* new FPS limiter
* new audio output/sync method about fucking time
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626a9c1385
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fbad8b0f43
47
src/SPU.cpp
47
src/SPU.cpp
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@ -26,7 +26,6 @@
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// * capture addition modes, overflow bugs
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// * channel hold
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// * 'length less than 4' glitch
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int brap = 0;
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namespace SPU
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{
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@ -63,10 +62,10 @@ const s16 PSGTable[8][8] =
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const u32 kSamplesPerRun = 1;
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const u32 OutputBufferSize = 2*2*1024;
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const u32 OutputBufferSize = 2*1024;
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s16 OutputBuffer[2 * OutputBufferSize];
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u32 OutputReadOffset;
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u32 OutputWriteOffset;
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volatile u32 OutputReadOffset;
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volatile u32 OutputWriteOffset;
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u16 Cnt;
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@ -579,7 +578,7 @@ void CaptureUnit::Run(s32 sample)
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}
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}
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int zog = 0, zig = 0;
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void Mix(u32 samples)
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{
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s32 channelbuf[32];
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@ -629,7 +628,7 @@ void Mix(u32 samples)
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else if (val > 0x7FFF) val = 0x7FFF;
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Capture[0]->Run(val);
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if (!((Capture[0]->Cnt & (1<<7)))) break;
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if (!(Capture[0]->Cnt & (1<<7))) break;
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}
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}
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@ -644,7 +643,7 @@ void Mix(u32 samples)
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else if (val > 0x7FFF) val = 0x7FFF;
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Capture[1]->Run(val);
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if (!((Capture[1]->Cnt & (1<<7)))) break;
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if (!(Capture[1]->Cnt & (1<<7))) break;
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}
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}
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@ -735,7 +734,6 @@ void Mix(u32 samples)
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OutputWriteOffset += 2;
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OutputWriteOffset &= ((2*OutputBufferSize)-1);
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if (OutputWriteOffset == OutputReadOffset) printf("!! SOUND FIFO OVERFLOW %d\n", OutputWriteOffset>>1);
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zog++; zig++; brap++;
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}
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NDS::ScheduleEvent(NDS::Event_SPU, true, 1024*kSamplesPerRun, Mix, kSamplesPerRun);
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@ -744,13 +742,40 @@ void Mix(u32 samples)
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int GetOutputSize()
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{
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return zog; // derp
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int ret;
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if (OutputWriteOffset >= OutputReadOffset)
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ret = OutputWriteOffset - OutputReadOffset;
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else
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ret = (OutputBufferSize*2) - OutputReadOffset + OutputWriteOffset;
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ret >>= 1;
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return ret;
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}
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void Sync(bool wait)
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{
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// sync to audio output in case the core is running too fast
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// * wait=true: wait until enough audio data has been played
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// * wait=false: merely skip some audio data to avoid a FIFO overflow
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const int halflimit = (OutputBufferSize / 2);
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if (wait)
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{
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// TODO: less CPU-intensive wait?
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while (GetOutputSize() > halflimit);
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}
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else if (GetOutputSize() > halflimit)
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{
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int readpos = OutputWriteOffset - (halflimit*2);
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if (readpos < 0) readpos += (OutputBufferSize*2);
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OutputReadOffset = readpos;
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}
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}
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int ReadOutput(s16* data, int samples)
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{
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printf("ReadOutput(%d): wrote=%d level=%d ReadOffset=%d WriteOffset=%d\n", samples, zog, zig, OutputReadOffset>>1, OutputWriteOffset>>1);
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zog = 0; zig -= (zig<samples ? zig : samples);
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if (OutputReadOffset == OutputWriteOffset)
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return 0;
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@ -36,6 +36,7 @@ void SetBias(u16 bias);
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void Mix(u32 samples);
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int GetOutputSize();
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void Sync(bool wait);
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int ReadOutput(s16* data, int samples);
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u8 Read8(u32 addr);
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@ -158,6 +158,7 @@ bool LidStatus;
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int JoystickID;
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SDL_Joystick* Joystick;
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int AudioFreq;
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SDL_AudioDeviceID AudioDevice, MicDevice;
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u32 MicBufferLength = 2048;
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@ -560,26 +561,28 @@ void MicLoadWav(char* name)
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void AudioCallback(void* data, Uint8* stream, int len)
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{
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// resampling:
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// buffer length is 1024 samples
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// which is 710 samples at the original sample rate
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len /= (sizeof(s16) * 2);
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s16 buf_in[710*2];
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// resample incoming audio to match the output sample rate
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int len_in = (int)ceil((len * 32823.6328125) / (float)AudioFreq);
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s16 buf_in[1024*2];
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s16* buf_out = (s16*)stream;
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int num_in = SPU::ReadOutput(buf_in, 710);
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int num_out = 1024;
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printf("took %d/%d samples\n", num_in, 710);
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int num_in = SPU::ReadOutput(buf_in, len_in);
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int num_out = len;
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int margin = 6;
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if (num_in < 710-margin)
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if (num_in < len_in-margin)
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{
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int last = num_in-1;
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if (last < 0) last = 0;
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for (int i = num_in; i < 710-margin; i++)
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for (int i = num_in; i < len_in-margin; i++)
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((u32*)buf_in)[i] = ((u32*)buf_in)[last];
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num_in = 710-margin;
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num_in = len_in-margin;
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}
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float res_incr = num_in / (float)num_out;
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@ -590,10 +593,20 @@ printf("took %d/%d samples\n", num_in, 710);
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for (int i = 0; i < 1024; i++)
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{
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// TODO: interp!!
