more fixes to audio output

maybe by 2034 we'll finally get that shit going
This commit is contained in:
Arisotura 2019-09-01 15:41:46 +02:00
parent 210c1056b0
commit 455b0e5689
3 changed files with 34 additions and 5 deletions

View File

@ -98,9 +98,7 @@ void DeInit()
void Reset()
{
memset(OutputBuffer, 0, 2*OutputBufferSize*2);
OutputReadOffset = 0;
OutputWriteOffset = 0;//OutputBufferSize;
InitOutput();
Cnt = 0;
MasterVolume = 0;
@ -740,6 +738,19 @@ void Mix(u32 samples)
}
void DrainOutput()
{
OutputReadOffset = 0;
OutputWriteOffset = 0;
}
void InitOutput()
{
memset(OutputBuffer, 0, 2*OutputBufferSize*2);
OutputReadOffset = 0;
OutputWriteOffset = OutputBufferSize;
}
int GetOutputSize()
{
int ret;

View File

@ -35,6 +35,8 @@ void SetBias(u16 bias);
void Mix(u32 samples);
void DrainOutput();
void InitOutput();
int GetOutputSize();
void Sync(bool wait);
int ReadOutput(s16* data, int samples);

View File

@ -159,6 +159,7 @@ int JoystickID;
SDL_Joystick* Joystick;
int AudioFreq;
float AudioSampleFrac;
SDL_AudioDeviceID AudioDevice, MicDevice;
u32 MicBufferLength = 2048;
@ -565,7 +566,10 @@ void AudioCallback(void* data, Uint8* stream, int len)
// resample incoming audio to match the output sample rate
int len_in = (int)ceil((len * 32823.6328125) / (float)AudioFreq);
float f_len_in = (len * 32823.6328125) / (float)AudioFreq;
f_len_in += AudioSampleFrac;
int len_in = (int)floor(f_len_in);
AudioSampleFrac = f_len_in - len_in;
s16 buf_in[1024*2];
s16* buf_out = (s16*)stream;
@ -573,6 +577,12 @@ void AudioCallback(void* data, Uint8* stream, int len)
int num_in = SPU::ReadOutput(buf_in, len_in);
int num_out = len;
if (num_in < 1)
{
memset(stream, 0, len*sizeof(s16)*2);
return;
}
int margin = 6;
if (num_in < len_in-margin)
{
@ -591,7 +601,7 @@ void AudioCallback(void* data, Uint8* stream, int len)
int volume = Config::AudioVolume;
for (int i = 0; i < 1024; i++)
for (int i = 0; i < len; i++)
{
buf_out[i*2 ] = (buf_in[res_pos*2 ] * volume) >> 8;
buf_out[i*2+1] = (buf_in[res_pos*2+1] * volume) >> 8;
@ -1522,6 +1532,8 @@ void Run()
EmuRunning = 1;
RunningSomething = true;
SPU::InitOutput();
AudioSampleFrac = 0;
SDL_PauseAudioDevice(AudioDevice, 0);
SDL_PauseAudioDevice(MicDevice, 0);
@ -1560,6 +1572,7 @@ void TogglePause(void* blarg)
EmuRunning = 2;
uiMenuItemSetChecked(MenuItem_Pause, 1);
SPU::DrainOutput();
SDL_PauseAudioDevice(AudioDevice, 1);
SDL_PauseAudioDevice(MicDevice, 1);
@ -1571,6 +1584,8 @@ void TogglePause(void* blarg)
EmuRunning = 1;
uiMenuItemSetChecked(MenuItem_Pause, 0);
SPU::InitOutput();
AudioSampleFrac = 0;
SDL_PauseAudioDevice(AudioDevice, 0);
SDL_PauseAudioDevice(MicDevice, 0);
@ -1621,6 +1636,7 @@ void Stop(bool internal)
uiAreaQueueRedrawAll(MainDrawArea);
SPU::DrainOutput();
SDL_PauseAudioDevice(AudioDevice, 1);
SDL_PauseAudioDevice(MicDevice, 1);