botch GL support.
This commit is contained in:
parent
a89366cb5a
commit
256b8cb69c
|
@ -112,6 +112,8 @@
|
|||
<Unit filename="src/NDS.h" />
|
||||
<Unit filename="src/NDSCart.cpp" />
|
||||
<Unit filename="src/NDSCart.h" />
|
||||
<Unit filename="src/OpenGLSupport.cpp" />
|
||||
<Unit filename="src/OpenGLSupport.h" />
|
||||
<Unit filename="src/Platform.h" />
|
||||
<Unit filename="src/RTC.cpp" />
|
||||
<Unit filename="src/RTC.h" />
|
||||
|
|
|
@ -16,77 +16,17 @@
|
|||
with melonDS. If not, see http://www.gnu.org/licenses/.
|
||||
*/
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "NDS.h"
|
||||
#include "GPU.h"
|
||||
#include "Platform.h"
|
||||
#include "OpenGLSupport.h"
|
||||
|
||||
namespace GPU3D
|
||||
{
|
||||
namespace GLRenderer43
|
||||
{
|
||||
|
||||
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
|
||||
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
|
||||
PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||
PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
PFNGLMAPBUFFERPROC glMapBuffer;
|
||||
PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
||||
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
PFNGLBUFFERDATAPROC glBufferData;
|
||||
PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||
PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||
|
||||
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
||||
|
||||
PFNGLCREATESHADERPROC glCreateShader;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
PFNGLATTACHSHADERPROC glAttachShader;
|
||||
PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
PFNGLDELETESHADERPROC glDeleteShader;
|
||||
PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
|
||||
PFNGLUNIFORM1UIPROC glUniform1ui;
|
||||
PFNGLUNIFORM4UIPROC glUniform4ui;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||
|
||||
PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
|
||||
|
||||
PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
||||
|
||||
PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
|
||||
PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
|
||||
|
||||
PFNGLCOLORMASKIPROC glColorMaski;
|
||||
|
||||
PFNGLMEMORYBARRIERPROC glMemoryBarrier;
|
||||
|
||||
PFNGLGETSTRINGIPROC glGetStringi;
|
||||
|
||||
|
||||
// GL version requirements
|
||||
// * explicit uniform location: 4.3 (or extension)
|
||||
// * texelFetch: 3.0 (GLSL 1.30) (3.2/1.50 for MS)
|
||||
|
@ -792,67 +732,7 @@ bool ChunkedRendering = false;
|
|||
|
||||
bool InitGLExtensions()
|
||||
{
|
||||
#define LOADPROC(type, name) \
|
||||
name = (PFN##type##PROC)Platform::GL_GetProcAddress(#name); \
|
||||
if (!name) { printf("OpenGL: " #name " not found\n"); return false; }
|
||||
|
||||
LOADPROC(GLGENFRAMEBUFFERS, glGenFramebuffers);
|
||||
LOADPROC(GLDELETEFRAMEBUFFERS, glDeleteFramebuffers);
|
||||
LOADPROC(GLBINDFRAMEBUFFER, glBindFramebuffer);
|
||||
LOADPROC(GLFRAMEBUFFERTEXTURE, glFramebufferTexture);
|
||||
LOADPROC(GLBLITFRAMEBUFFER, glBlitFramebuffer);
|
||||
|
||||
LOADPROC(GLGENBUFFERS, glGenBuffers);
|
||||
LOADPROC(GLDELETEBUFFERS, glDeleteBuffers);
|
||||
LOADPROC(GLBINDBUFFER, glBindBuffer);
|
||||
LOADPROC(GLMAPBUFFER, glMapBuffer);
