rework input/hotkey code to suck less, implement the new features
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82f4f4fdcb
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1cb8f3c8b2
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@ -143,8 +143,15 @@ uiDrawMatrix BottomScreenTrans;
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bool Touching = false;
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u32 KeyInputMask;
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u32 HotkeyMask;
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u32 KeyInputMask, JoyInputMask;
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u32 KeyHotkeyMask, JoyHotkeyMask;
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u32 HotkeyMask, LastHotkeyMask;
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u32 HotkeyPress, HotkeyRelease;
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#define HotkeyDown(hk) (HotkeyMask & (1<<(hk)))
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#define HotkeyPressed(hk) (HotkeyPress & (1<<(hk)))
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#define HotkeyReleased(hk) (HotkeyRelease & (1<<(hk)))
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bool LidStatus;
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int JoystickID;
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@ -159,10 +166,6 @@ u32 MicBufferReadPos, MicBufferWritePos;
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u32 MicWavLength;
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s16* MicWavBuffer;
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u32 MicCommand;
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bool HotkeyFPSToggle = false;
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void SetupScreenRects(int width, int height);
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void SaveState(int slot);
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@ -618,7 +621,9 @@ void MicCallback(void* data, Uint8* stream, int len)
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void FeedMicInput()
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{
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int type = Config::MicInputType;
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if ((type != 1 && MicCommand == 0) ||
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bool cmd = HotkeyDown(HK_Mic);
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if ((type != 1 && !cmd) ||
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(type == 1 && MicBufferLength == 0) ||
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(type == 3 && MicWavBuffer == NULL))
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{
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@ -695,6 +700,91 @@ void OpenJoystick()
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Joystick = SDL_JoystickOpen(JoystickID);
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}
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bool JoystickButtonDown(int val)
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{
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if (val == -1) return false;
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if (val & 0x100)
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{
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int hatnum = (val >> 4) & 0xF;
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int hatdir = val & 0xF;
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Uint8 hatval = SDL_JoystickGetHat(Joystick, hatnum);
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bool pressed = false;
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if (hatdir == 0x1) pressed = (hatval & SDL_HAT_UP);
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else if (hatdir == 0x4) pressed = (hatval & SDL_HAT_DOWN);
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else if (hatdir == 0x2) pressed = (hatval & SDL_HAT_RIGHT);
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else if (hatdir == 0x8) pressed = (hatval & SDL_HAT_LEFT);
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if (pressed) return true;
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}
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else
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{
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int btnnum = val & 0xFFFF;
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Uint8 btnval = SDL_JoystickGetButton(Joystick, btnnum);
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if (btnval) return true;
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}
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if (val & 0x10000)
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{
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int axisnum = (val >> 24) & 0xF;
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int axisdir = (val >> 20) & 0xF;
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Sint16 axisval = SDL_JoystickGetAxis(Joystick, axisnum);
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switch (axisdir)
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{
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case 0: // positive
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if (axisval > 16384) return true;
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break;
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case 1: // negative
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if (axisval < -16384) return true;
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break;
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case 2: // trigger
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if (axisval > 0) return true;
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break;
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}
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}
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return false;
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}
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void ProcessInput()
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{
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SDL_JoystickUpdate();
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if (Joystick)
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{
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if (!SDL_JoystickGetAttached(Joystick))
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{
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SDL_JoystickClose(Joystick);
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Joystick = NULL;
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}
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}
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if (!Joystick && (SDL_NumJoysticks() > 0))
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{
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JoystickID = Config::JoystickID;
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OpenJoystick();
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}
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JoyInputMask = 0xFFF;
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for (int i = 0; i < 12; i++)
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if (JoystickButtonDown(Config::JoyMapping[i]))
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JoyInputMask &= ~(1<<i);
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JoyHotkeyMask = 0;
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for (int i = 0; i < HK_MAX; i++)
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if (JoystickButtonDown(Config::HKJoyMapping[i]))
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JoyHotkeyMask |= (1<<i);
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HotkeyMask = KeyHotkeyMask | JoyHotkeyMask;
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HotkeyPress = HotkeyMask & ~LastHotkeyMask;
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HotkeyRelease = LastHotkeyMask & ~HotkeyMask;
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LastHotkeyMask = HotkeyMask;
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}
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bool JoyButtonPressed(int btnid, int njoybuttons, Uint8* joybuttons, Uint32 hat)
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{
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if (btnid < 0) return false;
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@ -740,6 +830,11 @@ void UpdateWindowTitle(void* data)
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uiWindowSetTitle(MainWindow, (const char*)data);
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}
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void UpdateFPSLimit(void* data)
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{
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uiMenuItemSetChecked(MenuItem_LimitFPS, Config::LimitFPS==1);
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}
