more work on OSD
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43e3e53afc
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4a4415fc2e
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@ -18,14 +18,14 @@
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#include <stdio.h>
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#include <string.h>
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#include <queue>
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#include <deque>
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#include <SDL2/SDL.h>
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#include "../types.h"
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#include "OSD.h"
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#include "libui/ui.h"
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#include "../OpenGLSupport.h"
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#include "OSD.h"
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#include "font.h"
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extern int WindowWidth, WindowHeight;
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@ -38,6 +38,9 @@ const u32 kOSDMargin = 6;
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typedef struct
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{
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Uint32 Timestamp;
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char Text[256];
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u32 Color;
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u32 Width, Height;
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u32* Bitmap;
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@ -49,15 +52,28 @@ typedef struct
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} Item;
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std::queue<Item*> CurrentItems;
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std::deque<Item*> ItemQueue;
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bool Init()
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bool Init(bool opengl)
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{
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return true;
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}
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void DeInit()
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void DeInit(bool opengl)
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{
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for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
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{
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Item* item = *it;
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if (item->DrawBitmapLoaded && item->DrawBitmap) uiDrawFreeBitmap(item->DrawBitmap);
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if (item->GLTextureLoaded && opengl) glDeleteTextures(1, &item->GLTexture);
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if (item->Bitmap) delete[] item->Bitmap;
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delete item;
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ItemQueue.erase(it);
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}
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}
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@ -142,7 +158,7 @@ u32 RainbowColor(u32 inc)
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{
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// inspired from Acmlmboard
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if (inc < 100) return 0xFFFF9BFF + (inc << 8);
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if (inc < 100) return 0xFFFF9B9B + (inc << 8);
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else if (inc < 200) return 0xFFFFFF9B - ((inc-100) << 16);
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else if (inc < 300) return 0xFF9BFF9B + (inc-200);
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else if (inc < 400) return 0xFF9BFFFF - ((inc-300) << 8);
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@ -156,10 +172,10 @@ void RenderText(u32 color, const char* text, Item* item)
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int breaks[64];
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bool rainbow = (color == 0);
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u32 rainbowinc = rand() % 600;
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u32 rainbowinc = (text[0] * 17) % 600;
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color |= 0xFF000000;
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const u32 shadow = 0xC0000000;
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const u32 shadow = 0xFE000000;
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LayoutText(text, &w, &h, breaks);
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@ -257,49 +273,89 @@ void RenderText(u32 color, const char* text, Item* item)
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}
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}
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void test(u32* berp)
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{
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Item barp;
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RenderText(0x000000, "This is a test of OSD, it can display really long messages, like thiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis. Also, pancakes are the best thing ever.", &barp);
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for (int y = 0; y < barp.Height; y++)
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{
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for (int x = 0; x < barp.Width; x++)
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{
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u32 src = barp.Bitmap[(y*barp.Width)+x];
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u32 dst = berp[((y+6)*256)+x+6];
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u32 sR = (src >> 16) & 0xFF;
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u32 sG = (src >> 8) & 0xFF;
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u32 sB = (src ) & 0xFF;
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u32 sA = (src >> 24) & 0xFF;
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u32 dR = (dst >> 16) & 0xFF;
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u32 dG = (dst >> 8) & 0xFF;
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u32 dB = (dst ) & 0xFF;
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dR = ((sR * sA) + (dR * (255-sA))) >> 8;
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dG = ((sG * sA) + (dG * (255-sA))) >> 8;
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dB = ((sB * sA) + (dB * (255-sA))) >> 8;
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dst = (dR << 16) | (dG << 8) | dB;
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berp[((y+6)*256)+x+6] = dst | 0xFF000000;
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}
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}
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delete[] barp.Bitmap;
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}
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void AddMessage(u32 color, const char* text)
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{
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//
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Item* item = new Item;
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item->Timestamp = SDL_GetTicks();
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strncpy(item->Text, text, 255); item->Text[255] = '\0';
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item->Color = color;
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item->Bitmap = NULL;
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item->DrawBitmapLoaded = false;