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buf_out[i*2 ] = (buf_in[res_pos*2 ] * volume) >> 8;
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buf_out[i*2+1] = (buf_in[res_pos*2+1] * volume) >> 8;
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/*s16 s_l = buf_in[res_pos*2 ];
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s16 s_r = buf_in[res_pos*2+1];
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float a = res_timer;
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float b = 1.0 - a;
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s_l = (s_l * a) + (buf_in[(res_pos-1)*2 ] * b);
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s_r = (s_r * a) + (buf_in[(res_pos-1)*2+1] * b);
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buf_out[i*2 ] = (s_l * volume) >> 8;
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buf_out[i*2+1] = (s_r * volume) >> 8;*/
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res_timer += res_incr;
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while (res_timer >= 1.0)
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{
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@ -838,6 +851,7 @@ bool JoyButtonHeld(int btnid, int njoybuttons, Uint8* joybuttons, Uint32 hat)
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void UpdateWindowTitle(void* data)
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{
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if (EmuStatus == 0) return;
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uiWindowSetTitle(MainWindow, (const char*)data);
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}
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@ -880,6 +894,10 @@ int EmuThreadFunc(void* burp)
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u32 lasttick = starttick;
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u32 lastmeasuretick = lasttick;
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u32 fpslimitcount = 0;
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u64 perfcount = SDL_GetPerformanceCounter();
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u64 perffreq = SDL_GetPerformanceFrequency();
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float samplesleft = 0;
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u32 nsamples = 0;
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char melontitle[100];
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while (EmuRunning != 0)
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@ -959,43 +977,30 @@ int EmuThreadFunc(void* burp)
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}
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uiAreaQueueRedrawAll(MainDrawArea);
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// framerate limiter based off SDL2_gfx
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bool limitfps = Config::LimitFPS && !HotkeyDown(HK_FastForward);
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SPU::Sync(limitfps);
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float framerate = (1000.0f * nlines) / (60.0f * 263.0f);
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/*fpslimitcount++;
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u32 curtick = SDL_GetTicks();
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u32 delay = curtick - lasttick;
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lasttick = curtick;
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bool limitfps = Config::LimitFPS && !HotkeyDown(HK_FastForward);
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u32 wantedtick = starttick + (u32)((float)fpslimitcount * framerate);
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if (curtick < wantedtick && limitfps)
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{
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SDL_Delay(wantedtick - curtick);
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}
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else
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{
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fpslimitcount = 0;
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starttick = curtick;
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}*/
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fpslimitcount++;
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if (fpslimitcount >= 3)
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{
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u32 curtick = SDL_GetTicks();
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u32 delay = curtick - lasttick;
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bool limitfps = Config::LimitFPS && !HotkeyDown(HK_FastForward);
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u32 wantedtick = lasttick + (u32)((float)fpslimitcount * framerate);
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if (curtick < wantedtick && limitfps)
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if (limitfps)
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{
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SDL_Delay(wantedtick - curtick);
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}
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float wantedtickF = starttick + (framerate * (fpslimitcount+1));
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u32 wantedtick = (u32)ceil(wantedtickF);
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if (curtick < wantedtick) SDL_Delay(wantedtick - curtick);
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lasttick = SDL_GetTicks();
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fpslimitcount = 0;
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lasttick = SDL_GetTicks();
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fpslimitcount++;
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if ((abs(wantedtickF - (float)wantedtick) < 0.001312) || (fpslimitcount > 60))
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{
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fpslimitcount = 0;
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nsamples = 0;
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starttick = lasttick;
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}
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}
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}
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nframes++;
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@ -2649,20 +2654,23 @@ int main(int argc, char** argv)
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uiMenuItemSetChecked(MenuItem_LimitFPS, Config::LimitFPS==1);
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uiMenuItemSetChecked(MenuItem_ShowOSD, Config::ShowOSD==1);
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AudioFreq = 48000; // TODO: make configurable?
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SDL_AudioSpec whatIwant, whatIget;
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memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
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whatIwant.freq = 47340;
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whatIwant.freq = AudioFreq;
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whatIwant.format = AUDIO_S16LSB;
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whatIwant.channels = 2;
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whatIwant.samples = 1024;
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whatIwant.callback = AudioCallback;
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AudioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, 0);
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AudioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
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if (!AudioDevice)
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{
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printf("Audio init failed: %s\n", SDL_GetError());
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}
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else
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{
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AudioFreq = whatIget.freq;
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printf("Audio output frequency: %d Hz\n", AudioFreq);
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SDL_PauseAudioDevice(AudioDevice, 1);
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}
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