GPU2D: shape3 sprites are always 8x8
This commit is contained in:
parent
455b0e5689
commit
f01016a30b
|
@ -2192,17 +2192,17 @@ void GPU2D::DrawSprites(u32 line)
|
|||
|
||||
const s32 spritewidth[16] =
|
||||
{
|
||||
8, 16, 8, 0,
|
||||
16, 32, 8, 0,
|
||||
32, 32, 16, 0,
|
||||
64, 64, 32, 0
|
||||
8, 16, 8, 8,
|
||||
16, 32, 8, 8,
|
||||
32, 32, 16, 8,
|
||||
64, 64, 32, 8
|
||||
};
|
||||
const s32 spriteheight[16] =
|
||||
{
|
||||
8, 8, 16, 0,
|
||||
16, 8, 32, 0,
|
||||
32, 16, 32, 0,
|
||||
64, 32, 64, 0
|
||||
8, 8, 16, 8,
|
||||
16, 8, 32, 8,
|
||||
32, 16, 32, 8,
|
||||
64, 32, 64, 8
|
||||
};
|
||||
|
||||
u32 nsprites = 0;
|
||||
|
|
Loading…
Reference in New Issue