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item->GLTextureLoaded = false;
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ItemQueue.push_back(item);
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}
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void Update(bool opengl)
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void WindowResized(bool opengl)
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{
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//
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/*for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
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{
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Item* item = *it;
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if (item->DrawBitmapLoaded && item->DrawBitmap) uiDrawFreeBitmap(item->DrawBitmap);
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//if (item->GLTextureLoaded && opengl) glDeleteTextures(1, &item->GLTexture);
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item->DrawBitmapLoaded = false;
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item->GLTextureLoaded = false;
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if (item->Bitmap) delete[] item->Bitmap;
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it++;
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}*/
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}
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void Update(bool opengl, uiAreaDrawParams* params)
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{
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Uint32 tick_now = SDL_GetTicks();
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Uint32 tick_min = tick_now - 2500;
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u32 y = kOSDMargin;
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for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
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{
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Item* item = *it;
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if (item->Timestamp < tick_min)
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{
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if (item->DrawBitmapLoaded && item->DrawBitmap) uiDrawFreeBitmap(item->DrawBitmap);
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if (item->GLTextureLoaded && opengl) glDeleteTextures(1, &item->GLTexture);
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if (item->Bitmap) delete[] item->Bitmap;
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delete item;
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ItemQueue.erase(it);
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continue;
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}
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if (!item->Bitmap)
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{
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RenderText(item->Color, item->Text, item);
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}
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if (opengl)
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{
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//
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}
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else
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{
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if (!item->DrawBitmapLoaded)
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{
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item->DrawBitmap = uiDrawNewBitmap(params->Context, item->Width, item->Height, 1);
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uiDrawBitmapUpdate(item->DrawBitmap, item->Bitmap);
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item->DrawBitmapLoaded = true;
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}
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uiRect rc_src = {0, 0, item->Width, item->Height};
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uiRect rc_dst = {kOSDMargin, y, item->Width, item->Height};
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uiDrawBitmapDraw(params->Context, item->DrawBitmap, &rc_src, &rc_dst, 0);
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}
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y += item->Height;
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it++;
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}
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}
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}
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@ -22,14 +22,13 @@
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namespace OSD
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{
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bool Init();
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void DeInit();
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void test(u32* berp);
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bool Init(bool opengl);
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void DeInit(bool opengl);
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void AddMessage(u32 color, const char* text);
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void Update(bool opengl);
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void WindowResized(bool opengl);
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void Update(bool opengl, uiAreaDrawParams* params);
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}
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@ -516,7 +516,7 @@ _UI_EXTERN void uiDrawSave(uiDrawContext *c);
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_UI_EXTERN void uiDrawRestore(uiDrawContext *c);
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// bitmap API
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_UI_EXTERN uiDrawBitmap* uiDrawNewBitmap(uiDrawContext* c, int width, int height);
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_UI_EXTERN uiDrawBitmap* uiDrawNewBitmap(uiDrawContext* c, int width, int height, int alpha);
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_UI_EXTERN void uiDrawBitmapUpdate(uiDrawBitmap* bmp, const void* data);
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_UI_EXTERN void uiDrawBitmapDraw(uiDrawContext* c, uiDrawBitmap* bmp, uiRect* srcrect, uiRect* dstrect, int filter);
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_UI_EXTERN void uiDrawFreeBitmap(uiDrawBitmap* bmp);
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@ -143,13 +143,13 @@ void uiDrawRestore(uiDrawContext *c)
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// bitmap API
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uiDrawBitmap* uiDrawNewBitmap(uiDrawContext* c, int width, int height)
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uiDrawBitmap* uiDrawNewBitmap(uiDrawContext* c, int width, int height, int alpha)
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{
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uiDrawBitmap* bmp;
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bmp = uiNew(uiDrawBitmap);
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bmp->bmp = cairo_image_surface_create(CAIRO_FORMAT_RGB24, width, height);
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bmp->bmp = cairo_image_surface_create(alpha ? CAIRO_FORMAT_ARGB32 : CAIRO_FORMAT_RGB24, width, height);
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if (cairo_surface_status(bmp->bmp) != CAIRO_STATUS_SUCCESS)
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implbug("error creating bitmap: %s",
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cairo_status_to_string(cairo_surface_status(bmp->bmp)));
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// bitmap API