|
||||
LOADPROC(GLMAPBUFFERRANGE, glMapBufferRange);
|
||||
LOADPROC(GLUNMAPBUFFER, glUnmapBuffer);
|
||||
LOADPROC(GLBUFFERDATA, glBufferData);
|
||||
LOADPROC(GLBUFFERSUBDATA, glBufferSubData);
|
||||
LOADPROC(GLBINDBUFFERBASE, glBindBufferBase);
|
||||
|
||||
LOADPROC(GLGENVERTEXARRAYS, glGenVertexArrays);
|
||||
LOADPROC(GLDELETEVERTEXARRAYS, glDeleteVertexArrays);
|
||||
LOADPROC(GLBINDVERTEXARRAY, glBindVertexArray);
|
||||
LOADPROC(GLENABLEVERTEXATTRIBARRAY, glEnableVertexAttribArray);
|
||||
LOADPROC(GLDISABLEVERTEXATTRIBARRAY, glDisableVertexAttribArray);
|
||||
LOADPROC(GLVERTEXATTRIBPOINTER, glVertexAttribPointer);
|
||||
LOADPROC(GLVERTEXATTRIBIPOINTER, glVertexAttribIPointer);
|
||||
|
||||
LOADPROC(GLCREATESHADER, glCreateShader);
|
||||
LOADPROC(GLSHADERSOURCE, glShaderSource);
|
||||
LOADPROC(GLCOMPILESHADER, glCompileShader);
|
||||
LOADPROC(GLCREATEPROGRAM, glCreateProgram);
|
||||
LOADPROC(GLATTACHSHADER, glAttachShader);
|
||||
LOADPROC(GLLINKPROGRAM, glLinkProgram);
|
||||
LOADPROC(GLUSEPROGRAM, glUseProgram);
|
||||
LOADPROC(GLGETSHADERIV, glGetShaderiv);
|
||||
LOADPROC(GLGETSHADERINFOLOG, glGetShaderInfoLog);
|
||||
LOADPROC(GLGETPROGRAMIV, glGetProgramiv);
|
||||
LOADPROC(GLGETPROGRAMINFOLOG, glGetProgramInfoLog);
|
||||
LOADPROC(GLDELETESHADER, glDeleteShader);
|
||||
LOADPROC(GLDELETEPROGRAM, glDeleteProgram);
|
||||
|
||||
LOADPROC(GLUNIFORM1UI, glUniform1ui);
|
||||
LOADPROC(GLUNIFORM4UI, glUniform4ui);
|
||||
LOADPROC(GLUNIFORMBLOCKBINDING, glUniformBlockBinding);
|
||||
|
||||
LOADPROC(GLACTIVETEXTURE, glActiveTexture);
|
||||
LOADPROC(GLBINDIMAGETEXTURE, glBindImageTexture);
|
||||
|
||||
LOADPROC(GLDRAWBUFFERS, glDrawBuffers);
|
||||
|
||||
LOADPROC(GLBLENDFUNCSEPARATEI, glBlendFuncSeparatei);
|
||||
LOADPROC(GLBLENDEQUATIONSEPARATEI, glBlendEquationSeparatei);
|
||||
|
||||
LOADPROC(GLCOLORMASKI, glColorMaski);
|
||||
|
||||
LOADPROC(GLMEMORYBARRIER, glMemoryBarrier);
|
||||
|
||||
LOADPROC(GLGETSTRINGI, glGetStringi);
|
||||
|
||||
#undef LOADPROC
|
||||
if (!OpenGL_Init()) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
/*
|
||||
Copyright 2016-2019 Arisotura
|
||||
|
||||
This file is part of melonDS.
|
||||
|
||||
melonDS is free software: you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free
|
||||
Software Foundation, either version 3 of the License, or (at your option)
|
||||
any later version.
|
||||
|
||||
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with melonDS. If not, see http://www.gnu.org/licenses/.
|
||||
*/
|
||||
|
||||
#include "OpenGLSupport.h"
|
||||
|
||||
|
||||
DO_PROCLIST(DECLPROC);
|
||||
|
||||
|
||||
bool OpenGL_Init()
|
||||
{
|
||||
DO_PROCLIST(LOADPROC);
|
||||
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,112 @@
|
|||
/*
|
||||
Copyright 2016-2019 Arisotura
|
||||
|
||||
This file is part of melonDS.
|
||||
|
||||
melonDS is free software: you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free
|
||||
Software Foundation, either version 3 of the License, or (at your option)
|
||||
any later version.
|
||||
|
||||
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with melonDS. If not, see http://www.gnu.org/licenses/.
