GX: polygon pipeline doesn't get as far if the polygon is rejected by culling/clipping.
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4601636788
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@ -981,20 +981,11 @@ void SubmitPolygon()
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int prev, next;
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// submitting a polygon starts the polygon pipeline
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if (nverts == 4)
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{
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PolygonPipeline = 35;
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VertexSlotCounter = 1;
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if (PolygonMode & 0x2) VertexSlotsFree = 0b11100;
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else VertexSlotsFree = 0b11110;
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}
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else
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{
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PolygonPipeline = 26;
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VertexSlotCounter = 1;
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if (PolygonMode & 0x2) VertexSlotsFree = 0b1000;
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else VertexSlotsFree = 0b1110;
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}
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// noting that for now we are only reserving one vertex slot
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// further slots only get reserved if the polygon makes it through culling/clipping
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PolygonPipeline = 8;
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VertexSlotCounter = 1;
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VertexSlotsFree = 0b11110;
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// culling
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// TODO: work out how it works on the real thing
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@ -1102,6 +1093,21 @@ void SubmitPolygon()
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// build the actual polygon
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if (nverts == 4)
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{
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PolygonPipeline = 35;
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VertexSlotCounter = 1;
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if (PolygonMode & 0x2) VertexSlotsFree = 0b11100;
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else VertexSlotsFree = 0b11110;
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}
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else
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{
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PolygonPipeline = 26;
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VertexSlotCounter = 1;
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if (PolygonMode & 0x2) VertexSlotsFree = 0b1000;
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else VertexSlotsFree = 0b1110;
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}
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if (NumPolygons >= 2048 || NumVertices+nverts > 6144)
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{
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LastStripPolygon = NULL;
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