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uiDrawBitmap* uiDrawNewBitmap(uiDrawContext* c, int width, int height)
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uiDrawBitmap* uiDrawNewBitmap(uiDrawContext* c, int width, int height, int alpha)
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{
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uiDrawBitmap* bmp;
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HRESULT hr;
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D2D1_BITMAP_PROPERTIES bp2 = D2D1::BitmapProperties();
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bp2.dpiX = 0;
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bp2.dpiY = 0;
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bp2.pixelFormat = D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE);
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bp2.pixelFormat = D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM,
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alpha ? D2D1_ALPHA_MODE_PREMULTIPLIED : D2D1_ALPHA_MODE_IGNORE);
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//c->rt->BeginDraw();
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glDrawArrays(GL_TRIANGLES, 0, 4*3);
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}
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OSD::Update(true, NULL);
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glFlush();
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uiGLSwapBuffers(GLContext);
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}
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@ -948,7 +950,15 @@ int EmuThreadFunc(void* burp)
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NDS::DeInit();
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Platform::LAN_DeInit();
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if (Screen_UseGL) GLScreen_DeInit();
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if (Screen_UseGL)
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{
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uiGLMakeContextCurrent(GLContext);
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OSD::DeInit(true);
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GLScreen_DeInit();
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uiGLMakeContextCurrent(NULL);
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}
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else
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OSD::DeInit(false);
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return 44203;
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}
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if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]);
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ScreenDrawInited = true;
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ScreenBitmap[0] = uiDrawNewBitmap(params->Context, 256, 192);
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ScreenBitmap[1] = uiDrawNewBitmap(params->Context, 256, 192);
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ScreenBitmap[0] = uiDrawNewBitmap(params->Context, 256, 192, 0);
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ScreenBitmap[1] = uiDrawNewBitmap(params->Context, 256, 192, 0);
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}
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int frontbuf = GPU::FrontBuffer;
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@ -973,8 +983,6 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
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uiRect top = {0, 0, 256, 192};
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uiRect bot = {0, 0, 256, 192};
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//OSD::test(GPU::Framebuffer[frontbuf][0]);
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uiDrawBitmapUpdate(ScreenBitmap[0], GPU::Framebuffer[frontbuf][0]);
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uiDrawBitmapUpdate(ScreenBitmap[1], GPU::Framebuffer[frontbuf][1]);
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@ -987,6 +995,8 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
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uiDrawTransform(params->Context, &BottomScreenTrans);
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uiDrawBitmapDraw(params->Context, ScreenBitmap[1], &bot, &BottomScreenRect, Config::ScreenFilter==1);
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uiDrawRestore(params->Context);
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OSD::Update(false, params);
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}
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void OnAreaMouseEvent(uiAreaHandler* handler, uiArea* area, uiAreaMouseEvent* evt)
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@ -1118,7 +1128,8 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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MicCommand |= 1;
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if (evt->Scancode == 0x57) // F11
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NDS::debug(0);
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OSD::AddMessage(0, "OSD test");
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//NDS::debug(0);
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}
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return 1;
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@ -1374,15 +1385,17 @@ void OnAreaResize(uiAreaHandler* handler, uiArea* area, int width, int height)
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WindowWidth = width;
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WindowHeight = height;
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int max = uiWindowMaximized(MainWindow);
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int min = uiWindowMinimized(MainWindow);
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int ismax = uiWindowMaximized(MainWindow);
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int ismin = uiWindowMinimized(MainWindow);
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Config::WindowMaximized = max;
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if (!max && !min)
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Config::WindowMaximized = ismax;
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if (!ismax && !ismin)
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{
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Config::WindowWidth = width;
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Config::WindowHeight = height;
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}
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OSD::WindowResized(Screen_UseGL);
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}
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if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
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}
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if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
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OSD::DeInit(Screen_UseGL);
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if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
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Screen_UseGL = usegl;
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RecreateMainWindow(usegl);
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@ -2294,6 +2311,8 @@ void CreateMainWindow(bool opengl)
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RecreateMainWindow(false);
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Screen_UseGL = false;
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}
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OSD::Init(opengl);
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}
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void DestroyMainWindow()
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