|
||||
*/
|
||||
|
||||
#ifndef OPENGLSUPPORT_H
|
||||
#define OPENGLSUPPORT_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
#include "Platform.h"
|
||||
|
||||
|
||||
// here, have some macro magic
|
||||
// we at the melonDS company really love macro magic
|
||||
// also, suggestion to the fine folks who write the OpenGL headers:
|
||||
// pls make the type names follow the same capitalization as their
|
||||
// matching function names, so this is more convenient to deal with
|
||||
|
||||
#define DECLPROC(type, name) \
|
||||
PFN##type##PROC name ;
|
||||
|
||||
#define DECLPROC_EXT(type, name) \
|
||||
extern PFN##type##PROC name ;
|
||||
|
||||
#define LOADPROC(type, name) \
|
||||
name = (PFN##type##PROC)Platform::GL_GetProcAddress(#name); \
|
||||
if (!name) { printf("OpenGL: " #name " not found\n"); return false; }
|
||||
|
||||
|
||||
// if you need more OpenGL functions, add them to the macronator here
|
||||
// TODO: handle conditionally loading certain functions for different GL versions
|
||||
|
||||
#define DO_PROCLIST(func) \
|
||||
func(GLGENFRAMEBUFFERS, glGenFramebuffers); \
|
||||
func(GLDELETEFRAMEBUFFERS, glDeleteFramebuffers); \
|
||||
func(GLBINDFRAMEBUFFER, glBindFramebuffer); \
|
||||
func(GLFRAMEBUFFERTEXTURE, glFramebufferTexture); \
|
||||
func(GLBLITFRAMEBUFFER, glBlitFramebuffer); \
|
||||
\
|
||||
func(GLGENBUFFERS, glGenBuffers); \
|
||||
func(GLDELETEBUFFERS, glDeleteBuffers); \
|
||||
func(GLBINDBUFFER, glBindBuffer); \
|
||||
func(GLMAPBUFFER, glMapBuffer); \
|
||||
func(GLMAPBUFFERRANGE, glMapBufferRange); \
|
||||
func(GLUNMAPBUFFER, glUnmapBuffer); \
|
||||
func(GLBUFFERDATA, glBufferData); \
|
||||
func(GLBUFFERSUBDATA, glBufferSubData); \
|
||||
func(GLBINDBUFFERBASE, glBindBufferBase); \
|
||||
\
|
||||
func(GLGENVERTEXARRAYS, glGenVertexArrays); \
|
||||
func(GLDELETEVERTEXARRAYS, glDeleteVertexArrays); \
|
||||
func(GLBINDVERTEXARRAY, glBindVertexArray); \
|
||||
func(GLENABLEVERTEXATTRIBARRAY, glEnableVertexAttribArray); \
|
||||
func(GLDISABLEVERTEXATTRIBARRAY, glDisableVertexAttribArray); \
|
||||
func(GLVERTEXATTRIBPOINTER, glVertexAttribPointer); \
|
||||
func(GLVERTEXATTRIBIPOINTER, glVertexAttribIPointer); \
|
||||
\
|
||||
func(GLCREATESHADER, glCreateShader); \
|
||||
func(GLSHADERSOURCE, glShaderSource); \
|
||||
func(GLCOMPILESHADER, glCompileShader); \
|
||||
func(GLCREATEPROGRAM, glCreateProgram); \
|
||||
func(GLATTACHSHADER, glAttachShader); \
|
||||
func(GLLINKPROGRAM, glLinkProgram); \
|
||||
func(GLUSEPROGRAM, glUseProgram); \
|
||||
func(GLGETSHADERIV, glGetShaderiv); \
|
||||
func(GLGETSHADERINFOLOG, glGetShaderInfoLog); \
|
||||
func(GLGETPROGRAMIV, glGetProgramiv); \
|
||||
func(GLGETPROGRAMINFOLOG, glGetProgramInfoLog); \
|
||||
func(GLDELETESHADER, glDeleteShader); \
|
||||
func(GLDELETEPROGRAM, glDeleteProgram); \
|
||||
\
|
||||
func(GLUNIFORM1UI, glUniform1ui); \
|
||||
func(GLUNIFORM4UI, glUniform4ui); \
|
||||
func(GLUNIFORMBLOCKBINDING, glUniformBlockBinding); \
|
||||
\
|
||||
func(GLACTIVETEXTURE, glActiveTexture); \
|
||||
func(GLBINDIMAGETEXTURE, glBindImageTexture); \
|
||||
\
|
||||
func(GLDRAWBUFFERS, glDrawBuffers); \
|
||||
\
|
||||
func(GLBLENDFUNCSEPARATEI, glBlendFuncSeparatei); \
|
||||
func(GLBLENDEQUATIONSEPARATEI, glBlendEquationSeparatei); \
|
||||
\
|
||||
func(GLCOLORMASKI, glColorMaski); \
|
||||
\
|
||||
func(GLMEMORYBARRIER, glMemoryBarrier); \
|
||||
\
|
||||
func(GLGETSTRINGI, glGetStringi); \
|
||||
|
||||
|
||||
DO_PROCLIST(DECLPROC_EXT);
|
||||
|
||||
|
||||
bool OpenGL_Init();
|
||||
|
||||
#endif // OPENGLSUPPORT_H
|
|
@ -9,7 +9,7 @@ static HRESULT doPaint(uiArea *a, ID2D1RenderTarget *rt, RECT *clip)
|
|||
|
||||
if (a->openGL)
|
||||
{
|
||||
(*(ah->Draw))(ah, a, &dp);
|
||||
//(*(ah->Draw))(ah, a, &dp);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue