* remove old 'threaded 3D' setting from emu settings dialog
* remove 'antialiasing' for now
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94f5ecb647
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@ -37,7 +37,6 @@ bool opened;
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uiWindow* win;
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uiCheckbox* cbDirectBoot;
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uiCheckbox* cbThreaded3D;
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int OnCloseWindow(uiWindow* window, void* blarg)
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@ -55,14 +54,11 @@ void OnCancel(uiButton* btn, void* blarg)
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void OnOk(uiButton* btn, void* blarg)
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{
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Config::DirectBoot = uiCheckboxChecked(cbDirectBoot);
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Config::Threaded3D = uiCheckboxChecked(cbThreaded3D);
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Config::Save();
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uiControlDestroy(uiControl(win));
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opened = false;
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ApplyNewSettings(0);
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}
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void Open()
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@ -87,9 +83,6 @@ void Open()
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cbDirectBoot = uiNewCheckbox("Boot game directly");
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uiBoxAppend(in_ctrl, uiControl(cbDirectBoot), 0);
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cbThreaded3D = uiNewCheckbox("Threaded 3D renderer");
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uiBoxAppend(in_ctrl, uiControl(cbThreaded3D), 0);
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}
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{
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@ -110,7 +103,6 @@ void Open()
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}
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uiCheckboxSetChecked(cbDirectBoot, Config::DirectBoot);
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uiCheckboxSetChecked(cbThreaded3D, Config::Threaded3D);
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uiControlShow(uiControl(win));
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}
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@ -59,14 +59,14 @@ void UpdateControls()
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uiControlEnable(uiControl(cbGLDisplay));
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uiControlEnable(uiControl(cbThreaded3D));
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uiControlDisable(uiControl(cbResolution));
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uiControlDisable(uiControl(cbAntialias));
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//uiControlDisable(uiControl(cbAntialias));
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}
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else
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{
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uiControlDisable(uiControl(cbGLDisplay));
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uiControlDisable(uiControl(cbThreaded3D));
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uiControlEnable(uiControl(cbResolution));
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uiControlEnable(uiControl(cbAntialias));
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//uiControlEnable(uiControl(cbAntialias));
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}
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}
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@ -260,12 +260,12 @@ void Open()
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}
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uiBoxAppend(in_ctrl, uiControl(cbResolution), 0);
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lbl = uiNewLabel("");
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uiBoxAppend(in_ctrl, uiControl(lbl), 0);
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//lbl = uiNewLabel("");
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//uiBoxAppend(in_ctrl, uiControl(lbl), 0);
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cbAntialias = uiNewCheckbox("Antialiasing");
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uiCheckboxOnToggled(cbAntialias, OnAntialiasChanged, NULL);
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uiBoxAppend(in_ctrl, uiControl(cbAntialias), 0);
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//cbAntialias = uiNewCheckbox("Antialiasing");
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//uiCheckboxOnToggled(cbAntialias, OnAntialiasChanged, NULL);
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//uiBoxAppend(in_ctrl, uiControl(cbAntialias), 0);
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}
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{
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@ -299,7 +299,7 @@ void Open()
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uiCheckboxSetChecked(cbGLDisplay, Config::ScreenUseGL);
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uiCheckboxSetChecked(cbThreaded3D, Config::Threaded3D);
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uiComboboxSetSelected(cbResolution, Config::GL_ScaleFactor-1);
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uiCheckboxSetChecked(cbAntialias, Config::GL_Antialias);
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//uiCheckboxSetChecked(cbAntialias, Config::GL_Antialias);
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uiRadioButtonsSetSelected(rbRenderer, Config::_3DRenderer);
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UpdateControls();
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