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int EmuThreadFunc(void* burp)
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{
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NDS::Init();
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@ -762,22 +857,12 @@ int EmuThreadFunc(void* burp)
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Touching = false;
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KeyInputMask = 0xFFF;
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JoyInputMask = 0xFFF;
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KeyHotkeyMask = 0;
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JoyHotkeyMask = 0;
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HotkeyMask = 0;
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LastHotkeyMask = 0;
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LidStatus = false;
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MicCommand = 0;
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Uint8* joybuttons = NULL; int njoybuttons = 0;
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Uint32 joyhat = 0;
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if (Joystick)
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{
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njoybuttons = SDL_JoystickNumButtons(Joystick);
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if (njoybuttons)
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{
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joybuttons = new Uint8[njoybuttons];
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memset(joybuttons, 0, sizeof(Uint8)*njoybuttons);
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}
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}
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u32 nframes = 0;
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u32 starttick = SDL_GetTicks();
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@ -788,108 +873,26 @@ int EmuThreadFunc(void* burp)
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while (EmuRunning != 0)
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{
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SDL_JoystickUpdate();
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ProcessInput();
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if (HotkeyPressed(HK_FastForwardToggle))
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{
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Config::LimitFPS = !Config::LimitFPS;
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uiQueueMain(UpdateFPSLimit, NULL);
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}
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if (EmuRunning == 1)
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{
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EmuStatus = 1;
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if (Joystick)
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{
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if (!SDL_JoystickGetAttached(Joystick))
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{
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SDL_JoystickClose(Joystick);
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Joystick = NULL;
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}
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}
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if (!Joystick && (SDL_NumJoysticks() > 0))
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{
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JoystickID = Config::JoystickID;
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OpenJoystick();
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if (Joystick)
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{
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njoybuttons = SDL_JoystickNumButtons(Joystick);
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if (joybuttons) delete[] joybuttons;
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if (njoybuttons)
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{
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joybuttons = new Uint8[njoybuttons];
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memset(joybuttons, 0, sizeof(Uint8)*njoybuttons);
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joyhat = 0;
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}
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}
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}
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// poll input
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u32 keymask = KeyInputMask;
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u32 joymask = 0xFFF;
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if (Joystick)
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{
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joyhat <<= 4;
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joyhat |= SDL_JoystickGetHat(Joystick, 0);
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Sint16 axisX = SDL_JoystickGetAxis(Joystick, 0);
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Sint16 axisY = SDL_JoystickGetAxis(Joystick, 1);
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for (int i = 0; i < njoybuttons; i++)
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{
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joybuttons[i] <<= 1;
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joybuttons[i] |= SDL_JoystickGetButton(Joystick, i);
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}
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for (int i = 0; i < 12; i++)
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{
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bool pressed = JoyButtonHeld(Config::JoyMapping[i], njoybuttons, joybuttons, joyhat);
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if (i == 4) // right
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pressed = pressed || (axisX >= 16384);
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else if (i == 5) // left
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pressed = pressed || (axisX <= -16384);
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else if (i == 6) // up
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pressed = pressed || (axisY <= -16384);
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else if (i == 7) // down
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pressed = pressed || (axisY >= 16384);
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if (pressed) joymask &= ~(1<<i);
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}
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if (JoyButtonPressed(Config::HKJoyMapping[HK_Lid], njoybuttons, joybuttons, joyhat))
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{
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LidStatus = !LidStatus;
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HotkeyMask |= 0x1;
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}
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if (JoyButtonPressed(Config::HKJoyMapping[HK_FastForwardToggle], njoybuttons, joybuttons, joyhat))
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{
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HotkeyFPSToggle = !HotkeyFPSToggle;
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Config::LimitFPS = !Config::LimitFPS;
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uiMenuItemSetChecked(MenuItem_LimitFPS, Config::LimitFPS==1);
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}
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if (!HotkeyFPSToggle) // For fast forward (hold) hotkey
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{
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if (JoyButtonHeld(Config::HKJoyMapping[HK_FastForward], njoybuttons, joybuttons, joyhat))
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{
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Config::LimitFPS = false;
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uiMenuItemSetChecked(MenuItem_LimitFPS, false);
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}
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else if (!Config::LimitFPS)
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{
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Config::LimitFPS = true;
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uiMenuItemSetChecked(MenuItem_LimitFPS, true);
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}
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}
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if (JoyButtonHeld(Config::HKJoyMapping[HK_Mic], njoybuttons, joybuttons, joyhat))
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MicCommand |= 2;
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else
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MicCommand &= ~2;
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}
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NDS::SetKeyMask(keymask & joymask);
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if (HotkeyMask & 0x1)
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// process input and hotkeys
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NDS::SetKeyMask(KeyInputMask & JoyInputMask);
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if (HotkeyPressed(HK_Lid))
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{
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LidStatus = !LidStatus;
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NDS::SetLidClosed(LidStatus);
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HotkeyMask &= ~0x1;
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OSD::AddMessage(0, LidStatus ? "Lid closed" : "Lid opened");
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}
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// microphone input
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@ -950,8 +953,10 @@ int EmuThreadFunc(void* burp)
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u32 delay = curtick - lasttick;
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lasttick = curtick;
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bool limitfps = Config::LimitFPS && !HotkeyDown(HK_FastForward);
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u32 wantedtick = starttick + (u32)((float)fpslimitcount * framerate);
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if (curtick < wantedtick && Config::LimitFPS)
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if (curtick < wantedtick && limitfps)
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{
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SDL_Delay(wantedtick - curtick);
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}
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@ -1012,8 +1017,6 @@ int EmuThreadFunc(void* burp)
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EmuStatus = 0;
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if (joybuttons) delete[] joybuttons;
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if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
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NDS::DeInit();
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@ -1145,6 +1148,15 @@ void OnAreaDragBroken(uiAreaHandler* handler, uiArea* area)
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{
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}
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bool EventMatchesKey(uiAreaKeyEvent* evt, int val)
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{
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if (val == -1) return false;
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int key = val & 0xFFFF;
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int mod = val >> 16;
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return evt->Scancode == key && evt->Modifiers == mod;
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}
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int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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{
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// TODO: release all keys if the window loses focus? or somehow global key input?
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@ -1153,34 +1165,19 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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if (evt->Modifiers == 0x2) // ALT+key
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return 0;
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// d0rp
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if (!RunningSomething)
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return 1;
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if (evt->Up)
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{
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for (int i = 0; i < 12; i++)
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if (evt->Scancode == Config::KeyMapping[i])
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if (EventMatchesKey(evt, Config::KeyMapping[i]))
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KeyInputMask |= (1<<i);
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if (evt->Scancode == Config::HKKeyMapping[HK_Mic])
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MicCommand &= ~1;
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if (evt->Scancode == Config::HKKeyMapping[HK_FastForwardToggle])
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{
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HotkeyFPSToggle = !HotkeyFPSToggle;
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Config::LimitFPS = !Config::LimitFPS;
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uiMenuItemSetChecked(MenuItem_LimitFPS, Config::LimitFPS==1);
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}
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if (evt->Scancode == Config::HKKeyMapping[HK_FastForward] && !HotkeyFPSToggle)
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{
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Config::LimitFPS = true;
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uiMenuItemSetChecked(MenuItem_LimitFPS, Config::LimitFPS==1);
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}
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for (int i = 0; i < HK_MAX; i++)
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if (EventMatchesKey(evt, Config::HKKeyMapping[i]))
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KeyHotkeyMask &= ~(1<<i);
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}
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else if (!evt->Repeat)
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{
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// TODO, eventually: make savestate keys configurable?
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// F keys: 3B-44, 57-58 | SHIFT: mod. 0x4
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if (evt->Scancode >= 0x3B && evt->Scancode <= 0x42) // F1-F8, quick savestate
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{
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@ -1198,23 +1195,14 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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}
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for (int i = 0; i < 12; i++)
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if (evt->Scancode == Config::KeyMapping[i])
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if (EventMatchesKey(evt, Config::KeyMapping[i]))
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KeyInputMask &= ~(1<<i);
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if (evt->Scancode == Config::HKKeyMapping[HK_Lid])
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{
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LidStatus = !LidStatus;
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HotkeyMask |= 0x1;
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}
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if (evt->Scancode == Config::HKKeyMapping[HK_Mic])
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MicCommand |= 1;
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if (evt->Scancode == Config::HKKeyMapping[HK_FastForward] && !HotkeyFPSToggle)
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{
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Config::LimitFPS = false;
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uiMenuItemSetChecked(MenuItem_LimitFPS, Config::LimitFPS==1);
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}
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for (int i = 0; i < HK_MAX; i++)
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if (EventMatchesKey(evt, Config::HKKeyMapping[i]))
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KeyHotkeyMask |= (1<<i);
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// REMOVE ME
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if (evt->Scancode == 0x57) // F11
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NDS::debug(0);
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}
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@ -2139,7 +2127,6 @@ void OnSetLimitFPS(uiMenuItem* item, uiWindow* window, void* blarg)
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int chk = uiMenuItemChecked(item);
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if (chk != 0) Config::LimitFPS = true;
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else Config::LimitFPS = false;
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HotkeyFPSToggle = !Config::LimitFPS; // ensure that the hotkey toggle indicator is synced with this menu item
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}
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void ApplyNewSettings(int type)
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