPath, false);
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}
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char msg[64];
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if (slot > 0) sprintf(msg, "State loaded from slot %d", slot);
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else sprintf(msg, "State loaded from file");
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OSD::AddMessage(0, msg);
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SavestateLoaded = true;
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uiMenuItemEnable(MenuItem_UndoStateLoad);
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}
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@ -1690,6 +1700,11 @@ void SaveState(int slot)
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}
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}
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char msg[64];
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if (slot > 0) sprintf(msg, "State saved to slot %d", slot);
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else sprintf(msg, "State saved to file");
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OSD::AddMessage(0, msg);
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EmuRunning = prevstatus;
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}
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@ -1714,6 +1729,8 @@ void UndoStateLoad()
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NDS::RelocateSave(SRAMPath, false);
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}
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OSD::AddMessage(0, "State load undone");
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EmuRunning = prevstatus;
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}
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